


Category Artwork (Digital) / Transformation
Species Kangaroo
Size 1280 x 960px
File Size 366 kB
Here's a fun fact for you:
Maxine was created on the spot at Conifur one year where Max was the Guest of Honor. We needed two girls and two guys for the Furry Pictionary teams and we didn't have enough girls. Some bits of foam quickly hacked into shape and stuffed up Max's shirt and..
MAXINE!
Glad to see she's still around. :)
Maxine was created on the spot at Conifur one year where Max was the Guest of Honor. We needed two girls and two guys for the Furry Pictionary teams and we didn't have enough girls. Some bits of foam quickly hacked into shape and stuffed up Max's shirt and..
MAXINE!
Glad to see she's still around. :)
It was rendered using Poser 6, by Curious Labs. The model is Furrette 2 made by LittleDragon. It's free for people to use for stuff like this, and the model has all sorts of sliders for adjusting not only the pose, but the body shape as well. You can adjust how wide/long/pointy/round the ears are, as well as the width of the base of the ear, and then pose them. You can adjust the muzzle width/length or make it more "canine" or "feline". You can adjust the thickness of the tail, the taper, how puffy it is, or hide it completely and replace it with a bunny tail.
As for the look of the lighting, I get that by using a lot of lights. I set up one light for the main light source, the sun, and then I set up ones for the light from the sky, and the light from the ground which might be a desatruated green or brown. Since the sky and ground illuminate a model from a general area rather than one location, I end up placing several lights for each of those. I then sometimes throw in a brighter light or two for good measure behind the model to light the edges, which gives a softer look. From there I just move the lights around a bit and see what looks best.
As for the look of the lighting, I get that by using a lot of lights. I set up one light for the main light source, the sun, and then I set up ones for the light from the sky, and the light from the ground which might be a desatruated green or brown. Since the sky and ground illuminate a model from a general area rather than one location, I end up placing several lights for each of those. I then sometimes throw in a brighter light or two for good measure behind the model to light the edges, which gives a softer look. From there I just move the lights around a bit and see what looks best.
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