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Fatty text adventure game alpha 0.59 (Old)
This is my attempt to make a weight gain themed text based flash game. Wooooooo
-If you find any bugs/typos, please report them in a comment!
-If you can't phrase something politely/constructively, please keep it to yourself.
-If you particularly care, you should save the game to the desktop before you start playing, which creates an entirely separate group of saves from what's on FA. But this also means the game won't update when I upload a new version to FA.
-To save it to the desktop, you right click the "download" link below the submission and click "save link as" and you can save it wherever you want.
-If you left click on the link , then the game should rearrange itself based on the resolution of your screen, but it can only change so much.
-Currently almost all non-icon art assets are by
Sugarboy! Yaaaaaaaaaay!
-Icons done by
forbic, yaaaaaaaay!
-The version history number represents the version number at the top of the game screen
-If you see a different version number than what's posted at the top of the version history list, then you should refresh the page
0.59 (4/1 11:10 AM)
Fixed a bug that caused you to get in a loop with Sampson that prevented you from leaving if you didn't have an apple.
That's it unfortunately :x
Also, don't forget to read my horrible journal of despair! http://www.furaffinity.net/journal/5633698/
-If you find any bugs/typos, please report them in a comment!
-If you can't phrase something politely/constructively, please keep it to yourself.
-If you particularly care, you should save the game to the desktop before you start playing, which creates an entirely separate group of saves from what's on FA. But this also means the game won't update when I upload a new version to FA.
-To save it to the desktop, you right click the "download" link below the submission and click "save link as" and you can save it wherever you want.
-If you left click on the link , then the game should rearrange itself based on the resolution of your screen, but it can only change so much.
-Currently almost all non-icon art assets are by
Sugarboy! Yaaaaaaaaaay!-Icons done by
forbic, yaaaaaaaay!-The version history number represents the version number at the top of the game screen
-If you see a different version number than what's posted at the top of the version history list, then you should refresh the page
0.59 (4/1 11:10 AM)
Fixed a bug that caused you to get in a loop with Sampson that prevented you from leaving if you didn't have an apple.
That's it unfortunately :x
Also, don't forget to read my horrible journal of despair! http://www.furaffinity.net/journal/5633698/
Category Flash / Fat Furs
Species Unspecified / Any
Size 1100 x 800px
File Size 5.98 MB
Listed in Folders
I guess it depends on peoples opinions, but I'd like to see the "Surroundings" descriptions in the main box all the time, whenever you're not doing something or in battle or something. I think it adds something to the sense of immersion, over and above the general backgrounds in the side-box; as it is now, I almost never think to check, and that's just a waste of all the work you put into it. Plus, you could, were you so inclined, add hints or tip-offs to the player in the description; puzzles or traps, weather updates (if you ever add that), whatever.
generally ya want to grind in the grassland early whit a axe bought of your starter money,and save up for the second item of plate mail,makes cheeta's hit you barely for 1.
the only food you ever buy is the "slice of cake",so if you stocked up to 300 gold orso head back to town eat all other gathered food up and sell everything else,besides 1 5x stack of berry's.
stat-wise from lvling up max endurance first to 90 max,this helps the stamina regain on resting,for training it means only 1 rest to fully train up again.
you can choose to max endurance only as it slightly reduced stamina cost for training itself,had it down to 2% at some point per train whit a instant 100% refill.
few simple steps.
1:you can choose to do it at the pre 85 belly size,and simply train all the way down to 3% full,and bulk up again on "slice of cake",after 85 it starts takes allot of cakes at-least 1/4th inventory full,you can use a berry here to get 2 or 3 increases early on.
you can quickly grow your stomach cap up after size 85 still,simply stop at 98%~102% whit resting and eat more back to to near 130%,but this does tend to drop training bit.
and once your up to around 160 size go out eat something whit graple option,or submit if it a meatman/vine to any enemy,do the slimes ya wanna be +190 size.
this is the advanced feeding and whit a very high endurance you can simply train your strength and agility without ever putting a lvl up perk in those.
doing it correctly,it mean you can train stats very fast and grow at the same time in massive size :D
hope ya enjoy this tiny guide
the only food you ever buy is the "slice of cake",so if you stocked up to 300 gold orso head back to town eat all other gathered food up and sell everything else,besides 1 5x stack of berry's.
stat-wise from lvling up max endurance first to 90 max,this helps the stamina regain on resting,for training it means only 1 rest to fully train up again.
you can choose to max endurance only as it slightly reduced stamina cost for training itself,had it down to 2% at some point per train whit a instant 100% refill.
few simple steps.
1:you can choose to do it at the pre 85 belly size,and simply train all the way down to 3% full,and bulk up again on "slice of cake",after 85 it starts takes allot of cakes at-least 1/4th inventory full,you can use a berry here to get 2 or 3 increases early on.
you can quickly grow your stomach cap up after size 85 still,simply stop at 98%~102% whit resting and eat more back to to near 130%,but this does tend to drop training bit.
and once your up to around 160 size go out eat something whit graple option,or submit if it a meatman/vine to any enemy,do the slimes ya wanna be +190 size.
this is the advanced feeding and whit a very high endurance you can simply train your strength and agility without ever putting a lvl up perk in those.
doing it correctly,it mean you can train stats very fast and grow at the same time in massive size :D
hope ya enjoy this tiny guide
an extra tip:
if you go to the training area with fatness=0, you won't gain stats.
if you eat a lot and rest it'll make you fat, then go when you are like fatness=60 or something and smack one of the buttons.
run track increases agility, lift weights increases strength. as soon as you run out of fat it will tell you "...but you don't feel any stronger" after trying one of the 2 events.
just get fat again and start working out
if you go to the training area with fatness=0, you won't gain stats.
if you eat a lot and rest it'll make you fat, then go when you are like fatness=60 or something and smack one of the buttons.
run track increases agility, lift weights increases strength. as soon as you run out of fat it will tell you "...but you don't feel any stronger" after trying one of the 2 events.
just get fat again and start working out
Okay, glitch found
http://i1210.photobucket.com/albums.....fan325/Wut.png
Yeah, same old text misplacing stuff
http://i1210.photobucket.com/albums.....fan325/Wut.png
Yeah, same old text misplacing stuff
Whoops. Although by text misplacing I'm not sure if you're referring to the character weight text literally being misaligned, which is just a problem with resizing the window. Assuming you mean the fact that you got eaten and then defeated the bear, then that'll be fixed in the next update. I think that problem must have been around for a while without me noticing somehow :x. Thank you :)
That should be different now that I've added in fat levels with waist descriptions. Unless you mean that's happened in this version, which means I have to refudge the numbers some more. And at the moment that's the highest level there is. Although I think I've significantly raised the ceiling for it to get to that point and more levels should be added in between sometime in the near future.
Somehow I managed to eat the bear, then eat the bear, then eat the bear. It got stuck on that screen and allowed you to just keep clicking the button and continue to fill your stomach well past 130% but you were still able to play once you chose "Run" despite being overfull.
A great, great game by the way :)
A great, great game by the way :)
Whoops. Unless I miss my guess I believe you should have been eating the bear but then getting the defeat description every time after that. I just forgot to add the actual defeat function if you unsuccessfully tried to eat him, so you could just click the button over and over again without "dieing". It should be fixed shortly. Thank you :)
Increase your stomach capacity. You need 120 for wolves, cheetahs, and humans; 140 lets you gulp lions, 150 lets you eat the alpha wolves if you belly-rub them first, and 160's enough for the bears. You can get by with up to 30 less room for each, but you'll have to make sure your belly's completely empty or you won't survive the attempt.
There are a few typos here and there--fighting the regular wolves has a [He/She] descriptor that doesn't select either one, and fighting the alpha wolves will display "his's" and "her's". There are extra apostrophes everywhere, though.
Aside from that, it's a pretty good, enjoyable game. I'm curious, though, if there's a stomach capacity you can reach in order to eat the witch's house or survive her force-feeding attempts.
I got my weight over a ton, strength over 100, and stomach capacity up to 140; the only things I can't handle at this point are submitting to the milk machine and the blueberry slime.
Aside from that, it's a pretty good, enjoyable game. I'm curious, though, if there's a stomach capacity you can reach in order to eat the witch's house or survive her force-feeding attempts.
I got my weight over a ton, strength over 100, and stomach capacity up to 140; the only things I can't handle at this point are submitting to the milk machine and the blueberry slime.
Those typos should all be fixed in the next update. Unfortunately that was a scenario written by someone else and adding in all the pronoun code leads to making a lot of editing errors :x
Having a higher stomach capacity makes the fight against her easier as you can survive her attacks longer, but all the other forcefeeding attempts are essentially plot based. So at the point that stomach capacity would matter, you've already lost and the only affect it would really have is changing the "game over" scene. Although scenes are slightly different if your stomach capacity is particularly high enough when you get captured. There isn't currently a scenario where you can eat the entire house, unfortunately.
There's not currently a stomach capacity based way to beat the milk machine ostensibly due to the stat reducing affects. That may change at some future point, but it's not technically beatable that way now. I've kind of been shying away from letting the submit button become an auto win button against certain enemies except possibly in the circumstance where you massively outlevel the enemy. That being said, you can defeat the blueberry slime by submitting to it, it just requires a very very high stomach capacity. In the case of entirely edible enemies, their attacks cause them to lose life, so they technically can't beat you if your capacity is larger than they are, so they are defeatable by submitting on a technicality :x
In any case, thank you for commenting and I'm glad you've liked the game so far :D
Having a higher stomach capacity makes the fight against her easier as you can survive her attacks longer, but all the other forcefeeding attempts are essentially plot based. So at the point that stomach capacity would matter, you've already lost and the only affect it would really have is changing the "game over" scene. Although scenes are slightly different if your stomach capacity is particularly high enough when you get captured. There isn't currently a scenario where you can eat the entire house, unfortunately.
There's not currently a stomach capacity based way to beat the milk machine ostensibly due to the stat reducing affects. That may change at some future point, but it's not technically beatable that way now. I've kind of been shying away from letting the submit button become an auto win button against certain enemies except possibly in the circumstance where you massively outlevel the enemy. That being said, you can defeat the blueberry slime by submitting to it, it just requires a very very high stomach capacity. In the case of entirely edible enemies, their attacks cause them to lose life, so they technically can't beat you if your capacity is larger than they are, so they are defeatable by submitting on a technicality :x
In any case, thank you for commenting and I'm glad you've liked the game so far :D
A reasonable expectation. I've just sort of divided enemies up vaguely based on difficulty, and blueberry slimes are much tougher than lemon slimes, so they ended up in different places. Enemy locations aren't set very concretely at the moment, but yeah, that's why they're divided up like they are.
I actually have an idea, once you've finished the game, not only fix the enemy locations so they make sense, but add an arena where you will fight 1 of every enemy in the game in order from easyest to toughist, with no stops, win, you get the best equipment in the game, loss, you better hope a paramedic is there (they always are, though)
Unfortunately not. Although I did update the previous submission one last time so you can still use your saves on that one, although it is missing the last few bug fix updates. Since I think all the major bugs have been fixed now I might update the previous submission one last time, but otherwise there's no way to move save files over.
It should be updated now if you refresh the page. I though it was going to be hard, then I thought it was going to be easy, but then I remembered it was going to be hard again. In any case, if you refresh the page then it should be the newer version, although it's technically slightly newer then this version. Nothing of significance should be different aside from the bug fixes, but there may be some oddities I forgot about.
"You are a 6'1" 1269 pound male anthro blue dragon. You have unnoticeable muscles under your whale-like body and have blue colored scales. Your gold scaled stomach is person sized and sticks out 11 inches and you are ready to pop. "
Something doesn't seem right here. *snickers*
Something doesn't seem right here. *snickers*
Indeed it is. And I really hope you don't mind me constantly pointing out issues with it - Do not take this as a negative on the game in any way, because seriously. This game was good before but got SO much better. X3 Bit buggy and typoed in places but it's still as good as ever c:
i love the update even though i lost my saves. if you wanna hear any ideas i wonder if its possible to auto decline species changing berries, since i picked the one i liked i wanna stay that way and not have these berries clutter up my inventory especially since i dont remember seeing any rodent berries but either way im addicted to this X3
Well, that's sort of a function of wanting to divide all the choices into 9 groups for ease of display, so they kind of got lumped in with whatever was closest unfortunately :x
I'll probably rearrange the system at some point to be more flexible, but that's the reason for it at the moment :x
I'll probably rearrange the system at some point to be more flexible, but that's the reason for it at the moment :x
The stomach measurement doesn't seem to be getting any bigger:
You are a 6'0" 1963 pound[/u] male anthro brown bear. You have unnoticeable muscles under your whale-like body and have brown colored fur. Your brown furred stomach is person sized and sticks out 8 inches and you are not very hungry.
You are a 6'0" 1963 pound[/u] male anthro brown bear. You have unnoticeable muscles under your whale-like body and have brown colored fur. Your brown furred stomach is person sized and sticks out 8 inches and you are not very hungry.
Ideas
When you kill the bloat bees, you should get their stingers for you to use on yourself or others!
You should have the choice to eat the person inside the gingerbread house
Put the theives back in, except in all of the areas
Questions
Why can't you eat the witch or wilding?
You keep on saying that the Lemon Slime is in the Hills and the Blueberry Slime is in the Woods; for me it's the other way around. Why?
When you kill the bloat bees, you should get their stingers for you to use on yourself or others!
You should have the choice to eat the person inside the gingerbread house
Put the theives back in, except in all of the areas
Questions
Why can't you eat the witch or wilding?
You keep on saying that the Lemon Slime is in the Hills and the Blueberry Slime is in the Woods; for me it's the other way around. Why?
-A lot of people have suggested additions to the storage room event and there'll probably be some change to it in the next update
-They could drop something like that at some point. There was supposed to be some other things related to them also which I just haven't gotten around to implementing yet
-Thieves still exist if you walk around the city at night. Although I'd like to avoid reusing enemies in multiple areas as much as possible :p
-You can't eat the witch/wildling/captive because I haven't put in scenes for them yet
-I think I've only mentioned slimes once and it was to say that blueberry slimes are in the hills, which they are...?
-Increasing the drop rate of a specific berry for a specific person is a bit too narrow of a suggestion to implement unfortunately :p
-The pastures will probably be explorable at some point, it's just a matter of content being written for there to be something to do out there.
-I kind of intended for the vines to drop syrup, I was just always doing something else. Enemies should have more item drops in the future.
-There's been several different magic suggestions. Magic should probably be implemented in some capacity for the next update, but I'm certainly always happy to hear more suggestions to add on to it.
-There should be more encounters everywhere basically, they just have to be written :p
Also if you reply to your own comments I'm very unlikely to ever see them since I don't get notices for them. I just happened to come across them because I was scrolling through the comments :p
Anyways, thank you for the suggestions
-They could drop something like that at some point. There was supposed to be some other things related to them also which I just haven't gotten around to implementing yet
-Thieves still exist if you walk around the city at night. Although I'd like to avoid reusing enemies in multiple areas as much as possible :p
-You can't eat the witch/wildling/captive because I haven't put in scenes for them yet
-I think I've only mentioned slimes once and it was to say that blueberry slimes are in the hills, which they are...?
-Increasing the drop rate of a specific berry for a specific person is a bit too narrow of a suggestion to implement unfortunately :p
-The pastures will probably be explorable at some point, it's just a matter of content being written for there to be something to do out there.
-I kind of intended for the vines to drop syrup, I was just always doing something else. Enemies should have more item drops in the future.
-There's been several different magic suggestions. Magic should probably be implemented in some capacity for the next update, but I'm certainly always happy to hear more suggestions to add on to it.
-There should be more encounters everywhere basically, they just have to be written :p
Also if you reply to your own comments I'm very unlikely to ever see them since I don't get notices for them. I just happened to come across them because I was scrolling through the comments :p
Anyways, thank you for the suggestions
I still need to fudge around with that math somewhat, certainly. And the quest typo should be changed in the next update. And the storeroom thing has been suggested a few times, that should be updated at some point in the relatively near future. In any case, thank you for commenting :D
So Far No matter if I succeed or not in Eating someone, you always seem to Pass out and Return to the town.
I hope that in the future, you can impliment a Time where the Prey doesnt automaticly Digest, depending on the amount of health they have left. :3 With Turn-based Comments saying whats going on?
I hope that in the future, you can impliment a Time where the Prey doesnt automaticly Digest, depending on the amount of health they have left. :3 With Turn-based Comments saying whats going on?
It is theoretically possible, although it is a bit more of a niche thing and it'd require a lot of work for something a lot of people might get turned off by. Although since it'd only affect people that want to vore people in the first place it shouldn't be too much of a problem, it's just a matter of the time/difficulty of coding that'd make something like that take quite a while to implement :x
You can submit new ideas here - http://www.furaffinity.net/journal/3633568/ .
...What is the idea, though, just out of academic interest?
...What is the idea, though, just out of academic interest?
Ah... the fabled vore update. Long have many of us dreamed of this day... okay yeah I'll stop being an asshat. Twas nice to play this again, think I ate everything voreable at least twice once I got it working again, nice flavor text on all of those battles. The bloat bees are interesting, greatly appreciate the decision to move the mad milk machine from the grasslands to the hills (gawd that bastard made the grasslands annoying) though he's still a pain (what capacity do I have to have to suck him dry?) Descriptions are a little wonky but eh, big update makes up for it.
Some other, marginally more intelligent suggestions:
- The Hills still feel like they could use something like the forest encounters. Maybe an abandoned mine full of edible magic mushrooms or the mountain refuge of the mad scientist-wizard who makes all those golems, mad milk machines, and other bizarre food monsters. Or just some general food-themed nutjob.
- The Forest Storeroom still feels like it caps out way too early, perhaps a way to pick the lock on the door?
- Magic... this I have to get back to you on though.
Some other, marginally more intelligent suggestions:
- The Hills still feel like they could use something like the forest encounters. Maybe an abandoned mine full of edible magic mushrooms or the mountain refuge of the mad scientist-wizard who makes all those golems, mad milk machines, and other bizarre food monsters. Or just some general food-themed nutjob.
- The Forest Storeroom still feels like it caps out way too early, perhaps a way to pick the lock on the door?
- Magic... this I have to get back to you on though.
I'm glad you've been enjoying it so far :D . Although at the moment it's impossible to defeat the milk machine by sucking him dry, as even after you did that it'd still be a fully functional machine. Although by the same token it's milk powered so it'd basically be out of gas...hm. In any case, if you could, you'd fall asleep way before that point and if it did have a limit, it'd be very very high. But that might get added in at some point.
-I certainly plan on adding more things to the other areas. I'm going to try to focus the next update on adding more submitted content, some of which takes place out there. Although the milk machine was made by the bull at the dairy farm. Although you need to do the quest for him to find that out :x
-There's been several suggestions for updating that, so that'll be one of the things that changes next update, hopefully.
-There's certainly been many suggestions for that. It just requires a wide swathe of work to get started whereas most encounters and enemies are relatively self contained. If next months update doesn't include magic then the one after that should, depending on how things go. But I'm definitely looking for more ideas for magic one way or the other :p
-I certainly plan on adding more things to the other areas. I'm going to try to focus the next update on adding more submitted content, some of which takes place out there. Although the milk machine was made by the bull at the dairy farm. Although you need to do the quest for him to find that out :x
-There's been several suggestions for updating that, so that'll be one of the things that changes next update, hopefully.
-There's certainly been many suggestions for that. It just requires a wide swathe of work to get started whereas most encounters and enemies are relatively self contained. If next months update doesn't include magic then the one after that should, depending on how things go. But I'm definitely looking for more ideas for magic one way or the other :p
How do I do the milk machine quest for the bull at the farm? And so the machine's currently invincible... unless I beat the crap out of it with my ax then?
- Look forward to it, curious to see what you and your cohorts have come up with for it.
- Just my two cents. Or our two cents as it were. :P
- Hmmm, will it continue the fatty/gluttony theme we've seen thus far? Fattening/filling healing spells? Attack spells that suck/teleport enemies into your stomach? Expensive enchantments that act as a semi-permanent stretchy fruit item?
- Look forward to it, curious to see what you and your cohorts have come up with for it.
- Just my two cents. Or our two cents as it were. :P
- Hmmm, will it continue the fatty/gluttony theme we've seen thus far? Fattening/filling healing spells? Attack spells that suck/teleport enemies into your stomach? Expensive enchantments that act as a semi-permanent stretchy fruit item?
You get the quest after completely the lion/cheetah fighting quest, sort of a quest line thing. But if you go to the dairy farm and talk to the Bull guy at the milk stand you can get quests from him, although there's only the two at the moment.
And the spells won't all be specifically weight gain theme related necessarily, although certainly some will. But it's also a non-strength based format for dealing damage to enemies as well as some other utility spells.
And the spells won't all be specifically weight gain theme related necessarily, although certainly some will. But it's also a non-strength based format for dealing damage to enemies as well as some other utility spells.
This may or may not have been the problem and you may or may not have already figured this out, but you actually have to do the first quest twice before he gives you the second one. I sort of forgot that I set it up that way :x
So if you complete the first quest twice then you should be able to get the second quest. If that's not what the problem is then I'm doubly perplexed :x
So if you complete the first quest twice then you should be able to get the second quest. If that's not what the problem is then I'm doubly perplexed :x
Hm, basically yeah. But it only goes up to two so there's only so much that could go wrong :x . Have you gotten the quest reward for the first quest twice? The same function that gives you gold and experience also gives you reputation, so I don't know how you could get one without the other unless it affected everyone.
ok,checked the 0.43b version there is a small problem.(first noticed in 0.43) in the appearance page, it reports your weight as 1 less then the bottom HUD.
screenshot:
http://img28.imageshack.us/img28/66.....yer1020121.png
it's very small and I don't think it'll affect gameplay, but just a heads up.
screenshot:
http://img28.imageshack.us/img28/66.....yer1020121.png
it's very small and I don't think it'll affect gameplay, but just a heads up.
oh wow the bloat bees is a magnificent idea, makes increasing the belly size so much easier plus its a fun thing to experience, though i guess the one thing i wish could be changed is if the milk machine had a limit in how much milk it has, seems no matter how big your capacity it forces you to pass out every time, i also wish the rest of the species berries were implemented, i accidenty ate a berry and lost my mouse form permenantly and i cant get it back without losing a couple hours of progress.
I kind of want to avoid the submit button from becoming an automatic win button wherever possible. So it might be possible at some point to defeat the milk machine that way, but it'd require a very very high stomach capacity and it may cause... other drawbacks. But who knows, and I'll try to see what I can do about the entire berry situation if possible. Sorry about that :p
hey noone, i noticed a typo of sorts...not realy a typo just an outdated description that's no longer accurate, the mission to kill the milk machine still says "defeat the rogue milking machine in the grasslands" but the milk machine no longer appear in the grassleands ^^"
And also i'm glad you brought the update ;3
And also i'm glad you brought the update ;3
Well you don't have to go full immobile. Perhaps make it temporary or even slow you down for a while until you burn the fat off, or heck, have special events for people who can get that fat in the first place x3
Currently my dragon is 2000+ lbs and must get bigger to be that blob dragon in the pit :P
Currently my dragon is 2000+ lbs and must get bigger to be that blob dragon in the pit :P
That's also been suggested as a probably more likely possibility. Although I sort of want to avoid having content require prerequisites for a little while, just so it's easier for people to experience whatever content there is.
Although if you want to get bigger than him you'll have to hit at least a 6 digit weight :p
Although if you want to get bigger than him you'll have to hit at least a 6 digit weight :p
Not specifically no, but generally speaking if it's going to be a particularly large submission then it's a really good idea to send me a sort of outline for everything first before you get too in depth with writing anything, just in case. And the longer something is, the longer it'll take to put it in. But there's not really a specific length limit really.
-Yeah, not really. It's more a matter of how thoroughly fleshed out it is than anything. The less flavor text I have to write the better. I also might prefer to add something in batches if it's an easily divisible idea, but length isn't particularly a problem.
-And sure, that'd be a good idea. Although an e-mail would be much preferred so I could actually find it later :p
-And sure, that'd be a good idea. Although an e-mail would be much preferred so I could actually find it later :p
I know this suggestion could possibly be used for evil, BUT... I suggest having as part of the create your character section that someone could enter the stats of a character from a previous version. That will help with having to start-over each revision. Just a thought! :)
doesn't keep anyone else from enjoying the game, so how evil could it be? LOL.
sounds like a good idea,IMHO.
if putting arbitrary values was a concern the numbers could be encoded and given as a string to users,and then decoded in future versions. the downsides would be extra coding,and the decode method would need to stay the same(that would limit the effectiveness of updates,though )
some sort of saving would be good,but I can't think of anything unobtrusive right now.
sounds like a good idea,IMHO.
if putting arbitrary values was a concern the numbers could be encoded and given as a string to users,and then decoded in future versions. the downsides would be extra coding,and the decode method would need to stay the same(that would limit the effectiveness of updates,though )
some sort of saving would be good,but I can't think of anything unobtrusive right now.
Depending on what you mean, I've only had to reset saves three times so far, and the first two were in the first month or so. So basically every revision from this point forward is going to use the same saves, barring some massive integral system changing. But mostly I've gotten better at editing the save function to adapt for changes. One way or the other, I don't expect saves to be reset from month to month.
possible bug in FTA 0.43c:
when fighting the milk machine, if you use stretchy fruit to prevent from being overfilled the milk machine still kills you when you reach 100% of your normal limit. (it actually happened several times, but one time I looked and realized what was happening)
is it intended to bypass stretchy fruit?
when fighting the milk machine, if you use stretchy fruit to prevent from being overfilled the milk machine still kills you when you reach 100% of your normal limit. (it actually happened several times, but one time I looked and realized what was happening)
is it intended to bypass stretchy fruit?
Hmmmm, that's definitely no intentioned. Are you sure you aren't losing because one of your stats is hitting 0? That causes you to lose also. Also, one way or the other you aren't supposed to lose from overeating until you hit 130% of you capacity. Unless you mean 100% of 130% :x
I'm very glad you like it :D
At some point hopefully sooner than later there'll be more enemy graphics, but it's just a matter of getting people to draw them. And basically every update will just be changing this submission to a new version. The only reason I made a second post of this game was that there was just a huge unwieldy wall of comments that made the page itself really difficult to load for some people and it was just a big mess to try to read through and I just wanted to reset everything to kind of get a new start. But I don't expect to make a new post for this until there's just a new huge wall of comments which'll probably take many many months to become a problem.
At some point hopefully sooner than later there'll be more enemy graphics, but it's just a matter of getting people to draw them. And basically every update will just be changing this submission to a new version. The only reason I made a second post of this game was that there was just a huge unwieldy wall of comments that made the page itself really difficult to load for some people and it was just a big mess to try to read through and I just wanted to reset everything to kind of get a new start. But I don't expect to make a new post for this until there's just a new huge wall of comments which'll probably take many many months to become a problem.
Ahh, fair enough. Can't really help with the graphics situation, though. I have almost as much artistic talent as a three-year old picking up a crayon for the first time x3
And I can see how comments piling up would be a problem, though there already seems to be a fair few on this submission already, hehe.
Looking forward to future updates, then~
And I can see how comments piling up would be a problem, though there already seems to be a fair few on this submission already, hehe.
Looking forward to future updates, then~
Woo, broke 10k pounds.
The Bloat Bees seem to be a bit insanely easy to gain a crapload of stomach capacity really fast. All I do is let them sting me repeatedly until I'm over 100% fullness, kill them, then rest a crap load of times and get my stomach to stretch out 2-10+ times. The venom carries over after losing to bees too, so you can submit/wait til death and be super venomed and then go back and fight more bees to over 100% and rest for a jillion times and expand your stomach a lot.
On a side note, being able to devour multiple enemies in a row is pretty friggin' sweet. So is getting fat off of eating fat prey.
The Bloat Bees seem to be a bit insanely easy to gain a crapload of stomach capacity really fast. All I do is let them sting me repeatedly until I'm over 100% fullness, kill them, then rest a crap load of times and get my stomach to stretch out 2-10+ times. The venom carries over after losing to bees too, so you can submit/wait til death and be super venomed and then go back and fight more bees to over 100% and rest for a jillion times and expand your stomach a lot.
On a side note, being able to devour multiple enemies in a row is pretty friggin' sweet. So is getting fat off of eating fat prey.
No, not quite. At the moment it's basically a die roll based on your agility+strength+intelligence versus your opponent's agility+strength+intelligence. Although now that you mentioned it, I think I originally meant for health to factor in there as well, it just seems I forgot to do that. But basically as your stats outlevel your opponent's, it becomes easier to eat them. This will probably be rebalanced to account for your opponent's health in some fashion. Thank you for asking :D
You are a 5'10" 8429 pound male anthro horse. You have unnoticeable muscles under your whale-like body and have beige colored fur. Your beige furred stomach is enormous and sticks out 36 inches and you are not very hungry.
Not so much a complaint as a thing that has been making me chuckle. I know there is no immobility system now, but eh... Weighing more than my current SUV would make moving at least a wee bit tough.
Not so much a complaint as a thing that has been making me chuckle. I know there is no immobility system now, but eh... Weighing more than my current SUV would make moving at least a wee bit tough.
Welllll, yeah. Immobility is just a very difficult system to add in in a way that's less tedious and more interactive. I have a few plans on how different things to implement, but that's the sort of thing that may be a little slower in coming just to make the game more convenient to play in the mean time :x
IxI read that and understand the reason behind it. I mean, increasing stamina use at heigher weights and imparing damage once you become tooo big to reach past your stomach to hit an enemy, or even a weight limit like how the old system was (which i had no peoblem with for the record) is tough to impliment i imagine.
I have a few suggestions, as well as contentideas to add for immobility; where would I post those?
Keep up the good work :3
I have a few suggestions, as well as contentideas to add for immobility; where would I post those?
Keep up the good work :3
I think the current plan is to have higher weight cause you to incur more stamina costs from traveling up the point where you have to stop and rest every single move you make. So if you weight 200 pounds, to move somewhere would cost you 3 stamina. If you go up to 500 pounds without increasing strength/endurance then it might cost your 40 stamina or something. It's just a matter of how to figure out how to balance that properly. Then after seeing how that works kind of expand on it from there.
If it's just kind of short suggestions then you can post them here. If it's a more in depth kind of thing that you want to discuss then it's probably better to e-mail me at sck140[at]gmail.com. If it's like an actual content submission type thing then there's a long journal of guidelines at http://www.furaffinity.net/journal/3633568/ , but assuming you just mean something within the scope of how to implement immobility, then yeah, you can just post it in the comments here or e-mail me, whichever you prefer.
If it's just kind of short suggestions then you can post them here. If it's a more in depth kind of thing that you want to discuss then it's probably better to e-mail me at sck140[at]gmail.com. If it's like an actual content submission type thing then there's a long journal of guidelines at http://www.furaffinity.net/journal/3633568/ , but assuming you just mean something within the scope of how to implement immobility, then yeah, you can just post it in the comments here or e-mail me, whichever you prefer.
That plan sounds like it could work, and kind of what I was talking about. I mean, that just seems like it would have an inevitable cap though, so if you augmented the decrease rate by say height and how full your stomach was (Both of which I dunno if it is possible to do so), it would be less concrete and make eating berries at a large size a bit more of a gamble. Could also be a place to add in berries to augment your size too... Just a thought.
The only suggestion I have right at this moment is berries which augment your height and weight, as well as a metabolism system of sorts... Basically resting with a low metabolism=more weight gained than resting with a high one. I do have a scene suggestion too that has been rattling around in my head, but I want to iron out a few things before I put it in there.
The only suggestion I have right at this moment is berries which augment your height and weight, as well as a metabolism system of sorts... Basically resting with a low metabolism=more weight gained than resting with a high one. I do have a scene suggestion too that has been rattling around in my head, but I want to iron out a few things before I put it in there.
I made a system for it at the moment where at every X threshold it costs 20% more stamina to move somewhere. So it's something like;
Threshold X = 100% cost
Threshold X*2 = 120% cost (Cost * 120%)
Threshold X*3 = 144% cost (Cost * 120% * 120%)
Threshold X*4 = 172% cost (Cost * 120% * 120% * 120%)
Threshold X*5 = 207% cost (Cost * 120% * 120% * 120% * 120%)
etc.
The system also includes agility making you move faster, and endurance causes you to spend less endurance etc. The numbers aren't set in stone, but there shouldn't really be a cap since reductions have a sort of diminishing return like;
Cost * 80% = 80%
Cost * 80% * 80% = 64%
Cost * 80% * 80% * 80% = 51%
Cost * 80% * 80% * 80% * 80% = 41%
Cost * 80% * 80% * 80% * 80% * 80% = 33%
Cost * 80% * 80% * 80% * 80% * 80% * 80% = 26%
Cost * 80% * 80% * 80% * 80% * 80% * 80% * 80% = 21%
etc.
So that each reduction is less than the last. I don't think there should really be a cap with this system except at really preposterous levels, but it remains to be tested.
Anyways, the species berries actually augment your height somewhat if your transforming to a species of a different base height. I'll probably add some fashion in which to increase(/decrease) your height, but that's a kind of thing that I want some sort of relatively strict limits because it's pretty hard to write scenes for 30' tall characters in the same way it's hard to write scenes for 601648 pound characters. But you could definitely be something like 9 feet without being too weird.
And I kind of fudged around with a metabolism system of some sort before, but it's just such a non-interactive sort of thing. Like, what causes it to go up/down? How hard is it to change it? How much can you change it? How does it get displayed? It's pretty straight forward that eating food = getting fat, and people know what being 300 pounds is, but a metabolism system is a little more abstract and vague. I definitely want to have some sort of system for it, but I don't want to just slap every possible effect on berries and call it a day without considering the various impacts/opportunities.
In any case they're definitely all good ideas, they're just sort of hard to implement in an interesting/engaging/logical way. And I'm certainly excited to hear any ideas you may have :D
Threshold X = 100% cost
Threshold X*2 = 120% cost (Cost * 120%)
Threshold X*3 = 144% cost (Cost * 120% * 120%)
Threshold X*4 = 172% cost (Cost * 120% * 120% * 120%)
Threshold X*5 = 207% cost (Cost * 120% * 120% * 120% * 120%)
etc.
The system also includes agility making you move faster, and endurance causes you to spend less endurance etc. The numbers aren't set in stone, but there shouldn't really be a cap since reductions have a sort of diminishing return like;
Cost * 80% = 80%
Cost * 80% * 80% = 64%
Cost * 80% * 80% * 80% = 51%
Cost * 80% * 80% * 80% * 80% = 41%
Cost * 80% * 80% * 80% * 80% * 80% = 33%
Cost * 80% * 80% * 80% * 80% * 80% * 80% = 26%
Cost * 80% * 80% * 80% * 80% * 80% * 80% * 80% = 21%
etc.
So that each reduction is less than the last. I don't think there should really be a cap with this system except at really preposterous levels, but it remains to be tested.
Anyways, the species berries actually augment your height somewhat if your transforming to a species of a different base height. I'll probably add some fashion in which to increase(/decrease) your height, but that's a kind of thing that I want some sort of relatively strict limits because it's pretty hard to write scenes for 30' tall characters in the same way it's hard to write scenes for 601648 pound characters. But you could definitely be something like 9 feet without being too weird.
And I kind of fudged around with a metabolism system of some sort before, but it's just such a non-interactive sort of thing. Like, what causes it to go up/down? How hard is it to change it? How much can you change it? How does it get displayed? It's pretty straight forward that eating food = getting fat, and people know what being 300 pounds is, but a metabolism system is a little more abstract and vague. I definitely want to have some sort of system for it, but I don't want to just slap every possible effect on berries and call it a day without considering the various impacts/opportunities.
In any case they're definitely all good ideas, they're just sort of hard to implement in an interesting/engaging/logical way. And I'm certainly excited to hear any ideas you may have :D
I understand what you are saying with both of those systems, but using math the math in both of those situations still creates that inevitable cap I was talking about; a weight at which you can be sure that immobility is going to happen. That removes a large portion of the fun of things, as I mean I figured it out when the old immobility system was in (it was about 1600 pounds), and as such just danced around that number. Is there a perfect system to remove that? Probably not, but it would be nice. So, not a complaint, just an observation when trying to implement a system such as that. I mean, I like the idea with the threshold, plus the way agility and endurance factor in, but... Increasing endurance is a pain (No way aside from leveling up, though an idea I want to submit would have a way), and it still ignores intelligence, which I think could be a cool thing. Such as, once you start nearing immobility, if your intelligence is past a certain threshold you get the idea to put a cart under your stomach to further increase your mobility, and past that threshold you are smart enough to talk two furs into carrying your gut and butt around to further increase it still, which cost gold to do. Just a couple ideas, but those should be fairly simple to implement with the second part of that system you were talking about... Just have them reduce the cost a set amount, say (Cost-20%)*80%*80%, etc. Would make the system more organic in at least one way, and further hide the math it is based on.
9ish feet would be about the limit I would think too, maybe reason it away with knowing your character won't fit through doors. The whole weight thing of fitting through doors is another issue I noticed (8 tons and able to get into any building? Nope :P), but I would imagine that would be hard to implement and not very fun. Increase/decrease your height through an Alice-In-Wonderland style tea party in the woods maybe, just to not tie it to berries, and set the appearance of the event on your height. If you base it on the math of the cost reduction system, basically once you neared nine feet the chance of the event appearing would be next-to-nill.
Eh, metabolism could be more active than you are thinking. Working out would increase your metabolism, and resting would decrease it. Eating a lot would increase it slowly, for example voring a character would make your metabolism spike. Not eating for lengths of time would crash your metabolism, and thusly make everything really fattening. Implementing all this would be a nightmare, I'm pretty sure, but that was really all I was implying; it would make you think before you acted in certain situations as if you starve for a little while and your metabolism crashed, then go on an eating binge, you're going to gain faster than a character that just pigs out constantly. That one wouldn't have to be based on berries either, just have a base one for each species and then toss modifies on it based on a character's actions... Say (Racial Base)+20%-6+2 etc. Just a thought though.
I'll get to emailing them to you probably tonight if I have the time at work; was far too busy last night to even sit around for long.
9ish feet would be about the limit I would think too, maybe reason it away with knowing your character won't fit through doors. The whole weight thing of fitting through doors is another issue I noticed (8 tons and able to get into any building? Nope :P), but I would imagine that would be hard to implement and not very fun. Increase/decrease your height through an Alice-In-Wonderland style tea party in the woods maybe, just to not tie it to berries, and set the appearance of the event on your height. If you base it on the math of the cost reduction system, basically once you neared nine feet the chance of the event appearing would be next-to-nill.
Eh, metabolism could be more active than you are thinking. Working out would increase your metabolism, and resting would decrease it. Eating a lot would increase it slowly, for example voring a character would make your metabolism spike. Not eating for lengths of time would crash your metabolism, and thusly make everything really fattening. Implementing all this would be a nightmare, I'm pretty sure, but that was really all I was implying; it would make you think before you acted in certain situations as if you starve for a little while and your metabolism crashed, then go on an eating binge, you're going to gain faster than a character that just pigs out constantly. That one wouldn't have to be based on berries either, just have a base one for each species and then toss modifies on it based on a character's actions... Say (Racial Base)+20%-6+2 etc. Just a thought though.
I'll get to emailing them to you probably tonight if I have the time at work; was far too busy last night to even sit around for long.
I should have been more specific. Even at the lowest possible starting stats, you have to have 1000 pounds of fat before each move costs 100 stamina, and even then you could still move, you'd just have to wait every time afterward. Also higher endurance and higher strength have a similar effect, so even if you never upgrade endurance, as long as you upgrade strength then the stamina costs won't go over 100%. In either case, the training grounds are going to increase your endurance slightly in the next update also.
And the problem with metabolism being based on reactions from other systems is it might make it mathematically improbable to get your metabolism to where you want it to be or to recover from certain huge swings. And it kind of punishes some people for doing what they want while rewarding other people. Like if player A wants to eat characters a lot and have a high metabolism then it's a win win, but if player B wants to eat a lot of characters and have a low metabolism then he's got a bigger obstacle in his path for slightly arbitrary reasons. It's also a really unintuitive thing for new players to have different things cause your metabolism to go in different directions different amounts for different amounts of time. It's easy to understand that eating more food = more fat, and lifting more weights = more strength, but with metabolism they have to start doing calculus to figure out what they should be doing which slows the game down in an awkward fashion, assuming that the metabolism system is working against them rather than for them in the first place. I'm still not against a metabolism system necessarily, but it's the kind of thing that the more interactive it gets the more the entire game starts revolving around it, and the less interactive it gets the less function it serves :x
And the problem with metabolism being based on reactions from other systems is it might make it mathematically improbable to get your metabolism to where you want it to be or to recover from certain huge swings. And it kind of punishes some people for doing what they want while rewarding other people. Like if player A wants to eat characters a lot and have a high metabolism then it's a win win, but if player B wants to eat a lot of characters and have a low metabolism then he's got a bigger obstacle in his path for slightly arbitrary reasons. It's also a really unintuitive thing for new players to have different things cause your metabolism to go in different directions different amounts for different amounts of time. It's easy to understand that eating more food = more fat, and lifting more weights = more strength, but with metabolism they have to start doing calculus to figure out what they should be doing which slows the game down in an awkward fashion, assuming that the metabolism system is working against them rather than for them in the first place. I'm still not against a metabolism system necessarily, but it's the kind of thing that the more interactive it gets the more the entire game starts revolving around it, and the less interactive it gets the less function it serves :x
Yes, my stomach had a Stretch Fruit equipped, but I always ate another before going hunting for more.
And the Devour Button only appears if I can eat them. I found an Obese Bear when my stomach was 77, and did not have the option to Devour one until my stomach was at least 124.
And the Devour Button only appears if I can eat them. I found an Obese Bear when my stomach was 77, and did not have the option to Devour one until my stomach was at least 124.
Does it only affect lions/cheetahs, or is it everything? In making the next update I went through and updated some stuff in how stats are calculated the may fix it, but I still haven't quite figured out what the cause of that may be outside of something being weird with the stretch fruit item.
Wow! Great work! First time playing it, and admittedly played this for a few hours tonight, off and on.
A few potential bugs I found:
-At high level, Bloat Bees can do negative damage.
-Found a [he / she] in the (otherwise female) wolf description.
-At high levels, while a stretch fruit is used, a stomach stretching bonus doesn't result in stomach limit increase. (This might've always been the case and I didn't notice.)
-Lemon slime artwork appears with other monsters.
Comments: (sorry there's so many, I must be excited)
-Would love to see a greater variety of enemies, especially higher level ones (a check on the player's level/stat when monster encounter happens could determine the max level of a monster, so as they play, more enemies get unlocked.
-High fatness could perhaps make all stamina losses more severe?
-Seemed pretty easy to get fatness over 1000 at higher levels, which is fine, but perhaps an easier way to work lots of it off?
-Speciesberries seemed to be a little too common.
-Penalties for dying? (eg: -50% gold, -2 to stats, or something)
-More areas, equipment, encounters... I know this and the above are mostly just issues of content. I'd love to see this fill out!
-Would love to see monsters have the ability to occasionally resist being swallowed. Could be stat-driven; if you have the belly, but not the strength, the swallow may fail and it might be like a failed attack with a heavy drop in stamina.
- Likewise, would also like to see higher level monsters randomly attempt to swallow as an attack. I could see this leading into a "struggle" dialog, like what I've already seen. If you have the stats to resist/avoid, they fail, if you don't... ULP!
- Ambitious, and just an idea: multiple "gulps" to successfully devour larger enemies? >.>
#
A few potential bugs I found:
-At high level, Bloat Bees can do negative damage.
-Found a [he / she] in the (otherwise female) wolf description.
-At high levels, while a stretch fruit is used, a stomach stretching bonus doesn't result in stomach limit increase. (This might've always been the case and I didn't notice.)
-Lemon slime artwork appears with other monsters.
Comments: (sorry there's so many, I must be excited)
-Would love to see a greater variety of enemies, especially higher level ones (a check on the player's level/stat when monster encounter happens could determine the max level of a monster, so as they play, more enemies get unlocked.
-High fatness could perhaps make all stamina losses more severe?
-Seemed pretty easy to get fatness over 1000 at higher levels, which is fine, but perhaps an easier way to work lots of it off?
-Speciesberries seemed to be a little too common.
-Penalties for dying? (eg: -50% gold, -2 to stats, or something)
-More areas, equipment, encounters... I know this and the above are mostly just issues of content. I'd love to see this fill out!
-Would love to see monsters have the ability to occasionally resist being swallowed. Could be stat-driven; if you have the belly, but not the strength, the swallow may fail and it might be like a failed attack with a heavy drop in stamina.
- Likewise, would also like to see higher level monsters randomly attempt to swallow as an attack. I could see this leading into a "struggle" dialog, like what I've already seen. If you have the stats to resist/avoid, they fail, if you don't... ULP!
- Ambitious, and just an idea: multiple "gulps" to successfully devour larger enemies? >.>
#
Allow me to address a few things in that comment.
- The lemon slime bug is know about, he's working on it.
- I'm currently writing for the game, and I will be suggesting 4-5 enemies. I know there's more in the works too.
- There's going to be SOMETHING involving weight increasing your stamina usage. You used to become immobile if you were too heavy, but...That was met with nigh-universal disapproval. X3
- There IS a penalty for dying. -10 gold, and empties your stomach. Bit unoticeable, but...yeah...
- Enemies DO try eating you without submitting. Even wolves can pull that off on you for an instakill at lower levels. It's rare, but it happens.
- The lemon slime bug is know about, he's working on it.
- I'm currently writing for the game, and I will be suggesting 4-5 enemies. I know there's more in the works too.
- There's going to be SOMETHING involving weight increasing your stamina usage. You used to become immobile if you were too heavy, but...That was met with nigh-universal disapproval. X3
- There IS a penalty for dying. -10 gold, and empties your stomach. Bit unoticeable, but...yeah...
- Enemies DO try eating you without submitting. Even wolves can pull that off on you for an instakill at lower levels. It's rare, but it happens.
Thank you very much :D
-I think this should be fixed in the next update, although it looks like it should've worked normally for this update, so I'll look into it more.
-I finally fixed that. It's been reported a few times, but I always thought they meant it was in the forest event and not the actual wolf enemy text. It'll also be fixed next update.
-This probably shouldn't be the case. I've changed a couple things in the next update for how stat changes are calculated, but I'm not sure what could cause this specifically. Do you mean at higher stomach capacities it doesn't work? Are you trying to use a stretch fruit while one is already in effect?
-The artwork thing should be fixed in the next update as well.
-There's certainly going to be more enemies in the future, it's just a matter of them being written out. There's at least one new enemy in the next update, but it's nothing major. And there'll probably be a level to enemy hardness scale thing, but at the moment there's not enough different enemies to justify it, so until there's enough dudes there's not much point in hiding some of them to be unlocked later.
-In the next update fatness will affect stamina losses, although it will only for traveling places for the moment.
-I'll probably make species berries less common, it's kind of a matter of making more items to take their place as well as creating opportunities for people to switch into/back out of species the want to be.
-The current main penalty is that you lose all the food you've eaten and whatever calories you've accrued. I don't want the penalty to be stat reduction, since that basically punishes losing by making it easier to lose, which I want to avoid. I think I might have the character lose some amount of fat in addition to gold since that seems to be the most important "resource" to people.
-And yeah, those are basically a problem of more content being written :p
-Voreing enemies is currently stat driven, it just may be too easy. In the next update it should also include enemy hp as a factor which should make it at least somewhat harder.
-Several enemies also have the ability to eat you as an attack, you just may have never seen it :p . It only happens if you're below 25% health and even then it's random if they even do that attack and even then it's a skill check to see if they even succeed in doing it.
-This could probably also be probable, but it might just be a while in coming.
In any case, thank you for the comment. I'm very glad you've been enjoying it so far :d
-I think this should be fixed in the next update, although it looks like it should've worked normally for this update, so I'll look into it more.
-I finally fixed that. It's been reported a few times, but I always thought they meant it was in the forest event and not the actual wolf enemy text. It'll also be fixed next update.
-This probably shouldn't be the case. I've changed a couple things in the next update for how stat changes are calculated, but I'm not sure what could cause this specifically. Do you mean at higher stomach capacities it doesn't work? Are you trying to use a stretch fruit while one is already in effect?
-The artwork thing should be fixed in the next update as well.
-There's certainly going to be more enemies in the future, it's just a matter of them being written out. There's at least one new enemy in the next update, but it's nothing major. And there'll probably be a level to enemy hardness scale thing, but at the moment there's not enough different enemies to justify it, so until there's enough dudes there's not much point in hiding some of them to be unlocked later.
-In the next update fatness will affect stamina losses, although it will only for traveling places for the moment.
-I'll probably make species berries less common, it's kind of a matter of making more items to take their place as well as creating opportunities for people to switch into/back out of species the want to be.
-The current main penalty is that you lose all the food you've eaten and whatever calories you've accrued. I don't want the penalty to be stat reduction, since that basically punishes losing by making it easier to lose, which I want to avoid. I think I might have the character lose some amount of fat in addition to gold since that seems to be the most important "resource" to people.
-And yeah, those are basically a problem of more content being written :p
-Voreing enemies is currently stat driven, it just may be too easy. In the next update it should also include enemy hp as a factor which should make it at least somewhat harder.
-Several enemies also have the ability to eat you as an attack, you just may have never seen it :p . It only happens if you're below 25% health and even then it's random if they even do that attack and even then it's a skill check to see if they even succeed in doing it.
-This could probably also be probable, but it might just be a while in coming.
In any case, thank you for the comment. I'm very glad you've been enjoying it so far :d
[re: stomach capacity]
It'd happened a few times before, but specifically at 192 I noticed that I ate a bunch of food, had a stretchfruit right before swallowing an enemy, and while I as under the effect of the stretch fruit I got the message that my stomach got bigger, but when it wore off I went back down to 192. (Only using one stretchfruit.)
[re: enemies eating as an attack]
Ah, that'd be while I've rarely (if ever) seen that. I generally keep the health up whenever possible, so most enemies never had a chance to try it!
Another idea that came to mind is not dying immediately if swallowed. You perhaps get a chance to struggle free as long as you have agility/strength and stamina above certain thresholds, but it'd run out quick.
I'd also be interested in writing and creating content, although you mentioned having such a massive backlog that I'm hesitant to add to the workload. o.o
It'd happened a few times before, but specifically at 192 I noticed that I ate a bunch of food, had a stretchfruit right before swallowing an enemy, and while I as under the effect of the stretch fruit I got the message that my stomach got bigger, but when it wore off I went back down to 192. (Only using one stretchfruit.)
[re: enemies eating as an attack]
Ah, that'd be while I've rarely (if ever) seen that. I generally keep the health up whenever possible, so most enemies never had a chance to try it!
Another idea that came to mind is not dying immediately if swallowed. You perhaps get a chance to struggle free as long as you have agility/strength and stamina above certain thresholds, but it'd run out quick.
I'd also be interested in writing and creating content, although you mentioned having such a massive backlog that I'm hesitant to add to the workload. o.o
[re: stomach capacity]
Oh, sorry. I think I misunderstood you the first time. After you hit 100 in a non-health stat there are diminishing returns. So between 1-100 every time you get the "your stomach got bigger" message then your stomach gets +1 bigger. At 101 though, it only gets +0.99 bigger, which usually just looks like 1 due to round off error. At 192 you'd get +0.52. So you probably went from something like 191.431247124, to 191.8511956, to 192.4711354. Except that all of those numbers get rounded off when they get displayed so it just looks like 191-192-192.
So basically there are diminishing returns on stat gains, and the number actually has a bunch of post decimal numbers that you never actually see and just get rounded off.
And like Rossmallo said, he's working on an enemy like that. I could make older enemies like that, but it requires a lot of effort for an attack that shouldn't happen all that often in the first place and that requires a lot of planning/writing to make work in an interesting/balanced way. I'm certainly not against the idea, it just might be a rather long term goal, at least for regular enemies.
And you can certainly feel free to submit anything any time you want. It's not so much a work load as a, "you might have to wait a long time before I can get to your idea" load. Frankly it's much easier for me the more stuff gets submitted, the only problem is that each thing that gets submitted makes it less and less likely your specific idea gets implemented. More submissions just means it's easier to do the ones I want to do. Although I've made pretty steady progress over the past few days. So it's up to you really. I'd certainly be glad to see any ideas you have :)
Oh, sorry. I think I misunderstood you the first time. After you hit 100 in a non-health stat there are diminishing returns. So between 1-100 every time you get the "your stomach got bigger" message then your stomach gets +1 bigger. At 101 though, it only gets +0.99 bigger, which usually just looks like 1 due to round off error. At 192 you'd get +0.52. So you probably went from something like 191.431247124, to 191.8511956, to 192.4711354. Except that all of those numbers get rounded off when they get displayed so it just looks like 191-192-192.
So basically there are diminishing returns on stat gains, and the number actually has a bunch of post decimal numbers that you never actually see and just get rounded off.
And like Rossmallo said, he's working on an enemy like that. I could make older enemies like that, but it requires a lot of effort for an attack that shouldn't happen all that often in the first place and that requires a lot of planning/writing to make work in an interesting/balanced way. I'm certainly not against the idea, it just might be a rather long term goal, at least for regular enemies.
And you can certainly feel free to submit anything any time you want. It's not so much a work load as a, "you might have to wait a long time before I can get to your idea" load. Frankly it's much easier for me the more stuff gets submitted, the only problem is that each thing that gets submitted makes it less and less likely your specific idea gets implemented. More submissions just means it's easier to do the ones I want to do. Although I've made pretty steady progress over the past few days. So it's up to you really. I'd certainly be glad to see any ideas you have :)
There may be something else at work, but if you hover over the button for the large health potion, there should be a little pop up tag next to your mouse that says "L. health potionx2". The problem is that the buttons aren't large enough to display the whole text, so you have to hover your mouse over it to see the whole thing. I should be able to fix that in the future, but it requires editing the button class itself, which I'm kind of leery of :x
If it's not that though then I'm at a complete loss :x
If it's not that though then I'm at a complete loss :x
Here is the quick version (for stomach capacities): WOLVES: take up 120 space; THIEVES/DRUNKS: take up 120-125 space; CHEETAH: takes up 120 space; LION: takes up 140 space; BEAR: takes up 160 space. You can go at least 35 capacity over your limit before passing out, so that should be a good indicator of how high of a stomach capacity you need before devouring your foes, if your capcity is high enough a "devour" button will appear next to the "submit" button.
well basically its about the amount of time being overstuffed. so anything above 100% just keep it from falling below that. just keep eating and rest, eat and rest and keep above 100% and your stomach should stretch. if you overstuff yourself and just wait you'll eventually be empty and thus it won't stretch.
http://www.furaffinity.net/journal/4107038/
Just a little preview of what I've been writing for this.
Just a little preview of what I've been writing for this.
i know this might be late and i'm sure it has been asked, maybe, maybenot,
first off i really love this game an enjoy playingit, its so much fun and so awesome X3 can't wait to see more <3
but i wanted to ask, if there was anyway possable to add a new Race at some point when you have the time
, idk if ppl have asked befor but
i'd really like to see a kangaroo as a playable fur, i just figerd i'd ask ^-^
even if not, its still awesome and Still can't wait to see more ^-^
i'm sure you have much more to worrie about then adding another race hehe
first off i really love this game an enjoy playingit, its so much fun and so awesome X3 can't wait to see more <3
but i wanted to ask, if there was anyway possable to add a new Race at some point when you have the time
, idk if ppl have asked befor but
i'd really like to see a kangaroo as a playable fur, i just figerd i'd ask ^-^
even if not, its still awesome and Still can't wait to see more ^-^
i'm sure you have much more to worrie about then adding another race hehe
I think that it would it would be an excellent idea to have an easier way to make your character skinny besides spamming the training button. True, this is technically a weight gain game, but some things work best skinny, and it lets you start from a clean slate. Also, if you get your phys. stats too high, they screw with the battle scenes somewhat, so yeah....
I love the new vore function though, and can't wait to see more ideas implemented!
I love the new vore function though, and can't wait to see more ideas implemented!
yeah, i agree. i love seeing them gain weight, but eventually its kind of just too much and you want to be small and do it again in a different way without reloading a save. especially since you stomach capacity expands and you level up and such. lol
anyways, i too vote for a magic weight loss berry/potion or magic wizard or surgery or something lol.
anyways, i too vote for a magic weight loss berry/potion or magic wizard or surgery or something lol.
I definitely want to find a way to do that at some point. I think I might add a weight loss penalty to death to make the penalty of failure more actually frightening, but I'm not entirely set on that plan yet. There's also a possibility of enemies that drain fat essentially. I do definitely agree that I prefer being skinnier and being fed more than anything. It's kind of a matter of utilizing weight loss in an interesting/interactive/useful way. Adding an item that does it is the most straightforward way of doing it, but I kind of want to avoid slapping effects on berries since it's already a little awkward for all the transformation items that serve no other purpose.
Basically there was a certain ratio of fat+food/strength that if it got too high, you couldn't move anymore and had to hibernate, which caused you to rest for X period of time until you were able to move again. This led to a lot of complaints so I've just dropped it since then rather than try to refine it. In the next update there will be increasing stamina penalties for being too heavy for your strength, but it won't result in being actually immobilized yet.
In any case, I'm very glad you've been having fun so far :D
In any case, I'm very glad you've been having fun so far :D
That's just a result of the effects of their previous stings, or at least it should be. Basically every round the "poison" activates, and if you get hit by an attack then the poison becomes more powerful, but it keeps ticking away one way or the other, even after combat. But basically, if you dodge all of their attacks on the first round then you won't get the fullness boost because you haven't been stung yet, but once you get hit it ticks every round for X amount based on how many times you've been hit before.
*gasp!* I just had a thought , and yes it hurt. What if... there was a bakery/deli in the market square which is where the sandwiches and cakes and stuff would go, an actual grocerer that sells raw foods (nothing cooked). You could do some sort of timer check before the item is replaced with the spoiled version causing harm instead of help. The refrigerator would be the second check where if inside the food timer would not be ticking. Like the character, the fridge would have a limited carrying capacity.
When the kitchen comes in, the player would be a better cook with higher intelligence, learn special recipes and create items that are better than what is found in the wild but require several ingredients. Just a minor brainstorm.
When the kitchen comes in, the player would be a better cook with higher intelligence, learn special recipes and create items that are better than what is found in the wild but require several ingredients. Just a minor brainstorm.
Yeah, add a <i>bit</i> more customization to your character - maybe even the option to do some of the colors, in case you don't want your underside (for a dragon, as an example) to be golden in color. Heck, that would be interesting in some of the others, like felines and canines, having the option to customize the appearance further would bring in more diversity.
Anyways, loving it so far, can't wait to see the next update! <3
Anyways, loving it so far, can't wait to see the next update! <3
The only thing I found a personal issue with on that matter, after testing it upon your suggestion, is that it's limited to that species only. Like, you can't go from a species that's 6' even, transform into one that is 6'4", then transform into something else and keep an old height - it's set in stone. While it was touched on by others to try and get there to be a way to increase or decrease your height (with a cap at 9' tall, to be logical to some extent), I would like to know if it could be possible to have the ability to customize how your character's appearance will be when creating a character, where afterwards you eat a species berry, all of those things are pretty much just randomly done, just like how it does with the species.
Granted, I'll admit it sounds like it'd be a heck of a lot of coding to do to begin with, but if I'm not the only one who wishes they could customize their character past species, breed, and gender, I'd say it may be something to at least look into a bit, see if you can come up with a more simple solution that doesn't make you have to do weeks - if not months - of coding just to implement that one thing. Just a suggestion, really, take it as you will.
Blame me for finding a text game like this so intriguing that I've gotten a few others into it, and wishing I could customize some of my characters past species, breed, and gender. =P
Granted, I'll admit it sounds like it'd be a heck of a lot of coding to do to begin with, but if I'm not the only one who wishes they could customize their character past species, breed, and gender, I'd say it may be something to at least look into a bit, see if you can come up with a more simple solution that doesn't make you have to do weeks - if not months - of coding just to implement that one thing. Just a suggestion, really, take it as you will.
Blame me for finding a text game like this so intriguing that I've gotten a few others into it, and wishing I could customize some of my characters past species, breed, and gender. =P
I'm not sure if I entirely follow your first statement :x
If you transform from a 6' species to a 6'4" species, then you get 1 inch taller. Every time you turn into a taller species you get 1" taller and when you transform into a sorter species you get 1" shorter. So if you transform into a taller species 5 times and then transform back to your original species, you'll be a 6'4" version of that species.
In any case, I can certainly come up with some way to change your height. Although I probably wouldn't want to do it at character creation for the same reason I wouldn't want you to be able to change how fat you start off as. But it's not all that difficult to do really, it's just a matter of finding an interesting way to do it rather than having height changing items just for the sake of height changing :p
If you transform from a 6' species to a 6'4" species, then you get 1 inch taller. Every time you turn into a taller species you get 1" taller and when you transform into a sorter species you get 1" shorter. So if you transform into a taller species 5 times and then transform back to your original species, you'll be a 6'4" version of that species.
In any case, I can certainly come up with some way to change your height. Although I probably wouldn't want to do it at character creation for the same reason I wouldn't want you to be able to change how fat you start off as. But it's not all that difficult to do really, it's just a matter of finding an interesting way to do it rather than having height changing items just for the sake of height changing :p
The person who submitted had a little added on scene with them where you can get their bee hive, but I didn't have a particularly convenient system for an event to happen as a result of combat. I might be adding that on for next update, time providing. Although I do want to do other things with the bees, I just have to figure out why/what they're causing you to inflate with, because the author was kind of vague on that point :p
It's quite an extraordinary game!
But in the hills, if you're under the effect of the bloat bees venom while there's food in your stomach, while you're waiting for it to
wear off, your fatness goes up but your weight goes down... is that supposed to happen or is it a gap in programming?
But in the hills, if you're under the effect of the bloat bees venom while there's food in your stomach, while you're waiting for it to
wear off, your fatness goes up but your weight goes down... is that supposed to happen or is it a gap in programming?
Hmmm, that is slightly strange. Although it's worth noting that what you've consumed also has weight, so digesting it also reduces weight. So if you digest 3 pounds of stomach contents and gain 2 fat, then you actually lose 1 pound of weight overall. So I assume that's what's happening. Basically whatever the bees cause you to inflate with, it has mass but no calories, so digesting it only causes you to lose weight.
When I was low level if the milking machine grabbed me it was impossible to break free and it would always overfeed me. When I was higher level, it became impossible for the milk machine to even attack me. I think there is a certain strength level you can reach where it just can't even touch you anymore. Can you balance it out so that it always has a chance to grab you, but also that you have a chance to break free?
What I'm trying to say is that when the milk machine grabs you it's a guaranteed death. It's impossible to break free when it grabs you. The Struggle button doesn't actually seem to do anything. So the only way to defeat the machine is to get strong enough to pummel it to death before it even gets the chance to grab you. While it is a more challenging enemy than the others, I think having to kill it before it touches you makes it a less fun than the other enemies. Am I using the wrong strategy to defeat it or is it overpowered against low level characters and under-powered against higher level characters with no middle ground in between?
