Life as a Traditional Artist
Something I very quickly scribbled out because the idea was stuck in my head and wouldn't leave. I don't have nearly the patience or skill for comic style pictures though, so forgive the badness. This one's more for me than something designed to actually look good, heh.
I love working in traditional media, I really do. I wouldn't give it up for anything, but I have to admit I'm jealous of those digital artists sometimes. There are some things that can be changed or fixed in seconds digitally that can only be fixed with a complete redraw traditionally.
This was just the first example that came to mind, and it's something that's happened once or twice... sometimes you draw something out, and it looks absolutely amazing, but it's not quite in the right spot. It needs to be slightly moved in relation to everything else... so you erase it. No matter how fantastic that one particular bit looks. And it -never- looks quite as nice the second time you draw it. Never.
Colouring is another big one. You wouldn't believe how many times I've finished a picture and thought 'Hey, this looks really nice. It'd look ten times better if I'd used a different background colour, but I can't do much about that now! 8D" Digitally? Changing the colour of a simple background is a ten second fix. No problem.
Inking? "Whoops, my hand slipped just before I finished and created a big black line where I don't want one. Guess I'll start -entirely over-."
Don't get me wrong, most of these things can be overcome one way or another by practice and skill, and admittedly most of these are non-issues for me nowadays, but nobody is perfect. Sometimes irreversable, unfixable mistakes will happen, and when they do you can only do one of three things- leave it in, start over, or give up entirely. Some days, I'd kill for watercolours to have a ctrl-z function.
...but mostly, I just wanted to get a silly idea out of my head. :P I'll scrap it later.
I love working in traditional media, I really do. I wouldn't give it up for anything, but I have to admit I'm jealous of those digital artists sometimes. There are some things that can be changed or fixed in seconds digitally that can only be fixed with a complete redraw traditionally.
This was just the first example that came to mind, and it's something that's happened once or twice... sometimes you draw something out, and it looks absolutely amazing, but it's not quite in the right spot. It needs to be slightly moved in relation to everything else... so you erase it. No matter how fantastic that one particular bit looks. And it -never- looks quite as nice the second time you draw it. Never.
Colouring is another big one. You wouldn't believe how many times I've finished a picture and thought 'Hey, this looks really nice. It'd look ten times better if I'd used a different background colour, but I can't do much about that now! 8D" Digitally? Changing the colour of a simple background is a ten second fix. No problem.
Inking? "Whoops, my hand slipped just before I finished and created a big black line where I don't want one. Guess I'll start -entirely over-."
Don't get me wrong, most of these things can be overcome one way or another by practice and skill, and admittedly most of these are non-issues for me nowadays, but nobody is perfect. Sometimes irreversable, unfixable mistakes will happen, and when they do you can only do one of three things- leave it in, start over, or give up entirely. Some days, I'd kill for watercolours to have a ctrl-z function.
...but mostly, I just wanted to get a silly idea out of my head. :P I'll scrap it later.
Category Artwork (Traditional) / General Furry Art
Species Unspecified / Any
Size 743 x 1280px
File Size 178.2 kB
That happens to me so often. :< I actually ink after the picture is finished and not before colouring because the painting step dulls the final inking. So I ink last, but the watercolour paper is rough and bumpy which tends to pull the pen around a little bit, and it's made me screw up eyes... almost every single picture, actually. xD
I've had similar experiences. I've drawn entire pictures that look pretty good, but one little important detail just doesn't make sense and there's no way to fix it, so what else can you do? Toss the whole thing and start over with something that works better. That's an art, for ya.
Oh, the stories I could tell (or at least spend the time to type out in 10,000 words but then decide at the last second not to tell them after all, never mind, haha) about all the perfectly good scenes I've cut for reasons like pacing. "Yes, this scene turned out phenomenally well. It's also about some random background characters from a flashback, and leaving it in gives them more screen time and perceived importance than the protagonist. You know what you must do."
On the other hand, traditional artists get...
--"Infinite resolution": the canvas is like a raster program, but zooms in and out like a vectorial program, the best of both worlds. You're never limited by the resolution you used for your original picture.
--Realistic color mixing by default, you don't need overpriced, memory-and-processor hungry software.
