Hey guys, my latest jaunty introjunction into architecture is this mildly Frank-Lloyd-Wright inspired zombie bunker. My friend
NeyoDragon helped alot with the textures(and I did some passable work in GIMP)
The bunker proper is mostly textured via HL2 textures, which were fed through several layers of photoshot and gimp and then meticulously dragged over multiple prim faces using good old fashion mathematicons.
In the western edge of the photo there are some freebies and re-edited bits. The junk rocket in the corner is of course the same one from my old junkyard, which I miss dearly. The trailer had to be reprimed and marked with graffiti. I really like how the lighting effect looks, the one on the side door flickers on a random timer in an ominous way. The whole feel is very much an abandoned wartime relic.
I have yet to furnish the insides, I do have a few additions in the bedroom(I've been sleeping on top of the supply shelves in a lil alcove, next to my map of Zurich <3 )
Interior shots to follow.
**General audience because of lack of naughtybits. D:
NeyoDragon helped alot with the textures(and I did some passable work in GIMP)The bunker proper is mostly textured via HL2 textures, which were fed through several layers of photoshot and gimp and then meticulously dragged over multiple prim faces using good old fashion mathematicons.
In the western edge of the photo there are some freebies and re-edited bits. The junk rocket in the corner is of course the same one from my old junkyard, which I miss dearly. The trailer had to be reprimed and marked with graffiti. I really like how the lighting effect looks, the one on the side door flickers on a random timer in an ominous way. The whole feel is very much an abandoned wartime relic.
I have yet to furnish the insides, I do have a few additions in the bedroom(I've been sleeping on top of the supply shelves in a lil alcove, next to my map of Zurich <3 )
Interior shots to follow.
**General audience because of lack of naughtybits. D:
Category Artwork (Digital) / Scenery
Species Unspecified / Any
Size 1024 x 786px
File Size 516.1 kB
I love it! although as a Zombie bunker you want a hatchway to the roof and the glass windows need to be barred and have blackout curtains. A underground tunnel for escape for when the zombies come would be good also! The fence is good the slats make it harder for zombies to see inside and can provide some protection when they come for you. But remember the hatchway! If you can shoot silenced or arrows at the zombies pressing against your fence it will stay up longer :3 .
The glass to the house in one way reinforced quarter-meter thick bomb proof squares set into slightly thicker reinforced steel framework. Every room is going to be equipped with the same sliding bulkheads as the outer doors have, for quarantining(under a sustained bombardment the circular room would sadly be the first to fall). All the lighting is controlled from inside the house and so can be turned off if the undead become curious. A section of the circular room is outside the fence, but I think being able to see the enemy is important.
Also in the event of an emergency there will be a way onto the roof using that bedroom skylight(the tallest section.
Nu underground tunnel though.. but now you got me wondering if I should make one or extra storage.. would be a way to add rooms.. x.x;
Also in the event of an emergency there will be a way onto the roof using that bedroom skylight(the tallest section.
Nu underground tunnel though.. but now you got me wondering if I should make one or extra storage.. would be a way to add rooms.. x.x;
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