Oh, yeah. When you're grabbed the struggle button reduces how much they've "grappled" you by an amount equal to your strength. The milk machine just "grapples" really hard. Currently you need to overcome 90 points worth of being grappled. So at 90 strength you can break free in one round, at 30 strength it takes 3 rounds, etc. Unless something has gone horribly wrong, which it hopefully hasn't. The odds of it grappling you in the first place are also based on your strength+agility+intelligence.
So basically, the struggle button should be doing something, it's just really hard to escape at lower strength levels. I definitely see what you mean about not having a middle ground though. In the next update I'll make the odds of you being grabbed not be based on your strength and have the amount that it grapples you reduced, which should hopefully solve the problem of being too easy with high strength and too hard with low strength. At least hopefully :x
So basically, the struggle button should be doing something, it's just really hard to escape at lower strength levels. I definitely see what you mean about not having a middle ground though. In the next update I'll make the odds of you being grabbed not be based on your strength and have the amount that it grapples you reduced, which should hopefully solve the problem of being too easy with high strength and too hard with low strength. At least hopefully :x
Currently it affects your odds of dodging certain attacks and affects your ability to run in combat or to attack first. It also affects the results of one or two special events. At the moment it doesn't really affect a whole lot of things significantly though. Although in the next update hopefully you'll be able to get more use out of it.
Hooray :D
Unfortunately the way "reputation" is handled is a bit... crummy, so there's been a lot of problems with people getting the second quest at the dairy farm, assuming anybody can even get it at all. In the next update it should be more functional, although even still there's only the two quests currently implemented. And I certainly need to add in more descriptions all around.
Unfortunately the way "reputation" is handled is a bit... crummy, so there's been a lot of problems with people getting the second quest at the dairy farm, assuming anybody can even get it at all. In the next update it should be more functional, although even still there's only the two quests currently implemented. And I certainly need to add in more descriptions all around.
Unfortunately all I know is actionscript, and I don't even know that that well :p
-I certainly want them to be all in the same place, it's just a matter of how things are arranged to keep the game from breaking from clicking the wrong buttons. I'll try to clean up buttons in general.
-That's also certainly possible. I've started the sort of ground work for icons, but it'll still probably be a while before I can thoroughly figure it out. And I can probably pretty easily add in a help button.
-I certainly want them to be all in the same place, it's just a matter of how things are arranged to keep the game from breaking from clicking the wrong buttons. I'll try to clean up buttons in general.
-That's also certainly possible. I've started the sort of ground work for icons, but it'll still probably be a while before I can thoroughly figure it out. And I can probably pretty easily add in a help button.
With the way things work currently, the bear weighs 160 pounds (weight of stomache after eating) it should weight alot more!
Proposal, performing vore makes you take time to rest off your meal (this already appears to happen with the drunk), you gain weight while you carry around the rest of the stew as stomach pounds.
Another proposal, resting can cause events to happen, depending on where you are. It's kind of odd right now, being able to fully heal between attacks. Makes it seem as though the other sentients never roam around to find you.. suppose you are trying to rest off a meal when you are attacked and fed more!
Proposal, performing vore makes you take time to rest off your meal (this already appears to happen with the drunk), you gain weight while you carry around the rest of the stew as stomach pounds.
Another proposal, resting can cause events to happen, depending on where you are. It's kind of odd right now, being able to fully heal between attacks. Makes it seem as though the other sentients never roam around to find you.. suppose you are trying to rest off a meal when you are attacked and fed more!
-I certainly wanted them to weigh more, I was just preempting the wall of complaints arising from not being able to eat enemies. Fortunately that hasn't seem to have happened, so I'll probably slowly ratchet up their weights over time and see if anyone notices.
-I suppose that's possible, although it seems kind of arbitrary. Even in the case of the drunk it's only part of the description, no time actually passes in game.
-That should be added in the next update :)
-I suppose that's possible, although it seems kind of arbitrary. Even in the case of the drunk it's only part of the description, no time actually passes in game.
-That should be added in the next update :)
After wasting -way- too much time with this fun little game, I've been thinking of some more suggestions to add. I can't really program, but I have studied it a bit and have a slight grasp of how difficult some things would be to implement.
I was thinking immobility could happen, with different effects based on where you overfed. In such an event you could meet another adventurer(s), and pay them to assist you in getting fatter.. time passes normally while this new, controllable/uncontrollable character would roam and gather up more foodstuffs.
(Controllable character: Big to massive undertaking)
(NPC: Smaller undertaking, random events possibly happening while you wait)
Another solution to immobility would be slowly getting larger limbs, but I'm not sure macro fits in with the theme of this game.
I'd like to see events happen if your intelligence/endurance rise. This would be easier to implement AND more fun (in my opinion) if they appeared in a the same way the devour button does. If your stat is high enough, a new button appears. Or the text in the description receives a new string of text (That's even better, this is very much a reading game!) for example, if your intelligence is high enough you are smart enough to submit to the thief, follow it to home and then more events could unfurl (mostly beneficial, because of the raised stat). I have more ideas, but I'd like to leave these open ended..
I was thinking immobility could happen, with different effects based on where you overfed. In such an event you could meet another adventurer(s), and pay them to assist you in getting fatter.. time passes normally while this new, controllable/uncontrollable character would roam and gather up more foodstuffs.
(Controllable character: Big to massive undertaking)
(NPC: Smaller undertaking, random events possibly happening while you wait)
I'd like to see events happen if your intelligence/endurance rise. This would be easier to implement AND more fun (in my opinion) if they appeared in a the same way the devour button does. If your stat is high enough, a new button appears. Or the text in the description receives a new string of text (That's even better, this is very much a reading game!) for example, if your intelligence is high enough you are smart enough to submit to the thief, follow it to home and then more events could unfurl (mostly beneficial, because of the raised stat). I have more ideas, but I'd like to leave these open ended..
I think if some adventurers found you immobilized they'd probably just rob you :p
The problem is that even if I did implement that system, it is kind of boring if you don't get to play the game anymore and just have a "convert gold to fat" button. I'd certainly like to have some sort of events be based on being immobilized, but I think the focus of them would mostly be to get you not immobilized anymore, otherwise it becomes very hard to make the game interesting anymore. I suppose a lot of people have a sort of goal to be immobilized, but it does rather limit the game play options :x
I definitely plan on having those stats do more things. It's just a matter of, most current events were written before I had a system for taking them into account, and I haven't added a lot of new things to do since then :x . It also has the semi-problem of writing content that only certain people with certain stats will see, which makes me leery of putting in anything too in depth as far as stat requirements go. Like they could still be there, but it'd be a random skill check sort of thing instead of a threshold kind of thing, so that even when you're below the threshold there's some sort of hint that if you get whatever stat higher then you'd be able to find something new. I'm definitely working on having stats be more important, it's just a time thing really :p
The problem is that even if I did implement that system, it is kind of boring if you don't get to play the game anymore and just have a "convert gold to fat" button. I'd certainly like to have some sort of events be based on being immobilized, but I think the focus of them would mostly be to get you not immobilized anymore, otherwise it becomes very hard to make the game interesting anymore. I suppose a lot of people have a sort of goal to be immobilized, but it does rather limit the game play options :x
I definitely plan on having those stats do more things. It's just a matter of, most current events were written before I had a system for taking them into account, and I haven't added a lot of new things to do since then :x . It also has the semi-problem of writing content that only certain people with certain stats will see, which makes me leery of putting in anything too in depth as far as stat requirements go. Like they could still be there, but it'd be a random skill check sort of thing instead of a threshold kind of thing, so that even when you're below the threshold there's some sort of hint that if you get whatever stat higher then you'd be able to find something new. I'm definitely working on having stats be more important, it's just a time thing really :p
Immobility's a tricky concept: in pictures its at the end of a sequence, in stories it heralds the climax of the plot, and as a concept in a text game it pretty much results in a goal/game-over. But what-if it was only a temporary condition? You've dabbled with it in earlier versions, but it didn't get explored very much which is understandable, but how hard would it be to introduce a scenario wherein after eating yourself into immobility, you're presented with a number of stationary options for its duration, such as 'wait', 'eat', 'rest', etc.
Of course, eating further after reaching immobility presents the threat of passing out or 'losing', in which case you'd have to come up with a way to measure safe immobility and dangerous overfilling as separate conditions, but also accentuates the gamble presented in the odd cookies which by eating them would either help you or hurt you.
Waiting would present the opportunity to digest over time into mobility once more, food monsters that would most likely present an instant loss, or adventurers who would be willing to provide you some manner of assistance in regaining mobility via guarding you while you rest or providing you with odd cookies and then leaving, or maybe they do try to rob you and you have to defend yourself some way (voring here being the less operative option).
And resting would be self-explanatory. Though its obviousness as the safest option begs for some manner of downside, so perhaps resting to reach mobility quickly would result in the decrease of all stats by like 2 or 3.
But as always, just a thought :) Good job overall so far!
(I know you're dog tired of hearing suggestions, but I feel if I don't get it out I'm gonna lose it.)
Of course, eating further after reaching immobility presents the threat of passing out or 'losing', in which case you'd have to come up with a way to measure safe immobility and dangerous overfilling as separate conditions, but also accentuates the gamble presented in the odd cookies which by eating them would either help you or hurt you.
Waiting would present the opportunity to digest over time into mobility once more, food monsters that would most likely present an instant loss, or adventurers who would be willing to provide you some manner of assistance in regaining mobility via guarding you while you rest or providing you with odd cookies and then leaving, or maybe they do try to rob you and you have to defend yourself some way (voring here being the less operative option).
And resting would be self-explanatory. Though its obviousness as the safest option begs for some manner of downside, so perhaps resting to reach mobility quickly would result in the decrease of all stats by like 2 or 3.
But as always, just a thought :) Good job overall so far!
(I know you're dog tired of hearing suggestions, but I feel if I don't get it out I'm gonna lose it.)
ummm... I was wondering if there could be any sort of inch system for muscles. I mean in the previous version my character had a strength of a little more than 600 so I was dying to know at least how big his arms were. and also I was wondering if you could put in more than just the strechy fruit like what if there was a fruit that increased your strength, stamina, intelegence, or endurance? also I cant find any avian berries anywhere?
A two foot tall cylinder that was 15 yards in diameter would have a volume of 5496530 cubic inches
If all 2564 pounds of you were centered around 2 feet of your waist, you would have a density of 0.000466476 pounds per cubic inch.
The density of water at sea level is 0.0361 pounds per cubic inch.
Which would wake you about 1/77 as dense as water, which would make you a terrific flotation device :p
At 2564 pounds you'd probably be about the size of a female hippopotamus, so your waist diameter should probably be somewhat larger, but it's not necessarily a massive difference. :p
If all 2564 pounds of you were centered around 2 feet of your waist, you would have a density of 0.000466476 pounds per cubic inch.
The density of water at sea level is 0.0361 pounds per cubic inch.
Which would wake you about 1/77 as dense as water, which would make you a terrific flotation device :p
At 2564 pounds you'd probably be about the size of a female hippopotamus, so your waist diameter should probably be somewhat larger, but it's not necessarily a massive difference. :p
There's not currently a way to eat the entire house, unfortunately. Although at 160 capacity that just means you can eat 160 pounds of the house. So imagine how much an entire house made out of candy weighs, and that's how high your stomach capacity would have to be to eat it :p
I just have a Small suggestion on this game. I really love this game, to tell the truth, I just noticed that you can't train Endurance or Intelligence like you can Strength and Agility! I don't know how'd you go about endurance, probably something added to the training ground, but may i suggest a University/school attached to South Square? since your brain's a muscle, just add to the "consumes fatness" mechanic you have on Strength and Agility?
Also, something to make Clothes more useful would be nice, and maybe being able to eat Wildings as well. for the former, maybe an event that changes depending on if you're Clothed same gender, cross dressed, or nude? or maybe an Enemy that does naughty things to you, and rips your clothes, requiring them to be re-tailored? thought that happens enough with fatness....
Also, something to make Clothes more useful would be nice, and maybe being able to eat Wildings as well. for the former, maybe an event that changes depending on if you're Clothed same gender, cross dressed, or nude? or maybe an Enemy that does naughty things to you, and rips your clothes, requiring them to be re-tailored? thought that happens enough with fatness....
for the first part, do either exercise at the training grounds also increases your endurance slightly. And I've kind of been putting off a thing for training intelligence since I wanted something that made more logical sense. But I'll probably just have intelligence work with the same system and just have it be for game logic reasons.
Although as for the second thing, basically what Dusty said :p
Although as for the second thing, basically what Dusty said :p
don't be ashamed. you're not the only one xD i find myself dropping by this, and this https://www.furaffinity.net/view/8728328/ every few hours through out the days as i do my daily stuff, games, writing etc. lol.
There appears to be a glitch at the eating contest, where if you run out of stamina, don't know if it's at a specific point, you don't have any buttons to continue. It just says "You're too tired to keep going. You just want to sit down and rest a while." and that's it, end of story. I was at 2906 fatness and 50 strength, from an older save before stamina changes, maybe that had something to do with it? Either way, can't exit the area without restarting.
I don't think it's tied to stamina, since that's not used during the contest at all. I think that's just a problem with the end of the contest not actually having an end to it, which should be fixed now. I just didn't have an event for when you got to the end of the contest, so everybody just sort of got stuck in limbo there :x
The battle with the Snake is heavily glitched. Winning against it results in my own defeat, with a bizzare amalgamation of two defeat messages.
Also - this is primarily a message for everyone else - There was a bit of text explaining how people breathed underwater in the ocean area, which unfortunately got removed due to there not being a Click Next To Continue screen. This kind of makes the bubble orca's encounter a tad confusing due to lack of context. I'll write a better description and send it in, but for the people who want to know - Basically, the orca found a whole crate of waterbreathing pills, and ate the lot. It kind of supercharged his/her body and made him/her able to swallow water and turn it into oxygen to pump into other people.
Also - this is primarily a message for everyone else - There was a bit of text explaining how people breathed underwater in the ocean area, which unfortunately got removed due to there not being a Click Next To Continue screen. This kind of makes the bubble orca's encounter a tad confusing due to lack of context. I'll write a better description and send it in, but for the people who want to know - Basically, the orca found a whole crate of waterbreathing pills, and ate the lot. It kind of supercharged his/her body and made him/her able to swallow water and turn it into oxygen to pump into other people.
Ah. X3 Kay. I emailed you a rewrite for it anyway.
By the way - My Save/load buttons are massively malformed. All the slots that have saves in them have a letter above them and lots of numberical gibberish below them.
Seriously though, youre a trooper to get through all this malarkey.
By the way - My Save/load buttons are massively malformed. All the slots that have saves in them have a letter above them and lots of numberical gibberish below them.
Seriously though, youre a trooper to get through all this malarkey.
Hm, that's rather weird :x
The only thing I changed was adding a letter in front of each save. Do you know what the numbers all say? I changed the buttons to be multiline which may have something to do with it, but it should just be "Day X, X:XX PM". Does your clock show up like normal after you save/load the game?
Also, thank you very much :D
The only thing I changed was adding a letter in front of each save. Do you know what the numbers all say? I changed the buttons to be multiline which may have something to do with it, but it should just be "Day X, X:XX PM". Does your clock show up like normal after you save/load the game?
Also, thank you very much :D
Oh, right. I think everything else should be normal, except that seconds aren't an integer anymore. It used to be the minutes could only be whole numbers, but with the travel changes I had to make them regular numbers so things wouldn't get weird mathematically. Unfortunately that means that things get weird decimalpointally :x
It should be fixed shortly.
It should be fixed shortly.
Oh yeah, some of them probably should, I just forgot about that by the time I got done coding everything else about them out :x
And technically you already have the things the orca ate. I just forgot to add in the scene that tells you about them :p . But that's why you're able to stay underwater so long to fight them in the first place.
And technically you already have the things the orca ate. I just forgot to add in the scene that tells you about them :p . But that's why you're able to stay underwater so long to fight them in the first place.
Basically what Rossmallo said. You get inflated like a balloon and eventually float away. Part of getting defeated, in addition to losing everything you've eaten/drank, is losing whatever you've been inflated with. Unless you mean it immediately goes away after combat even when you aren't defeated, in which case I need to fix something :x
its the latter. :B though considering you have had to revise things five times i should see if its still doing that *goes to check* well it stays at first but will instant undo the weight reductions from the inflation when you rest or move. though fullness remains the same also the "chocolates wont welt in your hands" and there is a line during the battle with the shark that say famage instead of damage.
http://www.furaffinity.net/view/9592641/
Just a little something I cobbled together while I was waiting for the first. c:
Just a little something I cobbled together while I was waiting for the first. c:
This is an EXCELLENT game and I'm sorry that I've never commented on it before but I'm doing it right now so yayyyyyyyy
I'm currently playing as a 2-ton Male Fox whom I've named Link (with a Tunic and Skirt to match. :3c ) and I'm certainly excited for the features to come in this new update. :D
One thing though, and this is what I've noticed for a lot of previous updates as well, is how the tailor works.
When my clothes get ripped, and all I want is to get them repaired rather than get them refitted, it doesn't work. :x
Maybe that's a thing you can add, sometime?
I'm currently playing as a 2-ton Male Fox whom I've named Link (with a Tunic and Skirt to match. :3c ) and I'm certainly excited for the features to come in this new update. :D
One thing though, and this is what I've noticed for a lot of previous updates as well, is how the tailor works.
When my clothes get ripped, and all I want is to get them repaired rather than get them refitted, it doesn't work. :x
Maybe that's a thing you can add, sometime?
I know it gets repaired as well as refitted, but let's say that I have a fat stat of 200, and then work it all off to train up speed and strength.
My clothes are still ripped, (because I often forget to take them to the tailor. :x) but the tailor keeps giving my clothes back to me, because I'm not as fat as I was when I tore them up.
I hope that's states my point a bit clearer. I'm terrible at explaining things. :I
My clothes are still ripped, (because I often forget to take them to the tailor. :x) but the tailor keeps giving my clothes back to me, because I'm not as fat as I was when I tore them up.
I hope that's states my point a bit clearer. I'm terrible at explaining things. :I
That was kind of intentional to sort of make the fight more balanced. Otherwise each of his 3 attacks affect 3 different stats; Intelligence, Stomach capacity, Health. It kind of makes the fight unbalanced as, if he randomly does the same attack more often the fight is much harder than if he does each of the 3 attacks randomly. I can certainly change it back if you want me to, but it was basically a game balance change to make the fight sort of more focused.
The typo however was not intentional and will be fixed in the next update.
The typo however was not intentional and will be fixed in the next update.
Oh, I see. My original intention was the, um, "SAN checks" to be pretty severe so that people who hadn't trained thier int at all would go under in one or two hypnosis attempts, but I can COMPLETELY see your point.
There's two things we could do here - Please tell me so I can rewrite accordingly.
1: Make it simply a Capacity / Int fight, taking hp out of the question. Two is easier to balance for. Constrict for Capacity, Hypnosis for Int. (...I'd prefer this because I rather liked the dialouge I wrote for that one, especially when the hypnosis missed :p )
2: Keep it as it is - Him fighting through constriction - But make him have the two seperate attacks while you're wrapped up in him. Ie, each turn he could focus on either biting you or trying to mentally break you.
It's just yeah, it's strange as it is now - I've had a few friends ask me what the hell, because of the random dying while they waited in his grasp for a bit.
There's two things we could do here - Please tell me so I can rewrite accordingly.
1: Make it simply a Capacity / Int fight, taking hp out of the question. Two is easier to balance for. Constrict for Capacity, Hypnosis for Int. (...I'd prefer this because I rather liked the dialouge I wrote for that one, especially when the hypnosis missed :p )
2: Keep it as it is - Him fighting through constriction - But make him have the two seperate attacks while you're wrapped up in him. Ie, each turn he could focus on either biting you or trying to mentally break you.
It's just yeah, it's strange as it is now - I've had a few friends ask me what the hell, because of the random dying while they waited in his grasp for a bit.
I suppose I like the first option more. Although I kind of like always having the potential to just do damage since it kind of counteracts people having crazy high stats, but it's not a huge deal. But my basic starting theory was that the venom has it's own sort of paralyzing/mind numbing effect, sort of like real snakes but less... deadly :p
dont know if anyone said this bug yet... but i kind dont wanna get rid of it either, but just adressing it. In the resturant, you can stay in there forever as long as you dont rest at closing time, you can stay and eat there forever if you got the gold to do so. im gonna be kinda sad to see this bug gone, but it must be adressed
nevermind it's actually great! only problem is the interface is even more cluttered on my 800x600 monitor, so it's hard to see much of the time. other then that it's cool.
you keep amazing me with this thing!
I'm thinking of a few suggestions for new features, but it is a list of 4(at time of writing), would you like me to share them?
you keep amazing me with this thing!
I'm thinking of a few suggestions for new features, but it is a list of 4(at time of writing), would you like me to share them?
Unfortunately small displays are a little hard for me to account for. Although if you're not doing this already, if you left-click the download button and then refresh the page, then the UI elements rearrange to fit the page better. That can only help so much though :x
In any case, I'm certainly always happy to hear more ideas :D
In any case, I'm certainly always happy to hear more ideas :D
ok, well here's 5:
->a science lab where (for a cost) you can change into any species you want.
->vending machines, perhaps with some interesting sodas!
->a boat quest where you have to fight a whale
->special feature for skunk characters: instead of starting with fist, the character could also have a spray attack. the spray recharges over time and is depleated when it is used.
(the extra meter might be a lot of work, though. particularly since it will only show on one specie)
->for the beach zone: a pelican enemy. it will trap you in it's beak and you have the "struggle" option, which you have to do or else the pelican will swallow you(the player).
to make things harder it could try filling you with old fish(force feed), or the stench from residue in it's pouch stedily reduces the player's INT property(a la milkmachine style) or even do both.
1,2,3,and 5 I'm really hoping for. #4 I thought of a while ago but wasn't sure weather to write about it or not.
if it's confusing I can clarify,just ask. I hope I'm not annoying you.
->a science lab where (for a cost) you can change into any species you want.
->vending machines, perhaps with some interesting sodas!
->a boat quest where you have to fight a whale
->special feature for skunk characters: instead of starting with fist, the character could also have a spray attack. the spray recharges over time and is depleated when it is used.
(the extra meter might be a lot of work, though. particularly since it will only show on one specie)
->for the beach zone: a pelican enemy. it will trap you in it's beak and you have the "struggle" option, which you have to do or else the pelican will swallow you(the player).
to make things harder it could try filling you with old fish(force feed), or the stench from residue in it's pouch stedily reduces the player's INT property(a la milkmachine style) or even do both.
1,2,3,and 5 I'm really hoping for. #4 I thought of a while ago but wasn't sure weather to write about it or not.
if it's confusing I can clarify,just ask. I hope I'm not annoying you.
Oh, yes, I believe I did. I didn't get Rossmallo's submission until almost the end of the month, so by the time I started working on the beach events I had to spend most of the time on his stuff to make sure the update was actually completed by the start of the month. I should be adding them in at least by the next update.
Is there a full guide/wiki somehwere so i can be a munchkin ashole?
In seriousness I would like a better idea of what does what, stat builds, etc.
Also, put this in the game!
http://www.youtube.com/watch?v=mbIhwTClif4
It is THE DANCE OF MY PEOPLE.
In seriousness I would like a better idea of what does what, stat builds, etc.
Also, put this in the game!
http://www.youtube.com/watch?v=mbIhwTClif4
It is THE DANCE OF MY PEOPLE.
Hmmm, depending on your meaning, saves from the last submission won't carry over to this submission. Although if saves you made on this submission disappear, then that's caused by clearing your browser's cache. It also happens if you use a different browser, or log in as a different user name on your computer, or if you have some automated system that periodically clears your browser cache.
On this particular note, I'm wondering if I've encountered a bug, or if it's working as intended...
I tried devouring an orca, getting close to my maximum stomach capacity at 129%. Then the orca released its post-devouring blast of air, inflating my stomach to 139% capacity, but I didn't burst - I got the same scene as when the air release didn't push me over 130%, and I was able to continue playing without being sent to the church. Of course, when I then tried to fight another enemy, I immediately lost upon clicking 'Attack'.
I had the same experience with the aero pearl. Just wanted to make a note of this, since I suspected it might not be intentional. :V
I tried devouring an orca, getting close to my maximum stomach capacity at 129%. Then the orca released its post-devouring blast of air, inflating my stomach to 139% capacity, but I didn't burst - I got the same scene as when the air release didn't push me over 130%, and I was able to continue playing without being sent to the church. Of course, when I then tried to fight another enemy, I immediately lost upon clicking 'Attack'.
I had the same experience with the aero pearl. Just wanted to make a note of this, since I suspected it might not be intentional. :V
For some reason my saves keep disappearing when I modify them in Minerva. I've loaded the game in two different browsers to see if it's just the browser I have it opened with and it's still gone.
Like, everything seems to work fine, but then when I open the flash in a browser and go to "load game" after modifying it, no save is there to select from.
Like, everything seems to work fine, but then when I open the flash in a browser and go to "load game" after modifying it, no save is there to select from.
Unfortunately spells don't actually exist in game at the moment. I just wanted to test out the new UI elements for it.
And I've changed the eating contest event to hopefully actually remove the quest when you complete it, but I'll have to come up with a way to remove the quest for people that already have the bug :x
And I've changed the eating contest event to hopefully actually remove the quest when you complete it, but I'll have to come up with a way to remove the quest for people that already have the bug :x
Discovered a few bugs.
1. Book of Crystals has part of Snake Venom's use text whenever used.
2. Random encounters through resting doesn't quite work properly. You can still rest as much as you like prior to 'accepting' the battle by continuing to press the spacebar. If you click any other element on the screen, even option, info or load buttons, this stops working and you have to continue as intended.
1. Book of Crystals has part of Snake Venom's use text whenever used.
2. Random encounters through resting doesn't quite work properly. You can still rest as much as you like prior to 'accepting' the battle by continuing to press the spacebar. If you click any other element on the screen, even option, info or load buttons, this stops working and you have to continue as intended.
I'm sort of with you there, but it's a matter of game balance, you know. There are a couple of factors to consider, here.
-Ability to Abuse: With a high enough Strength and Intelligence stat, farming the snake to increase one's fatness is incredibly easy. Using the Wait command to allow the snake to bite and constrict you, one could simply let the snake's venom fill their stomach with little to no danger, as the high intelligence provides a large buffer between you and defeat, and the high strength would allow you to struggle out of the snake's hold very easily.
-Annoyance: Some people (not very many, though) are genuinely using the Wait command to regain stamina during battle. Arbitrarily giving the snake 100% accuracy in its attacks if one waits is simply not fair to those who've trained their strength high enough to avoid this. While you could argue that a player with high stats could easily overcome the snake, the venom and intelligence debuff would still be inflicted, and there'd be no way to avoid that. When designing a game, one must try to be mindful of as many possible playstyles as they can.
-Ability to Abuse: With a high enough Strength and Intelligence stat, farming the snake to increase one's fatness is incredibly easy. Using the Wait command to allow the snake to bite and constrict you, one could simply let the snake's venom fill their stomach with little to no danger, as the high intelligence provides a large buffer between you and defeat, and the high strength would allow you to struggle out of the snake's hold very easily.
-Annoyance: Some people (not very many, though) are genuinely using the Wait command to regain stamina during battle. Arbitrarily giving the snake 100% accuracy in its attacks if one waits is simply not fair to those who've trained their strength high enough to avoid this. While you could argue that a player with high stats could easily overcome the snake, the venom and intelligence debuff would still be inflicted, and there'd be no way to avoid that. When designing a game, one must try to be mindful of as many possible playstyles as they can.
:I I noticed when I read the info. Maybe certain enemies could also have a fullness/fat value and you could use cakes like the witch to stuff enemies into unconciousness/immobility? And then maybe there could be a hunger/reduce-fullness spell which would let you empty milk machines, deplete syrup vines, reduce meatmen and starve enemies. :I Oh, and maybe a spell to turn enemies into edible gel versions of themselves which lets you devour them. Just tossing ideas around. I can't wait to see how it turns out, though!
i personally would like to see more types of vore besides JUST oral vore, like cock vore, unbirth, anal vore, or soul vore. you might beable to put them in as spells that you have to find in the gingerbread house. ex: hidden in a pocket on the back of the diary you find a note with a riddle. "THE POWER TO CONSUME THE SOUL IS HIDDEN UNDER THE PLACE OF REBIRTH."
Yay! I was hoping inflation would be added into the game. Can't wait to see what sort of fun that can bring about.
It might just be me not quite watching my health, but I'm having a LOT of trouble fighting the snakes at the beach. Even when I should have won, the snake still eats me every single time. Am I overlooking something, or is it just a bug?
It might just be me not quite watching my health, but I'm having a LOT of trouble fighting the snakes at the beach. Even when I should have won, the snake still eats me every single time. Am I overlooking something, or is it just a bug?
I can explain that. Due to a weird implementation of an idea (which will be made more clear later) ...The venom is mind-numbing. It does damage to your INT. If it hits 0, you lose.
See, what was supposed to happen was a Hypnosis attack that did heavy damage to your int, but due to a balancing thing the two got merged.
See, what was supposed to happen was a Hypnosis attack that did heavy damage to your int, but due to a balancing thing the two got merged.
An idea that came to me after I burst my clothes from getting too fat, yet my armour was perfectly fine:
Include a protection effect similar to armour that scales with fatness (possibly maxing out at 5, equivalent to plate armour). That would also allow for the same restrictions for armour as there are for clothes - needing to have it reforged, or just getting too damn big for armour - while not penalising the player for gaining weight.
Include a protection effect similar to armour that scales with fatness (possibly maxing out at 5, equivalent to plate armour). That would also allow for the same restrictions for armour as there are for clothes - needing to have it reforged, or just getting too damn big for armour - while not penalising the player for gaining weight.
I think it's just a matter of scale. It's relatively easy to earn the 187 gold to buy plate armour as it is, once you've worked out at the training grounds a bit - which also reduces your fatness. For the amount of playtime invested, judging solely by my own experience, I think it would be quicker to save up for a suit of plate mail than it would to gain, say, 500 fatness that would grant 1 protection for every 100 fatness. The values can always be tweaked, and it would be cool to tie different protection levels to the fatness descriptor adjectives (so whale-like would give you as much protection as plate armour, for example).
The thing is that when it's just armor, I know the highest armor someone can have is X. When it's based on fat then the highest armor someone can have is approximately infinity. So at some point you become de-facto invincible, whereas with it being based on just armor I can plan on enemies being able to do some amount of damage. Not that I'm against the idea, but it becomes somewhat easy to be in a situation where you are impervious to an enemies attacks before your actual stats are high enough for you to supposed to be fighting that enemy.
That's why I think it'd be a good idea to cap the progression at a protection value equal to plate mail. It would allow people to go two directions for protection: Massive fatness or a gold investment (which might become higher if the armour needs to be periodically "tailored" as the character's weight changes). Granted, most people who even play this game will probably go for the fatness option in the end, but depending on how much they work out at the training grounds, plate mail might still see some use for them.
Yeah I suppose that's true. It's just at some point armor will go higher than 5 points, it'd just require you overcoming some task to get to that point, whereas getting over X fatness can basically be done at first level. But plate mail is basically early level armor, it just happens to be the strongest armor in the game right now which makes it de facto end level armor. So it becomes kind of weird to cap it when the armor cap is meant to change at different progression levels, but fatness isn't really capped.
I definitely like the idea, it just has a lot of weird progression considerations going forward :x
I definitely like the idea, it just has a lot of weird progression considerations going forward :x
While exploring the beach, you'll (very) rarely find a Treasure Chest item, which works much like the Sandy Box item; use it in your inventory to open it. When you open the chest, you can either find some coins (not very many, only double what a Sandy Box would give you), or 1-2 Unidentified Gems.
Found a Glitch. While toolin around the beach i found a Treasure apparently. But nothing happend. No buttons. No Text. Just "You found Treasure :D Dum Dum Dum Dingly Dingly Doo" Obvious sarcasm is obvious.
Otherwise, ive been loving the game and my patients was rewarded. Keep up the good work guys.
Otherwise, ive been loving the game and my patients was rewarded. Keep up the good work guys.
Hmmmm, are you sure the game's updated to the most recent version? That used to be a problem, but I fixed it a little while back. If you refresh the page it should have the version number at the top of the game followed by the letter "g". If that's the case, are you still getting that bug?
Also, thank you very much :D
Also, thank you very much :D
If by "weight" you mean fullness (food in your stomach), then yes, you are. The food in your stomach has a weight of its own, adding to your total weight along with your strength and fat. As a consequence of dying, you lose the contents of your stomach, and with it, the weight of said contents.
You need to have several good statistics to defeat it. Each of your stats, intelligence included, are reduced every time you're force-fed a blast of milk, so if any one of them reach 0, you're knocked out. Agility helps dodging its grab in the first place, and strength helps you escape when you do get grabbed (I think). Having a large stomach capacity also helps, of course.
Hey, I'm making comic strip based on the story of gingerbread house. Because it was most intresting. XD
http://www.furaffinity.net/view/9605269/
This comic will be based on the gingerbread house story of the game, but I'd like to twist it little bit. XD
If you have any suggestion about the next page, please leave comments.
http://www.furaffinity.net/view/9605269/
This comic will be based on the gingerbread house story of the game, but I'd like to twist it little bit. XD
If you have any suggestion about the next page, please leave comments.
While I like the new clothing system- specifically, no longer bursting out of un-tailored clothing after eating 3 meals at the restaurant at the start- I think it went a bit too far in the other direction. It seems too much of a stretch (pun not intended) for the button-down shirt and blue jeans working without issue (save for some overfeeding events) from the start of the game til roughly 400 pounds, and for the beachwear to work up to roughly a thousand pounds before they start being outgrown.
I got some ideas for you. In the desciption of the hills it talks about the mountins.
And I was thinking since you added the beach at the far west side of the city, you could add mountins to the far east side of the city.
Enemies would be dragons, lions, and snow lepords.
And vapire bats similar to the bloat bees/snakes; Each time they take a bite you lose hp, they gain hp, and your charater also gets a little bit fuller/fatter.
And a new blob monster could be Ice cream, or some other frozen desert found in chilly mountins.
And just like the other blob/slime monsters they try to stuff down your throat, your character would lose both agility and intelligence because of Brain Freeze.
Items you could find would be Dragon Eggs and Chilly Peppers.
Chilly Peppers: Similar to both the odd cookie and the stretchy berries. Temporarily increases the speed of digestion over time.
Meaning your fullness lowers faster and if it drops to zero you lose fatness.
Chilly peppers because your stomach feels like it's on fire and burning though the callories faster.
And maybe in the grasslands you replace lions with tigers, because it makes more sense, because tigers would use their stripes to blend in with the tall grass in the grasslands.
And I also have one question, Is it possible to one day have your stomach stretch large enough to devour a hydra? Looking forward to that.
And I was thinking since you added the beach at the far west side of the city, you could add mountins to the far east side of the city.
Enemies would be dragons, lions, and snow lepords.
And vapire bats similar to the bloat bees/snakes; Each time they take a bite you lose hp, they gain hp, and your charater also gets a little bit fuller/fatter.
And a new blob monster could be Ice cream, or some other frozen desert found in chilly mountins.
And just like the other blob/slime monsters they try to stuff down your throat, your character would lose both agility and intelligence because of Brain Freeze.
Items you could find would be Dragon Eggs and Chilly Peppers.
Chilly Peppers: Similar to both the odd cookie and the stretchy berries. Temporarily increases the speed of digestion over time.
Meaning your fullness lowers faster and if it drops to zero you lose fatness.
Chilly peppers because your stomach feels like it's on fire and burning though the callories faster.
And maybe in the grasslands you replace lions with tigers, because it makes more sense, because tigers would use their stripes to blend in with the tall grass in the grasslands.
And I also have one question, Is it possible to one day have your stomach stretch large enough to devour a hydra? Looking forward to that.
I think it's with the game itself, but you shouldn't be dying that much with those stats. I'm under the assumption that this char is the same one from past versions? If so, I believe that the game just doesn't work the same with older files. I had a save I loved before but things were just... off... I made a new game and it feels better. My pc has only 104 str 62 agi, and 96 end, and 326 hp and I can kill the hydra no prob.
it feels like there are more snakes than sand on that beach... its getting very aggravating >.< yes i agree that one shouldnt be able to rest all the way to an empty stomach out of the town.... not being able to sleep for even one bit without running into a snake is proving to be a pain. specially when i have to rest after traveling once.
I was playing around with the fat loss button to see at what point my muscles would become visible. With a strength of 221, I had to get under 215 fatness for muscles that weren't unnoticable, so it took quite a bit of weight loss down from 2584. :P
I noticed, however, that my stretchy swim shirt and trunks still didn't fit over my huge gut. I'd had them retailored previously, so they fit when I was around 1 ton in weight, but since outgrown them again. But using the weight loss button, they still appear as being too small after I reduced my fatness to 215. Retailoring them at this point doesn't seem to change that.
I noticed, however, that my stretchy swim shirt and trunks still didn't fit over my huge gut. I'd had them retailored previously, so they fit when I was around 1 ton in weight, but since outgrown them again. But using the weight loss button, they still appear as being too small after I reduced my fatness to 215. Retailoring them at this point doesn't seem to change that.
Idea For Adding substance to The DeVour Option:
I'm unsure how to impliment this to help out.. But this was an earlier Idea I still would like to suggest.
You have the Capabilities of Swallowing Enemies down whole and alive. But after that there is nothing to it. As of now it just fills your stomach like any other food item and thats it.
So, What if your stomach Stays full for the duration of how long the Prey stays concious?
For example:
After DeVouring An enemy:
*Depending on enemy health when devoured*
-After each turn by the player (or perhaps in-game hour), [damage] is done to the prey.
We could take the idea from the hydra, where you take damage after each turn in its stomach, and Put it on the prey somehow. After each turn, their health decreases. The higher the health, the longer they last. When their health reaches Zero, the struggles stop and Then they revert to a mere food Item.
-An effect that comes up each turn. Such as squirming, thrashing, or fighting.
Pro: If the fullness meter is over 100%, Could potentially stretch out the stomach due to the meter not decreasing until prey falls unconscious.
Con: This could take effect for Battles. If you are fighting and you had recently eaten another Living enemy. Its struggles could cause you to lose a turn due to its squirming. This would prove as a Con for Devouring enemies in the woods.
Pro: Players who like to devour enemies would enjoy the effects that came up. Maybe a number of random things that a prey would do, or something the player's Stomach would do.
Con: Depending on Strength, stamina could decrease faster.
-Idle Actions
First, to get to these actions, a player could First press "relax"
This could Implement actions the player could do:
Taunt: The player could take a moment to poke and prod the contents of its stomach. Either to induce some effects like the stomach growling and groaning, or even the prey attempting to escape, as suggested below.
Show light: The player could cough up the Prey's head to taunt it with a view of the surrounding area. Would be a fun taunt, but depending on Strength, Could increase the chance of them escaping. Also initiating the Nausea effect.
squeeze: If the player doesn't want to wait for the prey to fall unconscious for their fullness meter to begin dropping, they Can use this action to squeeze the prey roughly with both their arms and stomach muscles at the cost of stamina, Dealing damage until the prey falls unconscious. However this would make the process Much shorter, and as such they would hold less benefits.
Concentrate: To help speed up the gestation and drop the fullness meter, they could use this action to Force the enzymes in their stomach to increase, making it much hotter as well. Would double the turn-based Damage delt to the prey until they fall unconscious for a number of turns.
To get out of it. Could be an option to "Get up"
-Nausia and Possiblility of prey escaping. Which would induce a Struggle. Could base this on amount of Stamina for a fair challenge.
With this, it would add a challenge for keeping prey contained within their stomach. With a Series of struggles. Maybe a two or three step process, they prey has the potential to escape and leave the player's stomach empty. this could cause the player to feel Nausiated and sick, and unable to successfully devour an enemy for perhaps 6-12 hours?
-Fullness meter Does not Decrease lower than the weight of the prey.
This sort of hollows out the enjoyment of devouring an enemy. Once they have been swallowed, the Fullness meter immediately decreases rather quickly. As said above, I suggest that while the prey is still concious, the fullness meter cannot Decrease lower than the Prey's weight.
-Prey stacking
this is a Fun thing if the player can consume more than one enemy in one sitting. This could cause several events to happen. (However only One nausia event can occur at a time)
Would make the player More full, would allow Multiple description events, such as struggles or dialogue.
And as for how it would work:
Prey 1: 120 pounds
Prey 2: 150 Pounds
Total: 270 Pounds
*prey 2 falls unconcious*
*Fullness meter gradually drops down to 120 pounds then stops*
Hows this so far? would add a whole bunch more enjoyment to devouring enemies.
I'm unsure how to impliment this to help out.. But this was an earlier Idea I still would like to suggest.
You have the Capabilities of Swallowing Enemies down whole and alive. But after that there is nothing to it. As of now it just fills your stomach like any other food item and thats it.
So, What if your stomach Stays full for the duration of how long the Prey stays concious?
For example:
After DeVouring An enemy:
*Depending on enemy health when devoured*
-After each turn by the player (or perhaps in-game hour), [damage] is done to the prey.
We could take the idea from the hydra, where you take damage after each turn in its stomach, and Put it on the prey somehow. After each turn, their health decreases. The higher the health, the longer they last. When their health reaches Zero, the struggles stop and Then they revert to a mere food Item.
-An effect that comes up each turn. Such as squirming, thrashing, or fighting.
Pro: If the fullness meter is over 100%, Could potentially stretch out the stomach due to the meter not decreasing until prey falls unconscious.
Con: This could take effect for Battles. If you are fighting and you had recently eaten another Living enemy. Its struggles could cause you to lose a turn due to its squirming. This would prove as a Con for Devouring enemies in the woods.
Pro: Players who like to devour enemies would enjoy the effects that came up. Maybe a number of random things that a prey would do, or something the player's Stomach would do.
Con: Depending on Strength, stamina could decrease faster.
-Idle Actions
First, to get to these actions, a player could First press "relax"
This could Implement actions the player could do:
Taunt: The player could take a moment to poke and prod the contents of its stomach. Either to induce some effects like the stomach growling and groaning, or even the prey attempting to escape, as suggested below.
Show light: The player could cough up the Prey's head to taunt it with a view of the surrounding area. Would be a fun taunt, but depending on Strength, Could increase the chance of them escaping. Also initiating the Nausea effect.
squeeze: If the player doesn't want to wait for the prey to fall unconscious for their fullness meter to begin dropping, they Can use this action to squeeze the prey roughly with both their arms and stomach muscles at the cost of stamina, Dealing damage until the prey falls unconscious. However this would make the process Much shorter, and as such they would hold less benefits.
Concentrate: To help speed up the gestation and drop the fullness meter, they could use this action to Force the enzymes in their stomach to increase, making it much hotter as well. Would double the turn-based Damage delt to the prey until they fall unconscious for a number of turns.
To get out of it. Could be an option to "Get up"
-Nausia and Possiblility of prey escaping. Which would induce a Struggle. Could base this on amount of Stamina for a fair challenge.
With this, it would add a challenge for keeping prey contained within their stomach. With a Series of struggles. Maybe a two or three step process, they prey has the potential to escape and leave the player's stomach empty. this could cause the player to feel Nausiated and sick, and unable to successfully devour an enemy for perhaps 6-12 hours?
-Fullness meter Does not Decrease lower than the weight of the prey.
This sort of hollows out the enjoyment of devouring an enemy. Once they have been swallowed, the Fullness meter immediately decreases rather quickly. As said above, I suggest that while the prey is still concious, the fullness meter cannot Decrease lower than the Prey's weight.
-Prey stacking
this is a Fun thing if the player can consume more than one enemy in one sitting. This could cause several events to happen. (However only One nausia event can occur at a time)
Would make the player More full, would allow Multiple description events, such as struggles or dialogue.
And as for how it would work:
Prey 1: 120 pounds
Prey 2: 150 Pounds
Total: 270 Pounds
*prey 2 falls unconcious*
*Fullness meter gradually drops down to 120 pounds then stops*
Hows this so far? would add a whole bunch more enjoyment to devouring enemies.
Not sure if this is a glitch or not, but i talked to the guy in the infirmery, went to the contest, finished it, they said it was done for tonight even though me and 2 other people were still good to go. It tells me to go back to the infirmery and get another ticket to go to the contest but theres no one there and the contest wont initiate again. So i dont know if im doing something wrong or if its only open at a certain time or what.
The description when you encounter a bubble orca says that they've been altered by eating pills, yet no matter how many of them I beat they never drop anything! Is this a glitch?
Also can you make the eating contest end when you're the last one left instead of you and two others still left? I ask because it just doesn't seem right when there's more than one fur left in the end of a contest.
Also can you make the eating contest end when you're the last one left instead of you and two others still left? I ask because it just doesn't seem right when there's more than one fur left in the end of a contest.
The pills don't actually exist in game.
Also it's hard to really make it a contest in that sort of fashion since what happens if they don't have enough food to eliminate all but one person? Or what if everyone left gets eliminated in the same round? It's more of a marathon thing, where if you can even make it to the end then you're basically a winner, that's it.
Also it's hard to really make it a contest in that sort of fashion since what happens if they don't have enough food to eliminate all but one person? Or what if everyone left gets eliminated in the same round? It's more of a marathon thing, where if you can even make it to the end then you're basically a winner, that's it.
They don't exist yet or never will exist?
Ok, I understand. But one thing I'm confused about is that in the eating contest, the announcer said you can't bring extra food except for water or milk to wash down your food, well I brought both water and milk but nothing happened. Is that there just to be there or are we supposed to be able to drink water and/or milk during the eating contest?
Ok, I understand. But one thing I'm confused about is that in the eating contest, the announcer said you can't bring extra food except for water or milk to wash down your food, well I brought both water and milk but nothing happened. Is that there just to be there or are we supposed to be able to drink water and/or milk during the eating contest?
Sorry for taking so long to respond :x
They probably won't ever exist? The only thing they do is convert sea water to breathable air, so if you ate a bunch of them then you could could just drink a bunch of sea water and inflate yourself. Although you live on land so you could just gulp down all the free air you want I guess. And water's pretty cheap so you could just buy a bunch of that and chug it down. The orca just happens to live in the water and wants to inflate things so the pills make it's wish more convenient, but the pills themselves don't really do much for you that you couldn't accomplish already.
Also the water/milk thing was just added in by the original writer, but the idea changed pretty significantly in execution from his original plan. So it's just sort of left over in there.
They probably won't ever exist? The only thing they do is convert sea water to breathable air, so if you ate a bunch of them then you could could just drink a bunch of sea water and inflate yourself. Although you live on land so you could just gulp down all the free air you want I guess. And water's pretty cheap so you could just buy a bunch of that and chug it down. The orca just happens to live in the water and wants to inflate things so the pills make it's wish more convenient, but the pills themselves don't really do much for you that you couldn't accomplish already.
Also the water/milk thing was just added in by the original writer, but the idea changed pretty significantly in execution from his original plan. So it's just sort of left over in there.
Not sure if this has been noticed or if it's a random occurence, but it seems if you get breakfast at the resturant right as they open then it just allows you to get breakfast over and over even past the normal closing time (With me I noticed it was 2am game time and could still order breakfast) Just thought I'd mention it just in case.
I seem to be having trouble with the eating contest. I tried it once and it worked, but I lost the contest.
So I decided not to save my game and try again later, because your only allowed to do it once, right.
After I leveled up a lot I was ready to try again.
So I went to the infirmary, went to the barn, and then "door locked." So is my timing off or is this another glitch?
So I decided not to save my game and try again later, because your only allowed to do it once, right.
After I leveled up a lot I was ready to try again.
So I went to the infirmary, went to the barn, and then "door locked." So is my timing off or is this another glitch?
It is in my quest log. and says I need to talk to someone in the infirmary first to get the ticket, and then go to barn. (0/2)
Maybe I remember when I saved and didn't saved incorectly.
Hmm... oh, well I guess I can live without this little quest, and just have fun with the new future updates.
Maybe I remember when I saved and didn't saved incorectly.
Hmm... oh, well I guess I can live without this little quest, and just have fun with the new future updates.
Hey noone ^^ i've found an interesting bug, i'm not sure if its exclusive to the new area or if its been always there and nobody else was stupid enough to get into the situation in which it happens...XD
But what happens is this; if you level up and let the stat increase option there, then get into an choice on an event(on my case was the option to investigate or ignore the glitter under the water) and then choose to increase your stat(clicking on level up), after you've choose your stat all the action buttons will disapear and you are no longer be able to proceed the game, the base buttons Rest, Appearance, Surroundings, Inventory and Spells will stay there, but no matter what is done the exploring buttons don't show up anymore(aka; Ocean, Beach and West Town, or even going back to the option of Investigate or Ignore where it stopped). i hope i explained right xD
Great update by the way, i'm glad to see you're still working on it :3
But what happens is this; if you level up and let the stat increase option there, then get into an choice on an event(on my case was the option to investigate or ignore the glitter under the water) and then choose to increase your stat(clicking on level up), after you've choose your stat all the action buttons will disapear and you are no longer be able to proceed the game, the base buttons Rest, Appearance, Surroundings, Inventory and Spells will stay there, but no matter what is done the exploring buttons don't show up anymore(aka; Ocean, Beach and West Town, or even going back to the option of Investigate or Ignore where it stopped). i hope i explained right xD
Great update by the way, i'm glad to see you're still working on it :3
I think if you refresh the page then that problem should be gone. The problem is that any button that changes the other buttons, like leveling up or your inventory, causes the old buttons to get overwritten, which is how you get left with blank buttons. At some point I changed it so that the secondary action buttons are removed while doing one of those events, but it's possible I may have missed something :x
Also, thank you very much :D
Also, thank you very much :D
Oh yeah! Refreshing the page makes it go back instantly and work normally :3 Just once we do it, we lose all progress we had since the last saved data, not that i actually mind losing a level up or anything since we can always get it back by playing a little more, but just reporting it so you know its there and in case it could become an issue in the future ;3
i know its not too big of a issue as of now really XD Just giving some feed back cause in the long therms of balancing the game it could become a issue. Like final_guardian said, its just a minor increment to character that already gotten too powerful, but i still think a single item that gives permanent bonuses for all stats across the board is overpowered by any game's standards xD
Think I ran into another minor bug:
If I eat a stretch fruit, then save the game and load that save, the stretch fruit's effect disappears. This can leave the character's stomach filled by over 130%, though the game can be played normally until you run into a fight (at which point you lose when you attack, since you have 0 HP - fleeing still lets you escape and continue, though).
If I eat a stretch fruit, then save the game and load that save, the stretch fruit's effect disappears. This can leave the character's stomach filled by over 130%, though the game can be played normally until you run into a fight (at which point you lose when you attack, since you have 0 HP - fleeing still lets you escape and continue, though).
I think it'd be cool if when you eat grapes, the amount of grapes that you catch will change depending on your Agility and/or Intelegence (funny that I misspelled the word "Intelligence").
And also, are you currently working on adding the option to break down the door at the Store Room?
And also, are you currently working on adding the option to break down the door at the Store Room?
Found a bug with the tailoring update: it's currently possible to tailor a piece of clothing to fit your character, then select the same article of clothing and tailor it again ad infinitum, costing the same amount of money each time, rather than the old system that would prevent un-needed tailorings.
I suggest an option for letting your guard down in the middle of fighting, example; bide or tempt, this option would allow enemies who are otherwise incapable of grappling you to grapple and pump you full of fat or other substance. I miss clicking 'wait' while the enemies forcefed me, but I'm way to strong for that now that I can kick the hydra around 2/3 times.
Just as a testament to how good this game is. I keep having my games erased but i keep playing the game anyway. While the save game issue is annoying as hell. This game is fun. But personally i think that once your heavy enough other enemys shouldnt be able to eat you without exploding. On this go around im over 10k lbs and the measley wolf in the forest is still able to devour me.
Also i thought i was able to submit to the milk machine, as it told me that it went from F-E and i wasnt completely full yet, and still had health, BUT it still counted as a loss sadly.
Something else i would suggest is being able to devour the wildlings since i can pretty much devour everything else except the bloat bees, hydra, witch and milk machine.
Id also like to see more done with the wildlings, maybe be able to join them or infiltrate them. Defeat the dragon thing or devour it, or have an eating contest with it or something. To me it seems like theres a whole worldout there im not allowed to go to or see when dealing with the wildlings.
Thats all for now, keep up the good work.
Also i thought i was able to submit to the milk machine, as it told me that it went from F-E and i wasnt completely full yet, and still had health, BUT it still counted as a loss sadly.
Something else i would suggest is being able to devour the wildlings since i can pretty much devour everything else except the bloat bees, hydra, witch and milk machine.
Id also like to see more done with the wildlings, maybe be able to join them or infiltrate them. Defeat the dragon thing or devour it, or have an eating contest with it or something. To me it seems like theres a whole worldout there im not allowed to go to or see when dealing with the wildlings.
Thats all for now, keep up the good work.
The thing with enemies not being able to eat you is, once you go to 0 hp some scene plays out of you being defeated. In a lot of enemies' cases that means they eat you. But regardless of anything, once you get defeated, you've been defeated. If you're too large for them toe at you then the scene should probably change to something else, but whatever happens the end result of you waking up in the hospital/church is the same. The only thing it would really affect is the few enemies that have a devour attack that can eat you before you've actually been defeated.
And with the milk machine the basic idea is that whether you explode or not, you still end up falling asleep. Maybe you get overinflated but some other enemies that came along and found you helpless until you exploded. Maybe some passing ruffian came by and popped you. Who knows. I just wanted to avoid having enemies you could auto-win against by submitting to them, otherwise those fights become way to easy when you can always win on turn one. A lot of older enemies do let you autowin like that unfortunately, I just haven't found a good way to reformat them yet.
And those are basically non devourable since scenes haven't been written for them yet. I think there is one for the wildling, it just had some difficult to implement things in it. Although I'm not sure why anyone would want to devour the milk machine :x
And I definitely plan on expanding on the wildlings some more, it's just a matter of having the time to do it. Although you'd have a hard time having any sort of meaningful competition with the dragon because the highest stats I've heard of anyone having are still several orders of magnitude away from what the dragon's stats would be :p
In any case, thank you very much for the comment :D
And with the milk machine the basic idea is that whether you explode or not, you still end up falling asleep. Maybe you get overinflated but some other enemies that came along and found you helpless until you exploded. Maybe some passing ruffian came by and popped you. Who knows. I just wanted to avoid having enemies you could auto-win against by submitting to them, otherwise those fights become way to easy when you can always win on turn one. A lot of older enemies do let you autowin like that unfortunately, I just haven't found a good way to reformat them yet.
And those are basically non devourable since scenes haven't been written for them yet. I think there is one for the wildling, it just had some difficult to implement things in it. Although I'm not sure why anyone would want to devour the milk machine :x
And I definitely plan on expanding on the wildlings some more, it's just a matter of having the time to do it. Although you'd have a hard time having any sort of meaningful competition with the dragon because the highest stats I've heard of anyone having are still several orders of magnitude away from what the dragon's stats would be :p
In any case, thank you very much for the comment :D
Your welcome! Also yes i realize the dragon would be a whole different creature, but im sure whenever more is done with the wildlings there will be more with it or something.
Out of curiosity is there any anything being done with the saves i know CoC has an option to save to file, i dont know how hard that is to implement that into this. But ive never had a problem with loading from a file. Just the saves are kind of really annoying when it randomly deletes them. ive tried all i can to make sure my system doesnt get rid of caches and everything but they still just poof seemingly at random times.
Out of curiosity is there any anything being done with the saves i know CoC has an option to save to file, i dont know how hard that is to implement that into this. But ive never had a problem with loading from a file. Just the saves are kind of really annoying when it randomly deletes them. ive tried all i can to make sure my system doesnt get rid of caches and everything but they still just poof seemingly at random times.
Explore around and play! But, if you want a proper guide to play the game pretty quick from a new game I found a way:
1. go to the market and buy a sword
2. go to the farm/milk stand and accept the quest from them.
3. go to the grasslands and just kill the cats there, wildlings and slimes may put you down though so run from them for now, and if you find a trident equip it for some good dmg boost.
4. repeat; continually leveling and stacking in strength. This will let you kill things faster, allowing for faster exp generation so you can put them into other stats.
5. when you have enough money, I recommend buying some armour.
6. after things start getting easy, you can move up a zone, or start putting levels into other stats.
after you can kill a wildling in a few turns, you can go into the forest and kill. From my experiance, it seems that the zones difficulty follows as such: grasslands<forest<beach<hills
*tips*
you can kill the hydra if you have about 100 str, 40 agi, and 75ish endurance. Also you may want to buy the hammer from the beach shop because the hydra does not take bonus dmg from a few other weps. while doing the leveling process I recommend just eating everything to start stretching your stomach early.
hope this helps :)
1. go to the market and buy a sword
2. go to the farm/milk stand and accept the quest from them.
3. go to the grasslands and just kill the cats there, wildlings and slimes may put you down though so run from them for now, and if you find a trident equip it for some good dmg boost.
4. repeat; continually leveling and stacking in strength. This will let you kill things faster, allowing for faster exp generation so you can put them into other stats.
5. when you have enough money, I recommend buying some armour.
6. after things start getting easy, you can move up a zone, or start putting levels into other stats.
after you can kill a wildling in a few turns, you can go into the forest and kill. From my experiance, it seems that the zones difficulty follows as such: grasslands<forest<beach<hills
*tips*
you can kill the hydra if you have about 100 str, 40 agi, and 75ish endurance. Also you may want to buy the hammer from the beach shop because the hydra does not take bonus dmg from a few other weps. while doing the leveling process I recommend just eating everything to start stretching your stomach early.
hope this helps :)
I really like this game. I only have one problem with it; and while I doubt you'll do anything based on one comment, I'm going to ask anyway. THE GAME IS TOO BIG! Is there anyway you could shrink down the screen for this game. I love this game, I really do. Not only is it the only weight gain based rpg (that I've been able to find), but it's also a very good one in my opinion. So it frustrates me to no end that I can't fully enjoy it because of missing text that can't fit into the screen. And while this problem can be easily fixed by simply getting a bigger monitor for my computer, I simply don't have the money for it (well that and it seems a waste of money to buy a whole new monitor for my computer just to play one game when my current monitor works just fine for everything else).
If you click the download button and refresh the page then that might help it fit on your screen better. You could also try making your browser full screen by pressing f11 so more of it fits on there. But either way there should be some sort of fix to change the screen size next update.
Thanks for the reply, but I actually already found a way a few days after posting that comment. All I had to do was Zoom out to about 91% in the Internet Browser and then refreshed the page. Se I tried Zooming out before without refreshing the page and it never worked. So thanks again for the reply and the offer to help, but it's not needed anymore.
NERD MODE ENGAGE
An interesting observation I've made: When you are inflated with air beyond 150% of your stomach's capacity, you get the 'bad end' scene of drifting away and popping (if you've got that enabled). During this scene, your displayed fullness will jump up even higher, and the final percentage is apparently based on how much buoyancy is required to lift your weight. So, for the gigantically inclined inflationists, being heavier when succumbing to excessive inflation makes you bigger during the event.
For example, my character's weight is currently 8703 kilograms (some of which is due to muscle and food), and has a belly that sticks out 124 centimetres when starving and 137 centimetres when stuffed to 129% fullness. Bloating up with aero pearls to over 150% gives me the floating away and popping scene, during which my fullness increases to 1670%.
(137-124)/129*1670 = 165 extra centimetres on top of my base girth of 124 centimetres.
If I toy with the weight loss button and go down to 4208 kilograms, my stuffed belly sticks out 104 centimetres, while it's a mere 83 centimetres when starving. During overinflation, my fullness increases to 877%.
(104-83)/129*877 = 142 extra centimetres on top of my base girth of 83 centimetres.
The total extra girth before you pop seems to have diminishing returns as it grows larger, as with most of the other stats in the game. But I thought it was interesting, and I also haven't slept in 24 hours. :V
An interesting observation I've made: When you are inflated with air beyond 150% of your stomach's capacity, you get the 'bad end' scene of drifting away and popping (if you've got that enabled). During this scene, your displayed fullness will jump up even higher, and the final percentage is apparently based on how much buoyancy is required to lift your weight. So, for the gigantically inclined inflationists, being heavier when succumbing to excessive inflation makes you bigger during the event.
For example, my character's weight is currently 8703 kilograms (some of which is due to muscle and food), and has a belly that sticks out 124 centimetres when starving and 137 centimetres when stuffed to 129% fullness. Bloating up with aero pearls to over 150% gives me the floating away and popping scene, during which my fullness increases to 1670%.
(137-124)/129*1670 = 165 extra centimetres on top of my base girth of 124 centimetres.
If I toy with the weight loss button and go down to 4208 kilograms, my stuffed belly sticks out 104 centimetres, while it's a mere 83 centimetres when starving. During overinflation, my fullness increases to 877%.
(104-83)/129*877 = 142 extra centimetres on top of my base girth of 83 centimetres.
The total extra girth before you pop seems to have diminishing returns as it grows larger, as with most of the other stats in the game. But I thought it was interesting, and I also haven't slept in 24 hours. :V
Hi, me again. Something I noticed and am not sure if it has been brought to your attention, but for the eating contest quest, it stays listed as incomplete in your appearance even after it's completion. And nothing happens if I go back to the infirmary or the barn... so am I just being stupid and missing something obvious or is there programming mayhem afoot?
BTW, absolutely ADORE the eating contest quest!!
BTW, absolutely ADORE the eating contest quest!!
Yeah, it's basically that the end of it was hastily constructed at the last moment and I didn't have it get removed properly. I'll try to figure out a better way to work the process in the future . But it's just a bug, the quest isn't supposed to be there anymore :X
I'm glad you enjoyed it though :D I'll be trying to add on to it in the future.
I'm glad you enjoyed it though :D I'll be trying to add on to it in the future.
1. It's based on your INT + STR + AGi versus your opponents INT + STR + AGI + HP. Also you have to have a high enough stomach capacity and the enemy needs to be "voreable"
2. Unfortunately he's not voreable at the moment. Mostly because a scene hasn't been written for it, basically :x
2. Unfortunately he's not voreable at the moment. Mostly because a scene hasn't been written for it, basically :x
No, that's not the problem. In the previous update, you could let the Bloat Bees pump you full of venom until you lost the fight, and when you revive you'd still be affected by the venom afterwards; in this build you need to defeat the bees before you get too full or the venom disappears from your body.
Oh yea. That basically made it easy to just raise your stomach capacity almost infinitely by just continuously fighting and losing to the bees, which was obviously a bit silly. Also it's sort of counter intuitive that everything you've eaten goes away, but you still have all the good/bad status affects still affecting you.
Interesting! I like all of the new things you've been adding...I have a few ideas for future things if you wanna hear!
-Food based popping, of course. A bit too many could have disastrous consequences!
-Feeding opponents. Sure, most of the wildlife wants to eat you, but they can only hold so much. With some spare food, you could handle your problem quickly.
-Inflating opponents. Could tie in with magic, maybe have a water or air based spell that allows you to fill opponents.
-Perhaps some flavor text in town areas if you're full/fat enough. Furs gawking or staring or taking cover.
-Food based popping, of course. A bit too many could have disastrous consequences!