--No lag.
--A skill that goes with you anywhere you go, you don't need your workstation, your tablet, electric current.
It's a trade-off.
--"Infinite resolution": the canvas is like a raster program, but zooms in and out like a vectorial program, the best of both worlds. You're never limited by the resolution you used for your original picture.
--Realistic color mixing by default, you don't need overpriced, memory-and-processor hungry software.
--No lag.
--A skill that goes with you anywhere you go, you don't need your workstation, your tablet, electric current.
It's a trade-off.
Most of those come with their own drawbacks. You're limited by the size of the paper you start with, so that seems exactly the same to me, and at the same time, you're stuck with whatever aspect ratio the paper happens to be in. Almost every time I've drawn a picture I've had to worry about making sure the pose fits the picture, whereas with my few digital pictures I've just cropped wherever it looked good and didn't have to worry about it. And unlike digital drawing, drawing in different sizes feels completely different. It's not at all uncommon for me to be able to make a pose look fantastic small, but scaling it up it looks awful, whereas drawing both are physically the same using digital mediums, you just zoom out a bit more before starting.
Colour mixing is realistic, but also permanent. Colours also look different on the palette than they do on the page, and almost always look different wet than they do dry. Some colours will granulate and some won't. Some colours are more transparant than others, and all of these are just for watercolours.
Sure, it can go anywhere... as long as I have my water, my brushes, my paints, my pre-stretched paper, potentially an easel... doesn't need power, that's certainly true, but the rest of it isn't exactly easy to move around.
There's definitely no lag though. That one I'll grant you. x3
Colour mixing is realistic, but also permanent. Colours also look different on the palette than they do on the page, and almost always look different wet than they do dry. Some colours will granulate and some won't. Some colours are more transparant than others, and all of these are just for watercolours.
Sure, it can go anywhere... as long as I have my water, my brushes, my paints, my pre-stretched paper, potentially an easel... doesn't need power, that's certainly true, but the rest of it isn't exactly easy to move around.
There's definitely no lag though. That one I'll grant you. x3
Well, beignet limited to the size of the paper can be easier to deal with than being limited to the size of a small screen or tablet, trust me x3 working on a small screen, which I have to do, makes it incredibly hard to see the big picture of what you are drawing. That and lag, lag is incredibly frustrating.
There are other disadvantages too but it's no use having a back-and-forth on them. But trust, digital art has tons of frustrations of its own that I think make it just as hard as traditional art, and I'm someone who does both!
There are other disadvantages too but it's no use having a back-and-forth on them. But trust, digital art has tons of frustrations of its own that I think make it just as hard as traditional art, and I'm someone who does both!
Oh, I'm not trying to say one is better than the other or any such thing. One of the biggest reasons I don't like doing digital work is 'cause it's -hard-. I just can't get my brain around drawing in one place and having the marks come up somewhere else, for a start, haha.
There are advantages and disadvantages to both, for certain. But with all that said... c'mon. Ctrl-z. If nothing else you've gotta admit that digital is a hell of a lot more forgiving of mistakes, and as someone who makes a -lot- of mistakes, I'm jealous. x3
There are advantages and disadvantages to both, for certain. But with all that said... c'mon. Ctrl-z. If nothing else you've gotta admit that digital is a hell of a lot more forgiving of mistakes, and as someone who makes a -lot- of mistakes, I'm jealous. x3
I think ctrl+z (and infinite erase without breaking the canvas) is the killer reason some of us move to Digital... I know it was for me.
That, and layers, with the option to toggle visibility and blending, without having to actually color a transparent cel...
I'd go back to traditional for the effortless, lagless, varied and beautiful texturing of all the paint... but I'm already invested as a free software developer for a painting application and I think one should eat his own dog food, so I'm staying digital.
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That, and layers, with the option to toggle visibility and blending, without having to actually color a transparent cel...
I'd go back to traditional for the effortless, lagless, varied and beautiful texturing of all the paint... but I'm already invested as a free software developer for a painting application and I think one should eat his own dog food, so I'm staying digital.
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I'm lucky in that for me, the pictures pay for themselves. It would be rather pricey if I only ever drew for fun. With that said, I still often use a tablet for things like figure sketches, which can easily fill an entire page in five or ten minutes of sketching. It can save a lot of paper.
