The Rix,
The Rix is a Sphearical planitoid that circles a single sun and 5 moons, its Landscape is made up of 5 layers stacked atop one another from top to bottum.
Each layer is home to its own races, and nations(with the exception being the 5th layer witch has no race or nation, see below), and are divided by sevral thousand miles of sky in between (above and below). Travle between the layers has been achived in two ways, the first was by very long rope ladders made of miles and miles of silk wraped around strands of iron and then connected between the layers around the edges in 5 places each. the secound method (only recently discoverd) was by Gateways, created by the Klints to move freely and quickly without being detected.
the Top Layer (Clockwork)
the secound Layer (Eldar)
the third Layer (Animal)
the Forth Layer (Stone)
the Fifth Layer (Spirit)
The 5 layers in Detail(From top to bottum)
1
The First or "Clockwork" layer has one nation and 2 races.
The Klintoks. a race of metallic skined people able to shape their Limbs into any standard form(blades,whips, chains ect ect).Their National classes are Psion,ClockWork Warrior, and Overlord. Alingments of the Klintoks are always Lawful(with good,nutral and evil variants)
The Mimers. not an accual race but a derogatory term used by the Klintoks to refer to other races they have captured for servitude or slavery(escaped slaves may choose any class but most often becomes rouges) Klintoks treat their slaves in varying degrees based on individual alingment, Good Klints treat their slaves as if they members of the family like pets or close servents with some higher form of payment. Nutral Klintoks treat their slaves mearly as servents with standard payments . Evil klintoks treat their slaves as if they were nothing more than lower beings with no moral ,ettiqutee or socal value other than to be used as household servents and hard manual labor and are treated poorly, ussualy with as few rewards as possable.
the Clockwork layer is a metropalis made of mechanical buildings and roadways that move as the city changes, and is interconnected by a Vast calculating machine known as the "Keeper", entity that acts as the Supreme ruler of the First layers inhabitants.
2
The Secound or "Eldar" Layer is made up of 3 nations, each containing one race with alingments rangeing from Chaotic good,Chaotic Nutral or Chaotic Evil.they are
The Eludine , Blue skined,silver haired celestrials with the power of music.their national class is the SpellSinger and SongBlade.
The Archons , red skined,flameing haired Djins with the power to manipulate sand and fire at will. their national class is the Mystic Warrior and Flare Knight.
The Shiri, dark skined, white winged nagas with the power to fly great distances, their national class is the Arcane Archer,SpellBlade.
the Elder layer is made of a hot desert where the Archons reside surrounding a city sized Garden where the Eludine resides, the Shiri have built their citys in the sky, moveing throught the air with magic . each race depends on the other for protection, and gauidance.
3
the Third or"The Middle layer" is the largest and most populated layer in The Rix, it is home of 5 nations , each nation is dominated by 6 animal races.Alingments may be of any type. they are
The Jinai Nation, Home of the Grey Fox people, Tiger people, Crain People,Serpent People,Panda people,and Turtle people.Their national Classes are the Monk, Samurai and Ninja.
The Calo Nation, Home of the Red Fox people, Bull people, Ferrit people,Badger people, the Lion people and Dog People.Their national Classes are the Spartan, Alchemist and Domain Wizard.
the Tali nation is home of the Wolf people, the Hawk people, Polarbear people,Artic fox people, Caribou people and Walrus people. their national classes are the Shamen, Druid and Ranger.
the Stix nation is home of the Otter people,Hare people,BrownBear people,Newt people,Horse people And Falcon people. Their national classes are the Warrior,Barbarian and Sorcerer.
the Kali Nation is home of the Dingo People,Raven people,Wolverian People,Rat people,Panther people and Roo people .Their National Classes are Figther,Nightblade and Pirate .
each nation resides in its own geological landscape, the Jinai resides in high mountain ranges coverd in moss and bamboo. the Calo resides in a lush rocky land full of bushes and small jungles.the Tali resides in snowcoverd plains with deep forests and mountains.the Stix resides in warm plains dotted with huge lakes.The Kali resides on an Island in the center of a vast ocean surrounded by coral and reefs the Island itself has mountains, forests and few plains.