-Feeding opponents. Sure, most of the wildlife wants to eat you, but they can only hold so much. With some spare food, you could handle your problem quickly.
-Inflating opponents. Could tie in with magic, maybe have a water or air based spell that allows you to fill opponents.
-Perhaps some flavor text in town areas if you're full/fat enough. Furs gawking or staring or taking cover.
With how many times I've fed myself to the animals, you think at some point some of them would recognize me and just expect me to feed myself to them! That'd be kind of an interesting event or something. Submit to an enemy enough times, and you'll run into a friendly one that you can willingly feed yourself too.
I'd also really like to see some different messages when some animals eat you, too. It bothers me that the wolf, cheetah, and lion all have one thing shared between them, while the snake has a whole ton of different descriptions for eating you.
I'd also really like to see some different messages when some animals eat you, too. It bothers me that the wolf, cheetah, and lion all have one thing shared between them, while the snake has a whole ton of different descriptions for eating you.
Ahahah...Um...Yeah, I'm to blame for that one. I wrote the descriptions for everything on the beach and ocean, and considering how much I'm into vore myself, that kinda came across.
After I've had a break I'll go back and write some new descriptions for the "old" creatures. I've been meaning to.
After I've had a break I'll go back and write some new descriptions for the "old" creatures. I've been meaning to.
This is very fun, almost too fun cause I've poured many hours into this (level 50 green anthro dragon at 25129 pounds my stomach reaching the ground at 59 inches and thats at empty ^.=.^) And I have a few suggestions and ideas.
-Perhaps a few failed attempts at your foe trying to eat you, like if you get big enough there is a chance that your foe fails to devour you. Or maybe they burst from eating you and you escape heh
-Perhaps able to out eat what witch forces you? If you get enough stomach capacity that she runs out of food to feed you and maybe you escape, or get too big for the cage. Also with enough stomach capacity, be able to fully eat the gingerbread house?
-that big gold dragon in the pit, some how defeat it, devour it, out eat it, taking his place, or even a chance to escape, maybe you get fat enough that he chokes on you or something
-perhaps some macro sizing? Don't know if that would be possible
I'm sure some of those ideas are said, but I don't want to read though all the comments to find out lol
-Perhaps a few failed attempts at your foe trying to eat you, like if you get big enough there is a chance that your foe fails to devour you. Or maybe they burst from eating you and you escape heh
-Perhaps able to out eat what witch forces you? If you get enough stomach capacity that she runs out of food to feed you and maybe you escape, or get too big for the cage. Also with enough stomach capacity, be able to fully eat the gingerbread house?
-that big gold dragon in the pit, some how defeat it, devour it, out eat it, taking his place, or even a chance to escape, maybe you get fat enough that he chokes on you or something
-perhaps some macro sizing? Don't know if that would be possible
I'm sure some of those ideas are said, but I don't want to read though all the comments to find out lol
-That's certainly possible, but ultimately you'd still lose. It's not "enemy tries to eat you -> enemy succeeds and you lose", it's "You lose -> a scene describes you losing". It's just that at the moment most of the scenes that describe you losing is just you being eaten. So if it did change the only real difference is the scene that'd play out after you lost. It is certainly possible that it could cause any enemies "devour" attack to fail since some of them try to eat you before you've actually been defeated, but it'd basically turn those attacks into automatic misses.
For some reason my brain really wanted me to hit the reply button :x
-Same thing as the vore thing basically. A higher stomach capacity basically means the witch has a harder time beating you when you fight her, but by the time you've "lost" for whatever reason, you've still lost. So the scene may play out differently, but the end result (a "game over") would still be the same. Also for you to be able to eat the house you'd probably need a 5 digit stomach capacity, so it's not likely to come up any time soon :V
-I doubt any of those things would be possible. His abilities far exceed "sit around and eat stuff" he just doesn't have a need to do anything else :p
-That's probably not very doable, what with the whole need to fit inside locations thing. There might be more of a way to change your height, but the maximum height will only be so high :x
In any case, thanks for the suggestions, and I'm glad you've been enjoying it so far :D
-Same thing as the vore thing basically. A higher stomach capacity basically means the witch has a harder time beating you when you fight her, but by the time you've "lost" for whatever reason, you've still lost. So the scene may play out differently, but the end result (a "game over") would still be the same. Also for you to be able to eat the house you'd probably need a 5 digit stomach capacity, so it's not likely to come up any time soon :V
-I doubt any of those things would be possible. His abilities far exceed "sit around and eat stuff" he just doesn't have a need to do anything else :p
-That's probably not very doable, what with the whole need to fit inside locations thing. There might be more of a way to change your height, but the maximum height will only be so high :x
In any case, thanks for the suggestions, and I'm glad you've been enjoying it so far :D
Yes! In the past two hours, I've finally defeated the Milk Machine and the Hydra (multiple times, love those gems) and gotten around to my own vore (so far only drunk townsperson and grassland cats)!
So aside from eating all possible opponents, is there other stuff to do? New quests? Unlocking opponents that were simply plot before (i.e. the wildlings' dragon god)?
Looking forward to whenever magic is enabled.
So aside from eating all possible opponents, is there other stuff to do? New quests? Unlocking opponents that were simply plot before (i.e. the wildlings' dragon god)?
Looking forward to whenever magic is enabled.
That's sort of a problem with descriptions not being reflected in game actions because usually when you devour enemies time isn't considered to pass. Another part of it is that it gets kind of messy with timed events happening in the middle of other events, like if you were under the effect of stretchfruit and then it wore of in the end of that event then I'd have to code you to "explode" in that event which is kind of hard to do consistently. It might change in some form in the future, but for the moment I'm sort of suspending events in time generally speaking. For instance, all combat takes place within the span of 0 minutes :p
I'm the only one coding the game, those are just people that submitted ideas. If I added an enemy like ddr7777 said then his name would be on that list too even though his suggestion was just one sentence. Basically everyone on that list has written much much more than that, but they're only helping me in the sense that they tell me what they want in the game and in some cases write it. But I haven't asked anybody to actually write anything :x
Aside from some minor spelling/grammar errors in the text, I haven't seen any errors. This is an excellent upgrade from the original version. I particularly like Snake Venom; in the old game it was much more painful to increase stomach capacity. Now I can gulp down three wolves no problem ;3
I look forward to the next update! In particular, it would be nice to see some higher-level enemies aside from the hydra on the beach...that said, now that I'm at level 69 in one save file, I doubt there's much that would challenge me. Not that I'm thinking about stopping playing anytime soon >.> <.<
I look forward to the next update! In particular, it would be nice to see some higher-level enemies aside from the hydra on the beach...that said, now that I'm at level 69 in one save file, I doubt there's much that would challenge me. Not that I'm thinking about stopping playing anytime soon >.> <.<
I believe that was a problem with how status effects were saved, in that they wouldn't load again. So I'm assuming you were under the effects of a stretch fruit and were over your normal maximum capacity, and when you reloaded the game it didn't actually load the stretch fruit effect, so you ended up being over 130% full which results in your max health being 0. This should be fixed in the next update though.
Currently it's not actually possible. I was just fudging around with environments reflecting your weight basically. But your bed actually breaking would require a persistent change to the world and a way to fix it and it just creates a whole slew of things to program for one tiny thing. It'll probably change in the future, but there's nothing else to it at the moment.
I believe they should be at;
In Windows Vista/7 (IE/FireFox/Other): Users/[username]/Appdata/Roaming/Macromedia/Flash Player/#Shared Objects/d.facdn.net/art/noone/1354413528.noone_main.swf/FattyNew.sol
I think for chrome it's somewhere in the google directory instead of the macromedia directory...? But if you search your computer for "FattyNew.sol" you should be able to find it.
In Windows Vista/7 (IE/FireFox/Other): Users/[username]/Appdata/Roaming/Macromedia/Flash Player/#Shared Objects/d.facdn.net/art/noone/1354413528.noone_main.swf/FattyNew.sol
I think for chrome it's somewhere in the google directory instead of the macromedia directory...? But if you search your computer for "FattyNew.sol" you should be able to find it.
OOooh the next update is sooo close can anyone give me a hint on what is going to be put in i mean i read comments allot so i usually know what is going on or going to happen with the game but i every once in a while i miss a new one also when i asked noone about the muscle inch system think i have a ratio figured out based on averages and estimations so the average body builder has arms that are about 9 inches tall when flexing and isnt bodybuildersque strength level 50 (tell me if i am wrong) 9/50=.18/1 so say you start the game with 20 strength 20x.18/1 (20x.18) =3.6 so the game would say name you are a (height) (weight) pounds (gender) anthro (species) you have _4 inch_ average muscles under your average body.
"a 6'0" -229 pounds female anthro dolphin. You have tremendous muscles under your fatless body and have grey colored skin. Your light grey skinned stomach is too big to reach around and sticks out 20 inches and you are on the verge of bursting." wouldn't the character be floaten up into the sky due to the weight alone?
Theoretically yes. Most of the things that'd do that though only check to see if you float away when they happen, so if you get inflated a lot and then lose a lot of weight then you might end up with negative weight. It's just hard to have it constantly check for "game over" scenarios without making certain things tedious. I think I changed how inflation works slightly though, so that issue should probably be less likely to arise in the future, but I'll definitely try to look into it.
hehe lv 55 31754 lb 66 inches of belly. a few things that might be able to be changes is the wildings. when you submit and your that big should you become there leader? and make that a second home ?also why cant you eat them, or maybe take some blue slime that they use. is there ever going to be something that well just force your belly to grow regardless of current size? i love the game by the way :D
Well, I don't have solid numbers, but you're about 10% of his weight, so I'm not too sure they'd be that impressed yet :p . I think at that size the dragon probably considers you to be the equivalent of a grapefruit :p
Besides which, if they just worshiped him because he was fat then they could just fatten up anybody, the question is why did they go out there in the first place?
Also like KaptainKQ said, it's just the stretchy fruit.
Besides which, if they just worshiped him because he was fat then they could just fatten up anybody, the question is why did they go out there in the first place?
Also like KaptainKQ said, it's just the stretchy fruit.
People are going to love and hate the fact that I am mentioning this glitch, but enjoy it while you can. If you go to the restaurant anywhere between 7:00 AM and 11:59 AM to order breakfast, and as long as you have the money, you can infinitely order breakfast (and it only works with breakfast) without the restaurant ever closing. If you rest during the time the restaurant would be closed, it will close. Every time there is an update I play this game inside and out all over again so uh... I find things. Yep. Oh, yeah! I love how intelligence finally comes into play for combat! Way to go Rossmallo!
I noticed that the you see a crowd at the beach scenario the investigate and leave buttons are in a different place for the hydra. and
Coryn,
You are a 5'11''3274 pound male anthro owl. you have mountain like muscles under your fattless body and have grey colored feathers. your white feathered stomach sticks out 37 inches and you are on the verge of bursting
also could you make it so you can burst from eating to much
Coryn,
You are a 5'11''3274 pound male anthro owl. you have mountain like muscles under your fattless body and have grey colored feathers. your white feathered stomach sticks out 37 inches and you are on the verge of bursting
also could you make it so you can burst from eating to much
Nice game, I will follow the updates.
I was got eaten by a dragon way too often when I was the first few levels, It was one of the first things I was run into, and there is not much you can do to avoid it (I think) and I don't think the contest, being the only quest should be locked to one try. At least you should re-try after some time if you not win.
I was got eaten by a dragon way too often when I was the first few levels, It was one of the first things I was run into, and there is not much you can do to avoid it (I think) and I don't think the contest, being the only quest should be locked to one try. At least you should re-try after some time if you not win.
Assuming that you mean the large one in the grasslands, that only happens if one of the wildlings defeats you and only under kind of specific circumstances. But it's not really different from being defeated by any other enemy, just much much longer :p
And there's two other quests that you can do for the dairy farmer at the milk stand out side of the city. And at some point there'll be a repeatable eating contest quest.
And there's two other quests that you can do for the dairy farmer at the milk stand out side of the city. And at some point there'll be a repeatable eating contest quest.
In general the first two or three levels are too hard compared to the difficulty after you can defeat the wildlings. Suddenly the grasslands becomes a traning ground where the caracter cannot loose unles goes too far, and can grind up until the forest will not be dangereous to wander around in.
I'll check out those quests.
I'll check out those quests.
Just tried this game today and its awesome! I look forward to more updates for this. Also only bug I noticed was for the "eating contest" where failing to win it by Passing out, causes the quest to be unfinished, and I can't redo/restart it because the the person gives you the ticket is no longer at the hospital afterward.
that has been stated probably over 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 times now
Excellent work on this, just found it yesterday and spent some time into the early hours of the morning playing it ^.=.^
I cant wait to see more areas and events with it. I would also love some more pictures for characters if at all possible, I understand it might not be as there are so many combinations of species, colours and items; the ones for the bears and lions ect. are great though
As far as I can see, there's only one error that is mentioned by Dan above me.
Keep up the great work
I cant wait to see more areas and events with it. I would also love some more pictures for characters if at all possible, I understand it might not be as there are so many combinations of species, colours and items; the ones for the bears and lions ect. are great though
As far as I can see, there's only one error that is mentioned by Dan above me.
Keep up the great work
Thank you very much :D
Unfortunately, if I added character portraits to the game and they were approximately the same size as the enemy portraits and there was only 1 for each species and gender, they would add 7.2 megs to the size of the game. That's before accounting for equipment/weight/fullness/new species which cause that number to go up exponentially. So unfortunately there's not really a great way to implement that :p
Unfortunately, if I added character portraits to the game and they were approximately the same size as the enemy portraits and there was only 1 for each species and gender, they would add 7.2 megs to the size of the game. That's before accounting for equipment/weight/fullness/new species which cause that number to go up exponentially. So unfortunately there's not really a great way to implement that :p
you find them in treasure chests in the beach witch to find those you look around the beach option until you find one once you have found one there will be up to five unidentified gems with those buy a book of crystals from the shop at the beach and out of those five you can find a void gem witch empties your stomach and lowers your fatness by 150, a coconut, there was one I cant remember its name but it has the opposite effects of the void gem, and the aero pearls void gems are most common coconuts are even less common (its not like you want one anyways), aero pearls are even less common and gems i cant remember the name are the least common.
You are a 6'1" 31489 pounds male anthro wolf. You have unnoticeable muscles under your whale-like body and have grey colored fur. Your light grey furred stomach is big enough to reach the ground and sticks out 65 inches and you are on the verge of bursting. it currently cost's me 55% stamina to move, and i've noticed a bug too, if your stomic is around 250 in it, if you eat at the restaurant you have a 50/50 chance of the food not filling you, but get added directly to your weight.
also noone has some competition like the weight gain rpg (witch was made later than FTA and is a text adventure but they are planning next year to do a huge animation update)
and rikki's inflation game (has animation but isn't very well known on furaffinity also it has video adds on you tube)
just sayin
and rikki's inflation game (has animation but isn't very well known on furaffinity also it has video adds on you tube)
just sayin
it was changed when i first updated to 45 and it still says hero even after loading my saved game... granted its been around since 42 but this is the first time this has happened. and there are so many comments up on this page its causing a delay between my keystrokes and the appearance of this very sentence i'm typing.
Minor text bug potentially found: It seems that when leaving the western beach town's inn, the text refers to the action as "You [current walking action based on weight] out of the inn and into the central square.", which seems to be referring to the main city's central square location.
I absolutely love how well the game is progressing. The only trouble I'm having so far is when playing a downloaded version, the game itself is rendered too large for me to be able to play it. If it helps for you to know, I'm running it on a wide screened laptop. I just wanted to let you know. Keep up the great work! :3
I have just checked out the new version.
I started a new character and played until level 4. The first few levels were easyer, there weren't that many wildings, but I think I had to rely too much on my experience from my previrous character. Trying to kill a wilding ritualist is still suicide, it's just feeds you until you pass out, then dragon scene. I don't know if this is intended.
When you are in the grasslands/forest/hills and you find the exit to the city road, the game shows a screen where it says "you went ou to the road" or "you decided to stay" and just a next button. I think this scene is totally useless, that one line should be added to the next scene.
The texts are flow together too much. I have read somewhere that they are in HTML, so I think some coloring would help to distinguish texts that states when you get something, you have some status effect or your chothes getting ruined. A player will see these texts over and over again, the changing parts should be highlighted.
I don't know if you know this but the levelling system is unrelaiable. The character's level should give a good approximation about it's combat power, so you can balance areas and quests for different levlels, but because of the training options, you can be much more powerful than you should be in your level, or you can level only your stomach capacity, wich you need to do anyway, you can be much less powerfull. If you plan to implement quests for characters for specific levels, this can get into the way.
Gold is raining like hell, at level 3 I had the plate armor, and after that there is nothing you can spend it on. Maybe the spells.
I started a new character and played until level 4. The first few levels were easyer, there weren't that many wildings, but I think I had to rely too much on my experience from my previrous character. Trying to kill a wilding ritualist is still suicide, it's just feeds you until you pass out, then dragon scene. I don't know if this is intended.
When you are in the grasslands/forest/hills and you find the exit to the city road, the game shows a screen where it says "you went ou to the road" or "you decided to stay" and just a next button. I think this scene is totally useless, that one line should be added to the next scene.
The texts are flow together too much. I have read somewhere that they are in HTML, so I think some coloring would help to distinguish texts that states when you get something, you have some status effect or your chothes getting ruined. A player will see these texts over and over again, the changing parts should be highlighted.
I don't know if you know this but the levelling system is unrelaiable. The character's level should give a good approximation about it's combat power, so you can balance areas and quests for different levlels, but because of the training options, you can be much more powerful than you should be in your level, or you can level only your stomach capacity, wich you need to do anyway, you can be much less powerfull. If you plan to implement quests for characters for specific levels, this can get into the way.
Gold is raining like hell, at level 3 I had the plate armor, and after that there is nothing you can spend it on. Maybe the spells.
i have the same exact problem, the lower part of my game was cut off. some of my stats and the options bar were missing, basically, the appearance button was at the very bottom of my screen. this was problematic from me for a while, so i just dragged my saves over to the browser based version. i see a fix for it being adding a scroll bar or maybe move the options to the very top corner of the screen so that we could at-least adjust the UI. something of the like anyhow, dunno. i mean im content to play it browser based, but my personal preference is off my desktop. so hopefully there is a simple resolution for those with 1360x700 or so resolutions, lol. not to be a bother or anything.
So far, loving it! I do have one thing to ask.
Er...is there a way to get it to appear better should one want to play in full-screen mode by clicking 'Download'? Just asking if that can be adjusted, if not fixed if need be.
Past that, I'm loving the updates! Keep it up!!
Er...is there a way to get it to appear better should one want to play in full-screen mode by clicking 'Download'? Just asking if that can be adjusted, if not fixed if need be.
Past that, I'm loving the updates! Keep it up!!
You are a female blue dragon that weighs 6879 pounds and is 6'1" tall. You have unnoticeable muscles under your whale-like body and have blue colored scales. Your gold scaled stomach is enormous and sticks out 3'0" and you are starving. whit that weigh nobody in the forest should be able to eat my character is just too fat XP and "enormous" is not enoguh for describe the size of the belly in my opinion XD
Maybe in the forest when you see another adventurer being attacked by syrup vines you have the option to help him/her and receive monetary compensation for your efforts? And if you choose to let them be eaten or go boom you can still just get the item. Of coarse, if you lose there would be some kind repercussions...
Just a thought. Love the new magic stuff and can't wait for some more spells! ^^
Just a thought. Love the new magic stuff and can't wait for some more spells! ^^
I have managed to try out the new magic system It's nice that the spells are scaling on Int, and it not goes like, tiny fireball - small fireball - fireball - big fireball... doing the same thing just for bigger damage.
Are the upcoming spells going to be more utility-like? These are nice, but as they are now, they are more about damage than utility, making them no different from simple attacks. It's nice that the spells have a chance of some after-effect, but casting the spells would be much more fun if they would be mostly about the after-effect. Like casting a fire-thing would deal not much damage, but it would make a lasting damage over time that would help dealing more damage in the upcoming turns. A lightning-thing would stun rather than damage, giving a free turn for heal, or attack. Yeah, Stun-attack-stun-attack would be a cheap combo as long as mana lasts.
The new wands also feel no different from normal weapons, they just scale on inteligence You could make them burn mana instead of stamina, and to make a difference you could tune them from turn to turn to use up more mana for more damage. I think that would help.
Also, if you plan to have caster-like characters casting spells in every turn, you should make the spells hotkey-able -at least a few-, because going into the spells menu in every turn, click on the spell then click on "cast" will not make a good gameplay experience. Especially if some characters will have multipe page long spell books.
You could use the existing pictures of the enemies tuned into different colors to make new, enpowered versions of them, the game can easily get away with white-colored wolves and bears with increased stats in the mountains.
I hope I'm not annoying you with my toughts.
Are the upcoming spells going to be more utility-like? These are nice, but as they are now, they are more about damage than utility, making them no different from simple attacks. It's nice that the spells have a chance of some after-effect, but casting the spells would be much more fun if they would be mostly about the after-effect. Like casting a fire-thing would deal not much damage, but it would make a lasting damage over time that would help dealing more damage in the upcoming turns. A lightning-thing would stun rather than damage, giving a free turn for heal, or attack. Yeah, Stun-attack-stun-attack would be a cheap combo as long as mana lasts.
The new wands also feel no different from normal weapons, they just scale on inteligence You could make them burn mana instead of stamina, and to make a difference you could tune them from turn to turn to use up more mana for more damage. I think that would help.
Also, if you plan to have caster-like characters casting spells in every turn, you should make the spells hotkey-able -at least a few-, because going into the spells menu in every turn, click on the spell then click on "cast" will not make a good gameplay experience. Especially if some characters will have multipe page long spell books.
You could use the existing pictures of the enemies tuned into different colors to make new, enpowered versions of them, the game can easily get away with white-colored wolves and bears with increased stats in the mountains.
I hope I'm not annoying you with my toughts.
Sorry for taking so long to respond. I've been... distracted :x
Thank you :D . Although there'll probably eventually be some version of small/medium/big fireball, but it's more a matter of having them do different effects or have different costs so that "smaller" versions of spells still have uses. Hopefully I can make that work out :x
Hopefully future spells will be more utilitarian. It's just much more difficult to add in spells with more in depth effects, whereas if I make a spell that does damage then I can very easily copy/paste it a bunch of times and make a bunch of damage dealing spells. So it's just a matter of time and testing the system out to make sure things various things don't explode or anything.
The wands also increase the damage scaling for spells, although I don't think I explained that very well in game. They also have the mild distinction of have way way higher scaling than normal weapons do, which puts them in a slightly different class from normal weapons. But I don't really want them to use up mana, because then what do you do when you run out of mana on your actual spells? They're sort of the manaless version of doing int damage so you can save up your mana for your actual spells.
Hotkeys for everything is kind of the eventual plan. They'd certainly help in this instance. It's just a matter of figuring out how to do them.
And changing colors of old enemies is kind of difficult because I don't really have a good way of doing that other than just sliding around a colorizer in photoshop. For something like the slimes it doesn't matter since they don't really have any features, but for other enemies it'd probably require paying to have them recolored :x . It might be something I do as a place holder or something at some point, but I do like having an excuse to have more drawings of fatties :D
And don't worry, I'm always very glad to hear input :D
Thank you :D . Although there'll probably eventually be some version of small/medium/big fireball, but it's more a matter of having them do different effects or have different costs so that "smaller" versions of spells still have uses. Hopefully I can make that work out :x
Hopefully future spells will be more utilitarian. It's just much more difficult to add in spells with more in depth effects, whereas if I make a spell that does damage then I can very easily copy/paste it a bunch of times and make a bunch of damage dealing spells. So it's just a matter of time and testing the system out to make sure things various things don't explode or anything.
The wands also increase the damage scaling for spells, although I don't think I explained that very well in game. They also have the mild distinction of have way way higher scaling than normal weapons do, which puts them in a slightly different class from normal weapons. But I don't really want them to use up mana, because then what do you do when you run out of mana on your actual spells? They're sort of the manaless version of doing int damage so you can save up your mana for your actual spells.
Hotkeys for everything is kind of the eventual plan. They'd certainly help in this instance. It's just a matter of figuring out how to do them.
And changing colors of old enemies is kind of difficult because I don't really have a good way of doing that other than just sliding around a colorizer in photoshop. For something like the slimes it doesn't matter since they don't really have any features, but for other enemies it'd probably require paying to have them recolored :x . It might be something I do as a place holder or something at some point, but I do like having an excuse to have more drawings of fatties :D
And don't worry, I'm always very glad to hear input :D
You are a male brown bear that weighs 51907 pounds and is 6'4" tall. You have unnoticeable muscles under your whale-like body and have brown colored fur. Your brown furred stomach is big enough to reach the ground and sticks out 6'4" and you are starving. My gut is as big as I am tall! Just thought I'd share that.
Whenever you go into the forest and you break in the door to the store keeper's house or climb in through the window and eat a lot of his food, the owner comes back and if you have enough health and strength, you can beat him, but you get trapped inside a loop. You have to keep struggling until you fight the owner again and it continues until you submit to him or you lose all your health. I'm not sure if it's supposed to happen, but I thought I should bring it to your attention.
Oh, and I keep looking for more quests, but I can't find anymore. I've already gotten to the eating contest, saved the farmer's cows and destroyed a milk machine for him, but that's it. Are there any more quests I can take?
And I have a few suggestions for the game. What if we were able to inflate enemies to defeat them and could there be an option to decrease the chance of finding a species changing berry because I like the character that I am, but the berries take up so much room?
Oh, and I keep looking for more quests, but I can't find anymore. I've already gotten to the eating contest, saved the farmer's cows and destroyed a milk machine for him, but that's it. Are there any more quests I can take?
And I have a few suggestions for the game. What if we were able to inflate enemies to defeat them and could there be an option to decrease the chance of finding a species changing berry because I like the character that I am, but the berries take up so much room?
I believe I figured out the problem with that fight. I just forgot how I structured those kinds of events. I've kind of patched it up now, but it still needs a little work thematically speaking :x
And those are the only quests at the moment. Hopefully I get around to adding more next update :x
And those have definitely been suggested before, I just need to take the time to change those things :p
Thanks for commenting :D
And those are the only quests at the moment. Hopefully I get around to adding more next update :x
And those have definitely been suggested before, I just need to take the time to change those things :p
Thanks for commenting :D
Those have both certainly been suggested before. I plan on adding more tougher enemies as time goes by, it's just a matter of writing them out and finding locations to put them in :x . And a lot of people have suggested force-feeding your enemies, it's just a really hard system to implement and it'd be quite a while in coming :x
Hmm, I'll have to look into that. Are you sure the game was updated to the most recent version? There used to be a bug where the game would try to remove the box twice, so it ended up removing the box and some other item, although that bug was fixed a while ago. Otherwise I'll have to do some testing :x
Why would it matter what the patch notes said? If you're playing the newest version of the game and still experiencing the bug, then very clearly it wasn't fixed regardless of what any of the patch notes said. If you're not playing the most recent version of the game then refresh the page to load the most recent version of the game and then see if the bugs is still happening. If it is still happening then I need to fix it, if not then I already fixed it. That's it.
tips for defeating the milk machine:
the machine tends to attack your primary stats like INTeligence rather then HP directly.
if you get to 0 INT(or any other stat) you will lose.
I got fat,went to the library(in the Mage's guild) and studied until my INT was 25+, then went to fight. I ended up winning
(the only thing is,now I can't seem to do either of the milkstand the quests anymore )
the machine tends to attack your primary stats like INTeligence rather then HP directly.
if you get to 0 INT(or any other stat) you will lose.
I got fat,went to the library(in the Mage's guild) and studied until my INT was 25+, then went to fight. I ended up winning
(the only thing is,now I can't seem to do either of the milkstand the quests anymore )
You can never get the milk machine to run dry by simply submitting, or by waiting it out. You have to attack it. It tries to grab you so that it can feed you and pump you, the 'container' full of milk. Each time it tries, it drops all of your stats. The best way to avoid it altogether is to have a high agility.
That's basically a problem of the game being designed to be a certain size but being forced to be a different one. So certain things end up being slightly misaligned/missized due to round off errors. I can definitely look into a better way of doing it, but this was sort of a last minute solution that was the most flexible.
I have no idea what could cause the game not to update though. There's not really much else to it other than refreshing the page :X
I have no idea what could cause the game not to update though. There's not really much else to it other than refreshing the page :X
You are a female green dragon that weighs 102684 pounds and is 6'4" tall. You have unnoticeable muscles under your whale-like body and have green colored scales. Your gold scaled stomach is big enough to reach the ground and sticks out 8'1" and you are starving.
... Ma belly isnt being dragged upon the ground yet I weigh so much. (note: Cheetah at this point only increase my fullness 20% when voring) hmm... you know come a bit closer, I have a hmm- secret to tell you... a little more... a LITTLE more... *NOM*
... Ma belly isnt being dragged upon the ground yet I weigh so much. (note: Cheetah at this point only increase my fullness 20% when voring) hmm... you know come a bit closer, I have a hmm- secret to tell you... a little more... a LITTLE more... *NOM*
You are a male horse that weighs 85125 pounds and is 5'9" tall. You have unnoticeable muscles under your whale-like body and have beige colored fur. Your beige furred stomach is big enough to reach the ground and sticks out 7'8" and you are starving. Day 991
Thousands and thousands of Gold, and nothing to spend them on other then the restaurant is sorta a let down.
Great so far though.
Thousands and thousands of Gold, and nothing to spend them on other then the restaurant is sorta a let down.
Great so far though.
Whoops. I tried to condense the item function so that you always "eat" the item you use, but all non-edible items count as 0 food so it shouldn't matter. Except I forgot that the consume function displays that message regardless of how little you consume as long as you're over the fullness threshold that'd cause that message. It should be fixed in the next update. Thank you :D
Considering the large variety of species available, it's going to be pretty tricky to get that done. That and there's stuff like the size of your gut, muscles, how much fat on the body, clothes and equipment. It also has no finishing line, so there's no upper limit. All add little bits of complexity for adding a picture which changes for every one of the changes.
Thinking up new quests, so you don't have to think of new ones...Except for the actual background of the quest...
- go to the hospital, and go to the infirmary. The injured (not overstuffed) complain about getting mugged by thieves. Kill some thieves at night, reap rewards!
- Go to the restaurant and the chef talks to you. Some of the food is made with the slime of some monsters. Kill a certain number of lemon and blueberry slimes, and come back to the chef. mission complete! (or it could be from the meat golems...)
- Mage guild person wants snake venom for an experiment. You know what happens...
I hope I'm contributing somewhat!
- go to the hospital, and go to the infirmary. The injured (not overstuffed) complain about getting mugged by thieves. Kill some thieves at night, reap rewards!
- Go to the restaurant and the chef talks to you. Some of the food is made with the slime of some monsters. Kill a certain number of lemon and blueberry slimes, and come back to the chef. mission complete! (or it could be from the meat golems...)
- Mage guild person wants snake venom for an experiment. You know what happens...
I hope I'm contributing somewhat!
I need one of those dryads as a character....Immediately...
Anyway....Rabid fanboying aside, I wanna ask something - the various food that the Wizard sells...Are different ones supposed to fill you different amounts? I just find it a smidge weird that a shed-sized pumpkin does as much to your satiation as a head-sized orange.
Anyway....Rabid fanboying aside, I wanna ask something - the various food that the Wizard sells...Are different ones supposed to fill you different amounts? I just find it a smidge weird that a shed-sized pumpkin does as much to your satiation as a head-sized orange.
Hm, I forgot I even added that spell to the game :X . I'll have to look intoit, thank you :)
Although that effect wouldn't be dispellable in that instance anyway as being in the presence of the dryad is what is causing most of the effect. Although the reduction to your stats would be removed, you're still actually full of juice. It's kind of like trying to put out a fire that was started by casting a fireball. The thing that caused it to be on fire in the first place is magical, but the fire itself is not. I suppose it's kind of a weird distinction. :x
Although that effect wouldn't be dispellable in that instance anyway as being in the presence of the dryad is what is causing most of the effect. Although the reduction to your stats would be removed, you're still actually full of juice. It's kind of like trying to put out a fire that was started by casting a fireball. The thing that caused it to be on fire in the first place is magical, but the fire itself is not. I suppose it's kind of a weird distinction. :x
Just some ideas:
You should implement a pub or something(that is open in the night, so you can do something until morning) in the starting town where you can go and listen to random rumors. You should hear things about what enemy is stronger than an other, where you should adventure at your level, where are the quests and events and sometimes a tip about how to survive them, where you can find the mage guild, what enemies have some wierd abilities and so on. Maybe even some false rumors.
Also make some starting magic wand that maybe does not boost spells but cheap enugh to buy from the starting money. If you want to run a caster this would help the experience a lot. Make the armory sell it, so a starting out player can find it. Even if you know where is the mage guild, you can't buy a wand at the begining, so you stuck as a warrior until you have earn enugh money to become a mage.
Also when you start out, the game should mention that you have money and there is an armory in town.
You should implement a pub or something(that is open in the night, so you can do something until morning) in the starting town where you can go and listen to random rumors. You should hear things about what enemy is stronger than an other, where you should adventure at your level, where are the quests and events and sometimes a tip about how to survive them, where you can find the mage guild, what enemies have some wierd abilities and so on. Maybe even some false rumors.
Also make some starting magic wand that maybe does not boost spells but cheap enugh to buy from the starting money. If you want to run a caster this would help the experience a lot. Make the armory sell it, so a starting out player can find it. Even if you know where is the mage guild, you can't buy a wand at the begining, so you stuck as a warrior until you have earn enugh money to become a mage.
Also when you start out, the game should mention that you have money and there is an armory in town.
Even if it is only just 250 characters you can do so much with it. You can write events/quests where the caracter have to memorize something like a password, so the player can put it there.
Also, can you make the sapeshifting non-permanent? Like for some fee you can get it removed at the temple or in the hospital. With that you could add events/quests where some species getting different results at some situations or the character gets transformed. If you can revert that it's not that big of a deal to try that random berry.
Make death to have more impact. Right now I think the wich encounter is the only one that has some lingering effect and that is just you get fatter. You should loose gold, random item, equipped stuff or your whole inventory. Maybe depending how you die, you get different penalties.
Also, can you make the sapeshifting non-permanent? Like for some fee you can get it removed at the temple or in the hospital. With that you could add events/quests where some species getting different results at some situations or the character gets transformed. If you can revert that it's not that big of a deal to try that random berry.
Make death to have more impact. Right now I think the wich encounter is the only one that has some lingering effect and that is just you get fatter. You should loose gold, random item, equipped stuff or your whole inventory. Maybe depending how you die, you get different penalties.
That was kind of my plan. Hopefully it won't affect it too much :p
And I definitely plan on changing the whole transformation thing in general. It was mostly kind of tacked on at the beginning and not particularly fleshed out as there's too many species to get too particularly in depth with them. I think one or two people were planning on writing up systems to change your species more purposefully. Although one way or the other I plan on changing the whole transformation thing to be a little more effective.
And I definitely wanted there to be more penalties for death. I've slowly been ramping up the penalties from the beginning where losing on purpose was the most effective way to play :p . Currently you lose 10 gold every time you died, and originally there was going to be penalties and possibly permanent death if your character didn't have enough money to cover their hospital bill, in effect. Although it was a bit arbitrary when you didn't have gold and I wasn't sure how to balance how much gold it cost you and there are some deaths that are less avoidable than others. I definitely don't think I want you to lose items, as they can vary wildly in cost/rarity so it sort of just becomes a game of hiding your most valuable items at home or something which can be a bit tedious. One of my thoughts was to reduce your stats, but then that can lead to a spiral of dieing makes it easier for you to die again, so I didn't want to do that. I think probably the most likely thing I do is have the be some sort of fat loss penalty, since that's the thing that people seem to care most about while being the least painful to lose game play wise. Although also any time I made it even slightly at all difficult to weight a million pounds I get a large number of complaints, so I'm a little loathe to do that as well. In any case, I definitely want there to be more penalties for death, it's just a matter of properly balancing them and implementing them and dealing with the resulting backlash.
And I don't particularly want the penalties for defeat to be different. Mainly because that due to certain option settings you can get different endings, such as if you have popping turned on/off or whatever other options I put in the future. I also want the player to always know what's at stake if they die so people don't necessarily cheated if they get a higher punishment than they expected or feel unthreatened if they get a lesser penalty than they expected. I could probably implement it in some fashion though as long as it had clear demarcations on why you got a certain penalty. Like all deaths resulting from losing in combat have a certain penalty, or something like that.
And I definitely plan on changing the whole transformation thing in general. It was mostly kind of tacked on at the beginning and not particularly fleshed out as there's too many species to get too particularly in depth with them. I think one or two people were planning on writing up systems to change your species more purposefully. Although one way or the other I plan on changing the whole transformation thing to be a little more effective.
And I definitely wanted there to be more penalties for death. I've slowly been ramping up the penalties from the beginning where losing on purpose was the most effective way to play :p . Currently you lose 10 gold every time you died, and originally there was going to be penalties and possibly permanent death if your character didn't have enough money to cover their hospital bill, in effect. Although it was a bit arbitrary when you didn't have gold and I wasn't sure how to balance how much gold it cost you and there are some deaths that are less avoidable than others. I definitely don't think I want you to lose items, as they can vary wildly in cost/rarity so it sort of just becomes a game of hiding your most valuable items at home or something which can be a bit tedious. One of my thoughts was to reduce your stats, but then that can lead to a spiral of dieing makes it easier for you to die again, so I didn't want to do that. I think probably the most likely thing I do is have the be some sort of fat loss penalty, since that's the thing that people seem to care most about while being the least painful to lose game play wise. Although also any time I made it even slightly at all difficult to weight a million pounds I get a large number of complaints, so I'm a little loathe to do that as well. In any case, I definitely want there to be more penalties for death, it's just a matter of properly balancing them and implementing them and dealing with the resulting backlash.
And I don't particularly want the penalties for defeat to be different. Mainly because that due to certain option settings you can get different endings, such as if you have popping turned on/off or whatever other options I put in the future. I also want the player to always know what's at stake if they die so people don't necessarily cheated if they get a higher punishment than they expected or feel unthreatened if they get a lesser penalty than they expected. I could probably implement it in some fashion though as long as it had clear demarcations on why you got a certain penalty. Like all deaths resulting from losing in combat have a certain penalty, or something like that.
Intresting problem for sure.
I think food is not that important, so you could loose all food items in your inventory, which is kinda tolerable. Also shapeshift and rubber berries and helth potions. Many games use equipment degradation but i don't think that would work here. Common equipment in your inventory is also just things the player run into(vendor junk), so I don't think loosing them would be that impactful. XP loss can also work(not level loss) since the character's combat power would not change. Fat loss gives itself out wierd since you usually die by fed to death, but it's a question of writing. Hard money loss would be harsh (like 50% or somethig), but if you can deposit money at home which is not affected, it could work. Money loss would also pace out the game more at this stage because money comes too fast.
But the biggest problem is that you can step into death despite your best effort. Even if you realize that you should leave now the random generator might drop one more Wildling Ritualist instead of the exit. (I usually die like this). Tome of Town Portal(maybe call it something else) would help here, so if a character is in a near-death situation it can leave before the next encounter. It may be a rare drop and/or an expensive buy item. Resurrection tokens would also work. If you can save yourself when you are in big trouble despite your best effort, death penalties can be harsher.
I don't know but I think the most common death is fed to death, no? Since HP technically refreshes between battles and you can avoid running into something too strong by not adventuring in areas that are too high level for you. So death comes when enemies that feed you come one after another before an exit comes up. So the time a character can safely go around adventuring is defined by it's stomach size. If you can buy something that works like the strange cookie that emtpties your stomach, that might fix the death problem itself. Maybe you could get your strange cookies examined that what will be it's effect.
I think food is not that important, so you could loose all food items in your inventory, which is kinda tolerable. Also shapeshift and rubber berries and helth potions. Many games use equipment degradation but i don't think that would work here. Common equipment in your inventory is also just things the player run into(vendor junk), so I don't think loosing them would be that impactful. XP loss can also work(not level loss) since the character's combat power would not change. Fat loss gives itself out wierd since you usually die by fed to death, but it's a question of writing. Hard money loss would be harsh (like 50% or somethig), but if you can deposit money at home which is not affected, it could work. Money loss would also pace out the game more at this stage because money comes too fast.
But the biggest problem is that you can step into death despite your best effort. Even if you realize that you should leave now the random generator might drop one more Wildling Ritualist instead of the exit. (I usually die like this). Tome of Town Portal(maybe call it something else) would help here, so if a character is in a near-death situation it can leave before the next encounter. It may be a rare drop and/or an expensive buy item. Resurrection tokens would also work. If you can save yourself when you are in big trouble despite your best effort, death penalties can be harsher.
I don't know but I think the most common death is fed to death, no? Since HP technically refreshes between battles and you can avoid running into something too strong by not adventuring in areas that are too high level for you. So death comes when enemies that feed you come one after another before an exit comes up. So the time a character can safely go around adventuring is defined by it's stomach size. If you can buy something that works like the strange cookie that emtpties your stomach, that might fix the death problem itself. Maybe you could get your strange cookies examined that what will be it's effect.
Those are certainly all possibilities. It'll just take some time to consider. Although I do still want death to be a constant actual threat instead of an annoyance. I think I might make it slightly less random to escape from areas since I've kind of wanted to do that for a while for various reasons.
Hey, just a thought but once you start getting to the higher-level enemies, 5 protection from damage doesn't do a lot for you. Perhaps you should have armour that protects against a certain % of the enemy's attack. And has differing effectiveness against slashing, or bludgeoning weapons.
I've certainly been wanting to change how armor works for a while. Although I didn't want to do a straight percentage reduction because it has the weird interaction of; if you get hit for 1000 damage it prevents 250 of it (25%) and if you get hit for 4 damage it only prevents 1 of it (25%). So having it just be a percentage is a little weird. I think it makes the most since to have it be part % and part # reduction, it's just a matter of balancing it. :X
But that's certainly all something I want to revisit hopefully sooner rather than later :)
But that's certainly all something I want to revisit hopefully sooner rather than later :)
I cant believe i didn't think of this earlier WE NEED SHIELDS once you get a shield there can be a defense option that allows you to lower or even prevent damage from the next attack (kind of like armor but with an option) also I would like to recommend enchanting weapons at the mage guild
Unfortunately not :X . Your saved games are saved in the temporary internet items folder, so if that gets cleared out for any reason then the save games go with it. In Windows Vista/7 (IE/FireFox/Other) you should be able to find your saved games at: Users/[username]/Appdata/Roaming/Macromedia/Flash Player/#Shared Objects/d.facdn.net/art/noone/1354413528.noone_main.swf/FattyNew.sol . If you copy and paste that file to your desktop then you can create a backup of it. I'm not sure where it is with other operating systems/browsers though.
Typo alert! In the instructions on the "Exploration" bit it says:
Ostenibly, the hills has the easiest enemies, followed by the plains, which is followed by the hills which has the hardest enemies of those 3 areas.
Hills is in there twice and ostenibly should be ostensibly.
Sorry, I'm a stickler when it comes to stuff like that.
Ostenibly, the hills has the easiest enemies, followed by the plains, which is followed by the hills which has the hardest enemies of those 3 areas.
Hills is in there twice and ostenibly should be ostensibly.
Sorry, I'm a stickler when it comes to stuff like that.
No problem! Great game by the way.
I think it was mentioned before but there should be a hint system or something to tell you where the next quest will be and if you're ready for it.
Also, when you're on a quest, there should be hints to tell you how to complete it.
EX: The eating contest (in the dairy farm).
I always tend to do this quest first, so to make sure you win the contest it should say:
"Maybe you should go find some stretchy fruits" You know to make sure you can hold in all the food
Just a thought!
I think it was mentioned before but there should be a hint system or something to tell you where the next quest will be and if you're ready for it.
Also, when you're on a quest, there should be hints to tell you how to complete it.
EX: The eating contest (in the dairy farm).
I always tend to do this quest first, so to make sure you win the contest it should say:
"Maybe you should go find some stretchy fruits" You know to make sure you can hold in all the food
Just a thought!
No problem .
Here's just some ideas I had:
Some more competitions -
* Competition for intelligence (spelling/geography bee?), endurance (marathon?), agility (obstacle course?), and strength (weight lifting?). Maybe fatness competition too? Not sure for a type for that one?
* Will there be a Northern square? It would be a HUGE update with a lot of work to do but I was wondering.
* Maybe jobs? Like a job at the clothing store or armory store? Easy way to make money. Dunno.
* More enemies in the grasslands, hills, forests. But only appear when the character is at a certain level (so when you start off you don't get mauled).
* Make fruits that turn you into another animal LESS COMMON, or you can buy at a store? That way it's not random and your inventory space doesn't get filled up so much, AND you can choose what you want to be.
* Combine items in storage. Ex: You have one cupcake, and one cupcake in storage. When you put in the other cupcake, it combines them both into one slot, and not two separate ones. (Cupcake x2).
* Enchant weapons? (Can you already? Like I said, not too far in the game so I'm not sure). So enchant armor for more defense? Or make it a certain damage percent protection? Like Iridescent_Dragon said.
* I kinda like the idea of couples :3. Maybe for descriptions it can say (blah blah couple walks down the street, hand in hand). And it can change whether you want no females, or males in the game. Just a simple idea.
I know this is a LOT, but it's just some ideas. If you need any more come ask me! Sure I can think of some.
P.S. Sorry if this pressures you :/. You made a great game already and I don't want to put you through any more stress :3.
Here's just some ideas I had:
Some more competitions -
* Competition for intelligence (spelling/geography bee?), endurance (marathon?), agility (obstacle course?), and strength (weight lifting?). Maybe fatness competition too? Not sure for a type for that one?
* Will there be a Northern square? It would be a HUGE update with a lot of work to do but I was wondering.
* Maybe jobs? Like a job at the clothing store or armory store? Easy way to make money. Dunno.
* More enemies in the grasslands, hills, forests. But only appear when the character is at a certain level (so when you start off you don't get mauled).
* Make fruits that turn you into another animal LESS COMMON, or you can buy at a store? That way it's not random and your inventory space doesn't get filled up so much, AND you can choose what you want to be.
* Combine items in storage. Ex: You have one cupcake, and one cupcake in storage. When you put in the other cupcake, it combines them both into one slot, and not two separate ones. (Cupcake x2).
* Enchant weapons? (Can you already? Like I said, not too far in the game so I'm not sure). So enchant armor for more defense? Or make it a certain damage percent protection? Like Iridescent_Dragon said.
* I kinda like the idea of couples :3. Maybe for descriptions it can say (blah blah couple walks down the street, hand in hand). And it can change whether you want no females, or males in the game. Just a simple idea.
I know this is a LOT, but it's just some ideas. If you need any more come ask me! Sure I can think of some.
P.S. Sorry if this pressures you :/. You made a great game already and I don't want to put you through any more stress :3.
-There might be more competitions, the problem is working them out so that you don't either always win or always lose so it doesn't become unbalanced.
-There might be a northern square, it's just a matter of having a reason for there to be one, and I don't really utilize the spaces that are there now :X
-I definitely want to add jobs in some fashion, but money is so easy to come by right now that they seemed a bit moot. But they'll probably be implemented in some fashion at some point.
-I definitely plan on there being more enemies in general, it's just a matter of writing them out :p
-I definitely need to do that, it's just been a while since I've done anything with the storage code.
-That's certainly a possibility, it's just the matter of taking the time to code all of that out is all.
-I suppose that's possible, it's just once again a matter of taking the time to write that stuff out :p
Thanks for all the suggestions :p
-There might be a northern square, it's just a matter of having a reason for there to be one, and I don't really utilize the spaces that are there now :X
-I definitely want to add jobs in some fashion, but money is so easy to come by right now that they seemed a bit moot. But they'll probably be implemented in some fashion at some point.
-I definitely plan on there being more enemies in general, it's just a matter of writing them out :p
-I definitely need to do that, it's just been a while since I've done anything with the storage code.
-That's certainly a possibility, it's just the matter of taking the time to code all of that out is all.
-I suppose that's possible, it's just once again a matter of taking the time to write that stuff out :p
Thanks for all the suggestions :p
Does anyone know if its possible that updating java might be deleting saves? I had saves working earlier and just saved the game once more. Updated java 5 minutes later after java finished updating i loaded up the game again and noticed my games were gone. Could it possibly be that java is killing the games?
There really isn't a way to adequately repay you for the great work you've done putting this game together, but one can try. If this project ever reaches commercial stage, I'd be willing to purchase the it even if it would be available as freeware.
It bears mentioning that it was through this game that I've belatedly been introduced to this genre, and it meshed really well with my penchant for technological downshifting, as well as brought some of the gameplay elements apparently inherent to this kind of adventuring programs. While in the past I'd happened upon amateur games around this site and on the Web at large, none could boast as much dedication and detail that your creation contained withing - and the project shows every promise of eventually growing into something very elaborate and even more entertaining, indeed. I don't have any experience in coding, so I cannot judge your work fairly in that regard, but the purely artistic aspects of the game - the descriptions, the setting, the tone, and even the commissioned artwork that must have required a lot of directorship on your part - all that works superbly together, making delving into this setting for a very fun experience even setting aside the equally satisfying fetishistic side of the game. The area design, the fanservice mechanics, smoothly integrated as they are into the adventuring proper, and the combat system are fairly accessible despite the unseen intricacies of math at work.
Thank you for all the effort that have gone into this project so far, and all your future development endeavours, and all the finances you've expended bringing such artwork of such high quality into the game - it's something very few enthusiasts dare to do nowadays without a guarantee of such investments paying off in the future. Thank you as well for the convenient manifest of terms and conditions for the volunteers and enthusiasts that would choose to contribute to your cause. Personally, I'm considering donating a small token amount to the game development, as well as presenting a few(but very wordy, I'm afraid) suggestions regarding the innards of this work; I'll leave the comments concerning the latter part on your contribution journal.
Wish you a resounding triumph at the end of the development, and all the inspiration you might need for it in the meantime.
Thank you again !
It bears mentioning that it was through this game that I've belatedly been introduced to this genre, and it meshed really well with my penchant for technological downshifting, as well as brought some of the gameplay elements apparently inherent to this kind of adventuring programs. While in the past I'd happened upon amateur games around this site and on the Web at large, none could boast as much dedication and detail that your creation contained withing - and the project shows every promise of eventually growing into something very elaborate and even more entertaining, indeed. I don't have any experience in coding, so I cannot judge your work fairly in that regard, but the purely artistic aspects of the game - the descriptions, the setting, the tone, and even the commissioned artwork that must have required a lot of directorship on your part - all that works superbly together, making delving into this setting for a very fun experience even setting aside the equally satisfying fetishistic side of the game. The area design, the fanservice mechanics, smoothly integrated as they are into the adventuring proper, and the combat system are fairly accessible despite the unseen intricacies of math at work.
Thank you for all the effort that have gone into this project so far, and all your future development endeavours, and all the finances you've expended bringing such artwork of such high quality into the game - it's something very few enthusiasts dare to do nowadays without a guarantee of such investments paying off in the future. Thank you as well for the convenient manifest of terms and conditions for the volunteers and enthusiasts that would choose to contribute to your cause. Personally, I'm considering donating a small token amount to the game development, as well as presenting a few(but very wordy, I'm afraid) suggestions regarding the innards of this work; I'll leave the comments concerning the latter part on your contribution journal.
Wish you a resounding triumph at the end of the development, and all the inspiration you might need for it in the meantime.
Thank you again !
The saves are stored in the temporary internet folder. So if you delete temporary internet files then the saves are deleted with them. You can find your saves if you're using Windows Vista/7 (IE/FireFox/Other) in: Users/[username]/Appdata/Roaming/Macromedia/Flash Player/#Shared Objects/d.facdn.net/art/noone/1354413528.noone_main.swf/FattyNew.sol . You can copy that file to the desktop to backup your saves.
Mmmmpossibly. Although the description of dragon characters right now are vague enough you could pretend you're an eastern dragon :p
Although given that this game doesn't take place in the real world, the concept of an "eastern" dragon is a bit out of place. The only thing these people know of the east is that there's tall pointy impassable mountains over there :p
Although given that this game doesn't take place in the real world, the concept of an "eastern" dragon is a bit out of place. The only thing these people know of the east is that there's tall pointy impassable mountains over there :p
Really liking this so far. Couple of comments:
1. The 'next' button is sometimes kinda annoying. If I say I don't want to leave a zone it should just return to map selection and I shouldn't have to 'next' out of it.
2. Does weight have any effect on anything? I've had both very high and low weight at times and it doesn't seem to really impact the game.
3. The increase in fatness from the witches section is interesting, but why doesn't that happen in the wildling section?
Do you need any assistance doing additional text stuff at all? :3 It might be fun to help add modules.
1. The 'next' button is sometimes kinda annoying. If I say I don't want to leave a zone it should just return to map selection and I shouldn't have to 'next' out of it.
2. Does weight have any effect on anything? I've had both very high and low weight at times and it doesn't seem to really impact the game.
3. The increase in fatness from the witches section is interesting, but why doesn't that happen in the wildling section?
Do you need any assistance doing additional text stuff at all? :3 It might be fun to help add modules.
Thank you :D
1. That's certainly true, but a lot of the ties they're there for code important transitional reasons. I've tried to cut back on a lot of them, but there's still a few lying around that need to be addressed in some fashion.
2. Currently, not really. It probably will at some point, but people were dead set on gaining weight already without adding benefits to it, so I haven't had much need to incentivize it at this point :x . It does have some use in that it's essentially the "currency" for training up your stats at the training grounds/library. But other than that it only changes your description. It's more or less your "high score" counter at the moment :X
3. I don't really want it to happen during the witch section, but I made that whole area before I came to that conclusion. Mostly I just don't want "dieing" to be a good idea, as it creates a lot of unbalanced counter-intuitive situations. So I kind of want to avoid "rewarding" you for "losing" (aside from whatever entertainment you get from the event itself :p). I might add a temporary weight gain thing that just lasts for the length of the event for the sake of spicing up events, and I might allow minor weight gain to happen during a defeat event as long as it doesn't make losing on purpose a worthwhile endeavor. So really the only reason that it happens from the witch encounter is that it was sort of grandfathered in :x
And I'm certainly always glad to hear ideas :D
1. That's certainly true, but a lot of the ties they're there for code important transitional reasons. I've tried to cut back on a lot of them, but there's still a few lying around that need to be addressed in some fashion.
2. Currently, not really. It probably will at some point, but people were dead set on gaining weight already without adding benefits to it, so I haven't had much need to incentivize it at this point :x . It does have some use in that it's essentially the "currency" for training up your stats at the training grounds/library. But other than that it only changes your description. It's more or less your "high score" counter at the moment :X
3. I don't really want it to happen during the witch section, but I made that whole area before I came to that conclusion. Mostly I just don't want "dieing" to be a good idea, as it creates a lot of unbalanced counter-intuitive situations. So I kind of want to avoid "rewarding" you for "losing" (aside from whatever entertainment you get from the event itself :p). I might add a temporary weight gain thing that just lasts for the length of the event for the sake of spicing up events, and I might allow minor weight gain to happen during a defeat event as long as it doesn't make losing on purpose a worthwhile endeavor. So really the only reason that it happens from the witch encounter is that it was sort of grandfathered in :x
And I'm certainly always glad to hear ideas :D
The problem with that sort of thing is that it can easily lead to a loop where losing makes it easier for you to lose. Such as, "Oops, I lost to a slime monster because my stomach was too small. Oh good, now my stomach's even smaller. Now I lost to a slime monster even faster because my stomachs smaller. " etc etc. So I kind of want to avoid permanent stat penalties like that.
This contains some encounter spoilers. Be warned. :3
A couple of things have come to mind that I'd like to see in future versions, if possible. :)
1. A hunger based stat separate from the 'Fullness' stat. It could be useful in encounters and combat. ie: If you're starving you'd be less resistant to 'feeding' style attacks. Also, certain encounters could be scripted differently when you're really hungry. Why leave the forest table if you're starving? Also, perhaps you couldn't avoid it at all initially. ie: 'The smell and your empty stomach pull you towards the...' Plus you can doing interesting combinations like stuffed but hungry, or stomach empty but food averse. Would make the eating contest a little more interesting. :)
2. More conversation options. The A-D section is interesting, but very linear. Some different outcomes based on a couple of conversation options would be interesting. It may be better to have a separate conversation UI, since squeezing it into the map nav buttons limits text. Maybe something like Star Control 2/Mass Effect?
3. Attack actions need to be visually distinct from descriptive text. If I hit for 20 damage and my pants button pops off, the pants action needs to stand out.
4. I like the witches area is neat, but I feel like it's too short. Either you enter and leave or enter and get stuck. There's no middle ground, and once certain motions are in progress you're on a rail. This is sort of related to #2, but could probably just be classified as 'more writing needed.' :)
5. Puzzles! What would a game be without some sort of puzzle? ;) Inventory puzzles might be interesting, but some environmental ones could be cool as well. To use the witch as an example again, perhaps if your strength is high enough you could bend the bars. Or maybe you could talk her into fattening you more first. You could do something simple like X actions before forced encounter. (try to bend the bars, try to avoid the food, try to speak to your cellmate, etc).
Some of this stuff could require pretty big changes in how the game engine runs. At the very least there'd be a lot more trigger tracking needed. I haven't done any Shockwave coding, but I'm literate in a couple of other languages. I'd be open to tweaking in my free time if you'd be open in sharing the source. :)
A couple of things have come to mind that I'd like to see in future versions, if possible. :)
1. A hunger based stat separate from the 'Fullness' stat. It could be useful in encounters and combat. ie: If you're starving you'd be less resistant to 'feeding' style attacks. Also, certain encounters could be scripted differently when you're really hungry. Why leave the forest table if you're starving? Also, perhaps you couldn't avoid it at all initially. ie: 'The smell and your empty stomach pull you towards the...' Plus you can doing interesting combinations like stuffed but hungry, or stomach empty but food averse. Would make the eating contest a little more interesting. :)
2. More conversation options. The A-D section is interesting, but very linear. Some different outcomes based on a couple of conversation options would be interesting. It may be better to have a separate conversation UI, since squeezing it into the map nav buttons limits text. Maybe something like Star Control 2/Mass Effect?
3. Attack actions need to be visually distinct from descriptive text. If I hit for 20 damage and my pants button pops off, the pants action needs to stand out.
4. I like the witches area is neat, but I feel like it's too short. Either you enter and leave or enter and get stuck. There's no middle ground, and once certain motions are in progress you're on a rail. This is sort of related to #2, but could probably just be classified as 'more writing needed.' :)
5. Puzzles! What would a game be without some sort of puzzle? ;) Inventory puzzles might be interesting, but some environmental ones could be cool as well. To use the witch as an example again, perhaps if your strength is high enough you could bend the bars. Or maybe you could talk her into fattening you more first. You could do something simple like X actions before forced encounter. (try to bend the bars, try to avoid the food, try to speak to your cellmate, etc).
Some of this stuff could require pretty big changes in how the game engine runs. At the very least there'd be a lot more trigger tracking needed. I haven't done any Shockwave coding, but I'm literate in a couple of other languages. I'd be open to tweaking in my free time if you'd be open in sharing the source. :)
1. I had definitely considered doing something to that effect. I was considering it being something like willpower that gets diminished in a similar fashion to health/stamina and makes it easier/harder to resist eating things even when you shouldn't. Or something similar that's just based off of your fullness. My thought was just have it be directly tied to fullness rather than it's own stat, so it's something like, "If you're 10% full then you're 90% hungry and you're X% less likely to resist stuffing your face, but if you're 90% full then you're only 10% hungry and you're much more likely to resist stuffing your face." or something to that effect. I certainly like the idea, but it's another stat to utilize/implement/balance and I've barely used the stats I already have in there :p . So it's definitely something that I want to do, it's just a matter of having the time to figure it out/implement it :x
2. I definitely wanted to do more with this. That event was my first foray into it and it turned out pretty well I think, though obviously rather limited. Mostly there hasn't particularly been another event that lent itself to having a conversation in it, which basically means I haven't revisited the idea. I definitely want to do it more, it's just a matter of making events where it's appropriate. It also requires characterizing NPCs more, which I kind of like to do, but it also is somewhat more stressful/time consuming. It's also a thing that might be hard for other people to write submissions for since it's harder for someone else to know if their character meshes with how I want the tone of the game to be, it also makes it slightly harder/longer to write submissions that way, so I can imagine a lot of people might shy away from going in depth character/conversation tree-wise with their submissions...? That's purely conjecture on my part though. And I think it's probably fine to leave it with the default buttons since I can spell out what the choices mean in the normal event window. It's not necessarily ideal, but adding new UI elements significantly increases the time it takes to actually implement such a thing :X
3. Mmmmm, I'm not quite sure what you're saying here :X . Which part of which thing needs to be distinct from what? Is this an example or a literal thing? I felt like they were pretty distinct. All normal attacks have the bold attack bullet point followed by the per-item description of attacking with it, and all enemy attacks which would result in your buttons popping off occur under the enemy's attack bullet point. I don't know what a pants action is :X . Sorry, you kind of lost me there :p
4. It is basically a "more writing needed" thing unfortunately :p . From what I remember that event was kind of a rush job after I released the game. I think I got half way through it and then forgot about it and uploaded the game with it incomplete. Then I basically rushed through and added all the ending parts the next day or something. So unfortunately it was a bit rushed in addition to being really really early in the development cycle (relatively speaking). I revisited it a little to randomize the captive, but mostly I wanted to focus on adding more new things rather than just redoing old events. Especially considering that the forest already has more stuff going on in it that any of the other areas, not to mention that as short as that area may be, it's still the largest event in the game basically. I definitely wanted to at least make it less "on rails", but I also have to consider how to make it balanced so it's not just an "auto free nigh-infinite food" event, which obviously sort of cheapens the experience. But yeah, it's basically a matter of finding the time to do it :p
5. There are a few things sort of like your example. Escaping from the store room works that way, it's just apparently too easy to escape from it, which is a thing I'm revisiting. And the ocean event where you get captured also has a limited number of tries before you get caught. There might be a couple of other things that I forgot about. There's also the wolf pack event in the forest which is kind of an inventory puzzle in that one of the options lets you get away if you have some sort of meat based food item in your inventory. But, anyway, it's certainly something I try to include, but part of the problem with that sort of thing is that you're basically going to succeed or not and it's a little hard to balance it in such a way that's not particularly one-sided since player stats are basically completely unbound.