I know how that is. I live in NS, myself. There's nothing in NS. Unless you want to drive into Halifax, which I -don't-. There's one little tiny poorly stocked art store a half hour drive away in a small town that I don't know my way around and has lots of uncomfortable poorly marked one way streets and such. So that's where I go to get stuff. Gotta make do. x3
So quit and go digital. It's 2012 and the demand for high-quality scanners isn't getting any stronger. Go digital, learn 3D, learn video, survive the next fifty years as an artist. Or stay real media, cling to the derailed relevance train as it slides downhill, try to pay rent selling to hipsters on free art-walk nights.
AND GET OFF MY LAWN
AND GET OFF MY LAWN
Hahah, I'm going to assume there's a fair hint of sarcasm in the entire comment there, but all the same- I'm pretty sure my being a traditional artist is a large part of why I do as well as I do around here. There's just nothing quite like getting the actual painting in your hands when you're done, and it's not something many people offer these days. I think it's plays a fairly large part in why people commission me as often as they do, to be honest!
Sarcasm, yes and no. The joke is that you don't have to STOP being a traditional artist to learn digital. In fact they cross-train pretty nicely, especially if you do 3D work. But I would honestly say that if you aren't learning to work digital, you're definitely not serious about ever making career-like money at this. (By "this" I mean art and illustration, not furry pornography)
And I get the amateur argument and lots of people saying "I don't want to be serious about it" but does that really stand up to the bright sexy future of getting paid cash fucking money for your favorite hobby? Certainly a lot of unhappy artists could become happy if they embraced the future of the craft a little more, and in their spare time still paint with whale oil and lead shavings like real life dead people from ancient times.
And I get the amateur argument and lots of people saying "I don't want to be serious about it" but does that really stand up to the bright sexy future of getting paid cash fucking money for your favorite hobby? Certainly a lot of unhappy artists could become happy if they embraced the future of the craft a little more, and in their spare time still paint with whale oil and lead shavings like real life dead people from ancient times.
When I ink, it's actually on top of the final picture, not before colouring. White gel pen wouldn't help much in that situation. That said there are ways to fix many mistakes, but... not all. Sometimes you just have to sigh and leave it there because 'fixing' things would only make it worse. :P
I'd have problems with a glass table.
You know... When terribly frustrated at your hands because the art doesn't come correctly, you hit the table, and... well, you get a broken glass table, blood, and -possibly- a broken hand... Not to mention that you would be still frustrated xD (At least, that would be my case. That's why I do my traditional in my computer desktop)
You know... When terribly frustrated at your hands because the art doesn't come correctly, you hit the table, and... well, you get a broken glass table, blood, and -possibly- a broken hand... Not to mention that you would be still frustrated xD (At least, that would be my case. That's why I do my traditional in my computer desktop)
Ohh yes.. definitely something we can all relate to!!! I'm was primarily a digital artist and only recently started getting into traditional, I really believe this comic says it all. Lightbox has helped massively though :>
This comic strip is adorable.. particularly the last expression. You're just great at expressions XD
This comic strip is adorable.. particularly the last expression. You're just great at expressions XD
Actually, I think this one came out just fine, actually. The whole point of this kind of thing is to be kind of quickly dashed out, it doesn't NEED to have the level of perfection that a proper piece of art does. It's to tell a story, or in this case transfer a thought.
As a great example, look at The Far Side, or Tundra. Neither of them has great art, but the CONTENT makes up for it. In this case, the emotions convey it extremely well. You could actually add quite a few different dialogs to it, and it would still be awesome.
As a great example, look at The Far Side, or Tundra. Neither of them has great art, but the CONTENT makes up for it. In this case, the emotions convey it extremely well. You could actually add quite a few different dialogs to it, and it would still be awesome.
Hell, XKCD is practically my favorite comic ever, and they never progress beyond stick figures.
I've seen a couple of funky bits of anatomy in your work sometimes if you say something and I look real close, but by and large, you do a lot better than you give yourself credit for. You're the artist on my watch list I feel most excited to check submissions from.