(Altho each nation produces its own iconic class and each race within those nations practices their trade, it is not uncommon to find a member of any race from another nation travleing to another to learn a trade outside of their Homeland.)
there are times when an abberant speices will turn up, perhaps a Hybred between two races or a completely new race will appear, these breif moments ussual appear as Indivuals who are the offspring of sevral generations of inter-breeding from diffrent races from all 5 nations. these individuals are often known as "Aeons" and are rare.
4
the forth or "Stone" Layer has many nations and only 1 race.(each individual considers herself or himself a nation of one.)
The Fragmites. Liveing constructs of stone ,like golems with varible intellegence but vast wisdom. the Fragmites national classes are , StaffGaurdian,RuneSeekers,Stonemelders.All Fragmites are considered Nutral or Nutral Good, with very rare cases of Nutral evil .
the stone layer is one large rocky plain blanketed in moss,grass and dotted with large standing stones hand carved thousands of years ago by the Fragmites ancestors.
5
the fifth or "Sprirt" layer is not a layer persay but more of a doorway into another realm, it acts as a gate way from rix to a diffrent time and space, to visitors it appears as a lowly light blusish grey landscape dotted with outcrops of stone and trees, a forest of Crystalian trees resides in the center of this landscape and is a place where new souls are born and departed souls can be contacted. it is rumored to be inhabited by a single person, who it is and what this persons purpose is remains shrouded in mystery.
(Players may choose any race or class they desire, the above statements are meant for the Rix world campange and are not set in stone. Classes and races of Rix are mearly an expression of a desire for a unqiue Worldbased on extreams within a mid to high level game experiance)
(C) to
LastHaven
world desinged for the D&D 3rd Edition game setting "The Rix" in #furplay . world of Rix was Desinged by me Andybear/L0C (Lasthaven). with contributions from Drox (for the 5 Stix races) and From Sierra (for the 5 Taih races) . Insparation for the Fragmite Race came from Malikis own Golem Character Garron and his Charon character who are both (C)
Mercoind
and Finaly, Kudos to "White" for his Idea about the Ladders between the layers ^.^.
Dungeons and Dragons is (C) Wizards of the Coast
The Rix is a Sphearical planitoid that circles a single sun and 5 moons, its Landscape is made up of 5 layers stacked atop one another from top to bottum.
Each layer is home to its own races, and nations(with the exception being the 5th layer witch has no race or nation, see below), and are divided by sevral thousand miles of sky in between (above and below). Travle between the layers has been achived in two ways, the first was by very long rope ladders made of miles and miles of silk wraped around strands of iron and then connected between the layers around the edges in 5 places each. the secound method (only recently discoverd) was by Gateways, created by the Klints to move freely and quickly without being detected.
the Top Layer (Clockwork)
the secound Layer (Eldar)
the third Layer (Animal)
the Forth Layer (Stone)
the Fifth Layer (Spirit)
The 5 layers in Detail(From top to bottum)
1
The First or "Clockwork" layer has one nation and 2 races.
The Klintoks. a race of metallic skined people able to shape their Limbs into any standard form(blades,whips, chains ect ect).Their National classes are Psion,ClockWork Warrior, and Overlord. Alingments of the Klintoks are always Lawful(with good,nutral and evil variants)
The Mimers. not an accual race but a derogatory term used by the Klintoks to refer to other races they have captured for servitude or slavery(escaped slaves may choose any class but most often becomes rouges) Klintoks treat their slaves in varying degrees based on individual alingment, Good Klints treat their slaves as if they members of the family like pets or close servents with some higher form of payment. Nutral Klintoks treat their slaves mearly as servents with standard payments . Evil klintoks treat their slaves as if they were nothing more than lower beings with no moral ,ettiqutee or socal value other than to be used as household servents and hard manual labor and are treated poorly, ussualy with as few rewards as possable.
the Clockwork layer is a metropalis made of mechanical buildings and roadways that move as the city changes, and is interconnected by a Vast calculating machine known as the "Keeper", entity that acts as the Supreme ruler of the First layers inhabitants.
2
The Secound or "Eldar" Layer is made up of 3 nations, each containing one race with alingments rangeing from Chaotic good,Chaotic Nutral or Chaotic Evil.they are
The Eludine , Blue skined,silver haired celestrials with the power of music.their national class is the SpellSinger and SongBlade.