Thanks for all the suggestions. None of them are particularly hard to implement, it's just a matter of taking the time to do them :p . And once again, thank you very much :D
2. I definitely wanted to do more with this. That event was my first foray into it and it turned out pretty well I think, though obviously rather limited. Mostly there hasn't particularly been another event that lent itself to having a conversation in it, which basically means I haven't revisited the idea. I definitely want to do it more, it's just a matter of making events where it's appropriate. It also requires characterizing NPCs more, which I kind of like to do, but it also is somewhat more stressful/time consuming. It's also a thing that might be hard for other people to write submissions for since it's harder for someone else to know if their character meshes with how I want the tone of the game to be, it also makes it slightly harder/longer to write submissions that way, so I can imagine a lot of people might shy away from going in depth character/conversation tree-wise with their submissions...? That's purely conjecture on my part though. And I think it's probably fine to leave it with the default buttons since I can spell out what the choices mean in the normal event window. It's not necessarily ideal, but adding new UI elements significantly increases the time it takes to actually implement such a thing :X
3. Mmmmm, I'm not quite sure what you're saying here :X . Which part of which thing needs to be distinct from what? Is this an example or a literal thing? I felt like they were pretty distinct. All normal attacks have the bold attack bullet point followed by the per-item description of attacking with it, and all enemy attacks which would result in your buttons popping off occur under the enemy's attack bullet point. I don't know what a pants action is :X . Sorry, you kind of lost me there :p
4. It is basically a "more writing needed" thing unfortunately :p . From what I remember that event was kind of a rush job after I released the game. I think I got half way through it and then forgot about it and uploaded the game with it incomplete. Then I basically rushed through and added all the ending parts the next day or something. So unfortunately it was a bit rushed in addition to being really really early in the development cycle (relatively speaking). I revisited it a little to randomize the captive, but mostly I wanted to focus on adding more new things rather than just redoing old events. Especially considering that the forest already has more stuff going on in it that any of the other areas, not to mention that as short as that area may be, it's still the largest event in the game basically. I definitely wanted to at least make it less "on rails", but I also have to consider how to make it balanced so it's not just an "auto free nigh-infinite food" event, which obviously sort of cheapens the experience. But yeah, it's basically a matter of finding the time to do it :p
5. There are a few things sort of like your example. Escaping from the store room works that way, it's just apparently too easy to escape from it, which is a thing I'm revisiting. And the ocean event where you get captured also has a limited number of tries before you get caught. There might be a couple of other things that I forgot about. There's also the wolf pack event in the forest which is kind of an inventory puzzle in that one of the options lets you get away if you have some sort of meat based food item in your inventory. But, anyway, it's certainly something I try to include, but part of the problem with that sort of thing is that you're basically going to succeed or not and it's a little hard to balance it in such a way that's not particularly one-sided since player stats are basically completely unbound.
Thanks for all the suggestions. None of them are particularly hard to implement, it's just a matter of taking the time to do them :p . And once again, thank you very much :D
Couple of quick questions. The Lizard Mage farmer dude, is he supposed to have all those plains options below the Field Cabin and Leave options? Also, same area- Why does the Pumpkin cost 20G yet boost fullness by 4 and yet the Watermelon increase by 5 yet costs 15G. Also, speaking of the Watermelon's... the item has text spillover for any above a single one in each item box; the x5 appears on a Third Row.
My 50+ Ton character right now
Health 3315/3315 Stamina (9% movement)/100
Mana 180/180 Fullness 0/621
Strength 932
Agility 335
Endurance 605
Intelligence 376 Weight 103690 lbs. Waist Size 8'2"
Fatness 100385 Level 158 Experience: 1334/1670
Did you put in Diminishing Returns on Stomach/Fullness because I noticed that it says my stomach has been stretched from fullness at times but the number does not go up (via 100+ fullness over time) and early on that would boost like a few points from a level up, but at most I am getting 1 point from level ups currently. (Grinding Hydra's for exp is fun)
Oh yeah, and while I am throwing questions around... are we EVER going to be able to Vore the Wildling? And continuing on that route... ... replace their "deity" if you get large enough? (Read: Bad End)
My 50+ Ton character right now
Health 3315/3315 Stamina (9% movement)/100
Mana 180/180 Fullness 0/621
Strength 932
Agility 335
Endurance 605
Intelligence 376 Weight 103690 lbs. Waist Size 8'2"
Fatness 100385 Level 158 Experience: 1334/1670
Did you put in Diminishing Returns on Stomach/Fullness because I noticed that it says my stomach has been stretched from fullness at times but the number does not go up (via 100+ fullness over time) and early on that would boost like a few points from a level up, but at most I am getting 1 point from level ups currently. (Grinding Hydra's for exp is fun)
Oh yeah, and while I am throwing questions around... are we EVER going to be able to Vore the Wildling? And continuing on that route... ... replace their "deity" if you get large enough? (Read: Bad End)
Oops, not, those buttons aren't supposed to be there, I just formatted the event improperly. I need to better streamline how they all work unfortunately :X . And I need to rebalance those items in general, so hopefully those problems are fixed in the next update :x
And yes, stomach capacity has the same diminishing returns as your base stats. After you hit 100 in a stat, the amount it increases is decreased the higher that stat is. So to go from 101 -> 102 in a stat requires you to raise it by 1.01. To go from 250 -> 251 in a stat requires you to increase it by 2.5. When you increase a stat from leveling up it increases by 5, which from 1-100 in a stat that would increase the stat by 5, but if you had 150 in a stat then increasing it by 5 would only result in the stat increasing by 3.33. The formula is basically Stat = Stat + (IncreaseAmount / (Stat * .01)).
And you'll probably be able to vore the wildling at some point, but the event written for it had some balance concerns and I just hadn't gotten back to it yet. And you probably won't be able to replace their deity at any point. I suppose it's theoretically possible for there to be some sort of actual game ending involving the dragon, but I've kind of tried to stay away form actual game endings at this point. And I definitely want to do more with that area in general. Although I unfortunately haven't done a very good job of explaining the dragon in the grasslands. But he's less of a "deity" and more of a Deity :p
And yes, stomach capacity has the same diminishing returns as your base stats. After you hit 100 in a stat, the amount it increases is decreased the higher that stat is. So to go from 101 -> 102 in a stat requires you to raise it by 1.01. To go from 250 -> 251 in a stat requires you to increase it by 2.5. When you increase a stat from leveling up it increases by 5, which from 1-100 in a stat that would increase the stat by 5, but if you had 150 in a stat then increasing it by 5 would only result in the stat increasing by 3.33. The formula is basically Stat = Stat + (IncreaseAmount / (Stat * .01)).
And you'll probably be able to vore the wildling at some point, but the event written for it had some balance concerns and I just hadn't gotten back to it yet. And you probably won't be able to replace their deity at any point. I suppose it's theoretically possible for there to be some sort of actual game ending involving the dragon, but I've kind of tried to stay away form actual game endings at this point. And I definitely want to do more with that area in general. Although I unfortunately haven't done a very good job of explaining the dragon in the grasslands. But he's less of a "deity" and more of a Deity :p
I've been playing this game like crazy after having been introduced to it by a friend. I love vore but normally I'm on the fence about weight gain... well this has certainly changed my opinion a good deal. This game is very well put together and even though it might be an early version, what's already there definitely has a polished feel to it.
I'd like to second the above poster's saying that we should eventually be able to eat the golden dragon "god". He'd make a great upper level boss. Heck, if you want to install a sort of "followers" feature, the player can even gather his own cult. If that dragon can get one from being huge then so should we :P
They could be called upon now and then to feed/sacrifice to the player (with a timer, of course... takes time to find enough food) or even as fluff text in helping the player move around. Hey, it helps explain how the multi-ton mountain of blubber can get around like that: they're being rolled around X3
Other than all that... I'd love to see "bat" added to the list of available species to choose from. We need fat bats :3
I'd like to second the above poster's saying that we should eventually be able to eat the golden dragon "god". He'd make a great upper level boss. Heck, if you want to install a sort of "followers" feature, the player can even gather his own cult. If that dragon can get one from being huge then so should we :P
They could be called upon now and then to feed/sacrifice to the player (with a timer, of course... takes time to find enough food) or even as fluff text in helping the player move around. Hey, it helps explain how the multi-ton mountain of blubber can get around like that: they're being rolled around X3
Other than all that... I'd love to see "bat" added to the list of available species to choose from. We need fat bats :3
I'm glad to hear it :p
Also I haven't really done much to explain the dragon very well in game. But he didn't get to be worshiped by being huge, being worshiped and given offerings and becoming huge is merely a side effect of being a god. Let's just say, it's a bit like expecting to become the King just because you have a very expensive hat :p
And I'll certainly add bats at some point. I just haven't added new character species in a while :x
Also I haven't really done much to explain the dragon very well in game. But he didn't get to be worshiped by being huge, being worshiped and given offerings and becoming huge is merely a side effect of being a god. Let's just say, it's a bit like expecting to become the King just because you have a very expensive hat :p
And I'll certainly add bats at some point. I just haven't added new character species in a while :x
Rather not the hat so much. Rather, expecting to become king because you have the largest guns (read: gullet).
This model has worked fairly well throughout history.
Either way, I eagerly anticipate the next update. Yours is a prime example that a game need not be sexually explicit to be fun/awesome/addicting.
This model has worked fairly well throughout history.
Either way, I eagerly anticipate the next update. Yours is a prime example that a game need not be sexually explicit to be fun/awesome/addicting.
Gun. Mind. Gunmind. Mindgun. It's all the same really, when you boil it all down. The point of the analogy is a change in tactics, to carve the path by force (which is the name of the game) rather than just assuming people will follow your fancy hat.
Instead, you don the fancy hat when you are worthy of it. Like I said, upper tier boss. Never said how much upper that tier was X3
Thanks for the chriopteran consideration, though. :3
Instead, you don the fancy hat when you are worthy of it. Like I said, upper tier boss. Never said how much upper that tier was X3
Thanks for the chriopteran consideration, though. :3
One thing I'd want to see as a possible option would be something like a sliding scale for the studying/ weight lifting/ running stat boosters for those of us whose characters hit higher weights. For instance, I've got a fox mage who was well over 10 tons, and since I decided to boost his ego-I MEAN intelligence with some of his extra weight, I wound up spending the better part of a couple hours mashing the "study" button. So what I'm wondering is: would it be possible to include a button that lets you set how much you'll lose to save time?
That's certainly possible. Although I'm not a big fan of the training areas in the first place as they kind of make the game hard to balance and they're a bit of a tedious uninteractive mechanic anyway. Soooooo, I might do something like that to at least make it less tedious, but mostly I wanted to just limit their usefulness so you don't feel like it's something you have to do all them time :x
Ah. While I understand the balancing part, I gotta say, it does make my usual strategy extremely tedious. Go out, get fattened up to ridiculous levels, burn it off studying, repeat as desired. Other than that, I'm loving this game. I could literally spend hours real time in the forest and not get bored.
Those are definitely things I want to change. Although I don't really want the stats to be random because then people feel the need to just reroll over and over again to get the character they want, which is a bit tedious. I wanted to have stat points or something you could allocate in the beginning or something to that affect. Although I'm not sure which personal pronouns you're referring to :X
The personal pronouns in question are just little points where, say it uses "his" instead of "her". Honestly, it doesn't detract so much, because I know what's intended, it's really more a nuisance because I'm a stickler for grammar. As for where I noticed it, it seemed to happen in the forests with events where an NPC is being fattened (random adventurer in the syrup vines, prisoner of the witch). Another thing I noticed was that when the dryads drain a skill, it gives the text for that skill being drained followed by the text for submitting. Looks like this:
END:
As the Dryads song continues to echo around you, you feel yourself swelling even more, weighing you down and making every move difficult. You find yourself soft of breath, your sagging arms and legs sweating as their load only grow greater with every moment. Even as you try to make your next move, your limb rebel, and you sag onto your back like a bloated water balloon, panting as your frame continues to spread. Even as you try to muster the energy to try and move, any attempt just leaves you lightheaded and panting. You are helpless to listen to the Dryad chant watch as your body continues to bloat outward, your fur becoming completely blue. When you become (body size), the pressure is finally to much for you, and you pass out. You relax and take in the music, ignoring the sensation throughout your body as you swell and change color. Slowly and steadily you swell outward as the dryad serenades you with the haunting and beautiful melody. Your legs fill out first, becoming thick and heavy as your stomach grows outward. The effect works it’s way up your body, all the while your fur changing to a vivid blue. Soon it reaches your arms and face, which fill out and sag, becoming heavy and sloshy. From here it intensifies, and your body begins rapidly expanding. Your legs are forced apart as they become as thick as tree trunks while your belly surges out like a tide. Pretty soon, even the slightest motion causes you to wobble, and you finally lose balance, toppling backward. Your body wobbles back and forth like a great tide as it becomes completely blue. (You feel like you'll explode if you get any fuller.) You begin to think that maybe, just maybe, you're in trouble, as you watch your body grow. When your stomach is enormous, the pressure becomes too much for you and you pass out.
STR:
As the Dryads song continues to echo around you, you feel yourself swelling even more becoming heavier and heavier as you do. As you try to muster your next move, your movements become sluggish, slowing to a crawl before you find your limbs weighing down on you. Panicking, you pour all your energy into budging yourself, only to find yourself losing ground, your movements managing only to send waves of rolling flab through your *fur, etc*. You find yourself rolling onto your back, pinned underneath the weight. Your frantic motions generate less and less of an effect, until even all of your might doesn’t cause even a ripple through your bloated frame. You are helpless to listen to the Dryad chant and watch as you grow larger and larger with each passing moment, your fur becoming completely blue. When you reach a *body size* size, you finally pass out from the pressure. You relax and take in the music, ignoring the sensation throughout your body as you swell and change color. Slowly and steadily you swell outward as the dryad serenades you with the haunting and beautiful melody. Your legs fill out first, becoming thick and heavy as your stomach grows outward. The effect works it’s way up your body, all the while your fur changing to a vivid blue. Soon it reaches your arms and face, which fill out and sag, becoming heavy and sloshy. From here it intensifies, and your body begins rapidly expanding. Your legs are forced apart as they become as thick as tree trunks while your belly surges out like a tide. Pretty soon, even the slightest motion causes you to wobble, and you finally lose balance, toppling backward. Your body wobbles back and forth like a great tide as it becomes completely blue. (You feel like you'll explode if you get any fuller.) You begin to think that maybe, just maybe, you're in trouble, as you watch your body grow. When your stomach is enormous, the pressure becomes too much for you and you pass out.
AGI:
As the Dryads song continues to echo around you, you feel yourself swelling even more, the sensation of heavy thickness weighing on you. As you try to move, you find resistance daunting every attempt to bend your extremities as they swell and grow beyond your now limited dexterity. Even your face feels like its bloated and tight as your fur turns a complete shade of blue. You frantically try to cause some motion in your body, but only manage to roll onto your back, the pressure in your body building as you swell and swell. You are helpless to listen to the Dryad chant and watch as your body becomes (body size), before finally the pressure overwhelms you and you lose consciousness. You relax and take in the music, ignoring the sensation throughout your body as you swell and change color. Slowly and steadily you swell outward as the dryad serenades you with the haunting and beautiful melody. Your legs fill out first, becoming thick and heavy as your stomach grows outward. The effect works it’s way up your body, all the while your fur changing to a vivid blue. Soon it reaches your arms and face, which fill out and sag, becoming heavy and sloshy. From here it intensifies, and your body begins rapidly expanding. Your legs are forced apart as they become as thick as tree trunks while your belly surges out like a tide. Pretty soon, even the slightest motion causes you to wobble, and you finally lose balance, toppling backward. Your body wobbles back and forth like a great tide as it becomes completely blue. (You feel like you'll explode if you get any fuller.) You begin to think that maybe, just maybe, you're in trouble, as you watch your body grow. When your stomach is enormous, the pressure becomes too much for you and you pass out.
END:
As the Dryads song continues to echo around you, you feel yourself swelling even more, weighing you down and making every move difficult. You find yourself soft of breath, your sagging arms and legs sweating as their load only grow greater with every moment. Even as you try to make your next move, your limb rebel, and you sag onto your back like a bloated water balloon, panting as your frame continues to spread. Even as you try to muster the energy to try and move, any attempt just leaves you lightheaded and panting. You are helpless to listen to the Dryad chant watch as your body continues to bloat outward, your fur becoming completely blue. When you become (body size), the pressure is finally to much for you, and you pass out. You relax and take in the music, ignoring the sensation throughout your body as you swell and change color. Slowly and steadily you swell outward as the dryad serenades you with the haunting and beautiful melody. Your legs fill out first, becoming thick and heavy as your stomach grows outward. The effect works it’s way up your body, all the while your fur changing to a vivid blue. Soon it reaches your arms and face, which fill out and sag, becoming heavy and sloshy. From here it intensifies, and your body begins rapidly expanding. Your legs are forced apart as they become as thick as tree trunks while your belly surges out like a tide. Pretty soon, even the slightest motion causes you to wobble, and you finally lose balance, toppling backward. Your body wobbles back and forth like a great tide as it becomes completely blue. (You feel like you'll explode if you get any fuller.) You begin to think that maybe, just maybe, you're in trouble, as you watch your body grow. When your stomach is enormous, the pressure becomes too much for you and you pass out.
STR:
As the Dryads song continues to echo around you, you feel yourself swelling even more becoming heavier and heavier as you do. As you try to muster your next move, your movements become sluggish, slowing to a crawl before you find your limbs weighing down on you. Panicking, you pour all your energy into budging yourself, only to find yourself losing ground, your movements managing only to send waves of rolling flab through your *fur, etc*. You find yourself rolling onto your back, pinned underneath the weight. Your frantic motions generate less and less of an effect, until even all of your might doesn’t cause even a ripple through your bloated frame. You are helpless to listen to the Dryad chant and watch as you grow larger and larger with each passing moment, your fur becoming completely blue. When you reach a *body size* size, you finally pass out from the pressure. You relax and take in the music, ignoring the sensation throughout your body as you swell and change color. Slowly and steadily you swell outward as the dryad serenades you with the haunting and beautiful melody. Your legs fill out first, becoming thick and heavy as your stomach grows outward. The effect works it’s way up your body, all the while your fur changing to a vivid blue. Soon it reaches your arms and face, which fill out and sag, becoming heavy and sloshy. From here it intensifies, and your body begins rapidly expanding. Your legs are forced apart as they become as thick as tree trunks while your belly surges out like a tide. Pretty soon, even the slightest motion causes you to wobble, and you finally lose balance, toppling backward. Your body wobbles back and forth like a great tide as it becomes completely blue. (You feel like you'll explode if you get any fuller.) You begin to think that maybe, just maybe, you're in trouble, as you watch your body grow. When your stomach is enormous, the pressure becomes too much for you and you pass out.
AGI:
As the Dryads song continues to echo around you, you feel yourself swelling even more, the sensation of heavy thickness weighing on you. As you try to move, you find resistance daunting every attempt to bend your extremities as they swell and grow beyond your now limited dexterity. Even your face feels like its bloated and tight as your fur turns a complete shade of blue. You frantically try to cause some motion in your body, but only manage to roll onto your back, the pressure in your body building as you swell and swell. You are helpless to listen to the Dryad chant and watch as your body becomes (body size), before finally the pressure overwhelms you and you lose consciousness. You relax and take in the music, ignoring the sensation throughout your body as you swell and change color. Slowly and steadily you swell outward as the dryad serenades you with the haunting and beautiful melody. Your legs fill out first, becoming thick and heavy as your stomach grows outward. The effect works it’s way up your body, all the while your fur changing to a vivid blue. Soon it reaches your arms and face, which fill out and sag, becoming heavy and sloshy. From here it intensifies, and your body begins rapidly expanding. Your legs are forced apart as they become as thick as tree trunks while your belly surges out like a tide. Pretty soon, even the slightest motion causes you to wobble, and you finally lose balance, toppling backward. Your body wobbles back and forth like a great tide as it becomes completely blue. (You feel like you'll explode if you get any fuller.) You begin to think that maybe, just maybe, you're in trouble, as you watch your body grow. When your stomach is enormous, the pressure becomes too much for you and you pass out.
That's kind of what I was saying. If the training areas didn't exist at all, you'd be free to just spend all your time in the forest or wherever you want having fun. But since they do exist, you feel the need to spend a bunch of time training instead of doing what you actually think is fun. And making it faster is sort of a slap-on fix for the tedious problem, but it doesn't fix the game balance problem, whereas capping their effectiveness in the first place essentially solves both problems.
Mmm... -w-; Seems there's something about how the game is coded that really hates file save tampering. Even on the FA upload, I tried to use minerva editor and it seems to corrupt the save files when I try to modify any parameters through it. Simple stuff like user stats.
There definitely needs to be a better or faster way to increase your stomach capacity. I've spent the better part of two weeks of spare time trying to boost my capacity, and there are still things I can't nom even once without getting a soft game over. It would be nice if the Stretchy Berries gave you a little permanent boost to capacity every time you ate them. Or even just make it so your capacity goes up faster the more overfull you are, so people who want big capacity can use food and carefully controlled events to keep themselves constantly in the red. It stands to reason that the fuller your are, the faster and more your stomach stretches.
Can you even eat the hydra, the gold dragon, and the entire gingerbread house, or are they not things? Will they be things? And is there a plan to implement feeding enemies and/or escaping game overs because you're too big to eat (i.e. they get a game over for trying it on you)? It seems a little ludicrous that one of my characters, well over seven tons, can still be safely and successfully devoured by a wolf.
Can you even eat the hydra, the gold dragon, and the entire gingerbread house, or are they not things? Will they be things? And is there a plan to implement feeding enemies and/or escaping game overs because you're too big to eat (i.e. they get a game over for trying it on you)? It seems a little ludicrous that one of my characters, well over seven tons, can still be safely and successfully devoured by a wolf.
Mmmmmmpossibly. Devouring things is kind of meant to be a pretty "late game" thing though, so it should take a while to get to that point. Although I do kind of like the idea of rewarding players for keeping themselves more over capacity.
Although the dragon/hydra/gingerbread house are not currently consumeable. If they were, even the smallest one of those would require a capacity well into the 4 if not 5 digits. Whereas the largest one would require a capacity well into the 6 or 7 digits. So if they do ever get implemented, it probably wont be until the range of things between there are implemented, which will probably take a while. I do plan on implementing feeding enemies at some point, but it'll probably take some time to figure out. And you won't ever actually escape game overs by being too large. You can get a different game over, but once you're defeated, you're getting some sort of game over screen, it'll just be described differently. But the other things can certainly be implemented :)
Although the dragon/hydra/gingerbread house are not currently consumeable. If they were, even the smallest one of those would require a capacity well into the 4 if not 5 digits. Whereas the largest one would require a capacity well into the 6 or 7 digits. So if they do ever get implemented, it probably wont be until the range of things between there are implemented, which will probably take a while. I do plan on implementing feeding enemies at some point, but it'll probably take some time to figure out. And you won't ever actually escape game overs by being too large. You can get a different game over, but once you're defeated, you're getting some sort of game over screen, it'll just be described differently. But the other things can certainly be implemented :)
If the wolf was at your level and it was somehow remotely possible for you to do the same, I could buy it as being "for the fetish." But seeing how you explode if you eat a single slice of cake over your limit, and it's level 4 wolf doing it to a level 40 character that weighs 4,000 pounds. . . yeah, no, not really. It's acceptable because this is a beta-level game and one guy is working on it, but it's not the sort of thing that should stay in. It needs to change at some point, preferably in a way that gives you the ability to do it as well, as opposed to taking it out of the game.
There still needs to be game overs for enemies that try to eat you if you meet certain conditions, though, like size, strength, or dexterity. I spent a lot of time bulking up because I assumed that a big enough character could choke the Hydra or get a different outcome with the Gold Dragon. I'm pretty sure at least one of my characters was at least as big as Goldie was, but still, no dice. I wasn't even expecting to 'win' the encounter. I assumed that after the Gold Dragon failed to be able to eat me/keep me down, they would either stick you in a pit and worship you by force-feeding you as well (transformation into a golden dragon optional, "the fates saved you from a terrible end," get to stay as a Gold Dragon maybe?), or maybe replace the Gold Dragon with you (force feed the Gold Dragon to you, "the fates saved you from a terrible end").
There still needs to be game overs for enemies that try to eat you if you meet certain conditions, though, like size, strength, or dexterity. I spent a lot of time bulking up because I assumed that a big enough character could choke the Hydra or get a different outcome with the Gold Dragon. I'm pretty sure at least one of my characters was at least as big as Goldie was, but still, no dice. I wasn't even expecting to 'win' the encounter. I assumed that after the Gold Dragon failed to be able to eat me/keep me down, they would either stick you in a pit and worship you by force-feeding you as well (transformation into a golden dragon optional, "the fates saved you from a terrible end," get to stay as a Gold Dragon maybe?), or maybe replace the Gold Dragon with you (force feed the Gold Dragon to you, "the fates saved you from a terrible end").
The thing about enemies eating you is that that's just the game over screen, it doesn't have any actual game play implications. So basically, you're defeated, a scene plays, then you end up in the hospital/church. Sometimes that scene is you're forcefed until you explode, sometimes you get transformed into a blueberry, sometimes you get eaten, but regardless of anything you end up in the hospital/church because you "died" in some fashion. So if something changed, it would be that the scene for when you got defeated by the vorish enemies would change to account for your size, and then you'd wake up in the church/hospital. That scene might involve the enemy eating you meeting their end as well, or they might just knock you unconscious, or who knows what. I just haven't gone through to write different scenes to account for different character builds so basically all of the enemies just have the one defeat scenario.
Same kind of thing for the golden dragon as well. I just haven't gotten around to fleshing out that plot line, as it were. Although to weigh as much as him you'd have to be well into the six digits, which is certainly possible but it's sort of outside the intended scope of the game so far. Although if you ever did get as big as the golden dragon then he'd probably just turn you into ash out of spite :V
Same kind of thing for the golden dragon as well. I just haven't gotten around to fleshing out that plot line, as it were. Although to weigh as much as him you'd have to be well into the six digits, which is certainly possible but it's sort of outside the intended scope of the game so far. Although if you ever did get as big as the golden dragon then he'd probably just turn you into ash out of spite :V
This is awesome, I have never played a text game before (lame I know) but man this is way better than most console things I own at the moment XD
now if only I could get pumped by the milk machine, and eat a blue slime and walk out not popping>.>
also the fruit dryad part is pretty interesting, what if there was a part you could sneak in there and steal some of the juice from the middle in a vail then when you drink it it gives you a belly increase.
I've tried using the rubberberries, but it doesnt seem to work that well ^^:
now if only I could get pumped by the milk machine, and eat a blue slime and walk out not popping>.>
also the fruit dryad part is pretty interesting, what if there was a part you could sneak in there and steal some of the juice from the middle in a vail then when you drink it it gives you a belly increase.
I've tried using the rubberberries, but it doesnt seem to work that well ^^:
The Underwater village you get taken to after getting captured by the anthro dolphin, plus the Wildling village if you can't escape after losing to a wildling (ritualist or not). I'm still wondering if "dying" really is the only way to get to those two other locations. It'd be nice if there was a way to visit them (with a fee, I bet) to find out what the place is really like without getting fed to some orca or dragon.
Plus, read the comments section and found the whole "start your own cult" thing as either an interesting idea, or a must have. (probably because I just wanna have some anthros at my beck and call)
Plus, read the comments section and found the whole "start your own cult" thing as either an interesting idea, or a must have. (probably because I just wanna have some anthros at my beck and call)
What about adding the mountains as an explorable area? I know it's impassable or something, but if you add it as an exploration area, there could be a hidden shack or cave where you can buy the transforming berries (seriously, there's tons of them!) along with a bunch of other special rare things, like unidentified gems. (you could just make them cost around 500 or something. Seriously, I've got thousands of gold, and nothing to buy them with!)
The save files are just temporary internet files, so if anything cleans those out then that's what deletes your saves. I think some antivirus programs are set up to delete temporary internet files...? If you're using windows then you should be able to find the files in Users/[username]/Appdata/Roaming/Macromedia/Flash Player/#Shared Objects/d.facdn.net/art/noone/1354413528.noone_main.swf/FattyNew.sol as long as you're using windows/firefox. You can copy that file somewhere else to create a backup for it.
Yeah, I suppose that's a possibility. Although it can get a bit weird if you turned the option on/off when you get in certain circumstances. It's also easy to be the kind of thing you just turn off when it becomes inconvenient which might defeat the purpose. One way or the other though it's certainly a consideration :)
I definitely try to write down most suggestions. Although most of the suggestions that get written down are the ones that are more fully fleshed out and the more general ones get kind of stacked in the "do more X" pile. There's just a list of dozens and dozens of suggestions and I just go through them as I have time for them :x
Hm, that is a bit weird. You should get some sort of gem out of them whenever you the book with an unidentified gem in your inventory. Sometimes they're duds and you get a coconut, but you should always get something. Are you sure it didn't add a different gem to your inventory?
great stuff, just wish there were more enemy character icons, opossum species and character icon development. Otherwise i love it, you are doing the community a great favor of making this. Again i love this and i have never played text based games before, up to 934 lbs. <3
so far I encountered two bugs, one happened when my inventory was full and my stamina went to zero when I entered a tile in the grassland, a event triggered where I got some fruit or some such, what happened was that I was unable to discard something out of inventory to make room for the item, clicking on the discard this, discard another or use now did nothing and I had to reload the game. The other bug was in the mountain area, I went into the cave that had buzzing coming out of it so a choice of left or right, I chose right, defeated the large wasp and got to the Queen, she offered me a bribe now here's where the bug happened, I chose accept got the bribe, the event updated the text to tell you what happened but it looped me back to accept or decline the bribe, I chose the other option and it did the same thing.
Running through and bug-checking now, let's see what I can find.
-Looks like the Wyvern cave wyvern doesn't display new text when it grabs you, not sure if that happens with regular wyverns as well yet.
-Wyvern cave encounter ends after beating the enemy, should be more after it.
-Crazed magic fur doesn't defeat itself if its attack takes it below 0%, but did beat itself after Arcane Explosion attack. Possibly only beats itself with that spell?
-Poison only seems to actually do anything if you're also afflicted by Stun at the same time.
-Can't get out of the spell cast screen in combat. Possibly caused by being stunned while attempting to cast? That could use a "Back" button either way.
-Inconsistency in Appearance's measurement of your waist and the status bar's measurement of your waist.
-Giant Hive Event doesn't end properly after beating the wasp and choosing either option.
And since that's where the game stopped responding, more in a bit.
-Looks like the Wyvern cave wyvern doesn't display new text when it grabs you, not sure if that happens with regular wyverns as well yet.
-Wyvern cave encounter ends after beating the enemy, should be more after it.
-Crazed magic fur doesn't defeat itself if its attack takes it below 0%, but did beat itself after Arcane Explosion attack. Possibly only beats itself with that spell?
-Poison only seems to actually do anything if you're also afflicted by Stun at the same time.
-Can't get out of the spell cast screen in combat. Possibly caused by being stunned while attempting to cast? That could use a "Back" button either way.
-Inconsistency in Appearance's measurement of your waist and the status bar's measurement of your waist.
-Giant Hive Event doesn't end properly after beating the wasp and choosing either option.
And since that's where the game stopped responding, more in a bit.
1.Hmmm, do you mean none of the attacks afterwards say/do anything? Does it even pop up with the little "Devour" attack title? I made it a multi stage devour attack thing, but that's something I'm sort of new at trying, so I might need to rewrite how that's coded.
2.That should be fixed now, I just forgot to make him a "boss" of an area.
3.Hmmm, that's rather peculiar. For all intents and purposes it looks like it should work like normal. I'll have to look into it more :x
4.I suppose this was sort of resolved :p . How status effects interact with spell casting should be changed next update anyway.
5.I'll have to look into that too. There's kind of a problem with round off error in how those things are calculated.
6.That should also be fixed now.
2.That should be fixed now, I just forgot to make him a "boss" of an area.
3.Hmmm, that's rather peculiar. For all intents and purposes it looks like it should work like normal. I'll have to look into it more :x
4.I suppose this was sort of resolved :p . How status effects interact with spell casting should be changed next update anyway.
5.I'll have to look into that too. There's kind of a problem with round off error in how those things are calculated.
6.That should also be fixed now.
Devouring a crazed tough creature ends up giving you a permanent...agility boost? Well, until you die, anyways. Might want to look into that.
Also, if the inventory is full and you get something, the game doesn't allow you to leave.
Wasp area traps you as well.
Just the bugs I noticed.
Also, if the inventory is full and you get something, the game doesn't allow you to leave.
Wasp area traps you as well.
Just the bugs I noticed.
And a little bit more.
-Devour messages that I wrote read funny, as the text "You lunge at your enemy in an attempt to devour *foo* and you succeed in tackling *foo* to the ground." is automatically prefaced. Sorry 'bout that.
-Devour message for Endurance fur has a couple [him/her]s in it, and devouring them buffs your agility.
-Being beaten half to death when submitting to the thin fur still takes all your fullness away and sends you to the doctor. Tough fur's doesn't, so I'm assuming this is a bug.
-The over-filling event with the feeder ants totally works. Yaaaay! I was so happy with that one.
-On further looking at it, poison only seems to take effect if you attack and not wait.
-Can't devour the Manticore
-I am a derp and did not see the casting interface's back button until now. Apparently it just went away trying to cast while stunned.
-I suppose you could only use the first enlarge/make smaller messages for the size alteration. Shame, that.
-Size changes don't affect stomach capacity. Intended?
-Increasing height scales in cost extremely fast, going from 6'9 to 6'10 cost a thousand fatness. Intended, or am I not seeing part of the equation?
-Crazed muscular fur's grab doesn't seem to actually grab you.
-Wizard's tower endurance experiment failure doesn't seem to do anything.
-Great club doesn't have a stat requirement. Intended?
That's all for the moment. More as it comes in. Also, thanks for taking my stuff and putting it in the game.
-Devour messages that I wrote read funny, as the text "You lunge at your enemy in an attempt to devour *foo* and you succeed in tackling *foo* to the ground." is automatically prefaced. Sorry 'bout that.
-Devour message for Endurance fur has a couple [him/her]s in it, and devouring them buffs your agility.
-Being beaten half to death when submitting to the thin fur still takes all your fullness away and sends you to the doctor. Tough fur's doesn't, so I'm assuming this is a bug.
-The over-filling event with the feeder ants totally works. Yaaaay! I was so happy with that one.
-On further looking at it, poison only seems to take effect if you attack and not wait.
-Can't devour the Manticore
-I am a derp and did not see the casting interface's back button until now. Apparently it just went away trying to cast while stunned.
-I suppose you could only use the first enlarge/make smaller messages for the size alteration. Shame, that.
-Size changes don't affect stomach capacity. Intended?
-Increasing height scales in cost extremely fast, going from 6'9 to 6'10 cost a thousand fatness. Intended, or am I not seeing part of the equation?
-Crazed muscular fur's grab doesn't seem to actually grab you.
-Wizard's tower endurance experiment failure doesn't seem to do anything.
-Great club doesn't have a stat requirement. Intended?
That's all for the moment. More as it comes in. Also, thanks for taking my stuff and putting it in the game.
Couple more here.
-The drop rates for the crazed fur's items seems low, but maybe it's okay as it is. Just means I haven't been able to grab all of them.
-Neither endurance experiment seems to be functioning in the tower.
-When decreasing size, I can't go below 5'1, and it's throwing up the message that I need 0 fat to go smaller. If this is the cap for this race, that's fine, but the message could be more clear. Also, decreasing size and then increasing it again raises the cost of increasing size to higher than what it was before.
Might I suggest a debug mode if you haven't got one already? Maybe just something that makes adventuring in an area have a drop-down of all the available encounters and possibly an option for 100% item drops.
-The drop rates for the crazed fur's items seems low, but maybe it's okay as it is. Just means I haven't been able to grab all of them.
-Neither endurance experiment seems to be functioning in the tower.
-When decreasing size, I can't go below 5'1, and it's throwing up the message that I need 0 fat to go smaller. If this is the cap for this race, that's fine, but the message could be more clear. Also, decreasing size and then increasing it again raises the cost of increasing size to higher than what it was before.
Might I suggest a debug mode if you haven't got one already? Maybe just something that makes adventuring in an area have a drop-down of all the available encounters and possibly an option for 100% item drops.
1.They all have a 15% chance to drop, so it might just be unlucky. I kind of want equipment drops to be more rare than consumeables, since they can be a significant game changer and if the drop rate is too high then they can easily clutter your inventory. Although this did bring to my attention that I forgot to give the magical fur his actual item, so that should be added in for the next update :x (also I had to change his item slightly for time/consistency reasons)
2.The successful experiment should be buffing your endurance just like the other ones do for their stats. It's basically identical formatting :X . Although like I said, I could find a good way to implement the failure event :x
3.The minimum height should be 4'. I think there was just something a bit weird with how I set up the math that made the cost go negative or something like that which created a weird error. I changed how the cost is calculated slightly, so hopefully that'll fix it, but it almost certainly needs more work to get the price balancing worked out correctly.
4...?.The problem with that idea is that it sort of messes with testing since people just sort of do that by default and then I don't really get feed back on how hard something is to find or what difficulty an area is or things like that. I might do something like that at some point, but it'd be kind of difficult to implement and might cause more harm than good overall.
2.The successful experiment should be buffing your endurance just like the other ones do for their stats. It's basically identical formatting :X . Although like I said, I could find a good way to implement the failure event :x
3.The minimum height should be 4'. I think there was just something a bit weird with how I set up the math that made the cost go negative or something like that which created a weird error. I changed how the cost is calculated slightly, so hopefully that'll fix it, but it almost certainly needs more work to get the price balancing worked out correctly.
4...?.The problem with that idea is that it sort of messes with testing since people just sort of do that by default and then I don't really get feed back on how hard something is to find or what difficulty an area is or things like that. I might do something like that at some point, but it'd be kind of difficult to implement and might cause more harm than good overall.
1.Oh yeah, I kind of forgot that text was in there by default. I should be changing it by next update.
2.Oops. The text error should be fixed next update and the buff error should be fixed now.
3.It's basically intentional. If you have no food for either of them then you get defeated, but if you can at least partially appease the tough fur then he lets you live. I kind of wanted to keep the submit button more in line with automatic defeat wherever possible though, wherever possible, otherwise it turns into a weird kind of autowin/escape button in certain scenarios :x
4.Hooray! Thank you very much :p (although I couldn't include all the next buttons in the in combat version without the possibility of breaking some things :x )
5.Ah, yes, that should be fixed now. I just forgot to fully implement the status effect function :x
6.You can, he's just rather gigantic. It's possible I could make him smaller, but it's already a bit weird with big huge enemies only weighing like 130 pounds :x . But in any case he can be devoured, you just need a capacity of 650. I can make it smaller, but I'm trying to get to a 1:1 ratio of how much an enemy should weigh and how much it takes to eat him. Although in compensation I significantly increased how often your stomach capacity increases from being overfull, so hopefully it balances out at some point :x
7.Fair enough :p . Like I said, the player/enemy status effects weren't very well implemented so that should be reworked next update to hopefully work better.
8.It does affect it, but only a tiny amount. I'll probably increase it at some point, but I didn't want it to feel like a punishment to go smaller :x
9.I reworked that slightly to increase slower for extreme height differences, it still probably needs a little testing.
10.Hmmm, I'll probably need to relook in to how grappling for the newer enemies is handled because I did it slightly differently this time around :x
11.I'll have to relook into that also. I didn't have a very good way to implement the failure event unfortunately :x
12.That's techincally intended mostly as just a matter of time constraint. I didn't want to make a stat requirement system until I was ready to fully implement it, so that should be changed along with a bunch of other equipment changes for the actual next month update.
And thank you very much for submitting it all. It's definitely a huge help :D
2.Oops. The text error should be fixed next update and the buff error should be fixed now.
3.It's basically intentional. If you have no food for either of them then you get defeated, but if you can at least partially appease the tough fur then he lets you live. I kind of wanted to keep the submit button more in line with automatic defeat wherever possible though, wherever possible, otherwise it turns into a weird kind of autowin/escape button in certain scenarios :x
4.Hooray! Thank you very much :p (although I couldn't include all the next buttons in the in combat version without the possibility of breaking some things :x )
5.Ah, yes, that should be fixed now. I just forgot to fully implement the status effect function :x
6.You can, he's just rather gigantic. It's possible I could make him smaller, but it's already a bit weird with big huge enemies only weighing like 130 pounds :x . But in any case he can be devoured, you just need a capacity of 650. I can make it smaller, but I'm trying to get to a 1:1 ratio of how much an enemy should weigh and how much it takes to eat him. Although in compensation I significantly increased how often your stomach capacity increases from being overfull, so hopefully it balances out at some point :x
7.Fair enough :p . Like I said, the player/enemy status effects weren't very well implemented so that should be reworked next update to hopefully work better.
8.It does affect it, but only a tiny amount. I'll probably increase it at some point, but I didn't want it to feel like a punishment to go smaller :x
9.I reworked that slightly to increase slower for extreme height differences, it still probably needs a little testing.
10.Hmmm, I'll probably need to relook in to how grappling for the newer enemies is handled because I did it slightly differently this time around :x
11.I'll have to relook into that also. I didn't have a very good way to implement the failure event unfortunately :x
12.That's techincally intended mostly as just a matter of time constraint. I didn't want to make a stat requirement system until I was ready to fully implement it, so that should be changed along with a bunch of other equipment changes for the actual next month update.
And thank you very much for submitting it all. It's definitely a huge help :D
Oops;
7.5.I probably could, but it got cut temporarily for time constraints. It was just slightly difficult to implement because you have to take into account going between the different body modifications and what happens if you go to the main area and come back. Does it reset? What happens if you raise your height and then lower it? What happens if you change your height 3 times and then go to change your species? What if the cost you pay the first 3 times is 20/40/60 fat, but the next time you start the event you spend 500/550/600 fat, do you still get the same scenes? etc. So the problem was being able to implement it while keeping it consistent through every combination of actions the player could do, which would take a bit more writing.
Also I had a hard time figuring out if it should be a persistent thing. Like if you changed your height 3 times and then came back to the cave an hour later would you just start the event from the beginning like nothing ever happened? So I definitely want to implement them, it'll just take a little while more to implement :X
7.5.I probably could, but it got cut temporarily for time constraints. It was just slightly difficult to implement because you have to take into account going between the different body modifications and what happens if you go to the main area and come back. Does it reset? What happens if you raise your height and then lower it? What happens if you change your height 3 times and then go to change your species? What if the cost you pay the first 3 times is 20/40/60 fat, but the next time you start the event you spend 500/550/600 fat, do you still get the same scenes? etc. So the problem was being able to implement it while keeping it consistent through every combination of actions the player could do, which would take a bit more writing.
Also I had a hard time figuring out if it should be a persistent thing. Like if you changed your height 3 times and then came back to the cave an hour later would you just start the event from the beginning like nothing ever happened? So I definitely want to implement them, it'll just take a little while more to implement :X
I was thinking you could only either increase or decrease size in the same visit before having to go out and back in, and at whatever point you ended it, you had to go back to the main room while they went and stored the fat. Which is, admittedly, quite inconvenient, and I think I'll go back and change it so she goes and gets rid of it in the text instead of making you head out.
Also, I was hoping that increasing digestion rate would balance out losing stomach capacity for going smaller. You'd have more of a chance to empty your stomach back out between fights with things that filled you, was what I expected to be the benefit of it. Not sure how well that'd work out, though.
Couple other things, does the game handle fatness differently than stats? Because I was thinking that it worked roughly the same, but if it's massively different, then I might have to change up some of my plans, as I'm thinking of an enemy that temporarily absorbs the player's fat to increase their power as a boss.
And with stomach capacity being subject to the diminishing stat increase returns, it is going to be a whiiiiile before a player can eat a manticore. Given that that's the only stat you can't increase by spending fatness, I'm wondering if either that should change, or if I should work in a way to spend fat to increase capacity. I kind of want to give the cabal the ability to turn as much of your fat as you have into stats directly, so it could go in there if I did. What do you think?
Also, I was hoping that increasing digestion rate would balance out losing stomach capacity for going smaller. You'd have more of a chance to empty your stomach back out between fights with things that filled you, was what I expected to be the benefit of it. Not sure how well that'd work out, though.
Couple other things, does the game handle fatness differently than stats? Because I was thinking that it worked roughly the same, but if it's massively different, then I might have to change up some of my plans, as I'm thinking of an enemy that temporarily absorbs the player's fat to increase their power as a boss.
And with stomach capacity being subject to the diminishing stat increase returns, it is going to be a whiiiiile before a player can eat a manticore. Given that that's the only stat you can't increase by spending fatness, I'm wondering if either that should change, or if I should work in a way to spend fat to increase capacity. I kind of want to give the cabal the ability to turn as much of your fat as you have into stats directly, so it could go in there if I did. What do you think?
Oh yeah. Changing digestion rates was also cut for time constraints. I also thought it said that raising your height would increase your digestion rate, so maybe I just read that backwards. But variable digestion rates are something I could do, but it'd require a lot of balancing considerations.
And fatness works entirely separately from your other actual stats. It's literally just a number that calories add to and time subtracts from, such that if you consume under a certain amount of calories then you lose weight over time and if you consume over a certain amount of calories then you gain weight over time. It doesn't have any kind of diminishing returns though, although I kind of want there to be. But it doesn't necessarily work in the same way other stat modifiers do. I suppose I could make a system for temporarily modifying your fat, it'd just have to work slightly differently then how the other temporary stat changes work. It also isn't tied directly to your ability to complete objectives, so it might be weird for a skinny dude with 300 strength fighting a guy to be different from a really fat dude with 300 strength fighting the same guy. Which isn't to say there's anything wrong with that, it's just that it's important to take into account wildly different character weights, as opposed to stats which can usually be expected to be at some baseline to be exploring an area in the first place.
And I'm going to significantly reduce the diminishing returns on stomach capacity increases next update. It's definitely one of the biggest road blocks in character progression since it probably needs to go up faster than the other stats do to reach a certain level of enemy. It's just a bit weird because, at some point enemies aren't going to get bigger and bigger, but they are going to get stronger and stronger. So if you need 300 strength to successfully beat a dude, but you only need 150 stomach capacity to eat him then that could be kind of weird. Especially when there's something like the elephant enemy which you could probably beat with 50 strength, but logically speaking you'd need a stomach capacity of 10,000 - 15,000 to be able to eat one. So voreing enemies is in a pretty weird place since it's a stat that is expected to be wildly out of sync with the other stats, but logistically can't be. It's also a bit weird because being able to devour your enemy is just sort of a bonus thing, like it doesn't really affect game play progression if you can't eat an enemy, it only matters if you can beat it in a fight. But if I completely divorce enemy difficulty with a player's ability to eat it, then a lot of times it isn't going to sync up when a character is simultaneously able to defeat an enemy and also able to devour it.
I think I might change it so that voreing an enemy is just an option you get after defeating that enemy, kind of like how a lot of enemies eat you after they defeat you, rather than making it a part of combat itself. Because I kind of want to avoid random "I win" buttons, which it kind of is right now.
In any case, I don't know if I'm 100% sold on the converting fat to stats concept. It was added originally because I added immobility at one point and had to add a way to overcome it so you could keep playing, then I had to remove the stat cap so people could weigh a billion pounds if they wanted to, then the complaints still kept coming so I just removed immobility but it was a bit late to remove training areas or add the stat caps back, then I added the intelligence training area because it was a bit weird to only be able to train STR/AGI/END. Although in it's wake it's left a lot of tedious game play and awkward game balancing in the realm of being able to infinitely increase stats through the application of just repeatedly pressing the "make character better" button rather than going out and fighting enemies and gaining levels.
So I actually kind of want to scale back in the fat:stats trade off arena, but the cat's sort of out of the bag already in that respect. I'm very very happy with the converting fat into non-stat changes since that gives a more legitimate reason to gain weight and gives you something to do with all the fat you've accumulated while not majorly affecting game progression/balancing. But being able to convert fat into actual stats just sort of lets you skip/trivialize levels of content, which is obviously a bit boring.
Some things I was considering was having training areas have a cap on how high you can raise your stats, like the training grounds work until you reach 50 in a stat and then you have to go out on your own. I was also considering having there be diminishing returns on how much X fat increases Y stat in addition to the normal diminishing returns on stat progressions, but that can quickly get to weird scenarios where you go from X strength and 10,000 pounds to X+1 strength and 200 pounds, which is a bit weird. I was also considering having your level be based off of your total stats in a Dark Souls kind of way rather than the traditional leveling system, so if you had 40 str and 10 int, or if you had 30 agi and 20 int, you'd be level 50 either way, but that's a bit of a weird system with how stats are balanced currently, so that'd take a whole lot of rebalancing to not be weird.
Sooooooooooooo, I'm not really sure. It's worth noting that stomach capacity is the only stat that can be increased just by eating food and staying over 100% capacity, although admittedly that's probably a bit tedious and hard to pull off. A couple things I am doing to help alleviate the problem is that the current update reduced the amount of time required to stretch your stomach out by 76% and I'm about to publish an update that reduces the diminishing return on stomach capacity increases by 50%, so those should be pretty huge changes. And I'm certainly fine with you adding a way to convert fat to stomach capacity, but it's worth noting that the future of that kind of system is pretty unclear at the moment :x
And fatness works entirely separately from your other actual stats. It's literally just a number that calories add to and time subtracts from, such that if you consume under a certain amount of calories then you lose weight over time and if you consume over a certain amount of calories then you gain weight over time. It doesn't have any kind of diminishing returns though, although I kind of want there to be. But it doesn't necessarily work in the same way other stat modifiers do. I suppose I could make a system for temporarily modifying your fat, it'd just have to work slightly differently then how the other temporary stat changes work. It also isn't tied directly to your ability to complete objectives, so it might be weird for a skinny dude with 300 strength fighting a guy to be different from a really fat dude with 300 strength fighting the same guy. Which isn't to say there's anything wrong with that, it's just that it's important to take into account wildly different character weights, as opposed to stats which can usually be expected to be at some baseline to be exploring an area in the first place.
And I'm going to significantly reduce the diminishing returns on stomach capacity increases next update. It's definitely one of the biggest road blocks in character progression since it probably needs to go up faster than the other stats do to reach a certain level of enemy. It's just a bit weird because, at some point enemies aren't going to get bigger and bigger, but they are going to get stronger and stronger. So if you need 300 strength to successfully beat a dude, but you only need 150 stomach capacity to eat him then that could be kind of weird. Especially when there's something like the elephant enemy which you could probably beat with 50 strength, but logically speaking you'd need a stomach capacity of 10,000 - 15,000 to be able to eat one. So voreing enemies is in a pretty weird place since it's a stat that is expected to be wildly out of sync with the other stats, but logistically can't be. It's also a bit weird because being able to devour your enemy is just sort of a bonus thing, like it doesn't really affect game play progression if you can't eat an enemy, it only matters if you can beat it in a fight. But if I completely divorce enemy difficulty with a player's ability to eat it, then a lot of times it isn't going to sync up when a character is simultaneously able to defeat an enemy and also able to devour it.
I think I might change it so that voreing an enemy is just an option you get after defeating that enemy, kind of like how a lot of enemies eat you after they defeat you, rather than making it a part of combat itself. Because I kind of want to avoid random "I win" buttons, which it kind of is right now.
In any case, I don't know if I'm 100% sold on the converting fat to stats concept. It was added originally because I added immobility at one point and had to add a way to overcome it so you could keep playing, then I had to remove the stat cap so people could weigh a billion pounds if they wanted to, then the complaints still kept coming so I just removed immobility but it was a bit late to remove training areas or add the stat caps back, then I added the intelligence training area because it was a bit weird to only be able to train STR/AGI/END. Although in it's wake it's left a lot of tedious game play and awkward game balancing in the realm of being able to infinitely increase stats through the application of just repeatedly pressing the "make character better" button rather than going out and fighting enemies and gaining levels.
So I actually kind of want to scale back in the fat:stats trade off arena, but the cat's sort of out of the bag already in that respect. I'm very very happy with the converting fat into non-stat changes since that gives a more legitimate reason to gain weight and gives you something to do with all the fat you've accumulated while not majorly affecting game progression/balancing. But being able to convert fat into actual stats just sort of lets you skip/trivialize levels of content, which is obviously a bit boring.
Some things I was considering was having training areas have a cap on how high you can raise your stats, like the training grounds work until you reach 50 in a stat and then you have to go out on your own. I was also considering having there be diminishing returns on how much X fat increases Y stat in addition to the normal diminishing returns on stat progressions, but that can quickly get to weird scenarios where you go from X strength and 10,000 pounds to X+1 strength and 200 pounds, which is a bit weird. I was also considering having your level be based off of your total stats in a Dark Souls kind of way rather than the traditional leveling system, so if you had 40 str and 10 int, or if you had 30 agi and 20 int, you'd be level 50 either way, but that's a bit of a weird system with how stats are balanced currently, so that'd take a whole lot of rebalancing to not be weird.
Sooooooooooooo, I'm not really sure. It's worth noting that stomach capacity is the only stat that can be increased just by eating food and staying over 100% capacity, although admittedly that's probably a bit tedious and hard to pull off. A couple things I am doing to help alleviate the problem is that the current update reduced the amount of time required to stretch your stomach out by 76% and I'm about to publish an update that reduces the diminishing return on stomach capacity increases by 50%, so those should be pretty huge changes. And I'm certainly fine with you adding a way to convert fat to stomach capacity, but it's worth noting that the future of that kind of system is pretty unclear at the moment :x
Scaling back fat to stat is fine, but if you can level up your stomach stat, then that has to have practical, equivalent value to more of any other stat. There's a couple alternate systems that come to mind when I think about this problem, and you can feel free to discard any of them.
What comes to mind first is each level coming with a number of trainings you can do so that you can just allocate stats. To be honest, I'm not horribly fond of this one.
What I think I like more is sort of going the opposite direction, and having something like the Dark Souls system of stats costing more fat each time and level being a determinant of how much you've spent. The problem with this is that the only action that has value is eating an enemy and not winning. The early game is already hard enough to get past, and this would make it harder unless it came with a greater emphasis on enemies and random encounters giving you food. Frankly, I'm pretty okay with a combination of increasing fat cost for training stats and also the level system, if the training system is revised such that you just gain a point and lose as much fatness as required (or that you gain progress to the next point and lose what fatness you have).
I'll keep thinking on this and see if I can offer some more ideas. Also, now that I'm done having a cold, I'll get back to writing what I have left in the mountains when I can.
What comes to mind first is each level coming with a number of trainings you can do so that you can just allocate stats. To be honest, I'm not horribly fond of this one.
What I think I like more is sort of going the opposite direction, and having something like the Dark Souls system of stats costing more fat each time and level being a determinant of how much you've spent. The problem with this is that the only action that has value is eating an enemy and not winning. The early game is already hard enough to get past, and this would make it harder unless it came with a greater emphasis on enemies and random encounters giving you food. Frankly, I'm pretty okay with a combination of increasing fat cost for training stats and also the level system, if the training system is revised such that you just gain a point and lose as much fatness as required (or that you gain progress to the next point and lose what fatness you have).
I'll keep thinking on this and see if I can offer some more ideas. Also, now that I'm done having a cold, I'll get back to writing what I have left in the mountains when I can.
Most of these have probably been mentioned by now:
- There's a bug that occurs when you have a full inventory and get the choice between whether to use the item, discard it, or discard another. For some reason all three buttons are disabled.
- mountains were the first place I went. I like the little events but the Wyrm doesn't seem to net you anything (or I might just be stupid.) On a semi-related note, oh good god do we level up fast in there. I love the descriptions for all the "buff" enemies and wonder what else you planned there.
- Expanded elephant seems bugged, I clicked submit just to see what the text was and for some reason it read like I waited or attacked. Will see if I can replicate it.
- There's a bug that occurs when you have a full inventory and get the choice between whether to use the item, discard it, or discard another. For some reason all three buttons are disabled.
- mountains were the first place I went. I like the little events but the Wyrm doesn't seem to net you anything (or I might just be stupid.) On a semi-related note, oh good god do we level up fast in there. I love the descriptions for all the "buff" enemies and wonder what else you planned there.
- Expanded elephant seems bugged, I clicked submit just to see what the text was and for some reason it read like I waited or attacked. Will see if I can replicate it.
Those bugs should all be fixed now, except the elephant which doesn't actually have a submit even written for it yet, which means it just does it's normal attack for now unfortunately. But other than that, everything else you mentioned should be fixed now if you refresh the page :D
Found the bug I had before but did not confirm it the first time. If you are stunned and go to cast a spell, you try to cast it but cannot because you are stunned, however, if you click on the spell you want to use again it will then let you cast it continuosly until either defeating the enemy or running out of mana. This occured before you updated it today while I was fighting a fruit dryad, but I thought it was just my mind playing tricks on me.
Just F5 is a refresh that uses things in your cache. Control-F5 forces it to re-acquire all assets on the web page being refreshed, even if you already have things saved. So if you have image.jpg, then go to the site after they change image.jpg, you'll still see the old image until you force it to reload.
Oh boy update time! Woo! It seems you added A LOT of what people were requesting *ahem* such as me.
This is absolutely wonderful, you fixed a lot of stuff, and added in a lot of content, that is great now, and will be even better later in the future!
Of course, there are a few bugs here and there, but I won't complain .
What's ever better was that I had downloaded the game to a separate link, and I thought that when I would download the new version of the game, my save would disappear. But it didn't! Which is great so I don't have to do all of the level grinding again.
Speaking of which, I did noticed that you improved the mechanics so I can't just keep on killing one enemy all the time for xp and money. Ha ha, oh well :P.
I'm really liking the quest you added and the elephant enemy as well.
Keep it up!
This is absolutely wonderful, you fixed a lot of stuff, and added in a lot of content, that is great now, and will be even better later in the future!
Of course, there are a few bugs here and there, but I won't complain .
What's ever better was that I had downloaded the game to a separate link, and I thought that when I would download the new version of the game, my save would disappear. But it didn't! Which is great so I don't have to do all of the level grinding again.
Speaking of which, I did noticed that you improved the mechanics so I can't just keep on killing one enemy all the time for xp and money. Ha ha, oh well :P.
I'm really liking the quest you added and the elephant enemy as well.
Keep it up!
That's all that exists of him for the moment unfortunately. He was written by somebody else, so it's sort of up to him for there to be more with him, although I'm sure he'll get more content for him eventually :p . And for him to hang around he'd either need more dialogue written for him or else he'd sort of just become another background element, which would be kind of sad :p
And another issue I found with submitting to a couple of enemies, I tried submitting to the elephant, but it had the same effect as if I clicked the wait button. Also when trying to submit to the Crazed Thin Anthro, I gave him food and the description said that I put distance between us but the fight continued regardless. I also found a grammatical error but I forgot where.
The enemy known as soldier ant...Wouldn't it make more sense to call them soldier ants? Plus, I think something might be wrong with the crazed anthro enemies. Whenever I beat them or devour them, the text sometimes calls them by a different species. (i.e. fox when my enemy was a rat)
Oh yeah, and there were some minor things like typos and misspelled words, but I forgot the exact event though. But I'm pretty sure it was in the mountains area.
Oh yeah, and there were some minor things like typos and misspelled words, but I forgot the exact event though. But I'm pretty sure it was in the mountains area.
That is probably intentional. He uses that spot as a testing area. I remember when he had the area give you free apples in one version of the game and in later versions I belive it would instantly trigger a fight with a lion. I guess he just does not have anything he wishes to use it for at the moment.
I have found a strange bug, I loadet a game where I had 50 in allmost all the stats, endurance was 43 and my stomach capacity was 282, and I went to try that fat loss button, diddent lose any fat but came in a fight agenst nothing, now I have 3k+ in every stat and a stomach capacity of 2860.
Ok I know that the change log said that "The mountain area can be accessed by going through the hills area." but i just can't seem to find it! i have been exploring the hill but there was nothing to be found, unlike the shack in the grass lands. Am I missing something or do i have to keep exploring?
It was just a suggestion for a different option to put in a drop-down, not actual written content which the journal is reserved for. He said for suggestions to go in the comments here, so that's where I put it. I'm sure he's got plenty of good judgement to determine starting modifiers that like he has done with all the others.
You'll be glad to know the shed window's size variable is working nicely. I noticed, though, that the waist sizes at the bottom are a bit off; I'm 5'10" and wear a 46" waist, but I weigh only 260 pounds... yet my wolf character, at 3.143 pounds, has a listed waist size of 2'5"... 29".
It occurs to me that you may mean for that to measure the overhang, though in that case it should match the "Your belly bulges out..." figure. (It doesn't, though it's close.)
Excellent implementation of endurance, btw. My ton-and-a-half of wolf can't walk for very long before he has to stop and rest. I had some success working on my Strength and Agility to help with that, but improving Endurance doesn't seem to do much... in fact, the more I increase Endurance, the bigger chunk of it I lose hauling that bulging belly around. Am I misunderstanding something? How can I give my weighty wolf a bit more stamina?
It occurs to me that you may mean for that to measure the overhang, though in that case it should match the "Your belly bulges out..." figure. (It doesn't, though it's close.)
Excellent implementation of endurance, btw. My ton-and-a-half of wolf can't walk for very long before he has to stop and rest. I had some success working on my Strength and Agility to help with that, but improving Endurance doesn't seem to do much... in fact, the more I increase Endurance, the bigger chunk of it I lose hauling that bulging belly around. Am I misunderstanding something? How can I give my weighty wolf a bit more stamina?
Oh, I forgot to update the front page waist size calculations to account for changing the math of it. That should be fixed in the next update :)
And increasing endurance should reduce how much stamina you lose from doing stamina spending things. It's possible adding strength reduces the cost more effectively, but increasing strength only reduces stamina costs resulting from traveling. But basically for every 40 endurance it multiplies stamina expenditures by 0.8. So if you had 40 endurance and spent 10 stamina you'd only actually lose 8 stamina (10 * 0.8) and if you have 80 endurance you'd only spend 6.4 stamina (10 * 0.8 * 0.8), etc. It doesn't happen exactly at multiples of 40, but that's just where it's easiest to represent mathematically. Increasing agility only reduces how much time it takes to travel somewhere, it doesn't affect stamina costs though.
And increasing endurance should reduce how much stamina you lose from doing stamina spending things. It's possible adding strength reduces the cost more effectively, but increasing strength only reduces stamina costs resulting from traveling. But basically for every 40 endurance it multiplies stamina expenditures by 0.8. So if you had 40 endurance and spent 10 stamina you'd only actually lose 8 stamina (10 * 0.8) and if you have 80 endurance you'd only spend 6.4 stamina (10 * 0.8 * 0.8), etc. It doesn't happen exactly at multiples of 40, but that's just where it's easiest to represent mathematically. Increasing agility only reduces how much time it takes to travel somewhere, it doesn't affect stamina costs though.
Huh. That's odd, then, because... well, here's how it went down:
At 35 Endurance and 3,000 pounds, one move dropped me to 80% Stamina. With my next level, I increased Endurance.
Then one move dropped me to 79% Stamina.
Maybe I'm overlooking something, but that really is what happened.
At 35 Endurance and 3,000 pounds, one move dropped me to 80% Stamina. With my next level, I increased Endurance.
Then one move dropped me to 79% Stamina.
Maybe I'm overlooking something, but that really is what happened.
Hmmm, that is a bit weird, but when it's that close I can imagine there's some sort of round off error problem. Like the first time you might have gone from 100 stamina -> 79.5 stamina (lost 20.5), and the second time you went from 99.5 stamina to 79.4 stamina (lost 20.1) or something like that. I'm not really sure though :x
Loved this game before now that it updated I may just marry it! Also since going pony it nice to live out a weighty horse fantasy. Joking of course about the marrying it but have you thought of possible relationship quest with certain type npc? Also another thought was possible jobs at the restaurant or hospital for some gold? All in all this game gets better and better.