I've seen a couple of funky bits of anatomy in your work sometimes if you say something and I look real close, but by and large, you do a lot better than you give yourself credit for. You're the artist on my watch list I feel most excited to check submissions from.
I know that feel .... I've been so desperate in trying to keep that " perfect" line or particular element in a drawing/sketch that i've tried working around that in effort , I would erase everything else to conform to that perfect part! I don't know how many times I've refused to myself to ink/colour anything ! I've been too afraid, I would feel I would be ruining my perfect graphite lines by making terrible inking or colouring mistakes! if ONLY life had cTRL-Z But working digital has its pros! I can tell you from experience I would never been able to create this http://www.furaffinity.net/view/7035573/ in traditional means... lol but like you I would never give up traditional media at all nothing will ever come close to pencil>hand>paper ...
I was gonna say that, but when resources are short, I just use a dark room and the screen of my laptop set on the brightest mode:3 Great comic, I think you've resumed well how 99% of how artists feel and though it's got its issues I don't imagine myself trying digital art. I don't know exactly how they do it, but if it is with a mouse and a software, I don't know if I would ever be comfortable with it, you wouldn't have the same ''movement freedom''.
Well... I have only made one picture completely in my computer... from sketch. And--- Yeah, it sucks (sort of). It's difficult since your only "available" workspace is the one of your tablet or desktop space, and it simply doesn't feel "real", specially with a mouse (THAT is so frustrating, although, some people get to control their mouses awesomely and feel really good with it. An example is
kerotzuki in her's first works).
Digital is also demanding about the capacity of your computer. It needs a great processor, RAM, Video Memory--- Things that are not cheap compared to a pencil, a pack of sheets, colors, an eraser and some markers (<-- my case)
kerotzuki in her's first works). Digital is also demanding about the capacity of your computer. It needs a great processor, RAM, Video Memory--- Things that are not cheap compared to a pencil, a pack of sheets, colors, an eraser and some markers (<-- my case)
I don't really have a desk anywhere that I can draw on, so a clipboard does the job. At least I get to sit back in my big comfy armchair while I draw, using a clipboard. :P
I've done a few doodles and sketches and outlines, an inked picture or two. Just enough to know that it's not really for me, it's really stale and uninteresting compared to traditional mediums. That said, it's perfect for doing quick sketches for practice, figure sketches and other such things that take up a lot of paper in a short time.
I've done a few doodles and sketches and outlines, an inked picture or two. Just enough to know that it's not really for me, it's really stale and uninteresting compared to traditional mediums. That said, it's perfect for doing quick sketches for practice, figure sketches and other such things that take up a lot of paper in a short time.
Awww... that face makes me feel so sad! *Hug*
You certainly seem to have struck a nerve with this one. Everyone and their brother has something to say, it seems. It's not all bad though. I think that your medium demanding absolute perfection of you was one of the ankle-wights that gave you the sidewalk-crushing calves of steel that you have today. In.. terms of art I mean. That metaphor kinda caught on fire and fell to the ground in the middle there...
It's not the only medium with risks though. From the digital end, I hear a lot of this:
Artist: I am truly awed by the fantasticness of this work. I had best preserve it for my progeny forever and ever. *Save*
Windows: "NNNNNNN-DURP!" *Bricked*
Artist: D: Wut.
Windows: "I'm sorry, I've cast your diligent labors into the vast twisting netherworld of digital nothingness. Would you like to start over or descend into brooding nihilism?"
Artist: FFFFFFFFFFFFFFFFFFUUUUUUUUU- *rage-aneurism*
I don't think anything can really match the feeling that comes from hours of work being literally just sublimated into absolute nothingness; There being absolutely no record of all the effort that went into something because one electron decided that it didn't want to go where it was told. Sure it's less likely than a simple stroke of a pen and can be mitigated with fastidious saving and such, but mistakes still happen. Hell, I've lost big chunks of work to crap like that and I'm a writer. And yes, I have been known to do some of my work on traditional media, partly for this reason.
You certainly seem to have struck a nerve with this one. Everyone and their brother has something to say, it seems. It's not all bad though. I think that your medium demanding absolute perfection of you was one of the ankle-wights that gave you the sidewalk-crushing calves of steel that you have today. In.. terms of art I mean. That metaphor kinda caught on fire and fell to the ground in the middle there...