The Archons , red skined,flameing haired Djins with the power to manipulate sand and fire at will. their national class is the Mystic Warrior and Flare Knight.
The Shiri, dark skined, white winged nagas with the power to fly great distances, their national class is the Arcane Archer,SpellBlade.
the Elder layer is made of a hot desert where the Archons reside surrounding a city sized Garden where the Eludine resides, the Shiri have built their citys in the sky, moveing throught the air with magic . each race depends on the other for protection, and gauidance.
3
the Third or"The Middle layer" is the largest and most populated layer in The Rix, it is home of 5 nations , each nation is dominated by 6 animal races.Alingments may be of any type. they are
The Jinai Nation, Home of the Grey Fox people, Tiger people, Crain People,Serpent People,Panda people,and Turtle people.Their national Classes are the Monk, Samurai and Ninja.
The Calo Nation, Home of the Red Fox people, Bull people, Ferrit people,Badger people, the Lion people and Dog People.Their national Classes are the Spartan, Alchemist and Domain Wizard.
the Tali nation is home of the Wolf people, the Hawk people, Polarbear people,Artic fox people, Caribou people and Walrus people. their national classes are the Shamen, Druid and Ranger.
the Stix nation is home of the Otter people,Hare people,BrownBear people,Newt people,Horse people And Falcon people. Their national classes are the Warrior,Barbarian and Sorcerer.
the Kali Nation is home of the Dingo People,Raven people,Wolverian People,Rat people,Panther people and Roo people .Their National Classes are Figther,Nightblade and Pirate .
each nation resides in its own geological landscape, the Jinai resides in high mountain ranges coverd in moss and bamboo. the Calo resides in a lush rocky land full of bushes and small jungles.the Tali resides in snowcoverd plains with deep forests and mountains.the Stix resides in warm plains dotted with huge lakes.The Kali resides on an Island in the center of a vast ocean surrounded by coral and reefs the Island itself has mountains, forests and few plains.
(Altho each nation produces its own iconic class and each race within those nations practices their trade, it is not uncommon to find a member of any race from another nation travleing to another to learn a trade outside of their Homeland.)
there are times when an abberant speices will turn up, perhaps a Hybred between two races or a completely new race will appear, these breif moments ussual appear as Indivuals who are the offspring of sevral generations of inter-breeding from diffrent races from all 5 nations. these individuals are often known as "Aeons" and are rare.
4
the forth or "Stone" Layer has many nations and only 1 race.(each individual considers herself or himself a nation of one.)
The Fragmites. Liveing constructs of stone ,like golems with varible intellegence but vast wisdom. the Fragmites national classes are , StaffGaurdian,RuneSeekers,Stonemelders.All Fragmites are considered Nutral or Nutral Good, with very rare cases of Nutral evil .
the stone layer is one large rocky plain blanketed in moss,grass and dotted with large standing stones hand carved thousands of years ago by the Fragmites ancestors.
5
the fifth or "Sprirt" layer is not a layer persay but more of a doorway into another realm, it acts as a gate way from rix to a diffrent time and space, to visitors it appears as a lowly light blusish grey landscape dotted with outcrops of stone and trees, a forest of Crystalian trees resides in the center of this landscape and is a place where new souls are born and departed souls can be contacted. it is rumored to be inhabited by a single person, who it is and what this persons purpose is remains shrouded in mystery.
(Players may choose any race or class they desire, the above statements are meant for the Rix world campange and are not set in stone. Classes and races of Rix are mearly an expression of a desire for a unqiue Worldbased on extreams within a mid to high level game experiance)
(C) to
LastHavenworld desinged for the D&D 3rd Edition game setting "The Rix" in #furplay . world of Rix was Desinged by me Andybear/L0C (Lasthaven). with contributions from Drox (for the 5 Stix races) and From Sierra (for the 5 Taih races) . Insparation for the Fragmite Race came from Malikis own Golem Character Garron and his Charon character who are both (C)
Mercoindand Finaly, Kudos to "White" for his Idea about the Ladders between the layers ^.^.
Dungeons and Dragons is (C) Wizards of the Coast
Category Story / Fantasy
Species Unspecified / Any
Size 50 x 50px
File Size 4.9 kB
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