Hooray! Thank you :p . I'm not sure how likely I am to put in any significant kind of relationships unfortunately, since that requires an absolutely massive amount of text for something that X% of people might not even interact with. I have kind of been planning on adding jobs to the game of some sort, although I kind of need for gold :x . In any case, I'm really glad you've been enjoying it so far :D
In the meantime, you should probably spend some time grinding your agility in the training grounds. At... 100, I think it was?.. I could outrun all of the animals in the forest, and also all of the ones in the grasslands, if I recall. At 150+, you should be able to run from damn near everything; I don't know about the new enemies, though; as of the update, my vixen had approximately 250 agility, and could definitely outrun everything.
... Eh. I'd be more inclined to agree with you if grinding in this game didn't just consist of hitting a button a bunch of times. The only "hard" part is gaining enough weight to fuel the grind, and even then, it's not that bad. Wander around the Grasslands, collect some watermelons/food, eat whenever you feel would be safe, digest, train, rinse and repeat. Or, you could try to find the Forest Stockroom, and gorge yourself in there; you should be able to consistently enter through the window until you're... 1'5" in the waist, I think?.. And you'll be able to fill yourself past 100% stomach fullness (which helps you raise your stomach capacity).
As a few points of reference:
A watermelon fills your stomach by five.
It takes approximately 9 fatness points to raise a single point of strength or agility (3 clicks of either "Lift Weights" or "Run Track"). These numbers remain correct approximately to 150+ points in each stat.
I think I'll go ahead and start a new character to try to work some of this out; either way, while this isn't exactly the most fun one could have in a game, this route will take you to "god-mode," and once you gain about 100 in both Strength and Agility, you should be able to steam-roll any of the lower-tier enemies with a little help from a mid-tier weapon (which is semi-commonly found while adventuring in the grasslands), or simply run away from them without incident if you don't feel like fighting. If you try hard enough, you can get here in about an hour and a half.
I understand that min-maxing isn't everyone's idea of "fun," though.
As a few points of reference:
A watermelon fills your stomach by five.
It takes approximately 9 fatness points to raise a single point of strength or agility (3 clicks of either "Lift Weights" or "Run Track"). These numbers remain correct approximately to 150+ points in each stat.
I think I'll go ahead and start a new character to try to work some of this out; either way, while this isn't exactly the most fun one could have in a game, this route will take you to "god-mode," and once you gain about 100 in both Strength and Agility, you should be able to steam-roll any of the lower-tier enemies with a little help from a mid-tier weapon (which is semi-commonly found while adventuring in the grasslands), or simply run away from them without incident if you don't feel like fighting. If you try hard enough, you can get here in about an hour and a half.
I understand that min-maxing isn't everyone's idea of "fun," though.
You can most certainly devour most of the mountain encounters; you just need to get your stomach capacity really high. The smallest enemy takes up about 120 stomach space, and it escalates quite a bit with the other enemies; the highest one I can eat takes up 650 space.
The grassland encounter, I don't know about; I haven't been there in a while.
The grassland encounter, I don't know about; I haven't been there in a while.
I've just gotta say, fabulous (flabulous?) work to all involved! However, I have run into a bit of a problem sometimes while trying to cast magic twice in a row on the milking machine. It keeps me in the magic select menu with no choice to return, and at the time of the errors I didn't have enough mana to cast any more spells.
The problem seems to be sorted out for me now, but just putting my two cents in. ^^
The problem seems to be sorted out for me now, but just putting my two cents in. ^^
Hehehe ^-^ Thanks to training and vore-spamming about the city I've managed to get my intelligence and strength over 200 XD Stomach size is nearing 300, too!
As for the magic problem, I really haven't had to use magic lately because of the weapon I got Beastly, it is. But before I got it I still ran into a few errors keeping me on the magic-casting screen.
As for the magic problem, I really haven't had to use magic lately because of the weapon I got Beastly, it is. But before I got it I still ran into a few errors keeping me on the magic-casting screen.
Seeing as I'm playing around with magic again, I'm noticing that the wants straight-up replace a spell's int bonus modifier instead of adding to it, as the description would imply. Is this intentional? If not, it would explain why spells don't seem to have much punch compared to a regular attack.
That's pretty much how it works. I suppose it's a bit weirdly described, but with nothing equipped your spells are increased by 40% INT, with an INT scaling weapon equipped your spells are increased by X% INT where X is that weapons INT modifier(assuming it's greater than 40%). Although I'm probably going to change how that works at some point and scale way back on the scaling aspect, as it were. It might be something more in line with what you were thinking where there's a base amount and INT weapons increase that amount, but I might have it be something like a 60% INT weapon increases spell damage by 6% INT, or maybe just increase damage by 6% irrespective of INT or something like that. It's kind of up in the air at the moment :x
Combat is awful hard. Don't get me wrong I like a challenge and I love fat furs but...
Shouldn't there be a, "Defend" or "Block" option? or even a shield available for purchase at the armory? The wait option in combat is completely useless.
I've tried playing several times but the frequent, "deaths" if you can call them that make me kind of give up in frustration.
Also I'm not that big of a fan on the randomized navigation settings once you enter a region such as the hills, grasslands, or forests.
I get that you wanted to make getting back to the road more challenging.
But I just find it ridiculous that someone can get lost just by going 1 button into the region and have to press the same exact button in the same exact spot 50 times just to get back to the road if I want to get back to the city.
2 more things. I can't help but notice there isn't an button that tells you what your quests are. I took up an eating contest mission at the hospital to go to the dairy farm but I had no idea where that was so I had to find it by trail and error. adding even more frustration to the game.
Finally. What is Mana? And why doesn't the options menu with tutorials tell me what it is? I don't remember that being there before. If you're going to introduce a new game play mechanic shouldn't you at least explain how that changes things in the tutorial?
Shouldn't there be a, "Defend" or "Block" option? or even a shield available for purchase at the armory? The wait option in combat is completely useless.
I've tried playing several times but the frequent, "deaths" if you can call them that make me kind of give up in frustration.
Also I'm not that big of a fan on the randomized navigation settings once you enter a region such as the hills, grasslands, or forests.
I get that you wanted to make getting back to the road more challenging.
But I just find it ridiculous that someone can get lost just by going 1 button into the region and have to press the same exact button in the same exact spot 50 times just to get back to the road if I want to get back to the city.
2 more things. I can't help but notice there isn't an button that tells you what your quests are. I took up an eating contest mission at the hospital to go to the dairy farm but I had no idea where that was so I had to find it by trail and error. adding even more frustration to the game.
Finally. What is Mana? And why doesn't the options menu with tutorials tell me what it is? I don't remember that being there before. If you're going to introduce a new game play mechanic shouldn't you at least explain how that changes things in the tutorial?
In regards to those last two things, there is a button for you to check your quests. Click on the "appearance" button and scroll down. The quest list is near the bottom. As for Mana, that is in videogames the typical fuel source for magic. In a prior update, it was mentioned, and if you don't just take a hack-and-slash approach to the game, but instead take the time to look everywhere and explore every option, it's easy enough to find/ figure out where you buy spells.
Well the point of defending in most games is preventing a dieing character from taking damage while another character finishes of the enemy, or in a game where you can tell when an enemies attacks are coming and block before you get hit. Although in this game neither of those situations arise, so defending is that same thing as waiting, except you take less damage while skipping a turn. And shields could probably be added, although there's a lot of equipment slots that can be added, it's ust a matter of having time to add them all in.
And the "wait" option was added as a way to regain stamina during combat, although I haven't added a drawback for being out of stamina in combat yet because as you've pointed out it's already very difficult. Although I've significantly depowered the enemies in the forest the past couple of mini updates, so hopefully that'll help ease into the game somewhat.
And originally whenever you entered one of those areas you got blind sided by one of the lower power enemies of that area and through the course of the fight you ended up lost in whatever area. Although that got removed for various convenience reasons so it makes slightly less sense now.
And as someone else pointed out, your quest log is in your appearance tab. Obviously that's a bit weird, but quests were added later in the process and appearance was just the most convenient place to put it as I didn't want to make a separate button for a quest log that would spend most of it's time empty. Although as more quests get added it'll become more useful so I'll probably just make a separate button for it, but that's just where they've ended up for now. I just forgot to point that out in the instructions.
And mana gets explained in a few different places in the instructions, I just forgot to put in it's own little descriptor when I added it to the game.
And the "wait" option was added as a way to regain stamina during combat, although I haven't added a drawback for being out of stamina in combat yet because as you've pointed out it's already very difficult. Although I've significantly depowered the enemies in the forest the past couple of mini updates, so hopefully that'll help ease into the game somewhat.
And originally whenever you entered one of those areas you got blind sided by one of the lower power enemies of that area and through the course of the fight you ended up lost in whatever area. Although that got removed for various convenience reasons so it makes slightly less sense now.
And as someone else pointed out, your quest log is in your appearance tab. Obviously that's a bit weird, but quests were added later in the process and appearance was just the most convenient place to put it as I didn't want to make a separate button for a quest log that would spend most of it's time empty. Although as more quests get added it'll become more useful so I'll probably just make a separate button for it, but that's just where they've ended up for now. I just forgot to point that out in the instructions.
And mana gets explained in a few different places in the instructions, I just forgot to put in it's own little descriptor when I added it to the game.
Hmmm, I'll have to look into that. Unfortunately due to the oddity of how his dropped item is generated, his item is set the first time it attacks. So if you kill it before it gets the chance to attack then it's item won't be created, so I might have to move that system somewhere else. Although if that's not the problem then I'll have to look into it more deeply, although I don't think I changed anything else that would've affected it :x
Oooooooh yeah. I simultaneously fixed that and did not realize that would be the problem. I originally had it test to see if the enemy was at it's maximum health to see if it was the start of the fight, and as I went back through to figure out the problem I changed it to just be based on whether the enemy had an item set or not. So that makes a lot more sense now that you point that out. It should be fixed in the next update anyway :D
Well it's sort of arbitrary. But I kind of just wanted normal food items to stack and weird unique stat changing items that you're less likely to accumulate a bunch of to not stack. I also kind of try to take into account item size, but I can only do that so much without making everything stack in weird different amounts. So it's kind of just what I think makes sense at the time :x
That's also fair, but I must admit the name has grown on me, so never mind.
The only things I suggest that should be added in your next update that won't be too much of a pain. Is to add a comma to how much you weigh in the stats menu. When the player exceeds 1,000 pounds.
And add one more thing in the calender; instead of "Day 380" change it to "Year 2, Day 15." And maybe for months it could say "Month 1/12, 2/12, 3/12, 4/12, etc."
I kind broke my promise about ideas, but that was last week so never mind.
Still awesome game, and please continue too keep this game awsome.
The only things I suggest that should be added in your next update that won't be too much of a pain. Is to add a comma to how much you weigh in the stats menu. When the player exceeds 1,000 pounds.
And add one more thing in the calender; instead of "Day 380" change it to "Year 2, Day 15." And maybe for months it could say "Month 1/12, 2/12, 3/12, 4/12, etc."
I kind broke my promise about ideas, but that was last week so never mind.
Still awesome game, and please continue too keep this game awsome.
Finally decided to try a different species... just for a change. I can honestly say that bears have an easier time at the lower levels, thanks to the natural species buffs in STR, Fat and Stomach, but I still prefer my own species.
One minor bug; when the Wildling drops the S. Health Potion, sometimes the pronoun gender doesn't match. It's not very important, and doesn't always pop up, but I figured I'd mention it.
Out of curiousity, just how much INT does it take to get into the shed once you're too fat for the window... ?
One minor bug; when the Wildling drops the S. Health Potion, sometimes the pronoun gender doesn't match. It's not very important, and doesn't always pop up, but I figured I'd mention it.
Out of curiousity, just how much INT does it take to get into the shed once you're too fat for the window... ?
I suppose that's true. I probably need to rethink through the starting character system somewhat. Although in the long run they should even out pretty quickly, they definitely make a huge difference in the beginning.
And I'll have to look into the item dropping problem. I think it's related to the species name problem after you're defeated where the game seems to forget what enemy you were facing :x
And INT doesn't have anything to do with getting out of the shed, it's strength + agility based for how fast you can force yourself out of there. No matter how smart you are, it won't make you take up any less space :p
And I'll have to look into the item dropping problem. I think it's related to the species name problem after you're defeated where the game seems to forget what enemy you were facing :x
And INT doesn't have anything to do with getting out of the shed, it's strength + agility based for how fast you can force yourself out of there. No matter how smart you are, it won't make you take up any less space :p
Ah, no. I said getting into the shed, the option for breaking down the door. It obviously isn't STR-based, especially by the description.
As for the starting benefits, yeah, they even out pretty quickly. Even starting with a polar bear, after all, those fruit dryads are murder at low levels... especially when they come in... packs? Groves? Something like that.
As for the starting benefits, yeah, they even out pretty quickly. Even starting with a polar bear, after all, those fruit dryads are murder at low levels... especially when they come in... packs? Groves? Something like that.
Oh, right. That's really just a joke that your brilliant plan is just tackling the door, which if your strength isn't high enough, you can't break through it. There was also going to be a way to get in based on INT, but it was a completely separate thing and I just haven't gotten back to it yet.
Strange bug, but when I save at the port town and load it, I wind up in my house in the main town.
Also, how come I sometimes get stuck in the spell casting window?
Oh, and I swiped the staff from that dog wizard. I looked at my status page, and there's a bunch of unnecessary '0's in the description. Is that gonna be fixed?
And this last one is just a question, not a bug report. Again, it's about the dog wizard. After participating in his experiments so many times, I'm guessing he's the one making all the crazed enemies, am I right? Whenever the experiment fails, my character suffers noticeably the same way as the crazed enemies. (headache=magic enemy, jitterness=thin enemy) I'm beginning to think that there's something intensely wrong with that guy. (not that it wasn't obvious before...)
Also, how come I sometimes get stuck in the spell casting window?
Oh, and I swiped the staff from that dog wizard. I looked at my status page, and there's a bunch of unnecessary '0's in the description. Is that gonna be fixed?
And this last one is just a question, not a bug report. Again, it's about the dog wizard. After participating in his experiments so many times, I'm guessing he's the one making all the crazed enemies, am I right? Whenever the experiment fails, my character suffers noticeably the same way as the crazed enemies. (headache=magic enemy, jitterness=thin enemy) I'm beginning to think that there's something intensely wrong with that guy. (not that it wasn't obvious before...)
Hmmm, that's weird. I thought I fixed that. I'll have to look back into ti ;x
And I believe it's caused by stunning an enemy with an attack. I believe some people stopped having the problem when they updated to the most recent version of the game, but if you're still getting the bug in the new version then I'll have to look into it some more.
And where were the 0's at in the status page? The item itself shouldn't actually affect things, but how some of it's stats are displayed will probably affect anything else with those stats.
Yep, basically :p
And I believe it's caused by stunning an enemy with an attack. I believe some people stopped having the problem when they updated to the most recent version of the game, but if you're still getting the bug in the new version then I'll have to look into it some more.
And where were the 0's at in the status page? The item itself shouldn't actually affect things, but how some of it's stats are displayed will probably affect anything else with those stats.
Yep, basically :p
So! Love the new update, and particularly love the hill addition of mountians... Do need a high level area. I've had a lot more bugs than normal this time though... It's caused me to lose a LOT of progress more than once. The magic system is broken, and more than once has gotten stuck in a continuous loop, and when it does I have to reload the game, and if I haven't saved... Well, let's just say I had a level 24 guy, and now I'm back at level 8. Yeah. Few typos as well as a few miss-labeled pronouns (Giant encounter in the mountains is labeled incorrectly, and there are a couple typos in the cabal encounter). All in all though, love the content... Just fix the bugs please <3
Hmmmm, a few people had that bug and I believe it should be fixed in the newest update, but I have to look into it more. Although not saving more often in a game that is admittedly extremely not done is kind of a highway to the danger zone :p . I'll definitely try to clear out all the typos also. I'm very glad you've been enjoying it so far, numerous bugs withstanding :p
A small comment: I'd kind of like a way to reduce strength, and scale belly faster. It feels a little odd that my character is basically at mountain of muscle at lower fatness values, and it gets hard to remain stuffed at higher belly capacities, as resting always drops it by 3%, which is almost an entire stack of cakes at this point.
OH. I know foods give you fatness based on calories, but could there be a "metabolism" stat? Like, i know how strength versus fatness dictates how much stamina moving takes, so maybe it could affect digestion speed or fatness gain from food? It would be so nice if the tradeoff for being fattened to immobility was exponentially increased weight gain, or reduced digestion speed for easier belly stretching.
OH. I know foods give you fatness based on calories, but could there be a "metabolism" stat? Like, i know how strength versus fatness dictates how much stamina moving takes, so maybe it could affect digestion speed or fatness gain from food? It would be so nice if the tradeoff for being fattened to immobility was exponentially increased weight gain, or reduced digestion speed for easier belly stretching.
I suppose that's possible, but there's not really a convenient/logical/effective/balanced way to implement that really. And it's sort of the design of the game to be harder to remain stuffed at higher levels, you just sort of have to track down things that are more filling than what you can find at the starting shops, mostly enemies :p . Although I do kind of want to change how digestion works slightly to be part percentage based and part numerical based which might help that problem somewhat.
And I probably could implement a fatness stat, although if I did it'd probably do the opposite of what you wanted :p . I suppose the reduced digestion speed for being overweight might be possible. Although one way or the other, if metabolism was variable I probably wouldn't have it vary more than a few percentage points for balance reasons. After all, the laws of conservation of mass prevent you from gaining more weight than what you consume, so there's an upper limit there somewhere :p
And I probably could implement a fatness stat, although if I did it'd probably do the opposite of what you wanted :p . I suppose the reduced digestion speed for being overweight might be possible. Although one way or the other, if metabolism was variable I probably wouldn't have it vary more than a few percentage points for balance reasons. After all, the laws of conservation of mass prevent you from gaining more weight than what you consume, so there's an upper limit there somewhere :p
Well, I don't know. You can already buy endless supplies of food, so you don't need magic anyway. And if you could just cast spells to get fatter, then what's the point of doing anything else? Also if there was a spell that'd increase capacity it would only work in combat. Otherwise the game becomes; you get a benefit for a while, then that benefit just feels like what your character is normally like, which leads to you just being annoyed when the effect wears off rather than happy when the effect is up. So adding any kind of long term out of combat buffs is kind of an exercise in being constantly slightly annoyed. Although I suppose at the very least I might be able to add a spell that increases your stomach capacity in combat, although that could easily lead to a lot of trouble when the spell wears off :p
hearing that said, spells like that could be rather silly, and useless. so i don't mean you'd need to do anything if you don't want to, just pitching ideas i thought might have interest of sorts. but another thing i though, wether you'd think about it or not is up to you, but i think i can remember from before when there was the testing facility. do you think there'd be a possible return of it? and if there was a hint of it, i'd love to know more about what would/could go on there.
but thanks for reading and discusing my thoughts, no matter how pointless they could be. all i can say is that i'm not a good short term thinker, so thanks for stating why my thought might now work so well. and i hope you continue having fun makeing and adding to your game.
but thanks for reading and discusing my thoughts, no matter how pointless they could be. all i can say is that i'm not a good short term thinker, so thanks for stating why my thought might now work so well. and i hope you continue having fun makeing and adding to your game.
Don't worry about it :p . And there never really was a testing facility, it was just a button I put in for being to lazy to do things on my own. So if I wanted to test the XP gaining function then it'd give you xp, and if I wanted to test a new enemies combat AI then it would have to fight that enemy, and if I wanted to test the function that gave buttons icons then it'd make a button with some icon or other. So it doesn't have any purpose outside of making it easier to test stuff, it was mostly a mistake on my part that it ever got into the published game because it's just really easy for me to forget to take it out :)
It would be nice to have a button or some other way to combine separate stacks. As it is now, if I take out, for example, one stack of one feline berry and another stack of the same item, they don't combine even if the larger stack has enough capacity to take the smaller stack. Other than that minor quibble, I find your game very enjoyable overall.
Indeed. So worth it. My only regret is that there should be slightly different text for "HOW" you defeat the wizard's pet. If you defeat it the text should stay the same, but if you ate it. I would love the text to say something like;
Wizard: you... killed my pet (crys slightly).
Me: that was your pet, I thought that was lunch.
Wizard: you... wha? You ate em!?
Me: BUUUUURRRPP! Si.
Or something like that, I hope "Noone" is listening, because that slight change would make me feel tingly inside. Heh, like I achived something impossible and awsome.
Wizard: you... killed my pet (crys slightly).
Me: that was your pet, I thought that was lunch.
Wizard: you... wha? You ate em!?
Me: BUUUUURRRPP! Si.
Or something like that, I hope "Noone" is listening, because that slight change would make me feel tingly inside. Heh, like I achived something impossible and awsome.
This will sound ridiculous, but I am going to spend tens of hours into this game just get a huge stomach capacity merely to test two things: to submit to the fruit dryad and not lose AND to submit to the ants in the insect hive without losing, even though I know that I would lose regardless in both situations. I still think it would be hilarious though.
I've just finished the quest for the horse at the farm and I still have the sizeable strawberries x 9 I bought for him.
Also I don't know if this is still relevant but you are able to overfill your inventory by picking up a chest at the beach and when it asks if you want to use it, discard it or discard something else, you choose to use it. Then if the box had something you haven't had any in your inventory (so it doesn't stack) it goes to your invetory making a third page.
Also I don't know if this is still relevant but you are able to overfill your inventory by picking up a chest at the beach and when it asks if you want to use it, discard it or discard something else, you choose to use it. Then if the box had something you haven't had any in your inventory (so it doesn't stack) it goes to your invetory making a third page.
Try starting in the forest. Use the 30 or so gold you start with to buy a weapon and go to the forest. Some of the enemies there are slightly weaker and 3 of which have no attacks that damage HP, only make you fuller. As long as your starting stats are strong enough and you have some sort of weapon you can kill a few of them. Fair warning is that it does take a while and a fair bit a losses if you run into something like the bears or the dryads. Hope that helps. Another trick I found is to wait till night, get a weapon and pound on the thieves and drunks in the town. Both methods go slow but its something.
Sorry for the long reply time, but nope. Once they're gone, they're gone. I added instructions to the save menu to make backups of the saves, but they're just kept as temporary internet files like any other temporary intern files, so once they get cleared out for any reason they're gone forever, unless you make backups :x
This game is too freaking addicting. I SERIOUSLY need to be doing homework, but...GAHHHH!
Also, I have a suggestion. Since weight gain makes travel harder, why not have a special, difficult quest that grants the player a pair of pants that, when equipped, hold the belly up and reduce the amount of stamina used when moving around?
I can't seem to find the milk machine, either. Have you not programmed it yet?
Can you maybe also let us choose whether or not we want to pick up something, even if we have inventory space? I'm tired of the species-changers taking up so much space in my inventory.
Finally, I dunno if there is yet, but will there be any way to grow taller?
Keep on rockin'! I've gotta actually download this game so my saves are intact. ^^;
Also, I have a suggestion. Since weight gain makes travel harder, why not have a special, difficult quest that grants the player a pair of pants that, when equipped, hold the belly up and reduce the amount of stamina used when moving around?
I can't seem to find the milk machine, either. Have you not programmed it yet?
Can you maybe also let us choose whether or not we want to pick up something, even if we have inventory space? I'm tired of the species-changers taking up so much space in my inventory.
Finally, I dunno if there is yet, but will there be any way to grow taller?
Keep on rockin'! I've gotta actually download this game so my saves are intact. ^^;
Thank you very much :D
And I could probably add pants like that, although they could only do so much :x
And the problem with adding confirmations for picking up items is that it adds an extra step literally every single time you pick an item up. It'd basically be like what happens when you pick up an item when your inventory is full, except it's every single time you pick something up. So overall it probably adds more annoyance overall than it saves.
And downloading the game doesn't keep your saves intact anymore than playing it on here. They're still stored in the same fashion and get deleted for the same reasons, they just get stored in a different temporary internet file folder :x
Doom7951 basically covered the other points :p
And I could probably add pants like that, although they could only do so much :x
And the problem with adding confirmations for picking up items is that it adds an extra step literally every single time you pick an item up. It'd basically be like what happens when you pick up an item when your inventory is full, except it's every single time you pick something up. So overall it probably adds more annoyance overall than it saves.
And downloading the game doesn't keep your saves intact anymore than playing it on here. They're still stored in the same fashion and get deleted for the same reasons, they just get stored in a different temporary internet file folder :x
Doom7951 basically covered the other points :p
Again, typo alert!! Though this is actually more grammar.
What it says, with stuff that shouldn't be there bolded, underlined if punctuation:
Your opponent is a large steam-powered wheeled, brass amalgamation of flailing mechanical arms and hoses surrounding a massive cylindrical storage tank. The mechanical hoses are eached tipped with a rubber suction cup like tip that occasional spurts out milk. This mechanical monster has found a new container to store it's harvest in. (Hint: it's you)
What it should be, additions in bold (punctuation underlined):
Your opponent is a large, steam-powered, wheeled, brass amalgamation of flailing mechanical arms and hoses surrounding a massive cylindrical storage tank. The mechanical hoses are each tipped with a rubber suction cup-like tip that occasionaly spurts out milk. This mechanical monster has found a new container to store its harvest in. (Hint: it's you.)
To save space, I'll just describe the next one. When the machine uses Grab successfully, you're using the wrong choice between it's and its.
Upon defeat, it should be "squeals", not "squeels". And "its", not "it's". And use commas between the adjectives describing the noise (except for after "exploding", of course).
Sorry for being a Grammar Nazi. It's just confusing "its" and "it's" can get on my nerves. *puts blindfold on, takes bubblegum cigarette, and stands ready*
What it says, with stuff that shouldn't be there bolded, underlined if punctuation:
Your opponent is a large steam-powered wheeled, brass amalgamation of flailing mechanical arms and hoses surrounding a massive cylindrical storage tank. The mechanical hoses are eached tipped with a rubber suction cup like tip that occasional spurts out milk. This mechanical monster has found a new container to store it's harvest in. (Hint: it's you)
What it should be, additions in bold (punctuation underlined):
Your opponent is a large, steam-powered, wheeled, brass amalgamation of flailing mechanical arms and hoses surrounding a massive cylindrical storage tank. The mechanical hoses are each tipped with a rubber suction cup-like tip that occasionaly spurts out milk. This mechanical monster has found a new container to store its harvest in. (Hint: it's you.)
To save space, I'll just describe the next one. When the machine uses Grab successfully, you're using the wrong choice between it's and its.
Upon defeat, it should be "squeals", not "squeels". And "its", not "it's". And use commas between the adjectives describing the noise (except for after "exploding", of course).
Sorry for being a Grammar Nazi. It's just confusing "its" and "it's" can get on my nerves. *puts blindfold on, takes bubblegum cigarette, and stands ready*
I believe that was just a round off error that put you at 129%. That should hopefully be ironed out by the next update. Also submitting is supposed to make you automatically lose to almost all enemies. There's a few exceptions for enemies that basically use their health as a weapon so they couldn't defeat you enemy (the slimes and meat monsters) and a couple of other enemies for specific thematic reasons. But I try to make it an automatic defeat for balance reasons and just for the fun of it really.
Hey, love the new version but I found an interesting bug. If you go to the restaurant and purchase the "Way Too Much Food" meal, instead of taking gold away it actually gives you a very large chunk of money. Of course the hospital takes away a small amount of it but I end up gaining a free 60+ gold from it. Not sure about the exact numbers cause I'm too lazy to do basic maths but I just thought you might want to know.
Discovered this game a little more than a month ago and I feel I have to congratulate you for making this so awesome!
This is the best weight gain/vore themed text game I ever seen. Keep up the good work and thanks for your efforts.
Although I have found a bug. When you get grabbed by something that wants to eat you it doesn't advance in stages anymore, you can wait or struggle endlessly (or until you break free) instead of getting defeated after a few turns. It happened for me with the wyvern and those muscle morphs in the mountains. I don't know about the other enemies. Hope it helps.
This is the best weight gain/vore themed text game I ever seen. Keep up the good work and thanks for your efforts.
Although I have found a bug. When you get grabbed by something that wants to eat you it doesn't advance in stages anymore, you can wait or struggle endlessly (or until you break free) instead of getting defeated after a few turns. It happened for me with the wyvern and those muscle morphs in the mountains. I don't know about the other enemies. Hope it helps.
i found two weird bugs that i'm not sure if it happens only to me:
*Walking around in the grasslands and the forest DOES NOT count as actions, time won't pass and stamina isn't consumed with each step, but we still do encounter enemies and any events normally, its happening only in the forest and grasslands.
*Devouring the magic orca whale is NOT defeating it, you devour it, the text will pass like normal and you get the fill and the orca stays there and has its action, if the stomach capacity is high enough(mine is xD) you can just keep eating the orca like 4 times in the same fight.
*Walking around in the grasslands and the forest DOES NOT count as actions, time won't pass and stamina isn't consumed with each step, but we still do encounter enemies and any events normally, its happening only in the forest and grasslands.
*Devouring the magic orca whale is NOT defeating it, you devour it, the text will pass like normal and you get the fill and the orca stays there and has its action, if the stomach capacity is high enough(mine is xD) you can just keep eating the orca like 4 times in the same fight.
That should be fixed now. I believe the problem was that you'd go over 130% fullness, which would set your health to 0, then time would pass which would cause you to digest below 130% but your health would still be at 0, so you'd "explode". I changed it so that the restaurant heals you, which should fix that problem and it should probably restore your health anyway. Thank you very much for reporting :D
As I'm playing this new update, my eyes drifted to the new spells. As I go through each one, I fin Heaven's Lightning interesting.
Description, interesting enough. But once I used it, my mind went to this immediately once I saw the description of it being cast!
"I, who stand in the full light of the heavens, call upon thee who openeth the gates of Hell. Come forth Divine Lightning! THIS ENDS NOW! INDIGNATION!"
Calling it now! Heaven's Lightning is Indignation!
I have been playing far too much Tales
Awesome update. Love all of the new content.
Description, interesting enough. But once I used it, my mind went to this immediately once I saw the description of it being cast!
"I, who stand in the full light of the heavens, call upon thee who openeth the gates of Hell. Come forth Divine Lightning! THIS ENDS NOW! INDIGNATION!"
Calling it now! Heaven's Lightning is Indignation!
Awesome update. Love all of the new content.
I don't even know how it worked on mobile devices in the first place. Did the loading function work before? Does saving games work? Did the game work before this update? Do other flash games with saved data work on your device? Did you change/update anything about your browser before this problem started happening? I don't think I really changed anything with the save/load function so I'm not sure what would be affecting it :x
Well, not really. Even if I could, I didn't really change the game saving/loading function anyway, so it wouldn't do much. And I can't really sacrifice everyone else's enjoyment of the game to maybe fix one person's problem. Also you're the only person so far that has had problems with it on a mobile device, and I just tried it on my mobile device and it all worked fine.
It might be intended but choosing Stomach in all level up seems to be a far better choice than any of the rest. You need Stomach size for a lot of things, and you can use the training ground and the library for the rest of the stats. You farm fatness on places that are under your combat strenght and training the rest of the stats. Strenght cannot been ignored on a character since that is the stat used to get away from grabs(I think) and let's you moove around more, while agility can be since it just keeps you from being grabbed and get fed with free food. Endurance seems useless since the healing rate of resting is really strong anyway, so leveling it up seems to be a waste. Intelligence is totally optional and only good for mages.
I'd suggest that grab attacks should have a bonus success rate when the player choosed to wait prewirously.
What is this Golden Thread thing you guys talking about?
I'd suggest that grab attacks should have a bonus success rate when the player choosed to wait prewirously.
What is this Golden Thread thing you guys talking about?
There's a new, somewhat rare encounter in the mountains that drops it: The Tiger Sorcerer. He's a pretty neat fellow.
The item itself can be taken to the tailor in town to give you a magic bracelet that gives you a (small) increase in stomach capacity, embroidery of clothes, or gold.
The item itself can be taken to the tailor in town to give you a magic bracelet that gives you a (small) increase in stomach capacity, embroidery of clothes, or gold.
Your highest stat between agility/strength/intelligence is used to escape from grapples. And endurance also makes it easier to move around in a fashion similar to endurance while also increasing how much your health increases each level. And intelligence is used to succeed in a few different events but has been implemented as thoroughly yet. Also I basically plan on removing the ability to train stats over a certain point to soolve a large amount of different problems caused by training areas. It's possible it's still better to increase your stomach stat more than anything else, but the other stats do slightly more than you might have originally given them credit for :x
Yeah, maybe, but the rest are still overshadowed by the Stomach stat...
What if you couldn't icrease your Stomach during level up, but you can found rare items that increase it with one point. To solve the problem, let's say it's a range of items that are drop rarer and rarer and each works only if your stomach stat is lower than a set amount. Like you can find the first one in the forest, but it will only work until 50, the secound on the grasslands that will only work unitl 100 and so on.
So you would be forced to try and increase your stomach size by overeating all the time(that would be the point of the game, no?) and still make meaningfull decisions during level up.
Just an idea.
What if you couldn't icrease your Stomach during level up, but you can found rare items that increase it with one point. To solve the problem, let's say it's a range of items that are drop rarer and rarer and each works only if your stomach stat is lower than a set amount. Like you can find the first one in the forest, but it will only work until 50, the secound on the grasslands that will only work unitl 100 and so on.
So you would be forced to try and increase your stomach size by overeating all the time(that would be the point of the game, no?) and still make meaningfull decisions during level up.
Just an idea.
I suppose that's very possible. I'd have to figure out what that item would be, but it's probably pretty feasible to change it that way. Although I kind of wanted to overhaul the levelling system anyways which might change some things. It'll just take some time to figure out :p
Maybe it should be an event instead of an item. It could be used to guide where the player should level. Players going to go where the free stats are, no?
So you can trigger this event on the forest on some number of times, then you would have to level in the grasslands if you want to find it again and so on.
So you can trigger this event on the forest on some number of times, then you would have to level in the grasslands if you want to find it again and so on.
someone may have reported this earlier in the comments TL;DR, but there is a bug in the spell castings that I just ran across. when you cast frost bolt or something on a water elemental, and you are unable to cast another, the page doesn't leave the spell selection screen and you are forced to exit and redo, which makes me angry because it means I have to regain like, 300-500 lbs again. which is just, just so.....
I think that bug should be fixed now. It was a problem for when your enemy's attack was skipped after casting a spell which didn't reset the buttons like it should. Also I would suggest saving very often in a game that has admittedly several bugs and hasn't even gotten to the beta stage yet :p
I noticed a glitch with the golden thread. Instead of using it when you go to the tailor, he will use the last item in your inventory. I noticed that after "using" the thread I could use it again, so I just thought it had more than one use if you didn't sell it. I only noticed this was a glitch AFTER my entire inventory disappeared. It's a good thing I didn't have anything too important.
"Spell: Heaven's lightning
You chant an invokation to the gods, pointing condemningly at your foe. Above, the clouds part as a halo of light shines down upon them. For a moment, the air shimmers and sparkles, then lightning strikes down in a tremendous flash and peal of thunder, causing a massive burst, dealing 110 damage. It's super effective!"
And this game just got higher on my favorites list!
You chant an invokation to the gods, pointing condemningly at your foe. Above, the clouds part as a halo of light shines down upon them. For a moment, the air shimmers and sparkles, then lightning strikes down in a tremendous flash and peal of thunder, causing a massive burst, dealing 110 damage. It's super effective!"
And this game just got higher on my favorites list!
I feel like mobility should be a problem at some point. It seems like if you reach a certain weight or the muscle to fat proportion is way off then you shouldn't be able to move. Not permanently mind you, maybe make it so someone takes you to the training grounds to work it off or something, just saying.
Well how about the church or hospital giving you some medicine or artifact or whatever that increases your strength once the too big to move cutscene comes into play, letting them move again for a limited time but also recommends them to go exercise some of it off. That could be a buy item at the hospital or church too for that matter, extending the amount of time you can be out and about. Or maybe have a snack bar in the training ground that you can work in to get money to pay for food at the snack bar, increasing strength and everything while giving people the option of staying fat or getting even fatter depending on how much food fits in their stomach.
Bug: I had 2 Golden Threads in my inventory, and tried to have the Tailor make a bracelet. He let me do all 5 steps, then afterwards I found that the Stretchy Fruit and 2 other items in my inventory had also been removed.
After re-loading my save, I used it only 2 times, then left and checked my inventory. Both threads were still in there, but two of the other non-thread items had disappeared.
Re-loading again, I put everything except the thread into storage, then got the bracelet. He only let me do it the correct number of times (2), and nothing else was lost.
After re-loading my save, I used it only 2 times, then left and checked my inventory. Both threads were still in there, but two of the other non-thread items had disappeared.
Re-loading again, I put everything except the thread into storage, then got the bracelet. He only let me do it the correct number of times (2), and nothing else was lost.
Hm, that's a bit strange. There's no attack description or anything? It's basically an attack that's hard to dodge and does a lot of damage to you, but also does a lot of damage to him, it doesn't do anything other than damage though. Does it not say anything after "Arcane Explosion"? Does it still have all the normal combat description text before that? Does it do the description of being defeated at all? Does the "Trapping Lightning" spell work like normal?
I haven't been able to test it too much but I think on the Mountains there is a problem with the way as the display refreshes. There was an instance where I fought a magic creature. I killed it, and it said it cast "trapping lighning" last. After I clicked next, suddenly I lost a lot of HP, after I supposedly won.
Physically drained just means you have 0 calories and thus won't gain weight over time, so you have to eat more food. Stamina running out is a separate thing though, and like Mufur said, it's based off of your weight compared to your strength and endurance. So the higher your strength and endurance, the less stamina you lose from traveling.
Mmmmpossible. There surrender button is in the 3 position, so you might have double clicked in that area which would cause you to lose automatically. I've been meaning to streamline and standardize the buttons so that decisions like that are always in the 3 button decision area to prevent this kind of thing. I keep forgetting though :x . Hopefully I should rectify that by next update. Thanks for reporting :D
Dear GODS?! Either you have a few giga ton's of gold and pig out at the Restaurant or you have too much time on your hands... I just blew like 150k gold on the restaurant and got like 200 points or so into stomach from overeating.
I'm 393656 Lbs with a 13'1" Waist size (empty) standing 10'2" ... how about you?
I'm 393656 Lbs with a 13'1" Waist size (empty) standing 10'2" ... how about you?
you are a lot bigger then me, im only 80129 Lbs with a waist size of 5'6 and standing 5'6" , but my stomack is able to take 2911 of what ever unit that is in, and all of my stats are a little over 3300.
But its not the save game I play normely as it was hit by a bug about a month ago, you can find my post where I bug report it.
In my normal game im only 37501 Lbs with a waist size of 5'10", standing 5'9" and with a stomack able to take 595, guess I will have to try your trick with the restaurant on this one :P
I can post the text thet I get then I take the elephant if you like, given that I dont think anyone will be able to take the elephant any time soon, atleast not with how hard it is to get a bigger stomack right now, but I dont know if there are any rules agenst posting somthing like that.
But its not the save game I play normely as it was hit by a bug about a month ago, you can find my post where I bug report it.
In my normal game im only 37501 Lbs with a waist size of 5'10", standing 5'9" and with a stomack able to take 595, guess I will have to try your trick with the restaurant on this one :P
I can post the text thet I get then I take the elephant if you like, given that I dont think anyone will be able to take the elephant any time soon, atleast not with how hard it is to get a bigger stomack right now, but I dont know if there are any rules agenst posting somthing like that.
Hm, that's weird. Is it just the tuxedo jacket, or is it everything? I could understand if it was everything, but I have no idea why the tuxedo jacket specifically would have this problem. Was there anything specifically out of the ordinary about the tuxedo jacket? Was it tailored before? Was it broken when you embroidered it? Did you embroider it several times in a row? If you embroider it and leave, and then come back can you still choose to embroider it?
Speaking of problems with the gold thread, I'm not sure if this one has been mentioned yet but most shirts seem to not be compatible with the thread upgrade. When I go to the screen to select what I want to have the thread enchant, many tops don't appear and then I go to check if the shirt is still there only to discover it has been "eaten" so to speak. They just disappear.
You are a female cow that weighs 1884 pounds and is 5'5" tall. You have unnoticeable muscles under your whale-like body and have black and white colored fur. Your black and white furred stomach is too big to reach around and sticks out 24 inches and you are bloated.
this is rather fun to play around on.. i've ended up quite the huge cow.
Think im depopulating the city tho.. even time some one bumps into her they end up filling the big middle.
this is rather fun to play around on.. i've ended up quite the huge cow.
Think im depopulating the city tho.. even time some one bumps into her they end up filling the big middle.
Here is a thought I just had earlier. It would be interesting if you had cursed items or things of that nature. Maybe something that caused you to randomly eat food in your bags uncontrollably or commit to other actions beyond your control. Or perhaps cause you to have wonky stats or something.
That way you would have a use for the church to get a priest or something to exorcise the item or what have you and make you pay a steep price. That way there would be a sort of risk for later areas in the game and make players think twice before grabbing that new shiny sword or fancy armor that is just laying around ya know?
That way you would have a use for the church to get a priest or something to exorcise the item or what have you and make you pay a steep price. That way there would be a sort of risk for later areas in the game and make players think twice before grabbing that new shiny sword or fancy armor that is just laying around ya know?
Yeah, I just was doing some thinking about how the difficulty could be improved over time because once you start making yourself strong enough to take on the mountain enemies with ease, the game gets a bit too easy. Maybe that could be an idea for a dungeon later? Or if not done in the style of an item then it could also be in the form of a curse from a trap or something. Maybe a skill check to dodge a dart from a wall or something and if you aren't fast enough then you have a permanent reduced strength until it is cured.
I have a few ideas in my head but I'm not too good at writing them other wise I might submit them.
I have a few ideas in my head but I'm not too good at writing them other wise I might submit them.
You have to tell windows what program you want to open swf files with. Usually firefox/internet explorer/whatever browser you're using. If you're using windows, if you right click on the file then one of the options that pops up should be "open with..." that lets you choose what to open flash files with. You can also usually open you web browser and click on "file -> open file..." and then select the file on the desktop. If you're not using windows then I'm not really sure what you do :V
I think that there should be a "consume all" button. For example, if you have "Bloated Blueberry x9" there should be an option to just eat them all, so you don't have to go through the tedious task of hitting the button, and then hitting "Yes" all of the time. Of course, it may get confusing with the berries that change your species, but maybe the option won't be available to that item? Just an idea.
*Extra note*
I wish that you could do more at the dairy farm. The only thing you could do there after the quests is buy some stuff at the milk shed. Also, I hope that something gets incorporated with the pastures, since all they seem to do is add to the 'environnement et de la décoration' (the surroundings and decorations). I'm not quite sure what could be added to the farm, maybe make it so the eating contest is held every few days and you can buy a ticket for it to be in the competition? Just something I noticed. ALSO, there should be some island or another place that has extremely large portions of food and tougher enemies. Maybe also some extra armor or weapons that are more powerful than normal? I seem to remember the clerk at the store in the west town said that her mom was off adventuring on an island or something. I was just wondering since the only way to become full after a while is to devour enemies, and even then that may not do enough. One final thought, I was wondering if in the cabal, you wouldn't need AS MUCH fat to become taller or larger. It gets quite annoying when you need quite a lot just to gain an inch in height. Sort of 'irréaliste' (unrealistic)
That is all :P
I wish that you could do more at the dairy farm. The only thing you could do there after the quests is buy some stuff at the milk shed. Also, I hope that something gets incorporated with the pastures, since all they seem to do is add to the 'environnement et de la décoration' (the surroundings and decorations). I'm not quite sure what could be added to the farm, maybe make it so the eating contest is held every few days and you can buy a ticket for it to be in the competition? Just something I noticed. ALSO, there should be some island or another place that has extremely large portions of food and tougher enemies. Maybe also some extra armor or weapons that are more powerful than normal? I seem to remember the clerk at the store in the west town said that her mom was off adventuring on an island or something. I was just wondering since the only way to become full after a while is to devour enemies, and even then that may not do enough. One final thought, I was wondering if in the cabal, you wouldn't need AS MUCH fat to become taller or larger. It gets quite annoying when you need quite a lot just to gain an inch in height. Sort of 'irréaliste' (unrealistic)
That is all :P
*oops
I definitely want there to be more stuff there to do as well, it's just a matter of writing stuff out for it :p . And fortunately this next update will have the island in it :D . Although I kind of rushed through it and there's not much else I got done :x. But there'll definitely be an entire new zone next update :D . And I kind of need to go back through and rearrange the balancing on food/armor. I've kind of stuck to people suggestions, but they don't always sync up in one direction or the other in terms of balance and I didn't have a very clear target in the first place, so a lot of things are kind of out of whack :x. And the height changing thing is sort of meant to be a "fat sink" to spend a bunch of fat on so it's more of a meaningful thing to accumulate. It might get a little weird at the extreme ends, but it's meant to be pretty expensive.
I definitely want there to be more stuff there to do as well, it's just a matter of writing stuff out for it :p . And fortunately this next update will have the island in it :D . Although I kind of rushed through it and there's not much else I got done :x. But there'll definitely be an entire new zone next update :D . And I kind of need to go back through and rearrange the balancing on food/armor. I've kind of stuck to people suggestions, but they don't always sync up in one direction or the other in terms of balance and I didn't have a very clear target in the first place, so a lot of things are kind of out of whack :x. And the height changing thing is sort of meant to be a "fat sink" to spend a bunch of fat on so it's more of a meaningful thing to accumulate. It might get a little weird at the extreme ends, but it's meant to be pretty expensive.
Well there's something to look forward too! And hopefully you don't expend too much effort on it, if there's too many bugs or issues with the new update, you shouldn't have to rush through to fix it (although I do love new content in the game, and a new zone? Woo!) And thank you for the clear up on the whole, "transform your body" thing, it makes more sense now that I look at it that way. I must admit, I have been going out to get a lot more fat to gain one inch, so it's a little objective to do.
Noticed bugs:
Species in the jungle for enemies likes to change to 'raptor'
"Beating the sense" doesn't update
Not sure if it's a bug or not, but I came across the exits of the jungle twice in a row.
The dinosaur rider description likes to come up as 'null'.
Surrendering to the separatists does not work and you can continue to beat on them, and your health never drops below 1 HP upon surrender
Devouring the dino rider keeps the fight going
Saving in the inn at the new area puts you into Your House when loading
Species in the jungle for enemies likes to change to 'raptor'
"Beating the sense" doesn't update
Not sure if it's a bug or not, but I came across the exits of the jungle twice in a row.
The dinosaur rider description likes to come up as 'null'.
Surrendering to the separatists does not work and you can continue to beat on them, and your health never drops below 1 HP upon surrender
Devouring the dino rider keeps the fight going
Saving in the inn at the new area puts you into Your House when loading
Noticed a bit with the Glutton Separatist.
I submitted to one and it said that it tried to drag me away. Thankfully, my character was fat/heavy enough and said that they gave up and walked away. However, it's still saying that they're still there and in combat.
I submitted to one and it said that it tried to drag me away. Thankfully, my character was fat/heavy enough and said that they gave up and walked away. However, it's still saying that they're still there and in combat.
Nevermind it was just the one stray "he". But I did all 3 of the smithy quests and i still have all the maps and the obsidian shard and white gold.
Another thing, when I defeated the shaman for the star fragment it said I broke the fragment off the totem but it never said I obtained the item after the fight and it wasn't in my inventory under the important items. But when i went to turn the fragment in to Kieras, she gave me the star hammer (even though it was a headless mace I guess it somehow transformed because its from SPAAAAAAAAAACE but thats besides the point) and I completed the quest anyway.
Another thing, when I defeated the shaman for the star fragment it said I broke the fragment off the totem but it never said I obtained the item after the fight and it wasn't in my inventory under the important items. But when i went to turn the fragment in to Kieras, she gave me the star hammer (even though it was a headless mace I guess it somehow transformed because its from SPAAAAAAAAAACE but thats besides the point) and I completed the quest anyway.
Aw maaaan the new island is iiiiin
Alright so some bug-finding for a moment:
-Map-induced battles seem to take away your Back and Page Up/Down buttons from casting? Only had it happen with the obsidian golem, though.
-Maps and related items should be taken away when returned to the quest giver, I'm betting.
-Inescapable fights aren't showing proper failed-to-retreat messages maybe? At least the shaman from the map isn't.
-Several description lines are bracketted phrases that should probably be variables.
-The stats for the dinosaur smith's post-quest hand weapons probably aren't supposed to be what they are.
More looking later, and more basking in the glory of dinosaur island before writing yet more content for it furiously.
Also gog damn that's some serious descriptive text now.
Alright so some bug-finding for a moment:
-Map-induced battles seem to take away your Back and Page Up/Down buttons from casting? Only had it happen with the obsidian golem, though.
-Maps and related items should be taken away when returned to the quest giver, I'm betting.
-Inescapable fights aren't showing proper failed-to-retreat messages maybe? At least the shaman from the map isn't.
-Several description lines are bracketted phrases that should probably be variables.
-The stats for the dinosaur smith's post-quest hand weapons probably aren't supposed to be what they are.
More looking later, and more basking in the glory of dinosaur island before writing yet more content for it furiously.
Also gog damn that's some serious descriptive text now.
My goodness, this update is pretty damn big! Of course, there is some bugs, but still... good update.
One error that I noticed though is in the description of your character, it says:
"heavyset shoulders with their [skin color/type] bolstered by a hearty testament to your dining habits."
I think the problem is self explanatory ^^^.
But still, I enjoy the longer descriptions, I'm a details kind of guy.
One error that I noticed though is in the description of your character, it says:
"heavyset shoulders with their [skin color/type] bolstered by a hearty testament to your dining habits."
I think the problem is self explanatory ^^^.
But still, I enjoy the longer descriptions, I'm a details kind of guy.
First and foremost, noone this one hell of a great game, and thank you for putting so much time and effort into it. That said there is small problem with the hive event in the mountains area that just popped up. It seems that once a character selects investigate or leave the game sort of glitches on ya. By becoming suck on the scene quote, “While you explore the jagged mountains, you come across a cave. You can hear an odd buzzing, even from outside. You'll need to go in to find out what's in there.” not even allowing me to reload. This not a huge issue ATM but I thought it was a good idea to mention it. Aside this you sir are a scholar and gentleman and I hope you have a great weekend.
"You are a male white dragon that weighs 30619 pounds and is 9'10" tall.
You have a truly terrifying build comparable to that to the largest of beasts, to the point of having to squeeze gently through the widest city gates, although the incontestable majority of your magnificent mass is comprised of unfathomably thick layers of wobbling blubber; however, the unfazed manner in which you steer this massively bloated form gives a well-founded impression of your body being less of a prison, and more of an unassailable, astonishingly mobile fortress of flesh. People seldom socialize with you casually, intimidated beyond all wit by the implications of having such an avatar of corpulence and gluttony around, but party leaders and town officials approaching you with deferential ceremony is something of a common occurrence to you, and your own instances of addressing people never fail to guarantee their enthralled attention. The gargantuan bulk of your body makes your head look miniscule in comparison, and your enduring and hard-eyed face is wantonly fattened to the point of your [muzzle type] becoming mostly trapped between the bouncing blubbery masses of your cheeks, which rest on multiple loaf-thick rolls of fat wrapped around your hardy neck; your broad shoulders ride proudly on the cushions of your filled-out sides, but harbour terrific might under all the countless layers of lard stretching their [skin color/type]. Your arms are grossly engorged with lard, thick as a horse's torso and start quivering and sloshing like a running creek when your move them; your titanic grand chest is overgenerous in both its mighty flesh and wobbling blubber aspects, with its superbly chubby breasts smushed against the plateau of your globulous gut's upper pole. Your wide, stout back possesses sufficient brawn to withstand the pull of your giant belly, aided in keeping its firm balance by its own thick padding of fat that furrows and folds to rest heavily against the bulk of your bottom. On an elusively unlikely occasion of you having had enough time to process all of your last fabulously immoderate banquet before delving into the next one, your colossal gut - comprising the indisputed majority of your physique in weight, size and nutritional equivalent - is so ponderous and independently mobile that a forceful motion is liable to send it into an avalanche of conflicting swings, sways and heaves that even your outstanding brawn would not hope to contain, and it looks swollen with a freshly swallowed small, but portly wyvern; if someone wanted to shake hand with you, they'd have to climb on the yielding slope on your belly just to make the clasp. Your paunch and your gorgeously filled-out hips lack definitive features separating them, and plummet low enough to scrape the ground, surging with mercurial ripples and breathtaking, fold-rearranging waves after every heavy step; the flesh on your flanks furrows into a lumber pile-thick slabs of lard, with the deepest fold - deep enough to lose a suit of plate armor in - encircles your form from under the shoulders to the middle of your belly. Your intensely trained glutes are throughly buried under a padding of flab [a few feet/more than a meter] thick. Grass, sand, dirt and snow alike tremble at your ponderous advance, and even though you have left your capacity for springy acrobatics far behind and deep within, the tectonic inexorability of your pace in and out of combat never fails to impress, and your defiantly tough legs have bloated thighs neither of which could fit into a town well, and that are compressed together so hard that your knees are prevented from coming anywhere near each other; below, there are the firm, but inescapably lardaceous calves that are still humbled by the great bulks hanging above. Your legs are apparently as stubbornly unyielding as mountains, or else there would have been no secular, non-magical excuse for you to wander around as if you weren't as overwhelmingly overweight as you are, and it is often the shock of witnessing the maddening quickness of your frame that seals the fate of your adversaries, leaving them open to a flattening attack. "
Hahahahaha!!! I can't stop enjoying the new character descriptions! This new update is awesome! (but way too many bugs)
You have a truly terrifying build comparable to that to the largest of beasts, to the point of having to squeeze gently through the widest city gates, although the incontestable majority of your magnificent mass is comprised of unfathomably thick layers of wobbling blubber; however, the unfazed manner in which you steer this massively bloated form gives a well-founded impression of your body being less of a prison, and more of an unassailable, astonishingly mobile fortress of flesh. People seldom socialize with you casually, intimidated beyond all wit by the implications of having such an avatar of corpulence and gluttony around, but party leaders and town officials approaching you with deferential ceremony is something of a common occurrence to you, and your own instances of addressing people never fail to guarantee their enthralled attention. The gargantuan bulk of your body makes your head look miniscule in comparison, and your enduring and hard-eyed face is wantonly fattened to the point of your [muzzle type] becoming mostly trapped between the bouncing blubbery masses of your cheeks, which rest on multiple loaf-thick rolls of fat wrapped around your hardy neck; your broad shoulders ride proudly on the cushions of your filled-out sides, but harbour terrific might under all the countless layers of lard stretching their [skin color/type]. Your arms are grossly engorged with lard, thick as a horse's torso and start quivering and sloshing like a running creek when your move them; your titanic grand chest is overgenerous in both its mighty flesh and wobbling blubber aspects, with its superbly chubby breasts smushed against the plateau of your globulous gut's upper pole. Your wide, stout back possesses sufficient brawn to withstand the pull of your giant belly, aided in keeping its firm balance by its own thick padding of fat that furrows and folds to rest heavily against the bulk of your bottom. On an elusively unlikely occasion of you having had enough time to process all of your last fabulously immoderate banquet before delving into the next one, your colossal gut - comprising the indisputed majority of your physique in weight, size and nutritional equivalent - is so ponderous and independently mobile that a forceful motion is liable to send it into an avalanche of conflicting swings, sways and heaves that even your outstanding brawn would not hope to contain, and it looks swollen with a freshly swallowed small, but portly wyvern; if someone wanted to shake hand with you, they'd have to climb on the yielding slope on your belly just to make the clasp. Your paunch and your gorgeously filled-out hips lack definitive features separating them, and plummet low enough to scrape the ground, surging with mercurial ripples and breathtaking, fold-rearranging waves after every heavy step; the flesh on your flanks furrows into a lumber pile-thick slabs of lard, with the deepest fold - deep enough to lose a suit of plate armor in - encircles your form from under the shoulders to the middle of your belly. Your intensely trained glutes are throughly buried under a padding of flab [a few feet/more than a meter] thick. Grass, sand, dirt and snow alike tremble at your ponderous advance, and even though you have left your capacity for springy acrobatics far behind and deep within, the tectonic inexorability of your pace in and out of combat never fails to impress, and your defiantly tough legs have bloated thighs neither of which could fit into a town well, and that are compressed together so hard that your knees are prevented from coming anywhere near each other; below, there are the firm, but inescapably lardaceous calves that are still humbled by the great bulks hanging above. Your legs are apparently as stubbornly unyielding as mountains, or else there would have been no secular, non-magical excuse for you to wander around as if you weren't as overwhelmingly overweight as you are, and it is often the shock of witnessing the maddening quickness of your frame that seals the fate of your adversaries, leaving them open to a flattening attack. "
Hahahahaha!!! I can't stop enjoying the new character descriptions! This new update is awesome! (but way too many bugs)
i love this new update so far, and i just refreshed to see this
Yoko,
You are a female mouse that weighs 46454 pounds and is 8'7" tall.
You have a body more befitting of a great sea leviathan than a lady - massive and bulging with convex, curving and folding surfaces that fill even the most cavernous of confined spaces, and need little encourgement to launch into a fluid dance of wobbling fatness; while one might consider such portliness incompatible with active lifestyles, the unflinching determination of your heaving movement is indicative of the hidden titanic fortitude of your bloated form. Since you've gone far beyond the boundaries of what even the most morbidly obese people should look like, it is understandably problematic for the townfolk to accept you as one of their own, but they are more then willing to applaud and praise you as an exceptional entity, especially since its quite clear that any friends of yours would be guaranteed both paramount degree of protection and - judging by your apparent appetite - an exclusive dining club membership. The monumental measurements of your body make your head appear insignificant in comparison, and your harassed, but uncompromisingly resolute face has its [muzzle type] nearly engulfed by the unbelievably filled out cheeks drooping onto the multiple loaf-thick rolls of fat padding the [skin color/type] of your burly neck; your broad shoulders are hardy and excellently developed despite the massive coat of lard padding them and the thick stuffing on your sides that prop your shoulders up a little. Your arms are unimaginably bloated with plentiful fat that camouflages the highly developed musculature within; they are as thick as an obese person's waist, and get stirred into a flurry of shuddering flesh whenever you flex or extend them. Your fantastically padded upper body is wide and thick with burly might as well as blubber, and is all but hidden behind your humongous rolling breasts that conceal the dome of the wildly expanded gut beneath their masses. Your expansive, sturdy back deals admirably with keeping your stomach and your hips from toppling you, and is bolstered by a nearly solid cover of fat. The flesh under your shoulder blades forms anvil-heavy baggy folds that crush the engorged mass of your hips from above, forming multiple ravines that girdle your entire body, the largest of which are deep enough to hide a small person inside them. In those astronomically rare cases when you find that at the moment you're experiencing genuine hunger born of the emptiness in your stomach rather than unbridled greed, your absurdly voluminous belly - holding decisive sway over the rest of your body in terms of mass and girth, and only kept in check by the bulk of your blubbery hindquarters and tenacity of your powerful frame - never betrays the might sleeping near its core, discounting the impressive feats of reining its intractable heaves, and it has the appearance suggesting that you have just finished quaffing a small lake dry; if someone offered to kiss your hand, that unhealthily chivalrous person would have to climb onto mounting slope of your gut first. Your belly segues subtly into your prodigiously lardaceous flanks and plummets so low that it nearly shuffles against the ground, and every ponderous step causes a prominent noisy disturbance in its supple texture that doesn't abate until a few seconds later; your waist swells into hips crammed to the point of bursting with slabs of fat [a few feet/more than a meter thick] that slosh around riotously when you waddle forth, curving below into the rump even more gratuitously overfurnished with jiggling blubber. Even though your bloated form imposes limitations that are impossible to mitigate via any means available to mortals, the sheer might of your limbs makes travelling through hazardous regions on foot not only conceivable, but comfortable, and your epically tenacious legs have firm-surfaced blubbery calves and outrageously bloated thighs; the latter are fatter than a hibernating bear and are rammed into each other so heavily that your knees cannot be brought anywhere near to each other. Your legs are heroically stalwart in preserving the appearance of motive confidence, unhindered by the unreal girth and mass of what they carry, but a heave too strong brings your entire grandiose bulk to the brink of dramatically collapsing, which never bodes well in a combat situation or where buildings and people might get in the way of your destructive momentum - even though you have long since learned to measure your movements to work around this risk.
this game is just plain awesome and getting better and better. keep up the amazing work noone :D
Yoko,
You are a female mouse that weighs 46454 pounds and is 8'7" tall.
You have a body more befitting of a great sea leviathan than a lady - massive and bulging with convex, curving and folding surfaces that fill even the most cavernous of confined spaces, and need little encourgement to launch into a fluid dance of wobbling fatness; while one might consider such portliness incompatible with active lifestyles, the unflinching determination of your heaving movement is indicative of the hidden titanic fortitude of your bloated form. Since you've gone far beyond the boundaries of what even the most morbidly obese people should look like, it is understandably problematic for the townfolk to accept you as one of their own, but they are more then willing to applaud and praise you as an exceptional entity, especially since its quite clear that any friends of yours would be guaranteed both paramount degree of protection and - judging by your apparent appetite - an exclusive dining club membership. The monumental measurements of your body make your head appear insignificant in comparison, and your harassed, but uncompromisingly resolute face has its [muzzle type] nearly engulfed by the unbelievably filled out cheeks drooping onto the multiple loaf-thick rolls of fat padding the [skin color/type] of your burly neck; your broad shoulders are hardy and excellently developed despite the massive coat of lard padding them and the thick stuffing on your sides that prop your shoulders up a little. Your arms are unimaginably bloated with plentiful fat that camouflages the highly developed musculature within; they are as thick as an obese person's waist, and get stirred into a flurry of shuddering flesh whenever you flex or extend them. Your fantastically padded upper body is wide and thick with burly might as well as blubber, and is all but hidden behind your humongous rolling breasts that conceal the dome of the wildly expanded gut beneath their masses. Your expansive, sturdy back deals admirably with keeping your stomach and your hips from toppling you, and is bolstered by a nearly solid cover of fat. The flesh under your shoulder blades forms anvil-heavy baggy folds that crush the engorged mass of your hips from above, forming multiple ravines that girdle your entire body, the largest of which are deep enough to hide a small person inside them. In those astronomically rare cases when you find that at the moment you're experiencing genuine hunger born of the emptiness in your stomach rather than unbridled greed, your absurdly voluminous belly - holding decisive sway over the rest of your body in terms of mass and girth, and only kept in check by the bulk of your blubbery hindquarters and tenacity of your powerful frame - never betrays the might sleeping near its core, discounting the impressive feats of reining its intractable heaves, and it has the appearance suggesting that you have just finished quaffing a small lake dry; if someone offered to kiss your hand, that unhealthily chivalrous person would have to climb onto mounting slope of your gut first. Your belly segues subtly into your prodigiously lardaceous flanks and plummets so low that it nearly shuffles against the ground, and every ponderous step causes a prominent noisy disturbance in its supple texture that doesn't abate until a few seconds later; your waist swells into hips crammed to the point of bursting with slabs of fat [a few feet/more than a meter thick] that slosh around riotously when you waddle forth, curving below into the rump even more gratuitously overfurnished with jiggling blubber. Even though your bloated form imposes limitations that are impossible to mitigate via any means available to mortals, the sheer might of your limbs makes travelling through hazardous regions on foot not only conceivable, but comfortable, and your epically tenacious legs have firm-surfaced blubbery calves and outrageously bloated thighs; the latter are fatter than a hibernating bear and are rammed into each other so heavily that your knees cannot be brought anywhere near to each other. Your legs are heroically stalwart in preserving the appearance of motive confidence, unhindered by the unreal girth and mass of what they carry, but a heave too strong brings your entire grandiose bulk to the brink of dramatically collapsing, which never bodes well in a combat situation or where buildings and people might get in the way of your destructive momentum - even though you have long since learned to measure your movements to work around this risk.
this game is just plain awesome and getting better and better. keep up the amazing work noone :D
Fairly minor bug, but it seems that some of the Crazed enemies in the mountains don't properly show their species when initiating combat, referring to them as "Crazed Tough Name" or "Crazed Thin Name." It doesn't appear to happen every time, but it does happen frequently.