It's not the only medium with risks though. From the digital end, I hear a lot of this:
Artist: I am truly awed by the fantasticness of this work. I had best preserve it for my progeny forever and ever. *Save*
Windows: "NNNNNNN-DURP!" *Bricked*
Artist: D: Wut.
Windows: "I'm sorry, I've cast your diligent labors into the vast twisting netherworld of digital nothingness. Would you like to start over or descend into brooding nihilism?"
Artist: FFFFFFFFFFFFFFFFFFUUUUUUUUU- *rage-aneurism*
I don't think anything can really match the feeling that comes from hours of work being literally just sublimated into absolute nothingness; There being absolutely no record of all the effort that went into something because one electron decided that it didn't want to go where it was told. Sure it's less likely than a simple stroke of a pen and can be mitigated with fastidious saving and such, but mistakes still happen. Hell, I've lost big chunks of work to crap like that and I'm a writer. And yes, I have been known to do some of my work on traditional media, partly for this reason.
That's definitely one thing I'm thankful for, it'd be pretty annoying to have everything just fall apart from underneath you in the middle of a picture. That said, I'm not sure how much of a difference there is. At least when working with watercolours, you have to act quickly, you don't often have time to stop and think about the next move. One bad decision can literally ruin an entire picture. I've had picture going fantastically that I screwed up with one bad move and had to start entirely over on, so I haven't avoided that issue entirely.
I'll say it's probably less likely to happen with traditional art as one improves and better learns how to avoid or correct mistakes. That said, I've also never once had my digital stuff crap out in me in the middle of working on it either, so who knows. x3
I'll say it's probably less likely to happen with traditional art as one improves and better learns how to avoid or correct mistakes. That said, I've also never once had my digital stuff crap out in me in the middle of working on it either, so who knows. x3
Aww.. I think this goes for a lot of things, not just art.
Its a shame though, to erase a big portion, if not all of it, if you feel its not good enough. I've always thought tracing paper would be helpful here, so that you can still have something to compare with when you redo something.
Its a shame though, to erase a big portion, if not all of it, if you feel its not good enough. I've always thought tracing paper would be helpful here, so that you can still have something to compare with when you redo something.
Guh, I have inking mishaps EVERY time I do a picture. And I'm lazy, so most times I don't bother starting over. xD;
I have found though, that a light table is a very helpful tool... rather than start over completely, trace what you want to keep, then move the paper and trace the wrongly positioned item to where it SHOULD be. But of course, that never fixes everything. <3
I'm very happy to be a mostly-digital-artist. xD
I have found though, that a light table is a very helpful tool... rather than start over completely, trace what you want to keep, then move the paper and trace the wrongly positioned item to where it SHOULD be. But of course, that never fixes everything. <3
I'm very happy to be a mostly-digital-artist. xD
I have far more respect for an artist who sells their artwork at fair market prices at their skill level then a digital artist who bitches about how their artwork gets posted on image boards.
The demands of the traditional artist are far greater and the art they produce is physically real. But I think the results are far more satisfying.
The demands of the traditional artist are far greater and the art they produce is physically real. But I think the results are far more satisfying.
Well, if I were doing artwork with the intention of being paid for it, and other people distribute it without consideration for my livelihood, I would probably be a little miffed, too. I don't know if I would say that the demands of the traditional artist are greater, and though I do agree about the benefits of Physically Real art, I don't think that digital artists should receive any less respect than traditional ones.
What of the digital artist who sells their artwork at fair market prices? What are "fair market prices"? We talking the fandom standard prices, or the industry standard prices, because there's a gigantic difference. Mostly because seeing the latter makes whining about the former seem asinine.
What of the digital artist who sells their artwork at fair market prices? What are "fair market prices"? We talking the fandom standard prices, or the industry standard prices, because there's a gigantic difference. Mostly because seeing the latter makes whining about the former seem asinine.
If you can copy it, then its free. That's your fair market price.
You can't copy a commission, since that's a custom project made to order. You are paid for your time and service to the commissioner, so you can command what ever price the market and your skill level will allow. If you kick serious ass as a digital artist, then this probably should be your primary means of income as an artist.
Real art is more challenging because their are no "undo" buttons, nor command histories you can edit and change, nor any special magic wand select, cut and paste functions. Once you make a mistake, you could set back your art project quite a bit, or you could be totally fucked and have to start over. That part was actually the point by the picture above. Real media doesn't give you the luxury of going back and fixing your mistakes, at least not easily.
You can't copy a commission, since that's a custom project made to order. You are paid for your time and service to the commissioner, so you can command what ever price the market and your skill level will allow. If you kick serious ass as a digital artist, then this probably should be your primary means of income as an artist.
Real art is more challenging because their are no "undo" buttons, nor command histories you can edit and change, nor any special magic wand select, cut and paste functions. Once you make a mistake, you could set back your art project quite a bit, or you could be totally fucked and have to start over. That part was actually the point by the picture above. Real media doesn't give you the luxury of going back and fixing your mistakes, at least not easily.
If you can copy it, it's free? I'm sure all of the people in the software industry share your sentiments, as does anyone with any form of copywritten material or intellectual property.
Being a traditional artist, myself, I'm perfectly aware of the relative luxury afforded by digital media, but even for the complications that traditional media introduces for lacking convenience, there's also complications introduced through digital art, and I would not say that one is necessarily more challenging than the other. Even the media used in traditional art varies in forgiveness. It's a matter of what you're used to, what you're comfortable with, and how practiced you are in the particular medium.
Being a traditional artist, myself, I'm perfectly aware of the relative luxury afforded by digital media, but even for the complications that traditional media introduces for lacking convenience, there's also complications introduced through digital art, and I would not say that one is necessarily more challenging than the other. Even the media used in traditional art varies in forgiveness. It's a matter of what you're used to, what you're comfortable with, and how practiced you are in the particular medium.
I don't do a LOT of drawing mind you, but... as an artist in training (Basically) I've been in this position several times. It is the price one pays to draw traditionally, I suppose. *Sighs* Ah well... even if it doesn't look AS good, one can still make it look somewhat good in the overall... with some effort, at least. x.x;;; But I must say, if one had even just a couple features that digital artists have, I think a LOT more people would go back to traditional. I just find it vastly more satisfying to draw it all out by hand than over a computer. Who knows... perhaps that's my immature digital skills speaking, but I stand by it all the same. Kudos to you for trudging through in spite of the struggles that being a traditional artist poses. +500 Internets. o3o
That's one of the reasons I'm not a huge fan of just sketching anymore. When I paint, I start by drawing on normal paper and then lightbox it over to good paper when it's all finished and pretty, so I can smudge the hell out of it all I want and it doesn't matter anymore. x3
I dunno, something about lightboxing doesn't appeal to me. I'm not sure whether it's a mental thing or what; if I'm working on a bigger piece or something I intend to go full-out on graphite (since that's my primary medium), I found a sketch set's H2 pencil to be incredibly useful. Draws very lightly, and as a result doesn't really smudge and erases very readily.
Biggest problem for me is when I'm working on a drawing and my hand slips off the guard between my hand and the paper, or I accidentally put the fingers on my left hand somewhere they're not supposed to go.
Biggest problem for me is when I'm working on a drawing and my hand slips off the guard between my hand and the paper, or I accidentally put the fingers on my left hand somewhere they're not supposed to go.
I pretty much have to, with the way I do things. Sure, an actually talented artist might be able to draw directly onto the watercolour paper and not make a huge mess, but I can't. x3 Watercolour paper smudges like it's going out of style and doesn't erase cleanly, and it doesn't really take to having erasers rubbed all over it very well anyway. The only way to not completely ruin the watercolour paper is to start drawing somewhere else and then cleanly trace it on when it's done.
While it may be true that digital art is quick and easy, traditional art will always be better in the fact that most art galleries wont accept digital art BECAUSE it is the easy path. And, like you said, what would take a couple of seconds digital would be a complete do over traditional just means that you'd get more respect because you took the hard road. Don't get me wrong i like art no matter what the style. I'm just saying traditional artist get more respect because its more labor intensive and less forgiving than digital.