To be clearer, this only happens with the "encounter" text; the species shows up just fine in the combat text and above the portrait pane.
To be clearer, this only happens with the "encounter" text; the species shows up just fine in the combat text and above the portrait pane.
Pretty sure this is a glitch or a bug, but all the cultists I fight are described as different species (orca, red dragon, etc.) But when I defeat/eat them, they are described as a triceratops. I've actually only fought two so far, but I'm pretty sure I should report this.
Favorite part, have I won yet?:
You are a male apatosaurus that weighs 5685 pounds and is 11'5" tall.
You have a truly terrifying build comparable to that to the largest of beasts, to the point of having to squeeze gently through the widest city gates, although the incontestable majority of your magnificent mass is comprised of unfathomably thick layers of wobbling blubber; however, the unfazed manner in which you steer this massively bloated form gives a well-founded impression of your body being less of a prison, and more of an unassailable, astonishingly mobile fortress of flesh. People seldom socialize with you casually, intimidated beyond all wit by the implications of having such an avatar of corpulence and gluttony around, but party leaders and town officials approaching you with deferential ceremony is something of a common occurrence to you, and your own instances of addressing people never fail to guarantee their enthralled attention. The gargantuan bulk of your body makes your head look miniscule in comparison, and your enduring and hard-eyed face is wantonly fattened to the point of your mouth becoming mostly trapped between the bouncing blubbery masses of your cheeks, which rest on multiple loaf-thick rolls of fat wrapped around your hardy neck; your broad shoulders ride proudly on the cushions of your filled-out sides, but harbour terrific might under all the countless layers of lard stretching their grey scales. Your arms are grossly engorged with lard, thick as a horse's torso and start quivering and sloshing like a running creek when your move them; your titanic grand chest is overgenerous in both its mighty flesh and wobbling blubber aspects, with its superbly chubby breasts smushed against the plateau of your globulous gut's upper pole. Your wide, stout back possesses sufficient brawn to withstand the pull of your giant belly, aided in keeping its firm balance by its own thick padding of fat that furrows and folds to rest heavily against the bulk of your bottom. On an elusively unlikely occasion of you having had enough time to process all of your last fabulously immoderate banquet before delving into the next one, your colossal gut - comprising the indisputed majority of your physique in weight, size and nutritional equivalent - is so ponderous and independently mobile that a forceful motion is liable to send it into an avalanche of conflicting swings, sways and heaves that even your outstanding brawn would not hope to contain, and it looks swollen with a freshly swallowed small, but portly wyvern; if someone wanted to shake hand with you, they'd have to climb on the yielding slope on your belly just to make the clasp. Your paunch and your gorgeously filled-out hips lack definitive features separating them, and plummet low enough to scrape the ground, surging with mercurial ripples and breathtaking, fold-rearranging waves after every heavy step; the flesh on your flanks furrows into a lumber pile-thick slabs of lard, with the deepest fold - deep enough to lose a suit of plate armor in - encircles your form from under the shoulders to the middle of your belly. Your intensely trained glutes are throughly buried under a padding of flab a few feet thick. Grass, sand, dirt and snow alike tremble at your ponderous advance, and even though you have left your capacity for springy acrobatics far behind and deep within, the tectonic inexorability of your pace in and out of combat never fails to impress, and your defiantly tough legs have bloated thighs neither of which could fit into a town well, and that are compressed together so hard that your knees are prevented from coming anywhere near each other; below, there are the firm, but inescapably lardaceous calves that are still humbled by the great bulks hanging above. Your legs are apparently as stubbornly unyielding as mountains, or else there would have been no secular, non-magical excuse for you to wander around as if you weren't as overwhelmingly overweight as you are, and it is often the shock of witnessing the maddening quickness of your frame that seals the fate of your adversaries, leaving them open to a flattening attack.
You are a male apatosaurus that weighs 5685 pounds and is 11'5" tall.
You have a truly terrifying build comparable to that to the largest of beasts, to the point of having to squeeze gently through the widest city gates, although the incontestable majority of your magnificent mass is comprised of unfathomably thick layers of wobbling blubber; however, the unfazed manner in which you steer this massively bloated form gives a well-founded impression of your body being less of a prison, and more of an unassailable, astonishingly mobile fortress of flesh. People seldom socialize with you casually, intimidated beyond all wit by the implications of having such an avatar of corpulence and gluttony around, but party leaders and town officials approaching you with deferential ceremony is something of a common occurrence to you, and your own instances of addressing people never fail to guarantee their enthralled attention. The gargantuan bulk of your body makes your head look miniscule in comparison, and your enduring and hard-eyed face is wantonly fattened to the point of your mouth becoming mostly trapped between the bouncing blubbery masses of your cheeks, which rest on multiple loaf-thick rolls of fat wrapped around your hardy neck; your broad shoulders ride proudly on the cushions of your filled-out sides, but harbour terrific might under all the countless layers of lard stretching their grey scales. Your arms are grossly engorged with lard, thick as a horse's torso and start quivering and sloshing like a running creek when your move them; your titanic grand chest is overgenerous in both its mighty flesh and wobbling blubber aspects, with its superbly chubby breasts smushed against the plateau of your globulous gut's upper pole. Your wide, stout back possesses sufficient brawn to withstand the pull of your giant belly, aided in keeping its firm balance by its own thick padding of fat that furrows and folds to rest heavily against the bulk of your bottom. On an elusively unlikely occasion of you having had enough time to process all of your last fabulously immoderate banquet before delving into the next one, your colossal gut - comprising the indisputed majority of your physique in weight, size and nutritional equivalent - is so ponderous and independently mobile that a forceful motion is liable to send it into an avalanche of conflicting swings, sways and heaves that even your outstanding brawn would not hope to contain, and it looks swollen with a freshly swallowed small, but portly wyvern; if someone wanted to shake hand with you, they'd have to climb on the yielding slope on your belly just to make the clasp. Your paunch and your gorgeously filled-out hips lack definitive features separating them, and plummet low enough to scrape the ground, surging with mercurial ripples and breathtaking, fold-rearranging waves after every heavy step; the flesh on your flanks furrows into a lumber pile-thick slabs of lard, with the deepest fold - deep enough to lose a suit of plate armor in - encircles your form from under the shoulders to the middle of your belly. Your intensely trained glutes are throughly buried under a padding of flab a few feet thick. Grass, sand, dirt and snow alike tremble at your ponderous advance, and even though you have left your capacity for springy acrobatics far behind and deep within, the tectonic inexorability of your pace in and out of combat never fails to impress, and your defiantly tough legs have bloated thighs neither of which could fit into a town well, and that are compressed together so hard that your knees are prevented from coming anywhere near each other; below, there are the firm, but inescapably lardaceous calves that are still humbled by the great bulks hanging above. Your legs are apparently as stubbornly unyielding as mountains, or else there would have been no secular, non-magical excuse for you to wander around as if you weren't as overwhelmingly overweight as you are, and it is often the shock of witnessing the maddening quickness of your frame that seals the fate of your adversaries, leaving them open to a flattening attack.
That appears to be the description you get for being male, extremely fat while also being very strong and agile. You can't get more superlative than this in the description, yet...
I love the description for being that fat while not being strong/agile too. I think the character descriptions are the best part of the game.
Female descriptions of fatness/muscularity are entirely different than the male ones; it's worth playing a female character for a while (or have the cabal gender-change you) to take a look at those too.
Here's one: "You are a female green dragon that weighs 5352 pounds and is 8'0" tall.
You have a body boasting uncharted levels of obesity that far outclasses the physique of even the most well-insulated bestial denizens of the cold north, and every aspect of your constitution is so engorged with lard and sprawling out so far from your bones and muscles that some of the most ponderously sagging features of yours outright ignore slight changes in your stance, remaining inert and only jiggling lightly; when you do sway your entire glorious bulk into action by exerting yourself to the point of surly discontent, there isn't a part of you that remains untouched by the stormy undulations of flesh adding even more unbearable strain to your frame. Although the recent mysterious developments have made fuller physiques commonplace, the magnitude of your bountiful fleshiness leaves most of your new acquaintances shaking their heads in disbelief or gazing with rapt adoration, and while the sight of your grittily laborious movements engenders respect in some, it doesn't change the fact that you only ever get addressed by a stranger on rare occassions and in a nervous, overtly polite manner. The monumental measurements of your body make your head appear insignificant in comparison, and your face is locked in an expression of resignation to unceasing effort, and your mouth is nearly all gone into the stifling embrace of the wobbling lardaceous cheeks flagging onto the multiple loaf-thick rolls of fat stretching the green scales of your resilient neck; your respectably muscled shoulders are saved from slouching by the generous padding of your sides, and are magnificently padded with fat themselves. Your arms are excessively crammed with blubber, are as thick as the largest of seals, and become a heaving, billowing image of a restless sea if your move them too strongly; your incomparably fleshy and soft chest is utterly obscured by humongous globulous bosoms that sprawl over the platform of your massively overgrown stomach, covering it. Your back is creaking with aching effort, but somehow succeeds in mediating the great pendulous masses of your belly and your hips, and the rich yielding layer of lard that gives volume to your back presents a substantial boon in preserving the equilibrium. The flesh under your shoulder blades forms anvil-heavy baggy folds that crush the engorged mass of your hips from above, forming multiple ravines that girdle your entire body, the largest of which are deep enough to hide a small person inside them. In those astronomically rare cases when you find that at the moment you're experiencing genuine hunger born of the emptiness in your stomach rather than unbridled greed, your mountainous gut - easily surpassing the remainder of your form in terms of mass and girth, and only kept in check by the bulk of your blubbery hindquarters and resolve - lays a claim to its autonomy every time you move a little too urgently, with its folds and stratas or lard surging and tumbling in conflicting patterns until your hopelessly outmatched muscles and sinews moan at the effort, and on top of that it looks like a couple of particularly large and well-fed bears have recently vanished into its depths; if someone offered to kiss your hand, that unhealthily chivalrous person would have to push through the enveloping softness of your stomach's doughy exterior in order to make the gesture. Your gut melts into your magnificently engorged hips, and sinks low enough to graze the ground, with slightest actions initiating a lengthy commotion of quivering curves; your rampantly corpulent waist swells into wonderously broad hips stuffed with a layers a lard a few feet thick that roll and billow tumulously in time with your waddle, curving below into an even more staggeringly obese posterior. Something about the thunderous echo of your heavy footsteps betrays a highly trained traveller to whom her massive sloshing abundance of idle flesh is just one more obstacle to overcome, and your pained, but unrelenting legs have lardy, supple calves and titanic thighs; the latter are as girthy as a bathing barrel and squash together so hard that your knees cannot be brought anywhere near each other. Your legs are only capable of hefting your enormous bulk upright and keeping it that way by calling upon the formidable musclature of your upper body in order to gain leverage and balance, and although it's always safest to have a sturdy wall to lean against for stability, your hardy means of locomotion are powerful enough to allow somewhat stable travel over short distances, even your booming steps render it an outrageously loud affair."
Parts of the description are even species-specific.
I love the description for being that fat while not being strong/agile too. I think the character descriptions are the best part of the game.
Female descriptions of fatness/muscularity are entirely different than the male ones; it's worth playing a female character for a while (or have the cabal gender-change you) to take a look at those too.
Here's one: "You are a female green dragon that weighs 5352 pounds and is 8'0" tall.
You have a body boasting uncharted levels of obesity that far outclasses the physique of even the most well-insulated bestial denizens of the cold north, and every aspect of your constitution is so engorged with lard and sprawling out so far from your bones and muscles that some of the most ponderously sagging features of yours outright ignore slight changes in your stance, remaining inert and only jiggling lightly; when you do sway your entire glorious bulk into action by exerting yourself to the point of surly discontent, there isn't a part of you that remains untouched by the stormy undulations of flesh adding even more unbearable strain to your frame. Although the recent mysterious developments have made fuller physiques commonplace, the magnitude of your bountiful fleshiness leaves most of your new acquaintances shaking their heads in disbelief or gazing with rapt adoration, and while the sight of your grittily laborious movements engenders respect in some, it doesn't change the fact that you only ever get addressed by a stranger on rare occassions and in a nervous, overtly polite manner. The monumental measurements of your body make your head appear insignificant in comparison, and your face is locked in an expression of resignation to unceasing effort, and your mouth is nearly all gone into the stifling embrace of the wobbling lardaceous cheeks flagging onto the multiple loaf-thick rolls of fat stretching the green scales of your resilient neck; your respectably muscled shoulders are saved from slouching by the generous padding of your sides, and are magnificently padded with fat themselves. Your arms are excessively crammed with blubber, are as thick as the largest of seals, and become a heaving, billowing image of a restless sea if your move them too strongly; your incomparably fleshy and soft chest is utterly obscured by humongous globulous bosoms that sprawl over the platform of your massively overgrown stomach, covering it. Your back is creaking with aching effort, but somehow succeeds in mediating the great pendulous masses of your belly and your hips, and the rich yielding layer of lard that gives volume to your back presents a substantial boon in preserving the equilibrium. The flesh under your shoulder blades forms anvil-heavy baggy folds that crush the engorged mass of your hips from above, forming multiple ravines that girdle your entire body, the largest of which are deep enough to hide a small person inside them. In those astronomically rare cases when you find that at the moment you're experiencing genuine hunger born of the emptiness in your stomach rather than unbridled greed, your mountainous gut - easily surpassing the remainder of your form in terms of mass and girth, and only kept in check by the bulk of your blubbery hindquarters and resolve - lays a claim to its autonomy every time you move a little too urgently, with its folds and stratas or lard surging and tumbling in conflicting patterns until your hopelessly outmatched muscles and sinews moan at the effort, and on top of that it looks like a couple of particularly large and well-fed bears have recently vanished into its depths; if someone offered to kiss your hand, that unhealthily chivalrous person would have to push through the enveloping softness of your stomach's doughy exterior in order to make the gesture. Your gut melts into your magnificently engorged hips, and sinks low enough to graze the ground, with slightest actions initiating a lengthy commotion of quivering curves; your rampantly corpulent waist swells into wonderously broad hips stuffed with a layers a lard a few feet thick that roll and billow tumulously in time with your waddle, curving below into an even more staggeringly obese posterior. Something about the thunderous echo of your heavy footsteps betrays a highly trained traveller to whom her massive sloshing abundance of idle flesh is just one more obstacle to overcome, and your pained, but unrelenting legs have lardy, supple calves and titanic thighs; the latter are as girthy as a bathing barrel and squash together so hard that your knees cannot be brought anywhere near each other. Your legs are only capable of hefting your enormous bulk upright and keeping it that way by calling upon the formidable musclature of your upper body in order to gain leverage and balance, and although it's always safest to have a sturdy wall to lean against for stability, your hardy means of locomotion are powerful enough to allow somewhat stable travel over short distances, even your booming steps render it an outrageously loud affair."
Parts of the description are even species-specific.
You know I love this, but just two cents on the new descriptions.
Maybe an option to keep with a more simplified set of descriptions for the player, too? While the writing is lovely, it's perhaps.. /too/ in-detail? I rather enjoyed when I would read my hero having a Person Sized or Too Big To Reach Around belly, and imagine it as I liked simply from the basic descriptor. Now, even around 400 its squish, rolls, and flab.
They're great descriptions, and I enjoyed finding the points when each would roll over (hurrhurr) to the next set, but I also did enjoy just being able to leave it more to imagination. <3
Maybe an option to keep with a more simplified set of descriptions for the player, too? While the writing is lovely, it's perhaps.. /too/ in-detail? I rather enjoyed when I would read my hero having a Person Sized or Too Big To Reach Around belly, and imagine it as I liked simply from the basic descriptor. Now, even around 400 its squish, rolls, and flab.
They're great descriptions, and I enjoyed finding the points when each would roll over (hurrhurr) to the next set, but I also did enjoy just being able to leave it more to imagination. <3
Yeah, this game is amazing, but im going to have to agree. i found the new descriptions to be very well written and quite fun despite a few discrepancies (5'3" 265lbs descriptions says curvacious, couldn't be considered fat etc. just seems a little off, to me 45lbs away from 300 pounds could definitively be called fat, but anyways, I'm nit picking haha xD)
i found them really interesting and thoroughly enjoyed their dynamic abilities and complexity, but i also enjoyed the simple "you are a *Plump/fat/etc* and the belly size thing. realized they were gone soon after. would love to see both descriptions in, a simple run down of your character and then a more complex in-depth look. either way though, this game has proved quite the interesting feat. keep up the good work mate.
(oh on another note, one thing i would certainly like to see in the future are notifications of weight class changes. like the one with the gingerbread witch, she fattens you up and it says "you are now [fat/plump/whale-like/etc.]" i think it would be interesting to see that pop up sometimes, just playing around or gaining etc to get little notifications of your weight class, or even just a simple thing next to your weight on the front screen would be fine. that might just be me though, don't know. anyways, good luck with your future endeavors.)
i found them really interesting and thoroughly enjoyed their dynamic abilities and complexity, but i also enjoyed the simple "you are a *Plump/fat/etc* and the belly size thing. realized they were gone soon after. would love to see both descriptions in, a simple run down of your character and then a more complex in-depth look. either way though, this game has proved quite the interesting feat. keep up the good work mate.
(oh on another note, one thing i would certainly like to see in the future are notifications of weight class changes. like the one with the gingerbread witch, she fattens you up and it says "you are now [fat/plump/whale-like/etc.]" i think it would be interesting to see that pop up sometimes, just playing around or gaining etc to get little notifications of your weight class, or even just a simple thing next to your weight on the front screen would be fine. that might just be me though, don't know. anyways, good luck with your future endeavors.)
There's a couple things that I have to say about this. Well, besides the obligatory "THIS IS AMAZING":
- There are sometimes conflicting gender descriptions, but I don't remember which enemies. Sorry.
- The Bloat Bees have randomizers in the number flying counter, correct? Because I got a -1 Bees Still flying one time, and it confused me greatly.
- There is a huge issue in this RPG with balencing. I can't ever beat a Level 9 Glutton Seperatist at level 20, but could easily beat the cheese monster in the barn extremely easily at a very low level or even the Gingerbread Witch by stacking Stretchy Berries. It seems that the strength of enemies are determined by the area as opposed to the levels, which can be seen as a huge (pun intended) oversight when it comes to RPGs. Its also extremely hard to get going when a new game is started.
- There are too many goddamn Change Berries. It tends to clog my inventory very easily.
I hope this gets addressed, but this is extremely addictive. Good luck.
- There are sometimes conflicting gender descriptions, but I don't remember which enemies. Sorry.
- The Bloat Bees have randomizers in the number flying counter, correct? Because I got a -1 Bees Still flying one time, and it confused me greatly.
- There is a huge issue in this RPG with balencing. I can't ever beat a Level 9 Glutton Seperatist at level 20, but could easily beat the cheese monster in the barn extremely easily at a very low level or even the Gingerbread Witch by stacking Stretchy Berries. It seems that the strength of enemies are determined by the area as opposed to the levels, which can be seen as a huge (pun intended) oversight when it comes to RPGs. Its also extremely hard to get going when a new game is started.
- There are too many goddamn Change Berries. It tends to clog my inventory very easily.
I hope this gets addressed, but this is extremely addictive. Good luck.
There an issue with becoming smaller.
On the Cabal cave in the mountains, the game says that you need 0 fatness to become smaller, but when I have a lot of fat, the fat is taken and I become smaller. Those who want to become smaller still have to pay fat to become smaller? I am curious as to how the shrinking mechanics work.
On the Cabal cave in the mountains, the game says that you need 0 fatness to become smaller, but when I have a lot of fat, the fat is taken and I become smaller. Those who want to become smaller still have to pay fat to become smaller? I am curious as to how the shrinking mechanics work.
It does calculate an actual number you need to pay (which is the same as it cost to grow the previous inch) but doesn't display right. Cost is based on how far you are from your base size, I believe, and goes up even if you're shrinking, because reducing the size of your insides without harming you is complicated and the spell is, like, hard, man.
I decided to stop at 9 feet because it would be inconvenient to have to duck under ceilings (though at a certain point my width is more of an issue getting indoors than my height lol... my character description says it's a tight squeeze getting in the city gates even.)
Out of curiosity, what's the minimum height?
Out of curiosity, what's the minimum height?
You lower yourself to the ground, submitting before your opponent. She grumbles angrily and bashes the back of your head with the butt of her spear, sending you sprawling to the ground and the world spinning.
(Health -150)
You can hear the pterodactyl let out a strained grunt as she pulls at your body, clearly attempting to drag you somewhere, but after a few minutes, she has only managed to move your heavy body a couple of inches. With a disgusted growl, the pterodactyl throws her hands up in annoyance and marches away. You wait a little while before slowly getting back to your feet, worse for the wear, but at least still in once piece.
I'm too damn fat to be dragged off
(Health -150)
You can hear the pterodactyl let out a strained grunt as she pulls at your body, clearly attempting to drag you somewhere, but after a few minutes, she has only managed to move your heavy body a couple of inches. With a disgusted growl, the pterodactyl throws her hands up in annoyance and marches away. You wait a little while before slowly getting back to your feet, worse for the wear, but at least still in once piece.
I'm too damn fat to be dragged off
I find it amusing that if you have enough stomach capacity, you can actually defeat the slimes by submitting until they feed all of themselves to you. (Takes 70 for the lemon slime; not sure about the blueberry yet but at 470 I still don't have enough lol...)
The wyvern fight is nicely done IMO, but then I'm a sucker for giant voracious monsters. :P The multi-stage swallowing is really cool, as is the moment of capture--you can almost see your character's "uh-oh" face, it's written so well.
Are there plans for defeat/submissions to reference the player's height as well as fatness? Would be fun to have alternate scenes for especially small/large players, IMO.
Weight gain isn't really even my bag and this game still has me hooked! Witchcraft @.@
Are there plans for defeat/submissions to reference the player's height as well as fatness? Would be fun to have alternate scenes for especially small/large players, IMO.
Weight gain isn't really even my bag and this game still has me hooked! Witchcraft @.@
i have played the previous game and have looked at the new one and i must say that for the past month or more i have been on it and cant stop . though even if your an anthro of the spieces, I don't think that it should always result in canibalism when I face a brother ( or sister) wolf.
Found a bug in the Gingerbread House cellar. If you go down and choose not to save the prisoner, and win the fight with the witch on the way back up, the encounter with the witch starts again, trapping you unless you submit to her. XP and gold is also awarded for winning the witch fight every time.
Oh a lot lol... have attempted to catalog them:
14 short descriptions of your fatness
10 short descriptions of your muscularity (note this is relative to your weight and fatness; your muscles will be described as less if there's a lot of fat covering them up)
12 descriptions of your stomach size
10 descriptions of your fullness
Long descriptions, wow, quite a lot:
12 different descriptions of fatness, with low muscle, for males;
12 different descriptions of fatness, with low muscle, for females;
12 different descriptions of fatness, with high muscle, for males;
12 different descriptions of fatness, with high muscle, for females;
Also there seems to be a set of long descriptions of fatness with medium muscle, but that's hard to catalog; not sure what threshold constitutes "medium" muscularity (and I'm guessing it's proportional to your total weight and fatness).
14 short descriptions of your fatness
10 short descriptions of your muscularity (note this is relative to your weight and fatness; your muscles will be described as less if there's a lot of fat covering them up)
12 descriptions of your stomach size
10 descriptions of your fullness
Long descriptions, wow, quite a lot:
12 different descriptions of fatness, with low muscle, for males;
12 different descriptions of fatness, with low muscle, for females;
12 different descriptions of fatness, with high muscle, for males;
12 different descriptions of fatness, with high muscle, for females;
Also there seems to be a set of long descriptions of fatness with medium muscle, but that's hard to catalog; not sure what threshold constitutes "medium" muscularity (and I'm guessing it's proportional to your total weight and fatness).
Mmmmm... I'm loving more and more this game! More updates means... More stuffs! And more ways to get HUGE! =D
Hehehe... And of course, being a big fat (or muscled) and growing T-Rex sounds great! My character is so powerfull that he could overwhelm everyone. Of course, I wouldn't mind to be a giant and 50 feet (or more) tall T-Rex, and so... I could rampage and eat everyone in my path... Ready to grow bigger and stronger! >:3
Hehehe... And of course, being a big fat (or muscled) and growing T-Rex sounds great! My character is so powerfull that he could overwhelm everyone. Of course, I wouldn't mind to be a giant and 50 feet (or more) tall T-Rex, and so... I could rampage and eat everyone in my path... Ready to grow bigger and stronger! >:3
See my earlier post about it... intelligence doesn't alter your description, as of now. I don't have the exact numbers, but your muscularity (agility + strength essentially) alters your description based on how high they are in proportion to your total weight and fatness. Can experiment to find the exact thresholds. Near as I can figure, there are 72 long descriptions (36 for each gender); based on fatness level (12 different levels) and whether you have low, medium, or high muscularity (agi + str).
For short descriptions, there are 10 different muscle levels and 14 different fatness levels; also 12 different stomach sizes and 10 different fullness levels. Your muscle description will go down if it's lower in proportion to your fatness, instead of essentially being independent in the longer description.
For short descriptions, there are 10 different muscle levels and 14 different fatness levels; also 12 different stomach sizes and 10 different fullness levels. Your muscle description will go down if it's lower in proportion to your fatness, instead of essentially being independent in the longer description.
Bugs Found. A lot of name problems in the mountains. A LOT.
Type: Enemy Description of Crazed Muscular ______
Location: Mountains
Bug: Name of the the enemy is displayed as "name" and the pronouns are incorrect:
Type: Enemy Description of Crazed Magic ______
Location: Mountains
Bug: Name of the enemy in the description box never matches up with the name displayed over the portrait. (Probably due to an incorrect indexing of an array)
Even more bizarre, the encounter description this enemy shows the correct name (sometimes), but the in-battle description is always wrong.
Type: Enemy Description of Crazed Tough ______
Location: Mountains
Bug Manifestations:
The initial encounter description is correct, but the in-battle description refers to the enemy as "name"
Both the initial encounter description and the in battle description refer to a different species than that displayed above the enemy portrait.
Type: Enemy Description of Crazed Muscular ______
Location: Mountains
Bug: Name of the the enemy is displayed as "name" and the pronouns are incorrect:
Type: Enemy Description of Crazed Magic ______
Location: Mountains
Bug: Name of the enemy in the description box never matches up with the name displayed over the portrait. (Probably due to an incorrect indexing of an array)
Even more bizarre, the encounter description this enemy shows the correct name (sometimes), but the in-battle description is always wrong.
Type: Enemy Description of Crazed Tough ______
Location: Mountains
Bug Manifestations:
The initial encounter description is correct, but the in-battle description refers to the enemy as "name"
Both the initial encounter description and the in battle description refer to a different species than that displayed above the enemy portrait.
For some reason, the genders are getting very mixed up when fighting enemies in the grasslands
Also, the jungle is even more confusing.
For example, I fought a female tigress and at some point it said something like "Suddenly the fat stegosaurus rushes at you and jumps into the air, but you keep well clear as he crashes down onto the ground! He slowly gets back up to face you again, clearly worse for wear after that." ^^;
Also, the jungle is even more confusing.
For example, I fought a female tigress and at some point it said something like "Suddenly the fat stegosaurus rushes at you and jumps into the air, but you keep well clear as he crashes down onto the ground! He slowly gets back up to face you again, clearly worse for wear after that." ^^;
I'd love to have that in. Game-mechanics-wise there doesn't seem to be a benefit to getting intelligence past 100 though as far as I can tell. I upped my intelligence quite a bit just for the flavor of it though. Neat tip btw: wander around the ocean until you find the floating restaurant, buy up as many of their food as you have room and/or money for, stuff yourself to capacity (careful, it's very filling! It's definitely the most filling portable food in the game as far as I can tell), study at the library in the mage's guild until your stomach's empty, fill yourself up again, rinse and repeat until your as smart as you want to be or you're out of food. Keeps your smart without giving up all your fatness. This is about the same thing I did in the training grounds when I wanted to raise strength and agility (except there it was closer just to go to the restaurant to fill up).
Another easy way for free intelligence is to run into the wizard in the mountains, say no when he asks if you're there to volunteer, defeat the manticore, then choose to go to his library. You get a free permanent increase of 5 to your intelligence every time you do that.
Another easy way for free intelligence is to run into the wizard in the mountains, say no when he asks if you're there to volunteer, defeat the manticore, then choose to go to his library. You get a free permanent increase of 5 to your intelligence every time you do that.
Are there any plans for a harder region than the mountains? i'm asking this because I'm at a point where it's really easy.
You are a male black dragon that weighs 172641 pounds and is 6'1" tall. You have unnoticeable muscles under your whale-like body and have black colored scales. Your gold scaled stomach is big enough to reach the ground and sticks out 10'2" and you are not very hungry.
You are a male black dragon that weighs 172641 pounds and is 6'1" tall. You have unnoticeable muscles under your whale-like body and have black colored scales. Your gold scaled stomach is big enough to reach the ground and sticks out 10'2" and you are not very hungry.
Having finally reached the fattest description in the game (and since it's stayed the same for over 2,00 pounds I'm pretty sure it is the fattest), I can definitely see the loving care you put into this game. It was fun running a pure STR character up to the level needed to bash in the door on the food shack, and I was doing all right in the mountains until that steroid tiger mashed my head in...
Not a complaint about the game, no, just about how that combat went. The game is really looking good!
A few minor bugs:
* Fur color keeps coming up grey in the descriptions (though not in the species ID). When I'm playing a black-furred badger, that just isn't right.
* Issues with the enemy name variables in the mountains. At one point the words over the placeholder said I was facing a giant bull, but the screen text said it was a "giant name".
* I didn't see a quest available in the mountain cave. Does Smarty require something else for the quest, or is it not active yet? The dialogue seems to indicate the presence of a quest...
Overall, looking very good! I particularly liked what happens when you get too wide to fit back through the door of the food shack.
Not a complaint about the game, no, just about how that combat went. The game is really looking good!
A few minor bugs:
* Fur color keeps coming up grey in the descriptions (though not in the species ID). When I'm playing a black-furred badger, that just isn't right.
* Issues with the enemy name variables in the mountains. At one point the words over the placeholder said I was facing a giant bull, but the screen text said it was a "giant name".
* I didn't see a quest available in the mountain cave. Does Smarty require something else for the quest, or is it not active yet? The dialogue seems to indicate the presence of a quest...
Overall, looking very good! I particularly liked what happens when you get too wide to fit back through the door of the food shack.
If you defeat the crazed wizard with the manticore, the one who asks if "you're here to volunteer", and then take his notes in exchange for sparing him, you can give the notes to smarty. He will then give you a unique armor depending on your fighting style. thats the only quest I can think of.
Two inquiries:
Will there be keyboard shortcuts?
Does the waist size metre have the right sort of ratio? This may be an extreme case, as I've been playing an old save through several versions, but I've got the following vital statistics:
Weight: 28,507 kgs
Height: 3.65 metres
Fatness: 58,216
Strength: 992
Waist size: 219 cm
I'm just thinking that the character weighs about as much as four adult African elephants combined (thanks, wikipedia), and a 2 metre waistline seems somewhat paltry in that context.
Will there be keyboard shortcuts?
Does the waist size metre have the right sort of ratio? This may be an extreme case, as I've been playing an old save through several versions, but I've got the following vital statistics:
Weight: 28,507 kgs
Height: 3.65 metres
Fatness: 58,216
Strength: 992
Waist size: 219 cm
I'm just thinking that the character weighs about as much as four adult African elephants combined (thanks, wikipedia), and a 2 metre waistline seems somewhat paltry in that context.
I've been wondering this myself until I took a closer look at the description; "waist size" doesn't seem to actually be describing the size of your waist (its circumference as it's measured in the real world) but how far your gut sticks out past your waist. 2 meters is pretty big when thought of that way; that means your gut extends past your waist by an amount that's about as tall as the average person is! Perhaps it's still not quite in proportion, but it's bigger than thinking of it as how big around your waist is. Perhaps "gut size" would be a more accurate way to label it.
Possibly... I've had this happen many times where some NPC I'm fighting changes gender and species when I defeat them... I know their species and gender are randomly generated, but it seems to randomize them a second time at the end of the fight instead of remembering what it picked the first time. (I've ran into many crazed muscular/thin/magic/fat "names" too lol...) Think it's a bug as it's a pretty common occurrence, especially in the mountains.
"RIN,
You are a male tiger that weighs 9973 pounds and is 6'0" tall.
You inhabit a form so drastically blown out of proportion by your history of unrestrained culinary hedonism that it dwarfs caravan carts fully loaded for a distant journey; it is only vaguely recognizable as a person's body, with its grandiose cascading folds and bulges overlapping and flowing into each other to further the difficulty of discerning limb from limb, and the sight of your bodily overabundance being set into motion by pained effort is blood-curdling even for the stoutests of heart. Even the folks who have witnessed their share of bizarre things in this world get overwhelmed by your oppressive vastness waddling about in an eerily unsteady manner, and although few dare approaching you with ill intent, even the more decent folk only ever show you horrified trepidation or uncomprehending worship, and precious few bring themselves to treat an entity of such formidable presence with any degree of familiarity. The gargantuan bulk of your body makes your head look miniscule in comparison, and your tortured face is so well-fed that most of your mouth has become smothered between your bloated cheeks, which spill onto the multiple loaf-thick rolls of fat that engorge your unsteady neck; your shoulders lack enough power to support themselves, but are propped up by your swollen sides, and have their own striped black and orange fur tautly stretched by the incredible abundance of blubber underneath. Your arms are spectacularly blubbery, thick as a great treasure chest, and when you move them their abundant loose flesh quivers so powerfully it sends ripples through the adjacent surfaces of your torso; your tremendously doughy and expansive chest is endowed with hefty, thickly bolstered bosoms that collapse on top of your gargantuan belly's nearly horizontal surface. Your cruelly overstressed back is forced to endure the relentless onslaught of your gut's terrible weight, although the smallest of reliefs comes from its own opulent deposits of lard that help in maintaining a semblance of balance. On the elusively unlikely occasion of you having had enough time to process all of your last fabulously immoderate banquet before delving into the next one, your dreadfully enormous gut - comprising the indisputed majority of your physique in weight, size and nutritional equivalent - swells into a tremendous segmented mass in front of you, and looks like you have just had a small whale for breakfast; if someone wished to shake hands with you, they'd have to squeeze hard into the softer outer layers of lard just to make a clasp. Your paunch and your astoundlingly thoroughly fattened hips meld together, and swag low enough to brush against the ground, and every time you make a step the entire great bulk explodes into a breathtaking dispay of wobbing and quivering flesh that has different amplitude and patterns depending on the agitated part, and it lasts for a dozen seconds at the very least; the flesh on your sides is compressed into barrel-thick stratas of lard by its own weight, and the deepest folds - deep enough to lose a suit of plate armour in - encircle your form from under the shoulders to the middle of the belly. Your backside consists of tightly pressed, fold-ridden, swollen cushions of fat a few feet thick. Your traversing most often takes form of a barely controlled continuous collapse forward, accompanied by the wild swinging of your bulging rotundities and the haunting dread of having to stop at some point, and and your cumbersome legs have tremendous thighs neither of which could fit into a town well, and that are squeezed together so tightly they prohibit your knees from getting anywhere close to each other; even the superbly fleshy, jiggling calves below look slim in comparison to what hangs above. Your legs have almost nothing in terms of power and flexibility to account for your unparalleled obesity, and even a simple thing like getting out of bed or climbing a set of stairs - something that an ordinarily-built person would have found trivial and mundane - turns into a quest of epic proportions for you, with all its due breathless exhaustion, disastrous downfalls and heroic triumphs."
truly descriptive love the work man!
You are a male tiger that weighs 9973 pounds and is 6'0" tall.
You inhabit a form so drastically blown out of proportion by your history of unrestrained culinary hedonism that it dwarfs caravan carts fully loaded for a distant journey; it is only vaguely recognizable as a person's body, with its grandiose cascading folds and bulges overlapping and flowing into each other to further the difficulty of discerning limb from limb, and the sight of your bodily overabundance being set into motion by pained effort is blood-curdling even for the stoutests of heart. Even the folks who have witnessed their share of bizarre things in this world get overwhelmed by your oppressive vastness waddling about in an eerily unsteady manner, and although few dare approaching you with ill intent, even the more decent folk only ever show you horrified trepidation or uncomprehending worship, and precious few bring themselves to treat an entity of such formidable presence with any degree of familiarity. The gargantuan bulk of your body makes your head look miniscule in comparison, and your tortured face is so well-fed that most of your mouth has become smothered between your bloated cheeks, which spill onto the multiple loaf-thick rolls of fat that engorge your unsteady neck; your shoulders lack enough power to support themselves, but are propped up by your swollen sides, and have their own striped black and orange fur tautly stretched by the incredible abundance of blubber underneath. Your arms are spectacularly blubbery, thick as a great treasure chest, and when you move them their abundant loose flesh quivers so powerfully it sends ripples through the adjacent surfaces of your torso; your tremendously doughy and expansive chest is endowed with hefty, thickly bolstered bosoms that collapse on top of your gargantuan belly's nearly horizontal surface. Your cruelly overstressed back is forced to endure the relentless onslaught of your gut's terrible weight, although the smallest of reliefs comes from its own opulent deposits of lard that help in maintaining a semblance of balance. On the elusively unlikely occasion of you having had enough time to process all of your last fabulously immoderate banquet before delving into the next one, your dreadfully enormous gut - comprising the indisputed majority of your physique in weight, size and nutritional equivalent - swells into a tremendous segmented mass in front of you, and looks like you have just had a small whale for breakfast; if someone wished to shake hands with you, they'd have to squeeze hard into the softer outer layers of lard just to make a clasp. Your paunch and your astoundlingly thoroughly fattened hips meld together, and swag low enough to brush against the ground, and every time you make a step the entire great bulk explodes into a breathtaking dispay of wobbing and quivering flesh that has different amplitude and patterns depending on the agitated part, and it lasts for a dozen seconds at the very least; the flesh on your sides is compressed into barrel-thick stratas of lard by its own weight, and the deepest folds - deep enough to lose a suit of plate armour in - encircle your form from under the shoulders to the middle of the belly. Your backside consists of tightly pressed, fold-ridden, swollen cushions of fat a few feet thick. Your traversing most often takes form of a barely controlled continuous collapse forward, accompanied by the wild swinging of your bulging rotundities and the haunting dread of having to stop at some point, and and your cumbersome legs have tremendous thighs neither of which could fit into a town well, and that are squeezed together so tightly they prohibit your knees from getting anywhere close to each other; even the superbly fleshy, jiggling calves below look slim in comparison to what hangs above. Your legs have almost nothing in terms of power and flexibility to account for your unparalleled obesity, and even a simple thing like getting out of bed or climbing a set of stairs - something that an ordinarily-built person would have found trivial and mundane - turns into a quest of epic proportions for you, with all its due breathless exhaustion, disastrous downfalls and heroic triumphs."
truly descriptive love the work man!
Literally? Um no idea how long you'd have to get that fat in this game, as you'd need to be more massive than the earth... I'd hope you'd be more than 12 feet tall by that point lol or you'd basically be a giant squashed basketball by then (at that point it would be more appropriate to refer to your diameter than your height lol...).
As far as I can tell this game has no upper limit on anything (well it does have a maximum and minimum height, but that's it).
As far as I can tell this game has no upper limit on anything (well it does have a maximum and minimum height, but that's it).
Random thing you can find in the forest; there's a table with food set out and a chair, you can choose to walk away or sit down and eat it. If you sit down, the utensils magically feed you, and are disinclined to stop... you can only struggle (depending on your agility and maybe your intelligence, you can usually escape in two or three turns, if you don't get overstuffed first). If you have high enough stomach capacity, this is essentially free food (though the storehouse has even MORE free food). If you don't have high enough stomach capacity this is essentially a trap which will cause you to burst/pass out. I forgot the exact threshold, but I think if you have 100 or more spare capacity it's basically safe.
The forest probably has the most free feeding opportunities if you're trying to build up fat to trade to the cabal (or just keep it yourself lol...) at high levels I'd wander around here, let the table feed me, submit to lemon slimes, eat wolves and bears, let the fruit dryads fill me until just below bursting then fight them, and fill up at the storehouse when I found it. (I just fought off syrup vines because I was too agile for them to manage to feed me.) You can stuff yourself with the gingerbread house, but be careful... as soon as you stop the witch attacks and uses feed attacks on you... so if you eat the house to just below bursting you're probably going to get defeated even if you are way above her in level. I usually just skipped it because there's easier ways to get fed.
If you're trying for maximum or minimum height from the cabal, their rates get very expensive, so you need to get a lot of fatness to max (or min) out. At one point it costs over a ton of fat for each gain (or loss) of an inch! This is what I'm working towards now lol...
The forest probably has the most free feeding opportunities if you're trying to build up fat to trade to the cabal (or just keep it yourself lol...) at high levels I'd wander around here, let the table feed me, submit to lemon slimes, eat wolves and bears, let the fruit dryads fill me until just below bursting then fight them, and fill up at the storehouse when I found it. (I just fought off syrup vines because I was too agile for them to manage to feed me.) You can stuff yourself with the gingerbread house, but be careful... as soon as you stop the witch attacks and uses feed attacks on you... so if you eat the house to just below bursting you're probably going to get defeated even if you are way above her in level. I usually just skipped it because there's easier ways to get fed.
If you're trying for maximum or minimum height from the cabal, their rates get very expensive, so you need to get a lot of fatness to max (or min) out. At one point it costs over a ton of fat for each gain (or loss) of an inch! This is what I'm working towards now lol...
I won't go into too much detail because the writing on the encounter is fun, but I'll say that if your stomach is big enough you can try to vore the tiger but he will use his magic to turn the tables on you, which results in a bad end. However, if you have a stomach capacity of 960 you can survive the event.
My character can also survive submitting to the ants in the insect hive, but I don't know if that is due to her strength or her stomach capacity. I'm actually a little disappointed with that encounter because if the first ant fails to immobilize you the other ants just stand around looking shocked and don't even try to feed you anymore.
I like these types of surprises where the force-feeding bad ends or over-stuffing bad ends become survivable when your stomach gets big enough. It's an incentive to keep playing even after you're strong enough to defeat everything in combat.
My character can also survive submitting to the ants in the insect hive, but I don't know if that is due to her strength or her stomach capacity. I'm actually a little disappointed with that encounter because if the first ant fails to immobilize you the other ants just stand around looking shocked and don't even try to feed you anymore.
I like these types of surprises where the force-feeding bad ends or over-stuffing bad ends become survivable when your stomach gets big enough. It's an incentive to keep playing even after you're strong enough to defeat everything in combat.
Just wondering, is it possible to have muscle as a stat just like fatness? Cause I'm discovering a bunch of musclebound characters, and I think it'd be fun to be as musclebound as they are. And if that's possible, could there also be some abilities that depend on the level of fatness or muscle?
Effectively, your strength is your muscle (or more precisely, your upper body strength; agility is effectively your lower body strength). Higher strength will cause you to be described as more muscular in the character description. You will be described as VERY muscular if you have high strength but relatively low fat. (It is very much possible to be BOTH very muscular and very fat too.)
To be more specific: Generally, your weight will be matched against your Strength and Agility to determine how much Stamina you'll spend each time you move. It also affects whether you can get into (and out of) the food shack in the same manner, as well as modifying the description of sleeping at your house (by making the bed creak ominously).
Ah! I found a trick to enlarge the Fullness in a fast way. >:3
Here the plan:
1) Having enough Fatness.
2) Exploring the mountain and finding the cabal with the rabbit that can make you larger. When you grow, you Fullness increase a lot (including your strengh but your agility will go down).
3) Growing until you have no longer enough Fatness (unless you wanna keep some for later).
4) Gathering and eating transformations fruits, each one shrink you by one inch but Fullness is unchanged, and eats until you shrink back to normal size.
5) And repeating the same process, so, go back to 1).
So, yeah. Right now, my Fullness is higher than 1800. But it can be larger again (well, unless there is a new update that prevent that in the future). ^^;
Here the plan:
1) Having enough Fatness.
2) Exploring the mountain and finding the cabal with the rabbit that can make you larger. When you grow, you Fullness increase a lot (including your strengh but your agility will go down).
3) Growing until you have no longer enough Fatness (unless you wanna keep some for later).
4) Gathering and eating transformations fruits, each one shrink you by one inch but Fullness is unchanged, and eats until you shrink back to normal size.
5) And repeating the same process, so, go back to 1).
So, yeah. Right now, my Fullness is higher than 1800. But it can be larger again (well, unless there is a new update that prevent that in the future). ^^;
And I found a bug. It's about the Dinosaur Rider. Eating the rider is alright. And eating the T-Rex is definitely possible (required 6000 fullness). However... I ate the T-Rex once but he's still alive, I even tried to eat him twice (yeah, I have a fullness of 12000 thanks to my trick), but still alive... ^^;
Well, honnestly, it's better for the author to know it, so, he can make a better game with more sense. But it's up to him anyway.
But yeah... I would recommend a better way to increase the fullness faster. Like trading fatness for more fullness, or using items, I don't know. I have to agree with one thing... Without that trick... It's slow... TOO SLOW! Seriously... How can you reach 6000 fullness without that trick? It will take time forever... --'
But yeah... I would recommend a better way to increase the fullness faster. Like trading fatness for more fullness, or using items, I don't know. I have to agree with one thing... Without that trick... It's slow... TOO SLOW! Seriously... How can you reach 6000 fullness without that trick? It will take time forever... --'
I feel as if, since the Cabal pays you gold for fat, you should be able to do the reverse: Pay them money for them to transfer fat to you. This could be particularly useful for stuff like height increases if you're particularly rich, allowing you to get to your desired height without much of a problem. Also to achieve profound levels of fatness without grinding stuffing monsters for hours on end. But that's just my two bits.
for one thing im guessing the cabal is intrested in fat not money but i was thinking after the quest where you meet the retired adventurer he goes to the mountains inspired by you to continue adventuring but he still needs some gold to continue os you could give him gold for his fat maybe?
Buying food from the restaurant is essentially trading gold for fat in a sense; when I had a huge amount of gold would just keep stuffing myself at the restaurant until at capacity, resting until I wasn't past 100% fullness, rinse and repeat. You can get a lot of fat pretty easily this way and also increase your stomach capacity.
http://i43.tinypic.com/5mh4h.png
The dreaded muscular name!
Is it wrong that I find this new species of random enemies hilarious?
The dreaded muscular name!
Is it wrong that I find this new species of random enemies hilarious?
Get some cash from grinding in the grasslands a bit (the elephant makes this a bit hard, I feel it wasn't good for the grasslands honestly) and buy a bunch of vanilla cake. Proceed to eat that cake, resting in between and always stretching yourself as much as you can without bursting. You'll get fat pretty quick.
Later on, when your stomach is large enough to vore NPCs, just go around eating them and sleeping between fights. Or, if you have a lot of money and you're lazy, you can use the restaurant. I got my stomach so big to where I can just chug down the "way too much food" without getting any fuller, because I digest it faster than I eat it.
Later on, when your stomach is large enough to vore NPCs, just go around eating them and sleeping between fights. Or, if you have a lot of money and you're lazy, you can use the restaurant. I got my stomach so big to where I can just chug down the "way too much food" without getting any fuller, because I digest it faster than I eat it.
Pretend it's a normal RPG game for now. Start in the Forest and just kill the fat wolves, vines, and slimes. When you level up, use the bonuses on your strength and endurance. If you happen across a druid or an obese bear, run away. The weight gain portion is really only usable after you get a strength rating of 40 or higher. At that point you can start looking towards weight gain and stomach capacity increases. Also bear in mind the training grounds, which sacrifice fat for an increase in skill.
It is possible to gain weight without leaving town, I did it for a while (but it gets boring and you'll have no skill to face anything outside lol...)... just buy food at the restaurant, eat until full... rest... repeat; when you need more gold just work at the restaurant for some more. Problem is at some point you won't be able to afford to fill yourself so your stomach won't stretch. If you train to get up to 40 strength or higher you can also get easy money working at the armory.
You can work out, run, and study on an empty stomach; you'll lose all your fat, but at low levels you won't have much anyway... and with your better stats you're better equipped to put on the pounds out in the field. When I start a new character I usually grind up the stats a bit before venturing out of the walls (and save up enough money to start out with decent armor and a weapon, and some nice clothing... the clothing is optional but I like to be well dressed lol...).
You can work out, run, and study on an empty stomach; you'll lose all your fat, but at low levels you won't have much anyway... and with your better stats you're better equipped to put on the pounds out in the field. When I start a new character I usually grind up the stats a bit before venturing out of the walls (and save up enough money to start out with decent armor and a weapon, and some nice clothing... the clothing is optional but I like to be well dressed lol...).
Not sure if this has been reported yet, but I found a squirrel separatist in the jungle who, when I ate him, mysteriously became a pterodactyl in the vore description.
Text looks like this (spoilers? not really):
This fat-bellied squirrel is wearing segmented armor marked with the sigil of the Glutton Separatists of the island and wielding a metal spear decorated with feathers near its tip, which is currently pointing in your direction. Looks like he has some nasty ideas in mind for what he wants to do with you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Devour
You tackle the pterodactyl to the ground, a flick of your paw knocking his spear away to roll off into the jungle. You lick your chops hungrily as he starts yelling complaints in a language you don't understand below your whale-like body. The complaints soon become muffled cries as you shove his head into your gaping maw. Pulling at the leather straps on the sides of his armor, you peel it off, revealing his rotund midsection. Clearly the separatists take their beliefs quite seriously, as he has obviously been quite the glutton. Pinning his arms to the side, you pull hard, swallowing as you do to force him on a one-way trip to your belly. Slurping and gulping, you feel your throat stretch around the struggling pterodactyl, his body writhing inside you as your mouth stretches wide, jaw unhinged to accomodate his thick, fatty torso. It gently squishes around your mouth before sliding into your throat, and with a few more swallows, your belly begins to stretch and shudder, filling with the pudgy pterodactyl. With a few more gulps, his hips have passed into your gullet and you are slurping up his legs and tail. You pick yourself up and dust yourself off as the pterodactyl is forced into a gently-struggling wad in your big enough to reach the ground belly, giving it a good pat and a hum. When your belly grows still, you set off, starving and ready to move on.
Text looks like this (spoilers? not really):
This fat-bellied squirrel is wearing segmented armor marked with the sigil of the Glutton Separatists of the island and wielding a metal spear decorated with feathers near its tip, which is currently pointing in your direction. Looks like he has some nasty ideas in mind for what he wants to do with you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Devour
You tackle the pterodactyl to the ground, a flick of your paw knocking his spear away to roll off into the jungle. You lick your chops hungrily as he starts yelling complaints in a language you don't understand below your whale-like body. The complaints soon become muffled cries as you shove his head into your gaping maw. Pulling at the leather straps on the sides of his armor, you peel it off, revealing his rotund midsection. Clearly the separatists take their beliefs quite seriously, as he has obviously been quite the glutton. Pinning his arms to the side, you pull hard, swallowing as you do to force him on a one-way trip to your belly. Slurping and gulping, you feel your throat stretch around the struggling pterodactyl, his body writhing inside you as your mouth stretches wide, jaw unhinged to accomodate his thick, fatty torso. It gently squishes around your mouth before sliding into your throat, and with a few more swallows, your belly begins to stretch and shudder, filling with the pudgy pterodactyl. With a few more gulps, his hips have passed into your gullet and you are slurping up his legs and tail. You pick yourself up and dust yourself off as the pterodactyl is forced into a gently-struggling wad in your big enough to reach the ground belly, giving it a good pat and a hum. When your belly grows still, you set off, starving and ready to move on.
Devouring the dinosaur rider is still bugged... if you devour without dealing damage, you eat the rider for 350 stomach capacity but you still cant eat the dinosaur. If you attack and knock off the rider, then eat, you eat the dinosaur, which is constantly reffered to as something that's massive and thereby hard to swallow... but it only fills you 250. It's just pretty odd all around.
Love this game btw... a few questions I've not yet found answers to yet:
What's the minimum height the cabal can shrink you to?
What can you do with wyvern eggs, besides eat them?
And as to a question I posed earlier; it takes 400 spare stomach capacity to defeat a blueberry slime by submitting to it lol... (in case anyone was curious, have learned it takes 600 capacity to eat the wyvern, and 650 capacity to eat the manticore in the wizard tower... the mountainous tiger, the one running around the mountains you get the gold thread from, takes 960... oddly enough the game lets you attempt to devour him even if you don't have this much capacity. I'm guessing it's based on your max capacity including what you can get to with stretch berries/seaweed?)
Not sure if this is a bug or intentional, but it seems that recovering your mana by resting consumes fat (however allowing to recover by just letting time go by doesn't seem to). Makes it very hard for a pure caster to keep weight on! I suppose the alternative is to get mana potions and recover it that way before resting. My caster spent most of her early levels stick thin until she could afford a large quantity of mana potions. If you're studying to gain intelligence, bring lots of snacks or it's going to cost you a lot of fat!
I think I may make a new character that's going to be doing most of the combat by casting, and instead of aiming for being big and strong, going to aim for being small and agile!
Another question that came to me: does the game take your height into account when it figures out what you weigh? It would seem to me that being 6' 4" and 4000 lbs means your a lot fatter than if you're 12' 0" and 4000 lbs! (Well assuming not a lot of that is muscle, but even then...)
P.S. One grinding strategy for stretching your stomach capacity... get a lot of gold, keep stuffing yourself at the restaurant until just below 130%... rest until 100% or just below... repeat until you're out of money, go to the cabal, sell your fat for more gold (keep some of it if you like of course!), repeat as necessary... I want to eat that tiger in the mountains, he's getting on my nerves lol...
What's the minimum height the cabal can shrink you to?
What can you do with wyvern eggs, besides eat them?
And as to a question I posed earlier; it takes 400 spare stomach capacity to defeat a blueberry slime by submitting to it lol... (in case anyone was curious, have learned it takes 600 capacity to eat the wyvern, and 650 capacity to eat the manticore in the wizard tower... the mountainous tiger, the one running around the mountains you get the gold thread from, takes 960... oddly enough the game lets you attempt to devour him even if you don't have this much capacity. I'm guessing it's based on your max capacity including what you can get to with stretch berries/seaweed?)
Not sure if this is a bug or intentional, but it seems that recovering your mana by resting consumes fat (however allowing to recover by just letting time go by doesn't seem to). Makes it very hard for a pure caster to keep weight on! I suppose the alternative is to get mana potions and recover it that way before resting. My caster spent most of her early levels stick thin until she could afford a large quantity of mana potions. If you're studying to gain intelligence, bring lots of snacks or it's going to cost you a lot of fat!
I think I may make a new character that's going to be doing most of the combat by casting, and instead of aiming for being big and strong, going to aim for being small and agile!
Another question that came to me: does the game take your height into account when it figures out what you weigh? It would seem to me that being 6' 4" and 4000 lbs means your a lot fatter than if you're 12' 0" and 4000 lbs! (Well assuming not a lot of that is muscle, but even then...)
P.S. One grinding strategy for stretching your stomach capacity... get a lot of gold, keep stuffing yourself at the restaurant until just below 130%... rest until 100% or just below... repeat until you're out of money, go to the cabal, sell your fat for more gold (keep some of it if you like of course!), repeat as necessary... I want to eat that tiger in the mountains, he's getting on my nerves lol...
BTW found out minimum height is 4' 0"... for some of the smaller races (ferret for example) it's not too expensive to get down there but it would be a huge investment to get that small for races that start out bigger.
Still no idea what the wyvern's egg is for (besides eating or selling). Or is that all it's for?
Still no idea what the wyvern's egg is for (besides eating or selling). Or is that all it's for?
I think somebody else already said, but I believe the minimum height is 3 feet.
There's supposed to be a quest associated with the wyvern egg, I just haven't implemented it yet. Otherwise they're just delicious :D
Whether you are allowed to attempt to eat an enemy is based on the enemies weight (though not very accurately). But in the tiger sorcerer's case, it takes a while before you actually consume the sorcerer himself. So while you technically have the capability to eat the sorcerer much earlier, he doesn't make it that easy :p
It definitely consumes fat to restore mana, per game lore reasons. Although I've been trying to keep it on the down low to see how likely people were to notice it. Although it's possible I should reduce how much it drains somewhat.
At the moment it doesn't take height into account for your weight. It probably will at some point, but I wanted to get done fudging around with with how regular stats affected your description before I came up with a formula for how height affects it.
There's supposed to be a quest associated with the wyvern egg, I just haven't implemented it yet. Otherwise they're just delicious :D
Whether you are allowed to attempt to eat an enemy is based on the enemies weight (though not very accurately). But in the tiger sorcerer's case, it takes a while before you actually consume the sorcerer himself. So while you technically have the capability to eat the sorcerer much earlier, he doesn't make it that easy :p
It definitely consumes fat to restore mana, per game lore reasons. Although I've been trying to keep it on the down low to see how likely people were to notice it. Although it's possible I should reduce how much it drains somewhat.
At the moment it doesn't take height into account for your weight. It probably will at some point, but I wanted to get done fudging around with with how regular stats affected your description before I came up with a formula for how height affects it.
Just noticed that the wilding shamans in the grasslands attack you with a spell that not only raises your fullness, but directly adds to your fatness! The effect is only temporary though; any direct increases to your fatness go away if you defeat them (which I found disappointing... I thought I found an easy way to get more fat quickly lol...). The fullness you gained stays though and you can convert that into fat.
I find myself switching back and forth between the short and long character descriptions; it's interesting where the thresholds lie. I did notice in the short descriptions the description of your muscle changes not just with how strong/agile you are, but how strong/agile you are in proportion to your fatness/total weight.
One thing I've noticed though is the game doesn't seem to do anything with your height other than a single line in the character description. If I were to have a suggestion, their should be some weight modifier so that the fat/muscle weight is less when you're smaller/shorter and more when you're taller/bigger. I find it odd when my character is 500 lbs with no fat when she's only 4 feet tall! Also your weight proportional to your height should have some effect in the physical description somehow.
P.S. Enemies that have only feed attacks, but a finite number of them, can be defeated by submitting, if you have the stomach capacity to avoid being overstuffed if you do so! Ones I've found so far (and how much spare capacity you need to defeat them this way):
Lemon slime: 70
Syrup Vine: 100
Meat-monster man: 120
Blueberry slime: 400
When my character is high level and can defeat infinite feeding enemies (wiliding ritualist, wilding shaman, fruit dryad, etc.) I will often just wait until a little below 130%, then attack, then rest, to get free feeding.
I find myself switching back and forth between the short and long character descriptions; it's interesting where the thresholds lie. I did notice in the short descriptions the description of your muscle changes not just with how strong/agile you are, but how strong/agile you are in proportion to your fatness/total weight.
One thing I've noticed though is the game doesn't seem to do anything with your height other than a single line in the character description. If I were to have a suggestion, their should be some weight modifier so that the fat/muscle weight is less when you're smaller/shorter and more when you're taller/bigger. I find it odd when my character is 500 lbs with no fat when she's only 4 feet tall! Also your weight proportional to your height should have some effect in the physical description somehow.
P.S. Enemies that have only feed attacks, but a finite number of them, can be defeated by submitting, if you have the stomach capacity to avoid being overstuffed if you do so! Ones I've found so far (and how much spare capacity you need to defeat them this way):
Lemon slime: 70
Syrup Vine: 100
Meat-monster man: 120
Blueberry slime: 400
When my character is high level and can defeat infinite feeding enemies (wiliding ritualist, wilding shaman, fruit dryad, etc.) I will often just wait until a little below 130%, then attack, then rest, to get free feeding.
I wouldn't really be able to leave the shaman in the game if it just automatically gave you permanent fat unfortunately :p
The long descriptions should also change description based on your fatness relative to your strength, although it uses a different metric to do so.
I plan on adding height considerations to character descriptions at some point, I'm just trying to iron out the baseline formulas first. Although the actual weight ratio of the stats would stay the same and it'd just be the descriptions that change. Like, 100 fat is 100 pounds no matter what your height is, but how your body is described would be very different if your 3 feet tall and have 100 pounds of fat on your body compared to if you're 12 feet tall and have 100 pounds of fat on your body. Same with muscle basically.
And it's definitely intentional that you can defeat the feeder enemies that way since it's basically the replacement for the "vore" option as they want to get eaten anyway.
Although I definitely do want to change the other feeder enemies that can't be defeated by submitting to them such that they aren't essentially a source of infinite free food. It makes things a bit silly otherwise :x
Thanks for all the feedback :D . And sorry for taking so long to respond :x
The long descriptions should also change description based on your fatness relative to your strength, although it uses a different metric to do so.
I plan on adding height considerations to character descriptions at some point, I'm just trying to iron out the baseline formulas first. Although the actual weight ratio of the stats would stay the same and it'd just be the descriptions that change. Like, 100 fat is 100 pounds no matter what your height is, but how your body is described would be very different if your 3 feet tall and have 100 pounds of fat on your body compared to if you're 12 feet tall and have 100 pounds of fat on your body. Same with muscle basically.
And it's definitely intentional that you can defeat the feeder enemies that way since it's basically the replacement for the "vore" option as they want to get eaten anyway.
Although I definitely do want to change the other feeder enemies that can't be defeated by submitting to them such that they aren't essentially a source of infinite free food. It makes things a bit silly otherwise :x
Thanks for all the feedback :D . And sorry for taking so long to respond :x
I don't think that'll happen. That would require a lot of different images, considering the the different sizes and tones, not to mention the species variety. That would cost a LOT of money, so unless people are willing to do a drive, or donate the work themselves, I doubt Noone will do it.
I think a new item like the Book of Crystals should be added, like a Fishing Rod.
I've said this once before, but this idea is a little different. I had an idea for an Body Art Shop where you can change the hair, scales, and fur color of your characters.
Of course all that would do is cause a slight change in the characters stats description. But the new idea I thought of recently could have a tattoo option, and each one has a special power.
Like for example a repellent for certain enemies, or something that attracts certain opponents. In a nutshell it would alter the percentage encounters of certain enemies.
I have one more idea that sounds a little silly, but you might get a kick out of hearing it; with so many enemies how about a Bingo Book. You know like for cataloging birds or insects.
It could even have a prize at the end, when the Bingo Book has one Check Mark each and then start over again.
Moving on, congradulation and keep up the good work.
I've said this once before, but this idea is a little different. I had an idea for an Body Art Shop where you can change the hair, scales, and fur color of your characters.
Of course all that would do is cause a slight change in the characters stats description. But the new idea I thought of recently could have a tattoo option, and each one has a special power.
Like for example a repellent for certain enemies, or something that attracts certain opponents. In a nutshell it would alter the percentage encounters of certain enemies.
I have one more idea that sounds a little silly, but you might get a kick out of hearing it; with so many enemies how about a Bingo Book. You know like for cataloging birds or insects.
It could even have a prize at the end, when the Bingo Book has one Check Mark each and then start over again.
Moving on, congradulation and keep up the good work.
That sounds pretty interesting. How about, like the Bingo Book idea, we have a Monster Registry, where we learn what attacks the different enemies have, what their weaknesses are, etc. You first get the monster's name and a basic description when you first encounter it, then more info will get recorded the more times you defeat it! Heck, how about throwing in a little background story when you defeat it enough times?
I definitely like all the ideas, although it might take me a while to get around to doing them :x . And the tattoo idea might take quite a bit more doing to implement. But I definitely wanted to add some form of enemy log book/pokedex type thing for a while.
Thank you very much :D
Thank you very much :D
I've noticed that in the mountains I'll still occassionally run into the "You are fighting a name" glitch. Is it possible you need to tinker with the process rules? I think it's trying to pull up a name that was in the source code, but isn't anymore, so since it can't find the name, it's describing what the name was, a name. That's the only thing I can think of...but don't take my word for it. I'm only just starting to learn about this stuff. Like my friend once said "Source code is a language in and of itself, designed by the Gods themselves to frustrate us mortal beings" This was before he flipped his shit and threw his desktop across the room.
For anyone playing a downloaded copy of the game and looking for the save file, instead of going to the d.facdn.net folder in the flash sharedobjects place, look in the #localWithNet folder and dig around through there till you find it. Normally, downloaded flash games would save their data just in the localhost folder, which made this guy pretty hard to track down! xD
This is the best thing that I have ever found regarding fatties. The description text alone at different fatness levels is amazing, but then there also everyone else's description, and the world, and the combat, an all the other things that make this a truly superb game. Thank you for making this, truly.
Based on the long description, it seems this measurement is how far your gut sticks out past your waist, not the circumference of your waist, which is how it's typically in RL. I suppose it's essentially your gut's radius.
I'm not sure if it's in the code yet, but it would be nice if the weights and measurements were proportional to your overall size (height). Being 500 pounds means something very different when you're 4 feet tall than when you're 12 feet tall! Same with your gut size.
I'm not sure if it's in the code yet, but it would be nice if the weights and measurements were proportional to your overall size (height). Being 500 pounds means something very different when you're 4 feet tall than when you're 12 feet tall! Same with your gut size.
First off I have to say that this is a really great game!!! I hope you will keep up the good and no doubt hard work you put into this :)
and secondly, I think I found a bug with the Siren encounter:
"With a burst of effort you swim frantically for shore, and finally feel that current loosen its grip on you. You shoot forward, the mist around you thinning until you're in clear blue sea again, with that island retreating into the distance just as fast as you can swim. You can still hear the voices of the sirens, getting shriller and shriller as they attempt to call you back, a note of anger and frustration now audible in them as you cheat them of their fun. The compulsion to return to their island finally subsides, and you feel free to go on your way. Maybe next time, ladies...
+20 XP!"
"You're too tired to keep going. You just want to sit down and rest a while.
Your frantic paddling slows to a stop- you're just too tired to fight against the current any more, and the more you hear that lovely music, you realise that you no longer WANT to. The tide carries you quickly back to the island as you float helplessly, belly-down, and a wave dumps you, fairly gently, on the shore. You slowly heave yourself to your paws and stagger a few feet up from the shoreline, surrounded by that sweet music, which is now humming to you like a lullaby. Maybe after... a short nap you... be able to... get aw..."
The text that shows up afterwards seems to show that I've gone and submitted to the island of Sirens. Though, the text above stated that I managed to get away.
and secondly, I think I found a bug with the Siren encounter:
"With a burst of effort you swim frantically for shore, and finally feel that current loosen its grip on you. You shoot forward, the mist around you thinning until you're in clear blue sea again, with that island retreating into the distance just as fast as you can swim. You can still hear the voices of the sirens, getting shriller and shriller as they attempt to call you back, a note of anger and frustration now audible in them as you cheat them of their fun. The compulsion to return to their island finally subsides, and you feel free to go on your way. Maybe next time, ladies...
+20 XP!"
"You're too tired to keep going. You just want to sit down and rest a while.
Your frantic paddling slows to a stop- you're just too tired to fight against the current any more, and the more you hear that lovely music, you realise that you no longer WANT to. The tide carries you quickly back to the island as you float helplessly, belly-down, and a wave dumps you, fairly gently, on the shore. You slowly heave yourself to your paws and stagger a few feet up from the shoreline, surrounded by that sweet music, which is now humming to you like a lullaby. Maybe after... a short nap you... be able to... get aw..."
The text that shows up afterwards seems to show that I've gone and submitted to the island of Sirens. Though, the text above stated that I managed to get away.
by the early hours of day 366:
weight: 27508 (fatness: 26374)
str:255
agi:161
end:172
int:200
stomach capacity: 368 (with gold bracelet)
HP: 811
think I did okay!
one idea: in the cabal in the mountains, there should be an ability to purchase fat as well as sell it. just saying, I had well over 15000 gold, and that after grinding at the restaurant for in-game days straight.
weight: 27508 (fatness: 26374)
str:255
agi:161
end:172
int:200
stomach capacity: 368 (with gold bracelet)
HP: 811
think I did okay!
one idea: in the cabal in the mountains, there should be an ability to purchase fat as well as sell it. just saying, I had well over 15000 gold, and that after grinding at the restaurant for in-game days straight.
If you defeat the mountainous tiger in the mountains (normally; you don't get it if you defeat him by devouring him) you get a gold thread. You can trade this to the tailor back in the city for 3 different things:
A gold bracelet, that permanently increases your stomach capacity. You can do this up to 5 times, after which your stats stops mentioning it as a quest.
You can have a piece of clothing embroidered with the thread, making it unbreakable, no matter how big your stomach gets and/or how much weight you gain. Saves big time on tailoring costs! (Be sure to have the clothing item de-equipped and in your inventory before selecting this option. If you don't just leave the tailor shop, get it ready, and talk to the tailor again.)
You can just sell it to him, for 500 gold a pop.
You can only add to the bracelet 5 times, but there's no limit on how many clothing items you can embroider or how many times you can just cash it in for the 500 gold. Just go out to the mountains, defeat the tiger again, for more gold threads.
A gold bracelet, that permanently increases your stomach capacity. You can do this up to 5 times, after which your stats stops mentioning it as a quest.
You can have a piece of clothing embroidered with the thread, making it unbreakable, no matter how big your stomach gets and/or how much weight you gain. Saves big time on tailoring costs! (Be sure to have the clothing item de-equipped and in your inventory before selecting this option. If you don't just leave the tailor shop, get it ready, and talk to the tailor again.)
You can just sell it to him, for 500 gold a pop.
You can only add to the bracelet 5 times, but there's no limit on how many clothing items you can embroider or how many times you can just cash it in for the 500 gold. Just go out to the mountains, defeat the tiger again, for more gold threads.
First up: This is incredible. :)
A couple of small bugs though:
- First, most of the random encounters that involve your enemy being a random species don't seem to correspond properly between the introduction text and the actual fight text. i.e, the intro will say "an enormous dog approaches you", but during the fights it'll say "the squirrel lunges at you". This seems to happen every time.
- When I fought the Takeout Terror, the victory text just said 'null'.
Thank you for this creation :) Let me know if I can help at all!
A couple of small bugs though:
- First, most of the random encounters that involve your enemy being a random species don't seem to correspond properly between the introduction text and the actual fight text. i.e, the intro will say "an enormous dog approaches you", but during the fights it'll say "the squirrel lunges at you". This seems to happen every time.
- When I fought the Takeout Terror, the victory text just said 'null'.
Thank you for this creation :) Let me know if I can help at all!
I am completely addicted to this game, and I'm not even that big of a vore fanatic, but this game has really intrigued me, and I can't stop playing.
Btw, as a bondage lover, the part sith the witch's house like Hanzel and Gretel, where your character, if they lose, ends up shackled and gagged, and I find myself going back there just to have my green dragon character get captured several times. X3 Would you mind if I ever decided to have a pic done up of that scene?
Btw, as a bondage lover, the part sith the witch's house like Hanzel and Gretel, where your character, if they lose, ends up shackled and gagged, and I find myself going back there just to have my green dragon character get captured several times. X3 Would you mind if I ever decided to have a pic done up of that scene?
Would it violate the spirit of the game to ask for your 130% amount to be listed alongside your max amount? (It would save me getting out a calculator every time my stomach expands :P)
Similarly, I've got a big text file listing how many stomach-units every food and enemy in the game takes up, so I know how to keep myself stuffed..... maybe the game could just list something's stomach-size after the first time you've eaten one of them? (Or there could be magic glasses that can tell you whether your eyes are bigger than your stomach? ;) )
Similarly, I've got a big text file listing how many stomach-units every food and enemy in the game takes up, so I know how to keep myself stuffed..... maybe the game could just list something's stomach-size after the first time you've eaten one of them? (Or there could be magic glasses that can tell you whether your eyes are bigger than your stomach? ;) )
I encountered a tyrannosaurus riding a tyrannosaurus (which is a bit confusing but that's another matter ;p).... I hit it and knocked out the rider, then ate the steed.... and the textual description made it sound like I had just succeeded in some unimaginable feat of gluttony, but it only took up 250 stomach units, which is actually SMALLER than ANYTHING ELSE in the jungle! (Even the RIDER is 275!) When I ate the gluttonous shaman, she weighed 450 units, which is bigger than anything else in the game that I've managed to eat, maybe their values got mixed up?
MAN this game is fun. :)
MAN this game is fun. :)
As much as I'm enjoying being a 9,000-pound ninja, maybe the effectiveness of your other stats (strength, agility... maybe not intelligence :P) should be affected by your weight? (Like, okay you're strong -- but when you have to lift so many pounds just to move, it doesn't mean as much....) (although I guess it could be justified by saying that moving around so much weight is exercise in itself ;p)
When I completed the relevant jungle quest, I never got the star thing added to my 'important items' (although the blacksmith accepted the quest as complete regardless!) Also, even though the reward items have been turned into weapons, the reward items themselves are still in my 'important items' inventory... (also, maybe the maps should disappear from there once they're of no use any more?)
The saved games are just like any other temporary internet file. So if you clear out your temporary internet files for any reasons then the saves go along with it. When you try to save the game, there's a little description of how to make backup copies of your save game files.
My preferred method involves eating T-rex's. But for earlier on, sharks are great, and the Meat men and Blueberry slimes in the hills practically jump in your mouth. If you have the money for it, the restaurant increases fullness, and adds directly on to fat. IF you have enough stomach capacity, the Mountain has great enemies, along with making good money to spend at the restaurant.
I think I figured it out. I set it up so that if you did more damage than your opponent had health then you just did damage equal to their health. I just forgot to make it negative though, so it would just add to their health instead of subtract. Although it was a pretty pointless idea to do that in the first place, so I just removed it.
Anyways, it should be fixed now. Thank you :)
Anyways, it should be fixed now. Thank you :)
This may sound crazy, but have you ever considered adding a feeder kinda thing in? Like, someone you get and they live at your house and you can give them items from your adventures and it changes them and they get fat instead of the pc. I know that it sounds like it'd be a metric shit ton of work, but I think it'd be cool. I just bring this up cuz of the cabal boss I really liked and I wouldn't mind taking him home and stuffing him with tons and tons of odd cookies
Edit: I absolutely LOVE the cabal boss! So hot, steal my fat and he's in bliss, all he wants is to get bigger! Augh, I want to feed him! I'll tell Krishonk myself how much I love him too. Back on the feeder thing, My mindset is kinda like it acts just like the pc's aspects would for all items and it would have it's own stats. What would it take for this to happen!?
Well, this is a kind of a vague design philosophy, but I don't really want to be too "on the nose" about the weight gain themes, as it were. So basically I just mean, whatever feedery type things go on, I want them to be for some greater reason than just doing it for the sake of doing it. For instance; fattening someone up so you can eat them (gingerbread house/wildlings), doing it so you can defeat someone (slimes/meat monster), doing it for some utilitarian purpose (dryads/ants), doing it for profit (raccoon store kind of?), doing it cause you're crazy (milk machine) etc. The orca enemy is kind of outside this realm, but I let it go as just toying with the character rather than inflating you for inflation's sake, and also it sometimes tries to eat you. And I did recently add an event to the grasslands where you get to feed somebody, short though that interaction may be. But that also had an ulterior purpose.
And even with the cabal boss you're "feeding" him cause he's trying to drain you for more power. Although I think he'd sooner just devour you and move on with his studies than work with you, what with the being megalomaniacally evil and all :p . But he doesn't really care about being fatter, he just wants more power, and in this universe fat is sort of the source of mystical power, as it were.
In any case, I'm sure something could be worked out thematically, it just has to have some higher purpose than just fattening someone up just for the sake of it. Although even this runs into the ultimate problem which is that having long term companion NPCs is an absolute ton of work. From my end it's not necessarily a whole lot of work, but from the flavor text arena it requires pages and pages and pages of dialogue/interaction writing. Although if the companion is expected to be able to follow you around then it becomes a massive amount of work on my end as well as basically having to double all future writing efforts for every single encounter, which would put it in the realm of impossibility.
Sooooooooooo, I suppose it is technically possible, but it has a large number of hurdles to jump and basically requires someone to dedicate hours upon hours of their time writing out interactions :V
And even with the cabal boss you're "feeding" him cause he's trying to drain you for more power. Although I think he'd sooner just devour you and move on with his studies than work with you, what with the being megalomaniacally evil and all :p . But he doesn't really care about being fatter, he just wants more power, and in this universe fat is sort of the source of mystical power, as it were.
In any case, I'm sure something could be worked out thematically, it just has to have some higher purpose than just fattening someone up just for the sake of it. Although even this runs into the ultimate problem which is that having long term companion NPCs is an absolute ton of work. From my end it's not necessarily a whole lot of work, but from the flavor text arena it requires pages and pages and pages of dialogue/interaction writing. Although if the companion is expected to be able to follow you around then it becomes a massive amount of work on my end as well as basically having to double all future writing efforts for every single encounter, which would put it in the realm of impossibility.
Sooooooooooo, I suppose it is technically possible, but it has a large number of hurdles to jump and basically requires someone to dedicate hours upon hours of their time writing out interactions :V
Yea, I understand :). If it were possible, I would think maybe the witches book teaches you something, but maybe different branches teach different things. Example, The witches book teaches how to use fattened people to add to intelligence, Cabal magic teaches to convert into strength, Glutton shaman magic merely to fat, etc. I'm not asking for it. What about a quick way to fatten up? What i've just been doing when I feel like gaining a ton is just stuffing myself at the restaurant.
The restaurant is definitely the fastest way to fatten up, if you have the cash; eating there not only fills you up but each meal directly adds to your fat (once you have the cash and capacity to eat "way too much food" it's pretty ridiculous how quickly you get far from it!). I find it a useful place to stretch your stomach out too (when I want to concentrate on increasing stomach capacity, I usually fatten up, sell my fat to the cabal, use the restaurant to stretch out my stomach, sell my fat again, etc. repeating as necessary.)
Technically the wilding shaman's magical attacks directly add to your fat, but if you defeat him, the added fatness goes away (though not the fullness, which you can turn into more fat).
It would be interesting if some enemies had attacks that directly added to your fat (like the wilding shaman, but it didn't just go away if you win). Not a huge amount, and maybe make it semi-rare, but would be interesting just to add flavor. Heck, just make the fat the wilding shaman makes you gain stay on you even if you win (can still be lost in the usual ways afterwards, but just make it persist when you win the encounter).
Technically the wilding shaman's magical attacks directly add to your fat, but if you defeat him, the added fatness goes away (though not the fullness, which you can turn into more fat).
It would be interesting if some enemies had attacks that directly added to your fat (like the wilding shaman, but it didn't just go away if you win). Not a huge amount, and maybe make it semi-rare, but would be interesting just to add flavor. Heck, just make the fat the wilding shaman makes you gain stay on you even if you win (can still be lost in the usual ways afterwards, but just make it persist when you win the encounter).
Okay, bug report:
It seems your update did indeed remove the important items of past quests, but when I accepted the new cabal quest, I checked the inventory to see that it's there. I spent some time doing other things, and when I checked back, it was gone! I tried talking to the cabal again, but it's no use.
It seems your update did indeed remove the important items of past quests, but when I accepted the new cabal quest, I checked the inventory to see that it's there. I spent some time doing other things, and when I checked back, it was gone! I tried talking to the cabal again, but it's no use.
"You open the bottle and drink the venom down. It’s rather tasteless, but you feel it immediately work on your body. You feel quite full from it, and see your gut bulge out a bit. You have no gems to identify. "
That happens when I try to ID a gem with no gems in inventory. No gain, just abnormal text.
That happens when I try to ID a gem with no gems in inventory. No gain, just abnormal text.
Hm, weird. I changed the code for using the book slightly, so that may fix it, but I'm not sure what would be causing that. Did you have any snake venom in you inventory at the time? Did it remove any items from your inventory when you used it? How long ago did you get the book? Had this happened before this update? I think I remember at one point accidentally having the venom text put in the book description, but I think that happened months and months back. If you got the book a long time ago then that might be what happened, but I'm not sure :x
When I gave the cabal a wyvern egg, they say that they can't teach me a new technique because they don't teach outsiders. So, what better way to gain their trust than to help them, right? Once I completed the cabal quest, they say that I'm one of them now. I tried giving them another wyvern egg now that I'm one of them, but they still call me an outsider. Was this intentional? I wan't to learn that spell they're talking about. :v
Even when you turn in that quest, they still call you outsider. They just call you an "honored outsider" :V . But one way or the other, I believe you'll always be an outsider. They can't just teach people their super secret techniques and let them loose on the world. Then they might just go rogue like that dragon did, and that was annoying enough as it was. The original submission for the wyvern eggs had the ability to learn techniques from their guards, but it was basically stamina based martial "spells" instead of mana based magic spells, not anything super secret. I just haven't come up with a good system of processing techniques yet.
An idea for techniques? How about instead of something you actively have to use, why not make it a passive effect? Such as after learning say, a martial arts skill from an old veteran warrior or some nonsense, you then have a permanent passive addition to your attacks. Such as a very low, 10% or so perhaps, chance of stunning a foe or some other effect.
After looking at some other posts it looks like you're saying that sometimes it will increase less than 1 point. Perhaps the solution would be to have an up arrow like when the stat goes up just to indicate that it has increased (just <1)?
Another side bar of that would be that it might be beneficial to have decimals if things tend to taper off pretty hard at higher stat levels. However, I know that would involve changing every int to a double or whatever... so it might just be too annoying for not a big return.
Also a random curiosity question: Is it possible to actually devour the giant muscle guy with the bag of fat anthros? Or at least survive being filled with multiple fat anthros?
Another side bar of that would be that it might be beneficial to have decimals if things tend to taper off pretty hard at higher stat levels. However, I know that would involve changing every int to a double or whatever... so it might just be too annoying for not a big return.
Also a random curiosity question: Is it possible to actually devour the giant muscle guy with the bag of fat anthros? Or at least survive being filled with multiple fat anthros?
Here are some of the moves after he takes your fat
Confuse
The dragon suddenly holds a hand out, palm up, towards you. Your eyes are drawn to a prismatic, glowing orb that levitates above his grasp, and you are dazzled when it suddenly bursts into an array of lights and shapes. When the colors fade, the world seems to make less sense, and your brain feels like it's on fire!
(Health -183)
(INT -5)
Withering Scratch
The dragon lightly swipes his clawed hands at you, managing to just nick you. While it doesn't seem to do much at first, it hurts steadily more, and you start to shudder, your mobility suffering!
(Health -108)
(AGI -6)
Toxic Breath
The dragon takes a deep breath, then blows out an unnatural violet-black fog, which envelopes you. Even without breathing it in, you can feel yourself getting weaker, your constitution suffering!
(END -6)
(You've been poisoned!)
Sting
The dragon's tail suddenly comes lashing around his side, seeming to stretch and elongate as it flies towards you. Just as it strikes into you, the tip develops a vicious point and seeps with venom, and you are left both punctured and poisoned!
(Health -165)
(You've been poisoned!)
Confuse
The dragon suddenly holds a hand out, palm up, towards you. Your eyes are drawn to a prismatic, glowing orb that levitates above his grasp, and you are dazzled when it suddenly bursts into an array of lights and shapes. When the colors fade, the world seems to make less sense, and your brain feels like it's on fire!
(Health -183)
(INT -5)
Withering Scratch
The dragon lightly swipes his clawed hands at you, managing to just nick you. While it doesn't seem to do much at first, it hurts steadily more, and you start to shudder, your mobility suffering!
(Health -108)
(AGI -6)
Toxic Breath
The dragon takes a deep breath, then blows out an unnatural violet-black fog, which envelopes you. Even without breathing it in, you can feel yourself getting weaker, your constitution suffering!
(END -6)
(You've been poisoned!)
Sting
The dragon's tail suddenly comes lashing around his side, seeming to stretch and elongate as it flies towards you. Just as it strikes into you, the tip develops a vicious point and seeps with venom, and you are left both punctured and poisoned!
(Health -165)
(You've been poisoned!)
Not as far as I can tell. You can't try to eat him, either.
BTW, if your character has very high fat, his opening attack can backfire on him; he'll absorb so much fat he's basically rendered immobile! Doesn't affect his fighting much, since his attacks are mostly magical anyway, but it basically neutralizes his physical attacks.
The item you receive for winning this can be traded back in to the cabal for what's the best armor item in the game, currently.
BTW, if your character has very high fat, his opening attack can backfire on him; he'll absorb so much fat he's basically rendered immobile! Doesn't affect his fighting much, since his attacks are mostly magical anyway, but it basically neutralizes his physical attacks.
The item you receive for winning this can be traded back in to the cabal for what's the best armor item in the game, currently.
And yeah, that's not a bug, more by design; if you're extremely fat, his fat absorption spell basically backfires as he absorbs so much it essentially stuns him for quite a few rounds (I think if you're about 1000+ fatness or so; the maximum he can absorb is 1500, and if you have that much to absorb he's out of the fight for quite a few rounds). I'm not sure at what threshold of fat absorption his attack backfires but I would guess it's at about the 1000-1500 level. His spell absorbs as much fat as you have, up to a maximum limit of 1500. I attacked him with another character that had about 250 fatness and he wasn't stunned at all.
I'm not sure if anyone else has already suggested these but-
1. Have some way of speeding up the process of training- having to click nearly thousands of times to train can be very tedious.
2. Using proper formatting- reading a giant block of text is difficult as opposed to several 3-4 sentence chunks.
3. Having an option to opt out of certain random events after encountering them so many times- food items and certain enemy drops are borderline useless later on and only serve to waste time in either selling or using them. Either that, or convert whatever the item would have been into gold equal to what it'd have sold for.
I understand if any of these are hard to implement, but they're just things I'd like to see in the game, great work so far though.
1. Have some way of speeding up the process of training- having to click nearly thousands of times to train can be very tedious.
2. Using proper formatting- reading a giant block of text is difficult as opposed to several 3-4 sentence chunks.
3. Having an option to opt out of certain random events after encountering them so many times- food items and certain enemy drops are borderline useless later on and only serve to waste time in either selling or using them. Either that, or convert whatever the item would have been into gold equal to what it'd have sold for.
I understand if any of these are hard to implement, but they're just things I'd like to see in the game, great work so far though.
Only way to permanently reduce agility is to trade it for strength by paying the cabal to increase your size; conversely, the only way to permanently reduce strength is to exchange it for agility by paying the cabal to reduce your size. There's no way (as of 9/2/13) to permanently reduce BOTH at once. The gold bracelet can't be taken off (and in fact once you reach 5/5 on it, it's no longer even mentioned in your character description).
It would be a nice customization option to have ways to permanently reduce your stats but other than the cabal exchange there is no way, yet.
It would be a nice customization option to have ways to permanently reduce your stats but other than the cabal exchange there is no way, yet.
I have to say, feeding that animal in the grasslands is probably my favorite part of this update. I hope there will be more animals we can feed, or forcefeed (preferably forcefeed, or maybe start out as feeding and then we forcefeed after they resist ;) ) until either they burst, or we decide to eat them c:
In anycase, I love this game, and you've done a great job!
Also, thanks to everyone who is submitting content and helping c:
In anycase, I love this game, and you've done a great job!
Also, thanks to everyone who is submitting content and helping c:
Bravo, Bravo, Bravo, Bravo, Bravo. Five Bravos for a 5 star rating.
I've been thinking about the locations in this game and realized something. There's plenty of stuff to do in the forest, grasslands, beach, Island, of course the mountains.
But nothing really interesting in the hills. All that's there are some rejected enemies you use to fight in the forest or grasslands. And it's just blob enemies, blob enemies with wings (Bloat Bees), and rouge machines that turn you into a blob. And almost no quests.
With all that said, that is really quite tragic and is overdue with an upgrade. I do hope these ideas are helpful and not annoying.
I think there needs to be a "lake" button at the center of the "hills" buttons. When clicked on, it will change to 5 "Lake" buttons in the shape of a plus sign with "Hill" buttons taking up the four corners; kind of like what happens with the Ocean/Beach buttons.
The enemies would be overfed Alligators, Crocodiles, Hippos, and maybe Nessie who is as powerful as the Hydra. You know fresh water enemies.
It think overweight Pirates or Diver Thieves should be added to the Ocean and/or Lake.
And maybe a random chance of finding Chubby Ninja's in the "Hills" hidden inside a fake hill. There would be people you can talk to, shop from, and maybe a quest involving a rouge ninja or something.
A maybe a Wine Vineyard needs to be added to the "Hills" too.
Since you no longer have a "Prison" how about a "Bar," a place to dance, buy beer, whine, etc., a quest, a drinking contest, and random bar fights.
Dancing would either Boost Endurance and/or Burn Calories (Reduce fullness).
Okay that's all the Ideas I've come up with. I mostly think the Hills needs a boost more than anything else.
I've been thinking about the locations in this game and realized something. There's plenty of stuff to do in the forest, grasslands, beach, Island, of course the mountains.
But nothing really interesting in the hills. All that's there are some rejected enemies you use to fight in the forest or grasslands. And it's just blob enemies, blob enemies with wings (Bloat Bees), and rouge machines that turn you into a blob. And almost no quests.
With all that said, that is really quite tragic and is overdue with an upgrade. I do hope these ideas are helpful and not annoying.
I think there needs to be a "lake" button at the center of the "hills" buttons. When clicked on, it will change to 5 "Lake" buttons in the shape of a plus sign with "Hill" buttons taking up the four corners; kind of like what happens with the Ocean/Beach buttons.
The enemies would be overfed Alligators, Crocodiles, Hippos, and maybe Nessie who is as powerful as the Hydra. You know fresh water enemies.
It think overweight Pirates or Diver Thieves should be added to the Ocean and/or Lake.
And maybe a random chance of finding Chubby Ninja's in the "Hills" hidden inside a fake hill. There would be people you can talk to, shop from, and maybe a quest involving a rouge ninja or something.
A maybe a Wine Vineyard needs to be added to the "Hills" too.
Since you no longer have a "Prison" how about a "Bar," a place to dance, buy beer, whine, etc., a quest, a drinking contest, and random bar fights.
Dancing would either Boost Endurance and/or Burn Calories (Reduce fullness).
Okay that's all the Ideas I've come up with. I mostly think the Hills needs a boost more than anything else.
Those all sound like pretty cool ideas, but it would take a lot of work in putting all those in.
First off would be the enemies. Someone needs to write their description, stats, attacks, and other stuff like item drops, description upon devour/win/lose and such. Plus the areas. We need those events written out and such, have their effects implemented and coded into the game, descriptions... Not to mention glitches and bug fixes once they're added!
Making a video game (especially one that's fetish-oriented) is pretty difficult. I'm sure it's hard enough for one guy to reply to every single suggestion given, so I'm just kinda writing this out so he doesn't have to. (takes a lot of time making a game, after all!) Your suggestions are appreciated, and may or may not be added to the next update(s).
First off would be the enemies. Someone needs to write their description, stats, attacks, and other stuff like item drops, description upon devour/win/lose and such. Plus the areas. We need those events written out and such, have their effects implemented and coded into the game, descriptions... Not to mention glitches and bug fixes once they're added!
Making a video game (especially one that's fetish-oriented) is pretty difficult. I'm sure it's hard enough for one guy to reply to every single suggestion given, so I'm just kinda writing this out so he doesn't have to. (takes a lot of time making a game, after all!) Your suggestions are appreciated, and may or may not be added to the next update(s).
Couldn't agree with you more. I'm just listing ideas that are outside the box. Of all them I truly believe the "hills" need upgrade, whether it be one of my ideas or someone else's I almost don't care.
I would at least like a compliment for my ideas, even if they are not used anyway.
And thanks for replying.
I would at least like a compliment for my ideas, even if they are not used anyway.
And thanks for replying.
Oops, found a bug: I was playing a wolf, hit level 33, got almost to level went into the woods and killed an obese bear, and then this happened:
Choose a stat to level
> Strength
Choose a stat to level
> Strength
Choose a stat to level
> Strength
Seriously, three level-ups in a row.
Choose a stat to level
> Strength
Choose a stat to level
> Strength
Choose a stat to level
> Strength
Seriously, three level-ups in a row.
You are a female squirrel that weighs 20010 pounds and is 4'11" tall. You have unnoticeable muscles under your whale-like body and have grey colored fur. Your white furred stomach is big enough to reach the ground and sticks out 4'8" and you are starving.
I managed to do this in one IRL day and a little less than an in-game year! Go me!
I managed to do this in one IRL day and a little less than an in-game year! Go me!
I know right!
Something interesting that happened during that was when I was getting too fat to go anywhere without my stamina dropping to 0 because i was only increasing my stomach.
So I would go back and forth from filling myself up at the restaurant to exercising at the training grounds and i noticed i was actually gaining more weight while i was exercising so I was just like
So it was doing that because I was eating so much at the restaurant(a way too much a food, a too much food, a huge meal, and a couple large meals) so that I would gain more fat points than i was losing
Something interesting that happened during that was when I was getting too fat to go anywhere without my stamina dropping to 0 because i was only increasing my stomach.
So I would go back and forth from filling myself up at the restaurant to exercising at the training grounds and i noticed i was actually gaining more weight while i was exercising so I was just like
So it was doing that because I was eating so much at the restaurant(a way too much a food, a too much food, a huge meal, and a couple large meals) so that I would gain more fat points than i was losing
I didn't have the capacity for it before I guess lol... I've had it as a goal for a while to increase my stomach capacity to 2000 but it takes FOREVER. I just recently reached the point I can swallow an elephant, if on a completely empty stomach, but it puts me at just below the 130% limit.
Could you add human and slime gendered to the species, after all we are all animals/creatures too. Also, more feeder related scenarios would be great causing major fattening when lost or won.
I've thoroughly enjoyed your game. Maybe to keep it fairly fresh by scaling the encounters related to your PC character level to keep them hard and provide more failure endings in which it is not just a reset back to the hospital.
I've thoroughly enjoyed your game. Maybe to keep it fairly fresh by scaling the encounters related to your PC character level to keep them hard and provide more failure endings in which it is not just a reset back to the hospital.
hey look where im at
You are a male wolf that weighs 62791 pounds and is 12 feet tall. You have unnoticeable muscles under your whale-like body and have grey colored fur. Your light grey furred stomach is big enough to reach the ground and sticks out 7'3" and you are on the verge of bursting.
my fullness of this time is 1250/973 (128%)
You are a male wolf that weighs 62791 pounds and is 12 feet tall. You have unnoticeable muscles under your whale-like body and have grey colored fur. Your light grey furred stomach is big enough to reach the ground and sticks out 7'3" and you are on the verge of bursting.
my fullness of this time is 1250/973 (128%)
I don't think it's possible to outlast the fruit dryads, because like the wilding shamans and ritualists they keep feeding you indefinitely until you either defeat them or get overstuffed.
As to max limit on fullness, I don't think there's any upper limit on how high you can raise your stomach capacity to; but max fullness is always 130% of your total capacity.
As to max limit on fullness, I don't think there's any upper limit on how high you can raise your stomach capacity to; but max fullness is always 130% of your total capacity.
I discovered this new release and I am surprised with how different it has become since last I played.
Im loving how it has all turned out and hey, magic finally! :D
I'd still like to push for a partner system where you could hire someone in town to help you or recruit someone you save out in the wild, goodness knows I wouldnt mind that big bloated rhino in the pen to follow me around and help out~ <3
Im loving how it has all turned out and hey, magic finally! :D
I'd still like to push for a partner system where you could hire someone in town to help you or recruit someone you save out in the wild, goodness knows I wouldnt mind that big bloated rhino in the pen to follow me around and help out~ <3
well Im not saying it needs to be dont right away, just something to keep in mind for future content.
Also I notice a lack of customization of the player house, I dont know what you have planned for that along the way, but I got too much money filling my storage room and investing it in more for the hope would be a good thing. Even the description says its sparsely furnished, and perhaps you could drop some money in some stronger furniture, maybe room add-ons like a personal forge for making your own equipment, or a kitchen for cooking up all the food you'll undoubtedly gather in your travels.
Also I notice a lack of customization of the player house, I dont know what you have planned for that along the way, but I got too much money filling my storage room and investing it in more for the hope would be a good thing. Even the description says its sparsely furnished, and perhaps you could drop some money in some stronger furniture, maybe room add-ons like a personal forge for making your own equipment, or a kitchen for cooking up all the food you'll undoubtedly gather in your travels.
Here is my character as of right now!
Ryunosuke,
You are a male red dragon that weighs 5515 pounds and is 9'2" tall.
You have a truly terrifying build comparable to that to the largest of beasts, to the point of having to squeeze gently through the widest city gates, although the incontestable majority of your magnificent mass is comprised of unfathomably thick layers of wobbling blubber; however, the unfazed manner in which you steer this massively bloated form gives a well-founded impression of your body being less of a prison, and more of an unassailable, astonishingly mobile fortress of flesh. People seldom socialize with you casually, intimidated beyond all wit by the implications of having such an avatar of corpulence and gluttony around, but party leaders and town officials approaching you with deferential ceremony is something of a common occurrence to you, and your own instances of addressing people never fail to guarantee their enthralled attention. The gargantuan bulk of your body makes your head look miniscule in comparison, and your enduring and hard-eyed face is wantonly fattened to the point of your mouth becoming mostly trapped between the bouncing blubbery masses of your cheeks, which rest on multiple loaf-thick rolls of fat wrapped around your hardy neck; your broad shoulders ride proudly on the cushions of your filled-out sides, but harbour terrific might under all the countless layers of lard stretching their red scales. Your arms are grossly engorged with lard, thick as a horse's torso and start quivering and sloshing like a running creek when your move them; your titanic grand chest is overgenerous in both its mighty flesh and wobbling blubber aspects, with its superbly chubby breasts smushed against the plateau of your globulous gut's upper pole. Your wide, stout back possesses sufficient brawn to withstand the pull of your giant belly, aided in keeping its firm balance by its own thick padding of fat that furrows and folds to rest heavily against the bulk of your bottom. On an elusively unlikely occasion of you having had enough time to process all of your last fabulously immoderate banquet before delving into the next one, your colossal gut - comprising the indisputed majority of your physique in weight, size and nutritional equivalent - is so ponderous and independently mobile that a forceful motion is liable to send it into an avalanche of conflicting swings, sways and heaves that even your outstanding brawn would not hope to contain, and it looks swollen with a freshly swallowed small, but portly wyvern; if someone wanted to shake hand with you, they'd have to climb on the yielding slope on your belly just to make the clasp. Your paunch and your gorgeously filled-out hips lack definitive features separating them, and plummet low enough to scrape the ground, surging with mercurial ripples and breathtaking, fold-rearranging waves after every heavy step; the flesh on your flanks furrows into a lumber pile-thick slabs of lard, with the deepest fold - deep enough to lose a suit of plate armor in - encircles your form from under the shoulders to the middle of your belly. Your intensely trained glutes are throughly buried under a padding of flab a few feet thick. Grass, sand, dirt and snow alike tremble at your ponderous advance, and even though you have left your capacity for springy acrobatics far behind and deep within, the tectonic inexorability of your pace in and out of combat never fails to impress, and your defiantly tough legs have bloated thighs neither of which could fit into a town well, and that are compressed together so hard that your knees are prevented from coming anywhere near each other; below, there are the firm, but inescapably lardaceous calves that are still humbled by the great bulks hanging above. Your legs are apparently as stubbornly unyielding as mountains, or else there would have been no secular, non-magical excuse for you to wander around as if you weren't as overwhelmingly overweight as you are, and it is often the shock of witnessing the maddening quickness of your frame that seals the fate of your adversaries, leaving them open to a flattening attack.
Your gold scaled stomach is enormous and sticks out 2'8" and you are starving.
Ryunosuke,
You are a male red dragon that weighs 5515 pounds and is 9'2" tall.
You have a truly terrifying build comparable to that to the largest of beasts, to the point of having to squeeze gently through the widest city gates, although the incontestable majority of your magnificent mass is comprised of unfathomably thick layers of wobbling blubber; however, the unfazed manner in which you steer this massively bloated form gives a well-founded impression of your body being less of a prison, and more of an unassailable, astonishingly mobile fortress of flesh. People seldom socialize with you casually, intimidated beyond all wit by the implications of having such an avatar of corpulence and gluttony around, but party leaders and town officials approaching you with deferential ceremony is something of a common occurrence to you, and your own instances of addressing people never fail to guarantee their enthralled attention. The gargantuan bulk of your body makes your head look miniscule in comparison, and your enduring and hard-eyed face is wantonly fattened to the point of your mouth becoming mostly trapped between the bouncing blubbery masses of your cheeks, which rest on multiple loaf-thick rolls of fat wrapped around your hardy neck; your broad shoulders ride proudly on the cushions of your filled-out sides, but harbour terrific might under all the countless layers of lard stretching their red scales. Your arms are grossly engorged with lard, thick as a horse's torso and start quivering and sloshing like a running creek when your move them; your titanic grand chest is overgenerous in both its mighty flesh and wobbling blubber aspects, with its superbly chubby breasts smushed against the plateau of your globulous gut's upper pole. Your wide, stout back possesses sufficient brawn to withstand the pull of your giant belly, aided in keeping its firm balance by its own thick padding of fat that furrows and folds to rest heavily against the bulk of your bottom. On an elusively unlikely occasion of you having had enough time to process all of your last fabulously immoderate banquet before delving into the next one, your colossal gut - comprising the indisputed majority of your physique in weight, size and nutritional equivalent - is so ponderous and independently mobile that a forceful motion is liable to send it into an avalanche of conflicting swings, sways and heaves that even your outstanding brawn would not hope to contain, and it looks swollen with a freshly swallowed small, but portly wyvern; if someone wanted to shake hand with you, they'd have to climb on the yielding slope on your belly just to make the clasp. Your paunch and your gorgeously filled-out hips lack definitive features separating them, and plummet low enough to scrape the ground, surging with mercurial ripples and breathtaking, fold-rearranging waves after every heavy step; the flesh on your flanks furrows into a lumber pile-thick slabs of lard, with the deepest fold - deep enough to lose a suit of plate armor in - encircles your form from under the shoulders to the middle of your belly. Your intensely trained glutes are throughly buried under a padding of flab a few feet thick. Grass, sand, dirt and snow alike tremble at your ponderous advance, and even though you have left your capacity for springy acrobatics far behind and deep within, the tectonic inexorability of your pace in and out of combat never fails to impress, and your defiantly tough legs have bloated thighs neither of which could fit into a town well, and that are compressed together so hard that your knees are prevented from coming anywhere near each other; below, there are the firm, but inescapably lardaceous calves that are still humbled by the great bulks hanging above. Your legs are apparently as stubbornly unyielding as mountains, or else there would have been no secular, non-magical excuse for you to wander around as if you weren't as overwhelmingly overweight as you are, and it is often the shock of witnessing the maddening quickness of your frame that seals the fate of your adversaries, leaving them open to a flattening attack.
Your gold scaled stomach is enormous and sticks out 2'8" and you are starving.
And wolves have teeth, but those don't count for the purposes of this game. Typically, either start with the basic weapon and armor you can get with the starting money or buy the best armor you can and then work at the Restaurant to save up for a good weapon. With the latter combo, a decent Strength will let you kill a Fat Bear in a few rounds; the first will get you into the action faster, but you'll need to avoid Fat Bears and Fruit Dryads until you've upgraded.
It's best to start in the forest area first. When you enter an area you are basically exploring it without a map or anything else for reference, so you have to find a way out (and if you keep searching, you get the chance to leave).
One thing I hope is added is the ability to"map" an area or to very late in game get a map that allows you to pick encounters or go deeper into the areas and find more, enemies,loot,ect.
One thing I hope is added is the ability to"map" an area or to very late in game get a map that allows you to pick encounters or go deeper into the areas and find more, enemies,loot,ect.
I thought of a pretty weird idea. A belly spa. You go there when your stomach capacity is over 110%, and they offer (in some form) to help your stomach expand more than normal. they could offer quests to retrieve rare or enchanted foods that are more fattening, and you would have the option to eat them or turn them in, and turning them in would have a reward latter on. One reward you could get after several quest is a digesting spell that would instantly remove 25% fullness at the spells highest level.
I think I might try to write and submit something for that later.
THANK YOU so much for taking time to make/share and update this game!
I think I might try to write and submit something for that later.
THANK YOU so much for taking time to make/share and update this game!
As I hit the 600s in stomach capacity, I noticed that all the ways to increase it (including leveling up) slowed way down. Is this a bug or a feature?
Also, I noticed that one guy said he he could eat the meat golem, the sweet vine, lemon slime, and blueberry slime. The stomach capacity of my wolf is 630 and I can't manage it. Was he lying, or is it a bug?
Also, I noticed that one guy said he he could eat the meat golem, the sweet vine, lemon slime, and blueberry slime. The stomach capacity of my wolf is 630 and I can't manage it. Was he lying, or is it a bug?
Technically you can't directly devour these, but you can eat them by just submitting to them, since they can only feed themselves to you up to a finite amount; so assuming you have enough spare stomach capacity, you can defeat them by just submitting (in effect, eating them).
How much (spare) capacity you need to do this:
Lemon slimes: 70
Syrup vines: 100
Meat golem: 120
Blueberry slimes: I think about 180 (iirc)
How much (spare) capacity you need to do this:
Lemon slimes: 70
Syrup vines: 100
Meat golem: 120
Blueberry slimes: I think about 180 (iirc)
Hmm... and poison fruit and a flower with tasty nectar. The escape from that trap was quite clever, eat the digestive juices, what's it going to do eat your own digestive juices. Ha-ha!
But seriously where to do come up with that clever flower trap update?
And is that flower the new quest you were talking about??
But seriously where to do come up with that clever flower trap update?
And is that flower the new quest you were talking about??
You are a male red dragon that weighs 46825 pounds and is 9'10" tall. Your gold scaled stomach is big enough to reach the ground and sticks out 6'6" and you are bloated.
Day 758 ^^
I like this little game, heh. Wish there were a fast way to gain stomach thoguh. Like that witch unable to fill you full at one point, leaving with so much fat or something.
Day 758 ^^
I like this little game, heh. Wish there were a fast way to gain stomach thoguh. Like that witch unable to fill you full at one point, leaving with so much fat or something.
Seems like there's a relatively severe bug with the 'loading' system of this game.
When you save, you save your current state and all progress made so far, right ?.. When you load, you restore EVERYTHING to its previous ''recorded'' state, yes ?
Well, not completely it would seem.
When loading, it doesn't restore everything... namely your items (that you used), and it doesn't reset the quests' state or whatever.
Save, use item, Load, lose item.
Save after being given a quest, go try the quest, reload because things didn't go well, there's no quest anymore.
When you save, you save your current state and all progress made so far, right ?.. When you load, you restore EVERYTHING to its previous ''recorded'' state, yes ?
Well, not completely it would seem.
When loading, it doesn't restore everything... namely your items (that you used), and it doesn't reset the quests' state or whatever.
Save, use item, Load, lose item.
Save after being given a quest, go try the quest, reload because things didn't go well, there's no quest anymore.
Items disappear not just from the latest save, but from other save tabs too.
The save file is overwritten before reloading, quitting Flash Player, or closing the browser tab. It should be updated only at saving. Looks like killing Flash Player from the task manager before reloading prevents these corrupted saves.
The save file is overwritten before reloading, quitting Flash Player, or closing the browser tab. It should be updated only at saving. Looks like killing Flash Player from the task manager before reloading prevents these corrupted saves.
I tried something that may be a simpler solution (until the game is patched later), which I experimented a bit, which is simply to close the page and clear the browser's cache, then come back.
Of course, it doesn't give back the lost item(s) or reset quests, but it seems to prevent further similar troubles... for a while, at least.
Of course, it doesn't give back the lost item(s) or reset quests, but it seems to prevent further similar troubles... for a while, at least.
I think I mentioned it before, but it may have gotten lost. Is it a simple thing to add a description of (broadly) how well your clothes fit? Tailoring can be tricky, and it'd be nice to have something to go by.
First, I'm thinking something as simple as:
Button down shirt(t)
A shirt with buttons down the front. It hangs loosely off your shoulders.
Second, I think it would be very nice to have a warning message that'll come up when you're eating or being fed. Something like:
The buttons on your shirt strain to hold together, and you can see (color) (skin type) between the stretched fabric.
I'm no writist, but that's what's on my mind.
First, I'm thinking something as simple as:
Button down shirt(t)
A shirt with buttons down the front. It hangs loosely off your shoulders.
Second, I think it would be very nice to have a warning message that'll come up when you're eating or being fed. Something like:
The buttons on your shirt strain to hold together, and you can see (color) (skin type) between the stretched fabric.
I'm no writist, but that's what's on my mind.
It would be nice. I've noticed some clothing has more or less tolerance to how much stretching it can take before it gives out. (The stretching can come from gaining weight, or sometimes just getting enough fullness.) The belly shirt never rips, although if your stomach gets big enough it gets stretched out in the description.
If you want to guarantee your clothes never rip, you can always use gold thread from the sorcerer tiger in the mountains.
If you want to guarantee your clothes never rip, you can always use gold thread from the sorcerer tiger in the mountains.
Huh. Got a mouse character down to 4'3 and any attempt to go below that gets me:
"She gives you a thorough looking over and shakes her head. "It'd be dangerous to make you smaller without extra material to reshape what's left," she explains. "Please, come back when you've got at least 0 pounds to throw around, so to speak."
I thought the minimum height was 4'0?
"She gives you a thorough looking over and shakes her head. "It'd be dangerous to make you smaller without extra material to reshape what's left," she explains. "Please, come back when you've got at least 0 pounds to throw around, so to speak."
I thought the minimum height was 4'0?
4' 0" is the minimum height; that message should only pop up if you don't have enough fatness to exchange to reduce your height below where you're at. The "at least 0 pounds to throw around" sounds like a bug though (it should state how much fatness you need to drop another inch).
The fatness cost for going up and down in height increases the further away (above or below) you are from your default height for your race. Mice have a low default height, so going down all the way to the minimum is relatively cheap. I think this may just be a display bug; try getting a little more fatness and go back to the cabal to see if they'll let you go down further.
As far as I know, if nothing changed since the last time I checked, the minimum height is 4 feet and the maximum is 12 feet.
The fatness cost for going up and down in height increases the further away (above or below) you are from your default height for your race. Mice have a low default height, so going down all the way to the minimum is relatively cheap. I think this may just be a display bug; try getting a little more fatness and go back to the cabal to see if they'll let you go down further.
As far as I know, if nothing changed since the last time I checked, the minimum height is 4 feet and the maximum is 12 feet.
Figured that part out. I noticed that when you make or improve the gold bracelet, it gives you plus 5 stomach capacity for each upgrade. It also saves the status of the bracelet and of your updated capacity even if you don't save your game, meaning if you upgrade it early on, reloading your earlier saved game won't restore your previous bracelet level.
I have over 12000 gold and there's nothing I want to but other than food, mostly from the restaurant. I guess I'll adventure around to level up my stomach.
I've run out of things to do and now I just want to eat an orca. I am too powerful to die. I never use my spells anymore.
I could not be anymore successful as an adventure.
I've run out of things to do and now I just want to eat an orca. I am too powerful to die. I never use my spells anymore.
I could not be anymore successful as an adventure.
So I got tired of tiring out so easily and with all my time spent at the restaurant I was finally running out of gold, so I decide to sell my fat to the cabal. I am greeted with a paragraph that uses "cacophanous" in a sentence. I don't know what that means so I look it up. Turns out, it's spelled "cacophonous"; One a, three o's.
Pfew! Finaly gained enough stomach to beat the enormous tiger using devour! Hard work to get to 740 o^o
Anyway, loving this game soo much, it's very addicting, the the descriptions are amazing.
I have a question though, is it possible to eat the elephant? Since I can eat a dinasour, I've been wonering why I can't devour the expanded elephant.
Als a suggestion! I thought it'd be cool if the cloths came in different sizes, and perhaps there could be more varying ways in which they could break/pop/tear.
Such as seems bursting on legs/butt/arms/chest, rather then always just the belly.
Also waist size is a little strange, since you normally measure wait circumfence, but the game measures how much the belly sticks out instead, it feels a little strange to have a waist of '0' at any point.
Anyway, loving this game soo much, it's very addicting, the the descriptions are amazing.
I have a question though, is it possible to eat the elephant? Since I can eat a dinasour, I've been wonering why I can't devour the expanded elephant.
Als a suggestion! I thought it'd be cool if the cloths came in different sizes, and perhaps there could be more varying ways in which they could break/pop/tear.
Such as seems bursting on legs/butt/arms/chest, rather then always just the belly.
Also waist size is a little strange, since you normally measure wait circumfence, but the game measures how much the belly sticks out instead, it feels a little strange to have a waist of '0' at any point.
I was eating the anthro's, thanks. I just figured a Dino would still be bigger then en elephant, but I guess that's very much up to interpretation.
Anyway, thanks! I guess I'll start increasing my height, since that should get my stomach big enough. The capacity needed to eat the T-rex is about 4000, correct?
Anyway, thanks! I guess I'll start increasing my height, since that should get my stomach big enough. The capacity needed to eat the T-rex is about 4000, correct?
Big problem so far. In the new update the option to work at the shops in town are broken. Selecting both options in the restaurant bring me to a blank screen where I cannot do anything and am forced to load. The smithy on the other hand cannot be left and the ability to reload the game is missing on that screen forcing me to reload the page. This is a new character so I do not yet know if other areas are affected.
How in the world are you supposed to increase stomach size after reaching max height? just gaining one unit takes ages of resting at past max capacity or gaining a dozen levels and putting all the points into stomach!
Am I missing something? I mean, I know I'm nowhere near the max. Half the people in the comments are at like 8000 or more, and I'm stuck at 1500.
Am I missing something? I mean, I know I'm nowhere near the max. Half the people in the comments are at like 8000 or more, and I'm stuck at 1500.
Hey, found the wishing well, took a drink from it, and it made me swell to 500% fullness. My HP was zero but I didn't die. I wandered back to town, rested off all of it, got "You have spent so much time full that your stomach stretched" about 20 times, only gained 2 points of stomach, and then bam, everything back to normal. Guessing this is a bug.
Few bugs cropped up, thought I'd mention them.
First is in the Dairy farm; on a new file, I went there and went to the apple tree, at which point I could click buttons but could not do anything. My stamina and fullness would go down, but I would not get any new messages and would be stuck in place. I tried talking to the horse, the only thing that worked, which in turn caused my buttons to disappear whether I agreed or declined. In the grasslands as well, after defeating the Wise Wildling Shaman from choosing the "I shouldn't interfere" option (experimenting with many different buttons) causes buttons to vanish after "Next."
With the wishing well, I noticed an oddity in the text from the height option. When it successfully works, you get the following message: "You can see the mouth of the tunnel ahead, and press on[, squeezing down the tunnel]. When you reach the opening the funny feeling abruptly stops, but it's only when you step out that you realise something HAS changed- you [can now reach the tunnel roof with your hand/ bang your head on an overhanging rock/have to bend over to get back through the cave mouth!]" The different situations are probably based on height afterwards, so pointing it out now.
And finally, last thing I noticed in an immediate look-over; the "work" option in the restaurant allows you to get to your choice of work, but after selecting you just get a blank screen with no buttons.
First is in the Dairy farm; on a new file, I went there and went to the apple tree, at which point I could click buttons but could not do anything. My stamina and fullness would go down, but I would not get any new messages and would be stuck in place. I tried talking to the horse, the only thing that worked, which in turn caused my buttons to disappear whether I agreed or declined. In the grasslands as well, after defeating the Wise Wildling Shaman from choosing the "I shouldn't interfere" option (experimenting with many different buttons) causes buttons to vanish after "Next."
With the wishing well, I noticed an oddity in the text from the height option. When it successfully works, you get the following message: "You can see the mouth of the tunnel ahead, and press on[, squeezing down the tunnel]. When you reach the opening the funny feeling abruptly stops, but it's only when you step out that you realise something HAS changed- you [can now reach the tunnel roof with your hand/ bang your head on an overhanging rock/have to bend over to get back through the cave mouth!]" The different situations are probably based on height afterwards, so pointing it out now.
And finally, last thing I noticed in an immediate look-over; the "work" option in the restaurant allows you to get to your choice of work, but after selecting you just get a blank screen with no buttons.
Confirming that all of these have been fixed, though there is still a bit of a textual artifact on the growth sequence at the wishing well. It states now: "[, squeezing down the tunnel]" but aside from that, it is the proper selection. Just mentioning, and thanks for the quick fixes!
What is wishing for girth (or for that matter, wishing for luck) at the wishing well supposed to do? I have tried those options many times and only got messages saying nothing happened. So far the only options that seemed to do anything was wishing for strength, wishing for size, and drinking the water.
Tip at the beginning of the game go to the Market Square and go to The Armory and buy a Dagger it kills syrup vines, wolves, maybe a bear I haven't tried it yet and if you have the stretchy fruit or stretchy sea weed you can kill the Bubble Orca thought I would help anyone who can't level up easy
it' been forever since i'd commented here! but even though i haven't had much time to play, i'm glad i do always check back to see the new content when you update.
though it raises a question for me now... not sure if you thought anything about it, but i wonder if you have any plans or ideas with taur characters?
i know, or no, i dont know what or how hard it is to do what you do. and adding a character with an extra stomach might be harded to word and code? but i'm unfortunately REALLY curious to know what you think about it.
though it raises a question for me now... not sure if you thought anything about it, but i wonder if you have any plans or ideas with taur characters?
i know, or no, i dont know what or how hard it is to do what you do. and adding a character with an extra stomach might be harded to word and code? but i'm unfortunately REALLY curious to know what you think about it.
The sheer number of (descriptive and grammatically functional!) variations of the character description text is an impressive detail that seems important to me, but could be easy for someone to miss. This is already a very impressive little game and I continue to look forward to more updates.
Fantastic, Magnificent, Stupendous, Amazing, Spectacular, Incredible, Awesome, Oh Man!!!! This game it's.... Nuff said.
Seriously though, I love the "Well," it only gets bigger from here, he-he-he-he!! =^w^=
What's next a sumo contest/quest? LOL
This game keeps exceeding my expectations, I hope your proud!!! This game is Awesome!! Like I haven't said "that" already.
Keep up the good work! :thumbs up: <--This Website could use a boost in selectable emoticons, like a thumbs up, for example.
BTW did you honestly think this game would of come thus far? And gained so much Popularity?
Seriously though, I love the "Well," it only gets bigger from here, he-he-he-he!! =^w^=
What's next a sumo contest/quest? LOL
This game keeps exceeding my expectations, I hope your proud!!! This game is Awesome!! Like I haven't said "that" already.
Keep up the good work! :thumbs up: <--This Website could use a boost in selectable emoticons, like a thumbs up, for example.
BTW did you honestly think this game would of come thus far? And gained so much Popularity?
Occasionally while adventuring on the beach, I'll get a bug the event where I can investigate something under the sand. It'll give the event but on-screen will be the presence of a sandsnake. If I investigate, it does the usual, however if I have no energyy left, I can no longer rest or interact with the buttons as I have 0% energy.
Just a couple bugs I think I've found:
1) If you submit to the Feeder Ant in the insect hive, after a bit of rest it'll say "You no longer feel as strong" (or something to that effect, but I gained a permanent strength boost.
2) A few things with the Honey Slime. When the slime feeds you, it doesn't lose any health as the others do, and submitting to it acts the same as waiting. (For feeding, any of the feeding texts include "enemy health -(amount health lost)", but there's no change in the character's fullness) Also, when the Honey Slime grabs and is feeding the character, it increases how full they are, but it doesn't drop the slimes health.
3) With the Expanded Elephant, I've noticed a few times where I'll allow it to inflate me over capacity, but once I hit the "death" message, it'll give me the message I'd get if the elephant had beaten me when it wasn't grabbing the character. However, if I overeat while in the battle, it'll then give me the over-inflation text.
Hope these are helpful for further improvement of this amazing game.
1) If you submit to the Feeder Ant in the insect hive, after a bit of rest it'll say "You no longer feel as strong" (or something to that effect, but I gained a permanent strength boost.
2) A few things with the Honey Slime. When the slime feeds you, it doesn't lose any health as the others do, and submitting to it acts the same as waiting. (For feeding, any of the feeding texts include "enemy health -(amount health lost)", but there's no change in the character's fullness) Also, when the Honey Slime grabs and is feeding the character, it increases how full they are, but it doesn't drop the slimes health.
3) With the Expanded Elephant, I've noticed a few times where I'll allow it to inflate me over capacity, but once I hit the "death" message, it'll give me the message I'd get if the elephant had beaten me when it wasn't grabbing the character. However, if I overeat while in the battle, it'll then give me the over-inflation text.
Hope these are helpful for further improvement of this amazing game.
I absolutely love this game as it combines two f my favorite things: text based adventures and weight gain. I have only one question that may have more than one answer. See I'm a bit of a completionist, and was wondering; is there a maximum for any stat? If there is not, or the number is far too astronomical to be reached, that is fine. I was just wondering.
Fairly decent chance you will get an event (not 100% but pretty high); pretty much what you expect from the description of what you're picking, based on the sign. Drinking the water just leads to an overstuffing. The 30g event is one of the few that directly adds to fatness.
I just had a couple of ideas:
1: When you lose to the Shaman and you get fattened, if you click on "stats" you can actually see how fat you are at that time, and not how fat you normally are
2: Maybe there's some kinds of food that inflates you from inside. As in whenever you do an action you get fuller (more full?)
3: Maybe the ability to vore Fruit Dryads? Along with Wildings.
4: I may have mentioned this before, but some sort of crafting system? I can understand not doing this, as it would probably take a while to do, but if you did it would be awesome!
5: Add some sort of quest to the Wishing Well? I think there could be some great mischief with that!
6: Add something to the pasture; whether it gets turned into it's own area, or it's part of a quest, I just want to see something done with it, the same for the farm house!
6a: And maybe for the farm house you can visit the farmer when he's not at the store. I can't think of anything to happen in there, but it's just another thought!
So yeah, those are some of my ideas!
1: When you lose to the Shaman and you get fattened, if you click on "stats" you can actually see how fat you are at that time, and not how fat you normally are
2: Maybe there's some kinds of food that inflates you from inside. As in whenever you do an action you get fuller (more full?)
3: Maybe the ability to vore Fruit Dryads? Along with Wildings.
4: I may have mentioned this before, but some sort of crafting system? I can understand not doing this, as it would probably take a while to do, but if you did it would be awesome!
5: Add some sort of quest to the Wishing Well? I think there could be some great mischief with that!
6: Add something to the pasture; whether it gets turned into it's own area, or it's part of a quest, I just want to see something done with it, the same for the farm house!
6a: And maybe for the farm house you can visit the farmer when he's not at the store. I can't think of anything to happen in there, but it's just another thought!
So yeah, those are some of my ideas!
If the well boosts you above the old height limit, only the well can put you back down. The cabal will say you need "at least 0 fat" and be unable to make you any shorter.
Not that I've got an issue with my character being 9'5", that's cool, but there's no real conceivable way to shrink back down as the well's shrinking result doesn't pop up quite as frequently, or at least it hasn't for me.
Not that I've got an issue with my character being 9'5", that's cool, but there's no real conceivable way to shrink back down as the well's shrinking result doesn't pop up quite as frequently, or at least it hasn't for me.
I'm about 90% sure that it used to max at like 7'4" or something in that ballpark, but then it had been a month or two since I played last, and Noone I'm sure could tell you better than anyone. I usually keep my characters at around 6'0" and haven't really fooled with testing the limits of anything, especially the height stuff at the cabal, since my first save file.
In either case, I'm still unable to get any shrink back down that doesn't come from the fountain itself, so by simple process of elimination I figured it probably was or was connected to that addition somehow.
In either case, I'm still unable to get any shrink back down that doesn't come from the fountain itself, so by simple process of elimination I figured it probably was or was connected to that addition somehow.
Minimum height on the Cabal is 4 feet, max is 12. Height at the cabal affects stomach capacity and alters your strength and agility stats. Height on the Well does not alter any of these, and some sort of incompatibility issue between the two may be the problem. This is why I don't mess around with the well at this juncture.
Still waiting for a "submit" option on the honey slime.
Still waiting for a "submit" option on the honey slime.
could someone draw this for me?
You are a male green dragon that weighs 5023 pounds and is 6'1" tall.