I know this was posted way back when, but do you have any advice on how to mitigate this problem? A good 95% of the time I spend on drawing goes into this very activity, and it is very frustrating and discouraging. It's gotten to where nearly any effort to produce a picture just results in three hours of erase/redraw cycles, followed by a wad of paper in the trash and a quiet admission of defeat. At this point I am reluctant to even practice, which is surely not good; if I weren't too ashamed, I'd give up.
Unfortunately, the only real solution to this is practice! It does get better over time, but there's no trick to quickly solve it that I'm aware of. Some things that might help a bit, though- if you haven't already, look up some guides for setting up human anatomy, google should find you plenty of results. Having a good strong 'skeleton' to start your drawing with should help a lot. Different things work for different people, so try a few different methods to see what works for you.
A few examples, just to show you what I'm talking about -
http://www.elfwood.com/farp/figure/.....struction.html
http://3.bp.blogspot.com/-JoewyNnsk.....y_sheet005.jpg
http://neondragonart.com/dp/images/newbody1.jpg
http://drawninblack.com/wp-content/...../02/luna_b.jpg
Having a good setup like this can help you discover placement, pose and anatomy mistakes before much time has been put into detail, and correct them before it becomes too large a task.
However, a good setup won't help you much if you don't know proportions, so I'm afraid the best bet is still slow, hard practice and study of proportions and anatomy. :P A little bit to get you started-
http://www.idrawdigital.com/wp-cont...../prop_male.gif
It looks a bit complicated, but breaking it down into sections can help. The body is divided up into 'head lengths', the human body is most often drawn eight of it's own head lengths tall. Start by looking at what falls on those lengths- the top head length is.. well, the head. At the bottom of the next head length, there's the nipples- after that, the navel, then the dangly bits, the fingers stop a little bit before the next line if the arms are at rest, then the knees, and so on. Take a close look at the picture and I think you'll see what I mean.
This is just a starting point, you'll want to look up a lot more references, practice and keep studying, but hopefully this will help get you going!
A few examples, just to show you what I'm talking about -
http://www.elfwood.com/farp/figure/.....struction.html
http://3.bp.blogspot.com/-JoewyNnsk.....y_sheet005.jpg
http://neondragonart.com/dp/images/newbody1.jpg
http://drawninblack.com/wp-content/...../02/luna_b.jpg
Having a good setup like this can help you discover placement, pose and anatomy mistakes before much time has been put into detail, and correct them before it becomes too large a task.
However, a good setup won't help you much if you don't know proportions, so I'm afraid the best bet is still slow, hard practice and study of proportions and anatomy. :P A little bit to get you started-
http://www.idrawdigital.com/wp-cont...../prop_male.gif
It looks a bit complicated, but breaking it down into sections can help. The body is divided up into 'head lengths', the human body is most often drawn eight of it's own head lengths tall. Start by looking at what falls on those lengths- the top head length is.. well, the head. At the bottom of the next head length, there's the nipples- after that, the navel, then the dangly bits, the fingers stop a little bit before the next line if the arms are at rest, then the knees, and so on. Take a close look at the picture and I think you'll see what I mean.
This is just a starting point, you'll want to look up a lot more references, practice and keep studying, but hopefully this will help get you going!
insta-favved because its true. I still haven't uploaded NARY A SINGLE DRAWING from those which I made, because none actually looks even acceptable for me.
I have had the account for over two years, people think i dont use it, but im actually still trying to draw anything decent.
Also sorry for shitty Inglich. I am spanish-talking and yet I try and study, my english will never be perfect.
I have had the account for over two years, people think i dont use it, but im actually still trying to draw anything decent.
Also sorry for shitty Inglich. I am spanish-talking and yet I try and study, my english will never be perfect.
I know how you feel it really sucks if you lining pen decides to exploded and drip on your art... last image I did it happened though I made it work by adding a few more.
I love both styles of art and even though digital easier I still find proper layering and line hard to do. I hope one day to have awesome art on FA
Like you inuki and wielder ♥♡♥
I love both styles of art and even though digital easier I still find proper layering and line hard to do. I hope one day to have awesome art on FA
Like you inuki and wielder ♥♡♥
FA+


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