You inhabit a form so drastically blown out of proportion by your history of unrestrained culinary hedonism that it dwarfs caravan carts fully loaded for a distant journey; it is only vaguely recognizable as a person's body, with its grandiose cascading folds and bulges overlapping and flowing into each other to further the difficulty of discerning limb from limb, and the sight of your bodily overabundance being set into motion by pained effort is blood-curdling even for the stoutests of heart. Even the folks who have witnessed their share of bizarre things in this world get overwhelmed by your oppressive vastness waddling about in an eerily unsteady manner, and although few dare approaching you with ill intent, even the more decent folk only ever show you horrified trepidation or uncomprehending worship, and precious few bring themselves to treat an entity of such formidable presence with any degree of familiarity. The gargantuan bulk of your body makes your head look miniscule in comparison, and your tortured face is so well-fed that most of your mouth has become smothered between your bloated cheeks, which spill onto the multiple loaf-thick rolls of fat that engorge your unsteady neck; your shoulders lack enough power to support themselves, but are propped up by your swollen sides, and have their own green scales tautly stretched by the incredible abundance of blubber underneath. Your arms are spectacularly blubbery, thick as a great treasure chest, and when you move them their abundant loose flesh quivers so powerfully it sends ripples through the adjacent surfaces of your torso; your tremendously doughy and expansive chest is endowed with hefty, thickly bolstered bosoms that collapse on top of your gargantuan belly's nearly horizontal surface. Your cruelly overstressed back is forced to endure the relentless onslaught of your gut's terrible weight, although the smallest of reliefs comes from its own opulent deposits of lard that help in maintaining a semblance of balance. On the elusively unlikely occasion of you having had enough time to process all of your last fabulously immoderate banquet before delving into the next one, your dreadfully enormous gut - comprising the indisputed majority of your physique in weight, size and nutritional equivalent - swells into a tremendous segmented mass in front of you, and looks like you have just had a small whale for breakfast; if someone wished to shake hands with you, they'd have to squeeze hard into the softer outer layers of lard just to make a clasp. Your paunch and your astoundlingly thoroughly fattened hips meld together, and swag low enough to brush against the ground, and every time you make a step the entire great bulk explodes into a breathtaking dispay of wobbing and quivering flesh that has different amplitude and patterns depending on the agitated part, and it lasts for a dozen seconds at the very least; the flesh on your sides is compressed into barrel-thick stratas of lard by its own weight, and the deepest folds - deep enough to lose a suit of plate armour in - encircle your form from under the shoulders to the middle of the belly. Your backside consists of tightly pressed, fold-ridden, swollen cushions of fat a few feet thick. Your traversing most often takes form of a barely controlled continuous collapse forward, accompanied by the wild swinging of your bulging rotundities and the haunting dread of having to stop at some point, and and your cumbersome legs have tremendous thighs neither of which could fit into a town well, and that are squeezed together so tightly they prohibit your knees from getting anywhere close to each other; even the superbly fleshy, jiggling calves below look slim in comparison to what hangs above. Your legs have almost nothing in terms of power and flexibility to account for your unparalleled obesity, and even a simple thing like getting out of bed or climbing a set of stairs - something that an ordinarily-built person would have found trivial and mundane - turns into a quest of epic proportions for you, with all its due breathless exhaustion, disastrous downfalls and heroic triumphs.
Your gold scaled stomach is enormous and sticks out 2'9" and you are starving.
thanks!
You are a male green dragon that weighs 5023 pounds and is 6'1" tall.
You inhabit a form so drastically blown out of proportion by your history of unrestrained culinary hedonism that it dwarfs caravan carts fully loaded for a distant journey; it is only vaguely recognizable as a person's body, with its grandiose cascading folds and bulges overlapping and flowing into each other to further the difficulty of discerning limb from limb, and the sight of your bodily overabundance being set into motion by pained effort is blood-curdling even for the stoutests of heart. Even the folks who have witnessed their share of bizarre things in this world get overwhelmed by your oppressive vastness waddling about in an eerily unsteady manner, and although few dare approaching you with ill intent, even the more decent folk only ever show you horrified trepidation or uncomprehending worship, and precious few bring themselves to treat an entity of such formidable presence with any degree of familiarity. The gargantuan bulk of your body makes your head look miniscule in comparison, and your tortured face is so well-fed that most of your mouth has become smothered between your bloated cheeks, which spill onto the multiple loaf-thick rolls of fat that engorge your unsteady neck; your shoulders lack enough power to support themselves, but are propped up by your swollen sides, and have their own green scales tautly stretched by the incredible abundance of blubber underneath. Your arms are spectacularly blubbery, thick as a great treasure chest, and when you move them their abundant loose flesh quivers so powerfully it sends ripples through the adjacent surfaces of your torso; your tremendously doughy and expansive chest is endowed with hefty, thickly bolstered bosoms that collapse on top of your gargantuan belly's nearly horizontal surface. Your cruelly overstressed back is forced to endure the relentless onslaught of your gut's terrible weight, although the smallest of reliefs comes from its own opulent deposits of lard that help in maintaining a semblance of balance. On the elusively unlikely occasion of you having had enough time to process all of your last fabulously immoderate banquet before delving into the next one, your dreadfully enormous gut - comprising the indisputed majority of your physique in weight, size and nutritional equivalent - swells into a tremendous segmented mass in front of you, and looks like you have just had a small whale for breakfast; if someone wished to shake hands with you, they'd have to squeeze hard into the softer outer layers of lard just to make a clasp. Your paunch and your astoundlingly thoroughly fattened hips meld together, and swag low enough to brush against the ground, and every time you make a step the entire great bulk explodes into a breathtaking dispay of wobbing and quivering flesh that has different amplitude and patterns depending on the agitated part, and it lasts for a dozen seconds at the very least; the flesh on your sides is compressed into barrel-thick stratas of lard by its own weight, and the deepest folds - deep enough to lose a suit of plate armour in - encircle your form from under the shoulders to the middle of the belly. Your backside consists of tightly pressed, fold-ridden, swollen cushions of fat a few feet thick. Your traversing most often takes form of a barely controlled continuous collapse forward, accompanied by the wild swinging of your bulging rotundities and the haunting dread of having to stop at some point, and and your cumbersome legs have tremendous thighs neither of which could fit into a town well, and that are squeezed together so tightly they prohibit your knees from getting anywhere close to each other; even the superbly fleshy, jiggling calves below look slim in comparison to what hangs above. Your legs have almost nothing in terms of power and flexibility to account for your unparalleled obesity, and even a simple thing like getting out of bed or climbing a set of stairs - something that an ordinarily-built person would have found trivial and mundane - turns into a quest of epic proportions for you, with all its due breathless exhaustion, disastrous downfalls and heroic triumphs.
Your gold scaled stomach is enormous and sticks out 2'9" and you are starving.
thanks!
Have to say, still very much liking this project a year later. I'm super impressed you have managed to keep it going this long, and really do want to see it keep going. Just want to say THANK YOU! I would try adding something in, but I'm imagining you have enough submissions to last a lifetime, or at least several updates for that matter.
Regardless, keep it up! Thank you!
Regardless, keep it up! Thank you!
Currently 12 feet is the highest you can go (and 4 feet is the lowest you can go). That's pretty huge; you wouldn't be able to stand up straight in most 1 story buildings! But hey, who says the game has to be realistic I guess. Still, there should be some limit so it doesn't get too ridiculous.
AMAZING GAME MY FRIEND. ...However, I found ONE TINY BUG. I had just left the magic shack, and I went directly into a Bloated Cheetah battle. However, nothing in the text box mentioned the encounter. Just a small little hiccup, otherwise masterful game! Can't wait for future updates!
I found a bug tht rly made me mess up my dragon robe and black sword tht i got from the jungle quest turned into lame gears well as in the dragon robe turned into a leather armour (accidently threw it away like the sword) and the sword turned into a rapier so mind fixing it and make it so tht i can retake the quests again and get the gears back.
Dunno if this bug has been addressed or not, but when I sell or otherwise lose objects (such as feeding the captive out of the grasslands), a stack of objects counts as one object. So selling 9 blueberries loses the entire stack, but only gives me the gold value of a single berry.
Do you plan to have any quests that involve the forest? Cause it feels like the forest is just there. It's the "in between" from grasslands to hills, but nothing really happens there in terms of quests. And that kind of dulls down the game when you're not strong enough to go into the hills, but the grasslands doesn't give enough xp.
The forest is actually the first place you're supposed to go to, so that might be a part of the problem. The grasslands are actually supposed to be the in-between for the forest and the hills. But yes, you're definitely right, I should add more quests to better direct where you're supposed to go :x
Ooh, I just had some ideas!
1) The amount the snake venom fills you depends on how much food you have in your belly. So, the more food you have, the more it inflates you!
2) Some more events/enemies should be added to the grasslands. Nothing has happened to it recently.
3) More woodlands events!
4) How about some quests with the Mage's Guild?
5) A spell that has the same effect as the stretchy seaweed/stretchy fruit
6) The ability to do the eating contest multiple times?
7) I would love to be able to explore more of the farm!
8) A desert area past the grasslands! And maybe a city there as well?
1) The amount the snake venom fills you depends on how much food you have in your belly. So, the more food you have, the more it inflates you!
2) Some more events/enemies should be added to the grasslands. Nothing has happened to it recently.
3) More woodlands events!
4) How about some quests with the Mage's Guild?
5) A spell that has the same effect as the stretchy seaweed/stretchy fruit
6) The ability to do the eating contest multiple times?
7) I would love to be able to explore more of the farm!
8) A desert area past the grasslands! And maybe a city there as well?
I'm just using flash builder 4. You just kind of have to make up your own entire systems for everything, which obviously leads to a lot of problems :D . But there's not really any preset way of doing it. It's just like drawing or writing, you just do it however you know how to do it.
Worb,
You are a female orca that weighs 468499 pounds and is 12 feet tall.
You have a body more befitting of a great sea leviathan than a lady - massive and bulging with convex, curving and folding surfaces that fill even the most cavernous of confined spaces, and need little encourgement to launch into a fluid dance of wobbling fatness; while one might consider such portliness incompatible with active lifestyles, the unflinching determination of your heaving movement is indicative of the hidden titanic fortitude of your bloated form. Since you've gone far beyond the boundaries of what even the most morbidly obese people should look like, it is understandably problematic for the townfolk to accept you as one of their own, but they are more then willing to applaud and praise you as an exceptional entity, especially since its quite clear that any friends of yours would be guaranteed both paramount degree of protection and - judging by your apparent appetite - an exclusive dining club membership. The monumental measurements of your body make your head appear insignificant in comparison, and your harassed, but uncompromisingly resolute face has its mouth nearly engulfed by the unbelievably filled out cheeks drooping onto the multiple loaf-thick rolls of fat padding the black skin of your burly neck; your broad shoulders are hardy and excellently developed despite the massive coat of lard padding them and the thick stuffing on your sides that prop your shoulders up a little. Your arms are unimaginably bloated with plentiful fat that camouflages the highly developed musculature within; they are as thick as an obese person's waist, and get stirred into a flurry of shuddering flesh whenever you flex or extend them. Your fantastically padded upper body is wide and thick with burly might as well as blubber, and is all but hidden behind your humongous rolling breasts that conceal the dome of the wildly expanded gut beneath their masses. Your expansive, sturdy back deals admirably with keeping your stomach and your hips from toppling you, and is bolstered by a nearly solid cover of fat. The flesh under your shoulder blades forms anvil-heavy baggy folds that crush the engorged mass of your hips from above, forming multiple ravines that girdle your entire body, the largest of which are deep enough to hide a small person inside them. In those astronomically rare cases when you find that at the moment you're experiencing genuine hunger born of the emptiness in your stomach rather than unbridled greed, your absurdly voluminous belly - holding decisive sway over the rest of your body in terms of mass and girth, and only kept in check by the bulk of your blubbery hindquarters and tenacity of your powerful frame - never betrays the might sleeping near its core, discounting the impressive feats of reining its intractable heaves, and it has the appearance suggesting that you have just finished quaffing a small lake dry; if someone offered to kiss your hand, that unhealthily chivalrous person would have to climb onto mounting slope of your gut first. Your belly segues subtly into your prodigiously lardaceous flanks and plummets so low that it nearly shuffles against the ground, and every ponderous step causes a prominent noisy disturbance in its supple texture that doesn't abate until a few seconds later; your waist swells into hips crammed to the point of bursting with slabs of fat a few feet that slosh around riotously when you waddle forth, curving below into the rump even more gratuitously overfurnished with jiggling blubber. Even though your bloated form imposes limitations that are impossible to mitigate via any means available to mortals, the sheer might of your limbs makes travelling through hazardous regions on foot not only conceivable, but comfortable, and your epically tenacious legs have firm-surfaced blubbery calves and outrageously bloated thighs; the latter are fatter than a hibernating bear and are rammed into each other so heavily that your knees cannot be brought anywhere near to each other. Your legs are heroically stalwart in preserving the appearance of motive confidence, unhindered by the unreal girth and mass of what they carry, but a heave too strong brings your entire grandiose bulk to the brink of dramatically collapsing, which never bodes well in a combat situation or where buildings and people might get in the way of your destructive momentum - even though you have long since learned to measure your movements to work around this risk.
Your white skinned stomach is big enough to reach the ground and sticks out 14'2" and you are starving.
Strength:7463
Agility:719
Endurance:1075
Intelligence:556
Fullness capacity: 5068
Boy! Talk about A MASSIVE sea Leviathan female whale.
You are a female orca that weighs 468499 pounds and is 12 feet tall.
You have a body more befitting of a great sea leviathan than a lady - massive and bulging with convex, curving and folding surfaces that fill even the most cavernous of confined spaces, and need little encourgement to launch into a fluid dance of wobbling fatness; while one might consider such portliness incompatible with active lifestyles, the unflinching determination of your heaving movement is indicative of the hidden titanic fortitude of your bloated form. Since you've gone far beyond the boundaries of what even the most morbidly obese people should look like, it is understandably problematic for the townfolk to accept you as one of their own, but they are more then willing to applaud and praise you as an exceptional entity, especially since its quite clear that any friends of yours would be guaranteed both paramount degree of protection and - judging by your apparent appetite - an exclusive dining club membership. The monumental measurements of your body make your head appear insignificant in comparison, and your harassed, but uncompromisingly resolute face has its mouth nearly engulfed by the unbelievably filled out cheeks drooping onto the multiple loaf-thick rolls of fat padding the black skin of your burly neck; your broad shoulders are hardy and excellently developed despite the massive coat of lard padding them and the thick stuffing on your sides that prop your shoulders up a little. Your arms are unimaginably bloated with plentiful fat that camouflages the highly developed musculature within; they are as thick as an obese person's waist, and get stirred into a flurry of shuddering flesh whenever you flex or extend them. Your fantastically padded upper body is wide and thick with burly might as well as blubber, and is all but hidden behind your humongous rolling breasts that conceal the dome of the wildly expanded gut beneath their masses. Your expansive, sturdy back deals admirably with keeping your stomach and your hips from toppling you, and is bolstered by a nearly solid cover of fat. The flesh under your shoulder blades forms anvil-heavy baggy folds that crush the engorged mass of your hips from above, forming multiple ravines that girdle your entire body, the largest of which are deep enough to hide a small person inside them. In those astronomically rare cases when you find that at the moment you're experiencing genuine hunger born of the emptiness in your stomach rather than unbridled greed, your absurdly voluminous belly - holding decisive sway over the rest of your body in terms of mass and girth, and only kept in check by the bulk of your blubbery hindquarters and tenacity of your powerful frame - never betrays the might sleeping near its core, discounting the impressive feats of reining its intractable heaves, and it has the appearance suggesting that you have just finished quaffing a small lake dry; if someone offered to kiss your hand, that unhealthily chivalrous person would have to climb onto mounting slope of your gut first. Your belly segues subtly into your prodigiously lardaceous flanks and plummets so low that it nearly shuffles against the ground, and every ponderous step causes a prominent noisy disturbance in its supple texture that doesn't abate until a few seconds later; your waist swells into hips crammed to the point of bursting with slabs of fat a few feet that slosh around riotously when you waddle forth, curving below into the rump even more gratuitously overfurnished with jiggling blubber. Even though your bloated form imposes limitations that are impossible to mitigate via any means available to mortals, the sheer might of your limbs makes travelling through hazardous regions on foot not only conceivable, but comfortable, and your epically tenacious legs have firm-surfaced blubbery calves and outrageously bloated thighs; the latter are fatter than a hibernating bear and are rammed into each other so heavily that your knees cannot be brought anywhere near to each other. Your legs are heroically stalwart in preserving the appearance of motive confidence, unhindered by the unreal girth and mass of what they carry, but a heave too strong brings your entire grandiose bulk to the brink of dramatically collapsing, which never bodes well in a combat situation or where buildings and people might get in the way of your destructive momentum - even though you have long since learned to measure your movements to work around this risk.
Your white skinned stomach is big enough to reach the ground and sticks out 14'2" and you are starving.
Strength:7463
Agility:719
Endurance:1075
Intelligence:556
Fullness capacity: 5068
Boy! Talk about A MASSIVE sea Leviathan female whale.
You will need to enter the Cabal and have plenty of fatness to exchange in order to get max fullness up. You will need to increase your size. Become bigger in size.
Every size increase grants Increased Stomach capacity and Strength. But it will lower your agility permanently due to being bigger. (The only way to re-increase your agility is by running the track at the training grounds.)
This is one of the easier and faster ways to increase stomach Capacity.
Hope this helps you.
Every size increase grants Increased Stomach capacity and Strength. But it will lower your agility permanently due to being bigger. (The only way to re-increase your agility is by running the track at the training grounds.)
This is one of the easier and faster ways to increase stomach Capacity.
Hope this helps you.
When you reach your max height. (12ft to be exact.) You will need to drink the water from the magic well.
There is a change that your character will shrink in size.(Well just the height and only the height.) By 1ft. Then you can re-grow that size back to the max 12 ft. By going to the cabal once more. You will need about 60k fatness to go from 11ft to 12 ft in height.
rinse and repeat and boom. You will have the max fullness of what you wanted.
Hope this helps you.
There is a change that your character will shrink in size.(Well just the height and only the height.) By 1ft. Then you can re-grow that size back to the max 12 ft. By going to the cabal once more. You will need about 60k fatness to go from 11ft to 12 ft in height.
rinse and repeat and boom. You will have the max fullness of what you wanted.
Hope this helps you.
You are a female black dragon that weighs 3115730 kilograms and is 3.66 meters tall.
You have a body more befitting of a great sea leviathan than a lady - massive and bulging with convex, curving and folding surfaces that fill even the most cavernous of confined spaces, and need little encourgement to launch into a fluid dance of wobbling fatness; while one might consider such portliness incompatible with active lifestyles, the unflinching determination of your heaving movement is indicative of the hidden titanic fortitude of your bloated form. Since you've gone far beyond the boundaries of what even the most morbidly obese people should look like, it is understandably problematic for the townfolk to accept you as one of their own, but they are more then willing to applaud and praise you as an exceptional entity, especially since its quite clear that any friends of yours would be guaranteed both paramount degree of protection and - judging by your apparent appetite - an exclusive dining club membership. The monumental measurements of your body make your head appear insignificant in comparison, and your harassed, but uncompromisingly resolute face has its mouth nearly engulfed by the unbelievably filled out cheeks drooping onto the multiple loaf-thick rolls of fat padding the black scales of your burly neck; your broad shoulders are hardy and excellently developed despite the massive coat of lard padding them and the thick stuffing on your sides that prop your shoulders up a little. Your arms are unimaginably bloated with plentiful fat that camouflages the highly developed musculature within; they are as thick as an obese person's waist, and get stirred into a flurry of shuddering flesh whenever you flex or extend them. Your fantastically padded upper body is wide and thick with burly might as well as blubber, and is all but hidden behind your humongous rolling breasts that conceal the dome of the wildly expanded gut beneath their masses. Your expansive, sturdy back deals admirably with keeping your stomach and your hips from toppling you, and is bolstered by a nearly solid cover of fat. The flesh under your shoulder blades forms anvil-heavy baggy folds that crush the engorged mass of your hips from above, forming multiple ravines that girdle your entire body, the largest of which are deep enough to hide a small person inside them. In those astronomically rare cases when you find that at the moment you're experiencing genuine hunger born of the emptiness in your stomach rather than unbridled greed, your absurdly voluminous belly - holding decisive sway over the rest of your body in terms of mass and girth, and only kept in check by the bulk of your blubbery hindquarters and tenacity of your powerful frame - never betrays the might sleeping near its core, discounting the impressive feats of reining its intractable heaves, and it has the appearance suggesting that you have just finished quaffing a small lake dry; if someone offered to kiss your hand, that unhealthily chivalrous person would have to climb onto mounting slope of your gut first. Your belly segues subtly into your prodigiously lardaceous flanks and plummets so low that it nearly shuffles against the ground, and every ponderous step causes a prominent noisy disturbance in its supple texture that doesn't abate until a few seconds later; your waist swells into hips crammed to the point of bursting with slabs of fat more than a meter thick that slosh around riotously when you waddle forth, curving below into the rump even more gratuitously overfurnished with jiggling blubber. Even though your bloated form imposes limitations that are impossible to mitigate via any means available to mortals, the sheer might of your limbs makes travelling through hazardous regions on foot not only conceivable, but comfortable, and your epically tenacious legs have firm-surfaced blubbery calves and outrageously bloated thighs; the latter are fatter than a hibernating bear and are rammed into each other so heavily that your knees cannot be brought anywhere near to each other. Your legs are heroically stalwart in preserving the appearance of motive confidence, unhindered by the unreal girth and mass of what they carry, but a heave too strong brings your entire grandiose bulk to the brink of dramatically collapsing, which never bodes well in a combat situation or where buildings and people might get in the way of your destructive momentum - even though you have long since learned to measure your movements to work around this risk.
Your gold scaled stomach is big enough to reach the ground and sticks out 10.92 meters and you are starving.
72560 HP
7599 Strength
1533 Agility
1200 Endurance
500 Intelligence
7956 Fullness capacity (Over 10000 at 129%)
Umm...Big girl...nice girl...HUNGRY GIRL!
Jeez, that's friggin huge.
You have a body more befitting of a great sea leviathan than a lady - massive and bulging with convex, curving and folding surfaces that fill even the most cavernous of confined spaces, and need little encourgement to launch into a fluid dance of wobbling fatness; while one might consider such portliness incompatible with active lifestyles, the unflinching determination of your heaving movement is indicative of the hidden titanic fortitude of your bloated form. Since you've gone far beyond the boundaries of what even the most morbidly obese people should look like, it is understandably problematic for the townfolk to accept you as one of their own, but they are more then willing to applaud and praise you as an exceptional entity, especially since its quite clear that any friends of yours would be guaranteed both paramount degree of protection and - judging by your apparent appetite - an exclusive dining club membership. The monumental measurements of your body make your head appear insignificant in comparison, and your harassed, but uncompromisingly resolute face has its mouth nearly engulfed by the unbelievably filled out cheeks drooping onto the multiple loaf-thick rolls of fat padding the black scales of your burly neck; your broad shoulders are hardy and excellently developed despite the massive coat of lard padding them and the thick stuffing on your sides that prop your shoulders up a little. Your arms are unimaginably bloated with plentiful fat that camouflages the highly developed musculature within; they are as thick as an obese person's waist, and get stirred into a flurry of shuddering flesh whenever you flex or extend them. Your fantastically padded upper body is wide and thick with burly might as well as blubber, and is all but hidden behind your humongous rolling breasts that conceal the dome of the wildly expanded gut beneath their masses. Your expansive, sturdy back deals admirably with keeping your stomach and your hips from toppling you, and is bolstered by a nearly solid cover of fat. The flesh under your shoulder blades forms anvil-heavy baggy folds that crush the engorged mass of your hips from above, forming multiple ravines that girdle your entire body, the largest of which are deep enough to hide a small person inside them. In those astronomically rare cases when you find that at the moment you're experiencing genuine hunger born of the emptiness in your stomach rather than unbridled greed, your absurdly voluminous belly - holding decisive sway over the rest of your body in terms of mass and girth, and only kept in check by the bulk of your blubbery hindquarters and tenacity of your powerful frame - never betrays the might sleeping near its core, discounting the impressive feats of reining its intractable heaves, and it has the appearance suggesting that you have just finished quaffing a small lake dry; if someone offered to kiss your hand, that unhealthily chivalrous person would have to climb onto mounting slope of your gut first. Your belly segues subtly into your prodigiously lardaceous flanks and plummets so low that it nearly shuffles against the ground, and every ponderous step causes a prominent noisy disturbance in its supple texture that doesn't abate until a few seconds later; your waist swells into hips crammed to the point of bursting with slabs of fat more than a meter thick that slosh around riotously when you waddle forth, curving below into the rump even more gratuitously overfurnished with jiggling blubber. Even though your bloated form imposes limitations that are impossible to mitigate via any means available to mortals, the sheer might of your limbs makes travelling through hazardous regions on foot not only conceivable, but comfortable, and your epically tenacious legs have firm-surfaced blubbery calves and outrageously bloated thighs; the latter are fatter than a hibernating bear and are rammed into each other so heavily that your knees cannot be brought anywhere near to each other. Your legs are heroically stalwart in preserving the appearance of motive confidence, unhindered by the unreal girth and mass of what they carry, but a heave too strong brings your entire grandiose bulk to the brink of dramatically collapsing, which never bodes well in a combat situation or where buildings and people might get in the way of your destructive momentum - even though you have long since learned to measure your movements to work around this risk.
Your gold scaled stomach is big enough to reach the ground and sticks out 10.92 meters and you are starving.
72560 HP
7599 Strength
1533 Agility
1200 Endurance
500 Intelligence
7956 Fullness capacity (Over 10000 at 129%)
Umm...Big girl...nice girl...HUNGRY GIRL!
Jeez, that's friggin huge.
Hey I have a suggestion for you :o You should try to triple or even quadruple the amount of fat that forced-fullness adds onto you while leaving the actual fullness untouched. Why I say this is because I feel like the descriptions are implying you're gaining a LOT more weight than you actually are, a la "...another jolt of forced-fullness hits you, more blubber 'softening' your downright average girth into even greater curvaceousness." And then it suddenly snaps to you looking like a whale after you get too full.
Also you should make the bloat bees' venom more powerful, not too much more, but something like resting while you're under the effects of it will cause you to swell even larger by a small amount, or at least stay at your same size, and have the effects last a couple turns longer maybe :o
And I'd definitely try drawing some artwork for this game, but my style doesn't even remotely resemble the art already in it so it'd clash really really hard x.x
Also you should make the bloat bees' venom more powerful, not too much more, but something like resting while you're under the effects of it will cause you to swell even larger by a small amount, or at least stay at your same size, and have the effects last a couple turns longer maybe :o
And I'd definitely try drawing some artwork for this game, but my style doesn't even remotely resemble the art already in it so it'd clash really really hard x.x
An average thief is about 110, a wolf is around 100, a bear is around 160, the wyvern is around 500, the sorcerous mountain tiger is around 960, the frail animals in the mountains are around 98, and I don't quite remember the other mountain enemies. You need somewhere around 800 for the anaconda, and between 200-300 for a gluttonous dinosaur. The elephant is around 1500, the t-rex is around 4000, and the legendary snake is 1500.
There's a couple kicking around, but nothing huge.
http://www.furaffinity.net/view/8772873/ by
dingotush
Also a text RPG, to my understanding. I couldn't get the Java applet to work, though, so I haven't played it. Dingo also appears to have his own site, and he lists some games over there.
http://www.furaffinity.net/view/8152765/ by
redraster
This one's also in text, but it's less an RPG than a feeder simulation. It's rather limited, and I get the feeling that it might never see another update. He's working on another game, as well, but that doesn't see much work, either.
http://www.furaffinity.net/view/3652486/ by
DracoRedScale
This one's a platformer, but it's nowhere near finished, only sporting one level of gameplay. This one's been put on hold, supposedly, to remake the first Blubber Dragon, but I haven't seen any of that. He's not a very consistent poster.
FukuraCAM
He makes a couple of weight-gain games, but I don't think I've played them. I didn't feel like bothering with downloading them onto my computer.
http://www.furaffinity.net/view/8772873/ by
dingotushAlso a text RPG, to my understanding. I couldn't get the Java applet to work, though, so I haven't played it. Dingo also appears to have his own site, and he lists some games over there.
http://www.furaffinity.net/view/8152765/ by
redrasterThis one's also in text, but it's less an RPG than a feeder simulation. It's rather limited, and I get the feeling that it might never see another update. He's working on another game, as well, but that doesn't see much work, either.
http://www.furaffinity.net/view/3652486/ by
DracoRedScaleThis one's a platformer, but it's nowhere near finished, only sporting one level of gameplay. This one's been put on hold, supposedly, to remake the first Blubber Dragon, but I haven't seen any of that. He's not a very consistent poster.
FukuraCAMHe makes a couple of weight-gain games, but I don't think I've played them. I didn't feel like bothering with downloading them onto my computer.
Minor bug report for this update.
When capturing the blueberry slime, you get the variable options again ("[scrabbling for purchase across its wide sides/colliding with a gelatinous SLAP/smacking into it so hard as to make it ripple]") instead of the individual one. Nothing huge on that so far. Really liking how you've had the variable options based on your different stats and build, makes for an even more interesting game.
The Honey Slime's Surrender option does not work still.
Aside from that, nothing I could immediately find. And you're right, that was an amusing quest line. Just wish it woulda been a big cat instead of a pig, but that's personal taste. ;)
Also a question out of curiosity, because I've been trying to no avail for a while - does the "Luck" option on the Wishing Well do anything? I've not noticed anything and I've been spamming it a bit.
When capturing the blueberry slime, you get the variable options again ("[scrabbling for purchase across its wide sides/colliding with a gelatinous SLAP/smacking into it so hard as to make it ripple]") instead of the individual one. Nothing huge on that so far. Really liking how you've had the variable options based on your different stats and build, makes for an even more interesting game.
The Honey Slime's Surrender option does not work still.
Aside from that, nothing I could immediately find. And you're right, that was an amusing quest line. Just wish it woulda been a big cat instead of a pig, but that's personal taste. ;)
Also a question out of curiosity, because I've been trying to no avail for a while - does the "Luck" option on the Wishing Well do anything? I've not noticed anything and I've been spamming it a bit.
Pretty much the same way you defeat anything else; although if you want it to be easy, it helps to be extremely fat. If you have fatness of 1500 or more his fat-draining attack works against him, making him immobile (thus essentially stunning him for about 3 rounds) in which case it's usually pretty easy to defeat him.
You are a female black dragon that weighs 3565785 kilograms and is 3.66 meters tall.
Your gold scaled stomach is big enough to reach the ground and sticks out 11.4 meters and you are starving.
14445 stomach capacity.
Okay, i just have to ask.
How does she still fit inside Buildings?
Magic?
And now i'm picturing her shoveling entire Buildings down her throat while the Citizens scream in terror and flee as best they can
Your gold scaled stomach is big enough to reach the ground and sticks out 11.4 meters and you are starving.
14445 stomach capacity.
Okay, i just have to ask.
How does she still fit inside Buildings?
Magic?
And now i'm picturing her shoveling entire Buildings down her throat while the Citizens scream in terror and flee as best they can
Talk to people, explore the intricacies of the magic system, make sure all the quests are done, get enough fatness to raise your height to 10 feet through the cabal, level up your capacity until you can eat a tyrannosaur...
If you've been to the Farm, Forest, Grasslands, Hills, Mountains, Beach, Ocean, Jungle, All Cities/Towns and down every encounter in them then you've experience basically all of the game's content.
If you've been to the Farm, Forest, Grasslands, Hills, Mountains, Beach, Ocean, Jungle, All Cities/Towns and down every encounter in them then you've experience basically all of the game's content.
May be a bit of a long-shot, but an idea for the Over-Arching Plot: The God of Gluttony once ruled the land, creating dangerous creatures and voracious beasts to roam the land as well as whispering into the minds of the citizens to encourage hedonism and strengthen his/her power, until the day came when a hero sealed him/her away in an alternate world. Traces of his/her power remained, though they have only served to keep the land plentiful. Lately however, a dark sorcerer and many servants have begun to release the god from his/her prison, who will soon rise again. It is up to a new hero to stop the god's return.
I have a few content ideas too, such as a Forest location called Dryad's Grove and a Cerberus enemy, but they are just outlines so far, and I could use some help refining them.
I have a few content ideas too, such as a Forest location called Dryad's Grove and a Cerberus enemy, but they are just outlines so far, and I could use some help refining them.
I seem to have run into a weird glitch with my character. Ever since my character reached the stage of fatness and fullness where she got the "Whale-like" description, I seem to have gotten stuck with that description.
Currently my characters stats are this:
You are a female black dragon that weighs 94995 pounds and is 7'10" tall.
You have a body boasting uncharted levels of obesity that far outclasses the physique of even the most well-insulated bestial denizens of the cold north, serving as the ultimate proof that there is no limit to how fat someone can get these days, and every aspect of your constitution is so engorged with lard and sprawling out so far from your bones and muscles that some of the most ponderously sagging features of yours outright ignore slight changes in your stance, remaining inert and only jiggling lightly; when you do sway your entire glorious bulk into action by exerting yourself to the point of bitter anguish, there isn't a part of you that remains untouched by the stormy undulations of flesh adding even more unbearable strain to your frame. Although the recent mysterious developments have made fuller physiques commonplace, the magnitude of your bountiful fleshiness leaves most of your new acquaintances shaking their heads in disbelief or gazing with rapt adoration, and while your perpetually exhausted appearance puts some at ease, it doesn't change the fact that you only ever get addressed by a stranger on rare occassions and in a nervous, overtly polite manner. The monumental measurements of your body make your head to appear insignificant in comparison, and your face is locked in an expression of overworldly anguish, and your mouth is nearly all gone into the stifling embrace of the wobbling lardaceous cheeks flagging onto the multiple loaf-thick rolls of fat stretching the black scales of your weak neck; your frailly muscled shoulders are saved from slouching by the generous padding of your sides, and are magnificently padded with fat themselves. Your arms are excessively crammed with blubber, are as thick as the largest of seals, and become a heaving, billowing image of a restless sea if your move them too strongly; your incomparably fleshy and soft chest is utterly obscured by humongous globulous bosoms that sprawl over the upper platform of your massively overgrown stomach, covering it. Your back is so completely devoid of strength that mediating the great pendulous masses of your belly and your hips imposes an nigh unbearable degree of duress on it, and the rich yielding layer of lard that gives volume to your back is hardly much help. The flesh under your shoulder blades forms anvil-heavy baggy folds that crush the engorged mass of your hips from above, forming multiple ravines that girdle your entire body, the largest of which are deep enough to hide a small person inside them. In those astronomically rare cases when you find that at the moment you're experiencing genuine hunger born of the emptiness in your stomach rather than unbridled greed, your mountainous gut - easily surpassing the remainder of your form in terms of mass and girth, and only kept in check by the bulk of your blubbery hindquarters and desperate resolve - lays a claim to its autonomy every time you move a little too urgently, with its folds and stratas or lard surging and tumbling in conflicting patterns until your hopelessly outmatched muscles and sinews cry for mercy, and on top of that it looks like a couple of particularly large and well-fed bears have recently vanished into its depths; if someone offered to kiss your hand, that unhealthily chivalrous person would have to push through the enveloping softness of your stomach's doughy exterior in order to make the gesture. Your gut melts into your magnificently engorged hips, and sinks low enough to graze the ground, with slightest actions initiating a lengthy commotion of quivering curves; your rampantly corpulent waist swells into wonderously broad hips stuffed with a layers a lard a few feet thick that roll and billow tumultously in time with your waddle, curving below into an even more staggeringly obese posterior. It is a veritable mystery how someone as immoderately corpulent can still be moving about without assistance, but you make it happen through grit and tears, and your brutally tortured legs have lardy, supple calves and titanic thighs; the latter are as girthy as a bathing barrel and squash together so hard that your knees cannot be brought anywhere near each other. Your legs are only capable of hefting your enormous bulk upright and keeping it that way by calling upon virtually every flimsy muscle of your upper body in a desperate bid for leverage and balance, and what feeble stability you manage to muster this way must always be insured by having a sturdy wall to lean against, and the only mode of travel you can honestly afford is an inexorable glacial crawl forward accompanied by groans and booming footfalls.
Strength: 44
Agility: 39
Endurance: 26
Intelligence: 40
Fatness: 94834
Fullness 507
And they've been this for a VERY long time now. Pretty sure I got the description around 20000 or 30000 lbs of fatness
Currently my characters stats are this:
You are a female black dragon that weighs 94995 pounds and is 7'10" tall.
You have a body boasting uncharted levels of obesity that far outclasses the physique of even the most well-insulated bestial denizens of the cold north, serving as the ultimate proof that there is no limit to how fat someone can get these days, and every aspect of your constitution is so engorged with lard and sprawling out so far from your bones and muscles that some of the most ponderously sagging features of yours outright ignore slight changes in your stance, remaining inert and only jiggling lightly; when you do sway your entire glorious bulk into action by exerting yourself to the point of bitter anguish, there isn't a part of you that remains untouched by the stormy undulations of flesh adding even more unbearable strain to your frame. Although the recent mysterious developments have made fuller physiques commonplace, the magnitude of your bountiful fleshiness leaves most of your new acquaintances shaking their heads in disbelief or gazing with rapt adoration, and while your perpetually exhausted appearance puts some at ease, it doesn't change the fact that you only ever get addressed by a stranger on rare occassions and in a nervous, overtly polite manner. The monumental measurements of your body make your head to appear insignificant in comparison, and your face is locked in an expression of overworldly anguish, and your mouth is nearly all gone into the stifling embrace of the wobbling lardaceous cheeks flagging onto the multiple loaf-thick rolls of fat stretching the black scales of your weak neck; your frailly muscled shoulders are saved from slouching by the generous padding of your sides, and are magnificently padded with fat themselves. Your arms are excessively crammed with blubber, are as thick as the largest of seals, and become a heaving, billowing image of a restless sea if your move them too strongly; your incomparably fleshy and soft chest is utterly obscured by humongous globulous bosoms that sprawl over the upper platform of your massively overgrown stomach, covering it. Your back is so completely devoid of strength that mediating the great pendulous masses of your belly and your hips imposes an nigh unbearable degree of duress on it, and the rich yielding layer of lard that gives volume to your back is hardly much help. The flesh under your shoulder blades forms anvil-heavy baggy folds that crush the engorged mass of your hips from above, forming multiple ravines that girdle your entire body, the largest of which are deep enough to hide a small person inside them. In those astronomically rare cases when you find that at the moment you're experiencing genuine hunger born of the emptiness in your stomach rather than unbridled greed, your mountainous gut - easily surpassing the remainder of your form in terms of mass and girth, and only kept in check by the bulk of your blubbery hindquarters and desperate resolve - lays a claim to its autonomy every time you move a little too urgently, with its folds and stratas or lard surging and tumbling in conflicting patterns until your hopelessly outmatched muscles and sinews cry for mercy, and on top of that it looks like a couple of particularly large and well-fed bears have recently vanished into its depths; if someone offered to kiss your hand, that unhealthily chivalrous person would have to push through the enveloping softness of your stomach's doughy exterior in order to make the gesture. Your gut melts into your magnificently engorged hips, and sinks low enough to graze the ground, with slightest actions initiating a lengthy commotion of quivering curves; your rampantly corpulent waist swells into wonderously broad hips stuffed with a layers a lard a few feet thick that roll and billow tumultously in time with your waddle, curving below into an even more staggeringly obese posterior. It is a veritable mystery how someone as immoderately corpulent can still be moving about without assistance, but you make it happen through grit and tears, and your brutally tortured legs have lardy, supple calves and titanic thighs; the latter are as girthy as a bathing barrel and squash together so hard that your knees cannot be brought anywhere near each other. Your legs are only capable of hefting your enormous bulk upright and keeping it that way by calling upon virtually every flimsy muscle of your upper body in a desperate bid for leverage and balance, and what feeble stability you manage to muster this way must always be insured by having a sturdy wall to lean against, and the only mode of travel you can honestly afford is an inexorable glacial crawl forward accompanied by groans and booming footfalls.
Strength: 44
Agility: 39
Endurance: 26
Intelligence: 40
Fatness: 94834
Fullness 507
And they've been this for a VERY long time now. Pretty sure I got the description around 20000 or 30000 lbs of fatness
If you want new descriptions, you need to raise your other stats, as they affect your appearance. I think you may have reached the final description for haveing that much fat, and no other stats. Get some more strength, or agility, and your description will change. By the way, how did you get that big with those combat stats??
That's the maximum fatness description for female low muscle (agi and/or str); you get that at 3000+ fatness if a female character has relative low str/agi for their weight. (You'll need to rest after every step! May want to consider raising your agi a bit to be a bit more moblie...)
Currently there is no fatness long description for fatness ratings above 3000. There are different descriptions depending on if your character is male or female, and different descriptions if your proportional muscularity (agi and/or str) is low, medium, or high, relative to your total weight.
Currently there is no fatness long description for fatness ratings above 3000. There are different descriptions depending on if your character is male or female, and different descriptions if your proportional muscularity (agi and/or str) is low, medium, or high, relative to your total weight.
Just encountered a fairly major bug! I won a honey dipper from a battle while I had a full inventory, and not understanding that it counts as a weapon (it sounded like food!), I chose to 'use now' instead of discarding it.... this immediately equipped it, but I was then told that there was no room in my inventory for the weapon that it replaced... it asked me if I wanted to use or discard the Great Axe that it displaced, but there was no interface to actually do so (see the screenshot), and so the weapon is just lost!
Screenshot: http://img.ravenworks.ca/honeyDipperAxe.png
It hadn't been long since my last save, so I just quit without saving, but still... the real problem is that I nearly didn't notice the difference (until I figured out why battles seemed to be taking longer!), and I might have saved before I realised my giant axe had disappeared! (I thought the honey dipper was a special item that turned into a giant axe when you use it, or something...)
Screenshot: http://img.ravenworks.ca/honeyDipperAxe.png
It hadn't been long since my last save, so I just quit without saving, but still... the real problem is that I nearly didn't notice the difference (until I figured out why battles seemed to be taking longer!), and I might have saved before I realised my giant axe had disappeared! (I thought the honey dipper was a special item that turned into a giant axe when you use it, or something...)
I have a pretty cool idea,
What if there were a castle not far from the city in a reference to Noone's story, The Lion? Like while exploring the hills, you have a slightly rare of coming across the castle, in which fattened people can be found. Also, I think it would be very nice if you could get Michelle's (I think her name is) "special treatment". Might take a while, but definitely would be nice. I also recommend checking out that story, very nice!
What if there were a castle not far from the city in a reference to Noone's story, The Lion? Like while exploring the hills, you have a slightly rare of coming across the castle, in which fattened people can be found. Also, I think it would be very nice if you could get Michelle's (I think her name is) "special treatment". Might take a while, but definitely would be nice. I also recommend checking out that story, very nice!
You are a female black dragon that weighs 6320511 kilograms and is 3.66 meters tall.
You have a body more befitting of a great sea leviathan than a lady - massive and bulging with convex, curving and folding surfaces that fill even the most cavernous of confined spaces, and need little encourgement to launch into a fluid dance of wobbling fatness; while one might consider such portliness incompatible with active lifestyles, the unflinching determination of your heaving movement is indicative of the hidden titanic fortitude of your bloated form. Since you've gone far beyond the boundaries of what even the most morbidly obese people should look like, it is understandably problematic for the townfolk to accept you as one of their own, but they are more then willing to applaud and praise you as an exceptional entity, especially since its quite clear that any friends of yours would be guaranteed both paramount degree of protection and - judging by your apparent appetite - an exclusive dining club membership. The monumental measurements of your body make your head appear insignificant in comparison, and your harassed, but uncompromisingly resolute face has its mouth nearly engulfed by the unbelievably filled out cheeks drooping onto the multiple loaf-thick rolls of fat padding the black scales of your burly neck; your broad shoulders are hardy and excellently developed despite the massive coat of lard padding them and the thick stuffing on your sides that prop your shoulders up a little. Your arms are unimaginably bloated with plentiful fat that camouflages the highly developed musculature within; they are as thick as an obese person's waist, and get stirred into a flurry of shuddering flesh whenever you flex or extend them. Your fantastically padded upper body is wide and thick with burly might as well as blubber, and is all but hidden behind your humongous rolling breasts that conceal the dome of the wildly expanded gut beneath their masses. Your expansive, sturdy back deals admirably with keeping your stomach and your hips from toppling you, and is bolstered by a nearly solid cover of fat. The flesh under your shoulder blades forms anvil-heavy baggy folds that crush the engorged mass of your hips from above, forming multiple ravines that girdle your entire body, the largest of which are deep enough to hide a small person inside them. In those astronomically rare cases when you find that at the moment you're experiencing genuine hunger born of the emptiness in your stomach rather than unbridled greed, your absurdly voluminous belly - holding decisive sway over the rest of your body in terms of mass and girth, and only kept in check by the bulk of your blubbery hindquarters and tenacity of your powerful frame - never betrays the might sleeping near its core, discounting the impressive feats of reining its intractable heaves, and it has the appearance suggesting that you have just finished quaffing a small lake dry; if someone offered to kiss your hand, that unhealthily chivalrous person would have to climb onto mounting slope of your gut first. Your belly segues subtly into your prodigiously lardaceous flanks and plummets so low that it nearly shuffles against the ground, and every ponderous step causes a prominent noisy disturbance in its supple texture that doesn't abate until a few seconds later; your waist swells into hips crammed to the point of bursting with slabs of fat more than a meter thick that slosh around riotously when you waddle forth, curving below into the rump even more gratuitously overfurnished with jiggling blubber. Even though your bloated form imposes limitations that are impossible to mitigate via any means available to mortals, the sheer might of your limbs makes travelling through hazardous regions on foot not only conceivable, but comfortable, and your epically tenacious legs have firm-surfaced blubbery calves and outrageously bloated thighs; the latter are fatter than a hibernating bear and are rammed into each other so heavily that your knees cannot be brought anywhere near to each other. Your legs are heroically stalwart in preserving the appearance of motive confidence, unhindered by the unreal girth and mass of what they carry, but a heave too strong brings your entire grandiose bulk to the brink of dramatically collapsing, which never bodes well in a combat situation or where buildings and people might get in the way of your destructive momentum - even though you have long since learned to measure your movements to work around this risk.
Your gold scaled stomach is big enough to reach the ground and sticks out 13.77 meters and you are starving.
86500 HP
500 MP
97454 Fullness
93601 Strenght
1747 Agility
1800 Endurance
1000 Intelligence
Umm...
IC: I HUNGER! FEED ME!
And she's still growing...
You have a body more befitting of a great sea leviathan than a lady - massive and bulging with convex, curving and folding surfaces that fill even the most cavernous of confined spaces, and need little encourgement to launch into a fluid dance of wobbling fatness; while one might consider such portliness incompatible with active lifestyles, the unflinching determination of your heaving movement is indicative of the hidden titanic fortitude of your bloated form. Since you've gone far beyond the boundaries of what even the most morbidly obese people should look like, it is understandably problematic for the townfolk to accept you as one of their own, but they are more then willing to applaud and praise you as an exceptional entity, especially since its quite clear that any friends of yours would be guaranteed both paramount degree of protection and - judging by your apparent appetite - an exclusive dining club membership. The monumental measurements of your body make your head appear insignificant in comparison, and your harassed, but uncompromisingly resolute face has its mouth nearly engulfed by the unbelievably filled out cheeks drooping onto the multiple loaf-thick rolls of fat padding the black scales of your burly neck; your broad shoulders are hardy and excellently developed despite the massive coat of lard padding them and the thick stuffing on your sides that prop your shoulders up a little. Your arms are unimaginably bloated with plentiful fat that camouflages the highly developed musculature within; they are as thick as an obese person's waist, and get stirred into a flurry of shuddering flesh whenever you flex or extend them. Your fantastically padded upper body is wide and thick with burly might as well as blubber, and is all but hidden behind your humongous rolling breasts that conceal the dome of the wildly expanded gut beneath their masses. Your expansive, sturdy back deals admirably with keeping your stomach and your hips from toppling you, and is bolstered by a nearly solid cover of fat. The flesh under your shoulder blades forms anvil-heavy baggy folds that crush the engorged mass of your hips from above, forming multiple ravines that girdle your entire body, the largest of which are deep enough to hide a small person inside them. In those astronomically rare cases when you find that at the moment you're experiencing genuine hunger born of the emptiness in your stomach rather than unbridled greed, your absurdly voluminous belly - holding decisive sway over the rest of your body in terms of mass and girth, and only kept in check by the bulk of your blubbery hindquarters and tenacity of your powerful frame - never betrays the might sleeping near its core, discounting the impressive feats of reining its intractable heaves, and it has the appearance suggesting that you have just finished quaffing a small lake dry; if someone offered to kiss your hand, that unhealthily chivalrous person would have to climb onto mounting slope of your gut first. Your belly segues subtly into your prodigiously lardaceous flanks and plummets so low that it nearly shuffles against the ground, and every ponderous step causes a prominent noisy disturbance in its supple texture that doesn't abate until a few seconds later; your waist swells into hips crammed to the point of bursting with slabs of fat more than a meter thick that slosh around riotously when you waddle forth, curving below into the rump even more gratuitously overfurnished with jiggling blubber. Even though your bloated form imposes limitations that are impossible to mitigate via any means available to mortals, the sheer might of your limbs makes travelling through hazardous regions on foot not only conceivable, but comfortable, and your epically tenacious legs have firm-surfaced blubbery calves and outrageously bloated thighs; the latter are fatter than a hibernating bear and are rammed into each other so heavily that your knees cannot be brought anywhere near to each other. Your legs are heroically stalwart in preserving the appearance of motive confidence, unhindered by the unreal girth and mass of what they carry, but a heave too strong brings your entire grandiose bulk to the brink of dramatically collapsing, which never bodes well in a combat situation or where buildings and people might get in the way of your destructive momentum - even though you have long since learned to measure your movements to work around this risk.
Your gold scaled stomach is big enough to reach the ground and sticks out 13.77 meters and you are starving.
86500 HP
500 MP
97454 Fullness
93601 Strenght
1747 Agility
1800 Endurance
1000 Intelligence
Umm...
IC: I HUNGER! FEED ME!
And she's still growing...
She digests over 3000 food units per hour and has enough room for over a dozen T-rexes.
That is one hell of a powerful stomach.
Never enough food, she is Always hungry, you hear me? HUNGRY!
Need more food, bigger prey, more more MORE!
Her hunger is without end, FOOOOOOOOOOOOOOOOOOD!
IC: *Drools* Tasty Little snack...
That is one hell of a powerful stomach.
Never enough food, she is Always hungry, you hear me? HUNGRY!
Need more food, bigger prey, more more MORE!
Her hunger is without end, FOOOOOOOOOOOOOOOOOOD!
IC: *Drools* Tasty Little snack...
You are a female black dragon that weighs 8157021 kilograms and is 3.66 meters tall.
Your gold scaled stomach is big enough to reach the ground and sticks out 15.01 meters and you are starving.
Yes, i'm sure there is nothing to worry about, she's only the size of a freaking Kaiju and constantly hungry OH MY GOD SHE'S EATING THE BUILDINGS!
Your gold scaled stomach is big enough to reach the ground and sticks out 15.01 meters and you are starving.
Yes, i'm sure there is nothing to worry about, she's only the size of a freaking Kaiju and constantly hungry OH MY GOD SHE'S EATING THE BUILDINGS!
I tested this out a long time ago, and forgot about it, but came back recently and this game has progressed enough to be awesome. :3 I especially love the wolf/cheetah/lion enemy portraits (always loved feral predators), and the ability to vore others in a descriptive manner - and due to my interests, the chance for bursting is very titillating as well. ^.^
Keep up the good work!
Keep up the good work!
My game is running slow, I know it's not my pc, I've updated my flash player, drivers, etc. What happens is I click on an icon to go to an area and it wont load the next thing. Sometimes I can click on an area and it'll change but it takes some time. I tried deleting all my saves, clearing my cache, emptying my temporary files, etc but it still does this. It also seems to be effecting this webpage as I type. Any flash savy peoples know my problem and how I can resolve it?
Afraid not. Your best off waiting until the next update, which should actually be due fairly soon, its been about a month since the last release. You want to be careful messing with the browser because you don't want to delete your saved content. So ya... I guess just start over on IE until Chrome is updated.
It's been a while since this game had an interesting update.
I've been thinking about how there could be more islands to sail to in the ocean. I was thinking of taking a few ideas from Guiliver's Travels book.
An Island full of little people and an island full of giant people. (Micro and Macro Island)
Macro Island: You could fight or vore fat squirrels, mice, rabbits, etc.; That are the size of bears, lions, dragons, etc. (You get the idea) Could find of lot of cool new treasures and quests there too. (like giant diamonds and rubies for example or hunting and delivering a giant mouse for a hefty catgirl normal sized anthro for example)
Micro Island: Could be a fun Island for those who like Kaiju Films (Giant monster fights, like Godzilla) You could rampage and eat little people and eat the city. The city could be made of gingerbread and could be rebuilt in a day. Ginger bread buildings, cars, or maybe even gingerbread men if you don't like the idea of eating people smaller than you. (could be optional setting in the games menu "micro furs on or off")
There could be more islands added to the game later; It could be random or if you buy/win a map & compass so it's no longer random but choice when talking to the man who normally takes you to "Jurassic Park"
So what do think oh so genius Video Game Creator?
I've been thinking about how there could be more islands to sail to in the ocean. I was thinking of taking a few ideas from Guiliver's Travels book.
An Island full of little people and an island full of giant people. (Micro and Macro Island)
Macro Island: You could fight or vore fat squirrels, mice, rabbits, etc.; That are the size of bears, lions, dragons, etc. (You get the idea) Could find of lot of cool new treasures and quests there too. (like giant diamonds and rubies for example or hunting and delivering a giant mouse for a hefty catgirl normal sized anthro for example)
Micro Island: Could be a fun Island for those who like Kaiju Films (Giant monster fights, like Godzilla) You could rampage and eat little people and eat the city. The city could be made of gingerbread and could be rebuilt in a day. Ginger bread buildings, cars, or maybe even gingerbread men if you don't like the idea of eating people smaller than you. (could be optional setting in the games menu "micro furs on or off")
There could be more islands added to the game later; It could be random or if you buy/win a map & compass so it's no longer random but choice when talking to the man who normally takes you to "Jurassic Park"
So what do think oh so genius Video Game Creator?
weight to waist size is a bit off, my waist is 101cm, but i dont weigh just over 4 TONS!
other than that im really enjoying it. have just over 1000 in all stats, stomach is at 700, and about 60000 fatness at the moment.
are there any plans to make a save file editor later on? (str, agi, end, int, fat, stomach, gold, gender, and species)
other than that im really enjoying it. have just over 1000 in all stats, stomach is at 700, and about 60000 fatness at the moment.
are there any plans to make a save file editor later on? (str, agi, end, int, fat, stomach, gold, gender, and species)
You are a female black dragon that weighs 10516874 kilograms and is 3.66 meters tall.
Your gold scaled stomach is big enough to reach the ground and sticks out 16.38 meters and you are starving.
Health: 102400
Mana: 600
Stomach capacity/fullness: 109811
Strenght: 105472
Agility: 2170
Endurance: 2000
Intelligence: 1200
Fatness: 22869298
Sooo...who wants to feed the dragoness? She's awfully hungry you know.
Nomnomnom
Your gold scaled stomach is big enough to reach the ground and sticks out 16.38 meters and you are starving.
Health: 102400
Mana: 600
Stomach capacity/fullness: 109811
Strenght: 105472
Agility: 2170
Endurance: 2000
Intelligence: 1200
Fatness: 22869298
Sooo...who wants to feed the dragoness? She's awfully hungry you know.
Nomnomnom
The out of stamina text has the tendency to appear inconsistenly in the textbox sometimes it's the first line, sometimes it's the last, sometimes it's in the middle. Other times it doesn't appears. For example if you can trigger it at the empty spaces in the farm where nothing is, it doesn't appears.
Also if you can enter combat whith 0 stamina, by having only enough to move once but you move into a combat, then you can fight whitout having stamina.
I'd suggest to remove the out of stamina text from the textbox and change the stamina bar to change into a simple text when it's empty.
Also if you can enter combat whith 0 stamina, by having only enough to move once but you move into a combat, then you can fight whitout having stamina.
I'd suggest to remove the out of stamina text from the textbox and change the stamina bar to change into a simple text when it's empty.
I've been playing this game for a while, and I must say I'm enjoying it greatly. The game world is rich, the creatures are well-conceived and engaging, and the mechanics are excellently constructed for a mere Alpha.
In other words No-one, please keep it up. You're doing an awesome job ^ ^
In other words No-one, please keep it up. You're doing an awesome job ^ ^
Awesome game, I'm loving all the quests and eating enemies and getting fatter and fatter along the way. The West Town Inn quests with the blobs was amazingly awesome. I had popping off, but how big he got? Fantastic.
I did notice one bug, though. In the quest (I forget the name), where you have to tailor pants for Samson and the Tailor asks you to get Wizard Robes as Apprentice wouldn't do? She didn't take the Wizard robes I got, but she DID take the apprentice robes instead.
I did notice one bug, though. In the quest (I forget the name), where you have to tailor pants for Samson and the Tailor asks you to get Wizard Robes as Apprentice wouldn't do? She didn't take the Wizard robes I got, but she DID take the apprentice robes instead.
Honestly, I'm surprised I found enjoyment in a text adventure. I must say this makes level grinding MUCH less of a chore.
If you don't mind, I have a couple of suggestions.
I was thinking that maybe there should be a little more of a perk with the wolf ambush in the forest. Maybe after a successful calming of the Alpha wolf, the next wolf encountered could give you a random item. Are encounters like this planned for other locations? If it's not possible, it's alright.
I don't know if this is already planned, but how about having an image of whatever establishment you enter, with whoever you're talking to appearing in the box. I understand that images would have to be submitted for the game, unfortunately that is outside of my own skills. Great job to everyone who made the images already in, by the way.
Good luck with updates.
If you don't mind, I have a couple of suggestions.
I was thinking that maybe there should be a little more of a perk with the wolf ambush in the forest. Maybe after a successful calming of the Alpha wolf, the next wolf encountered could give you a random item. Are encounters like this planned for other locations? If it's not possible, it's alright.
I don't know if this is already planned, but how about having an image of whatever establishment you enter, with whoever you're talking to appearing in the box. I understand that images would have to be submitted for the game, unfortunately that is outside of my own skills. Great job to everyone who made the images already in, by the way.
Good luck with updates.
I'd suggest that you should only can train your character effectively if it's stomach is not empty, because it's too easy to gain a lot of weight and burn it on training at once. This would force players to only train like one or two points. Even if you ramp up a backpack full of food, yoou couldn't train long enough to get bored about clicking the train button.
Been loving this game. I noticed, though, that if I play the game through the website, it doesn't transfer my save files for the downloaded version. I use Chrome, and it saves to the filepath you noted even when I use the Chrome browser to open the downloaded .swf file to play. I tried looking to see if it goes to the IE alternate path, but there isn't a "noone" folder there.
Do you think this might be intentional, or possibly an "online vs. offline" save file issue?
Do you think this might be intentional, or possibly an "online vs. offline" save file issue?
(with a new character). It seems that the crystal guide/book from the beach town is now a one use item, meaning that you need one book for every crystal you wish to identify. Anyone else have this issue?
Also, I tried to use a gem or crystal before identifying which it was and it, to was "used" up.
Also, I tried to use a gem or crystal before identifying which it was and it, to was "used" up.
I didn't get any prompts for receiving items from Sampson's travel sack upon completing quests (e.g. pants, armor, weapon), it just gave the standard gold and XP. The text made it pretty clear that he was supposed to be giving the player character something, like he did when you got him an oversized fruit of his choosing on his first quest, so I'm pretty sure it's a bug.
Your opponent is a large, orange, female snake – Only the first five feet of it are poking out of the sand, and you have no idea how long it really is. It’s a foot wide, with some lumps visible in its length, and it stares and hisses at you, adamant to turn you into an even bigger, wider lump in its gut.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Attack
You jab your enemy, dealing 48 damage.
(Enemy health -48)
Attack
The snake lunges at you and bites you, dealing 15 damage. You quickly pry her off before he can inject you with any venom.
(Health -15)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Attack
You jab your enemy, dealing 48 damage.
(Enemy health -48)
Attack
The snake lunges at you and bites you, dealing 15 damage. You quickly pry her off before he can inject you with any venom.
(Health -15)
Whoa...this game is pretty damn awesome. I had not noticed it prior to the weekend and now i'm addicted. Fatties, weight gain, inflation, vore, force feeding, size play, and so much more. Murrr <3 If you want help expanding the game more give me a poke. Maybe I can make some new art for you to work with.
Opening the game locally on Linux/GNU, BSD, and Plan 9 is a bit tricky. but I found a way to do it:
- Click the download button yo get the URL of the embedded file.
- Use wget on the URL
- Rename the file wg.sfw
- Use Linux/BSD's Nano or Plan 9's Acme to make an HTML file like this:
<!DOCTYPE html>
<html>
<embed src="wg.swf" width="1000" height="727">
</html>
- Then save it with what ever name you like.
(Plan 9 users will still have to use their Linux compatibility layer.)
- Click the download button yo get the URL of the embedded file.
- Use wget on the URL
- Rename the file wg.sfw
- Use Linux/BSD's Nano or Plan 9's Acme to make an HTML file like this:
<!DOCTYPE html>
<html>
<embed src="wg.swf" width="1000" height="727">
</html>
- Then save it with what ever name you like.
(Plan 9 users will still have to use their Linux compatibility layer.)
I've run into a problem in the Hills area; Blueberry Slimes, Honey Slimes and Bloat Bees seems to be glitching. Bloat Bees can't hit my character at all, and are showing a zero value on the number that are flying around. Honey slimes can't hit my character with anything but its stat-reducing ability (and even then that seems iffy), while the Surrender option isn't functioning; it just advances to the next round of combat as if I had hit wait instead. The Blueberry Slimes seem to be having a similar problem to the Honey Slimes, (although the secondary missed-attack scripts and the grab and feed scripts seem to be functioning fine), plus when I attempt to capture them for the Slime Quest 5 quest, I receive no progress.
Additionally, some of the notifications are not appearing when they should in the Training Grounds (Specifically, the Stretch Fruit [I hope I got that right], and when your belly is stretched out). Otherwise these seem to be functioning completely normally.
Additionally, some of the notifications are not appearing when they should in the Training Grounds (Specifically, the Stretch Fruit [I hope I got that right], and when your belly is stretched out). Otherwise these seem to be functioning completely normally.
At first I thought drinking the wishing well water only punished you by overstuffing you... but trying it a few more times, there's actually other interesting results that can occur... some you may even find desirable lol... worth trying out; I won't spoil it for you if you haven't (just save first as you might not like what happens. However, maybe you will... it's worth a try, trust me.)
This is pretty darn good. Excellent writing. I'm looking forward to more "muscle" stages.
You can reach the "powerful warrior/master craftsman" in a relatively short time, (or the "war demi-god" phase if you're not super lean.)
Turning my dragon into a whale-sized blob is fun, no doubt, but I'd much rather pump him up to a hulking mass of muscle.
lol, and I liked the wishing well too. Usually, I consider April Fool's to be a lame excuse for a calender space, but this year...I'm excited, to say the least.
Keep up the good work!
You can reach the "powerful warrior/master craftsman" in a relatively short time, (or the "war demi-god" phase if you're not super lean.)
Turning my dragon into a whale-sized blob is fun, no doubt, but I'd much rather pump him up to a hulking mass of muscle.
lol, and I liked the wishing well too. Usually, I consider April Fool's to be a lame excuse for a calender space, but this year...I'm excited, to say the least.
Keep up the good work!
http://www.furaffinity.net/full/13081214/
Copy + paste on browser web address.
Does these stats look decent for my male black dragon?
Copy + paste on browser web address.
Does these stats look decent for my male black dragon?
well, how about adding new spells in the next patch?
there should be at least 1 spell that will make you grow bigger (increase fatness) and/or 1 that will make your belly grow (either temporally or pernament)
if those two are going in, cabal should be the one to teach this to u... i mean, only the cabal is working with fatness and trains your belly bla bla bla.
this is just my suggestion.
hope u like it ;)
there should be at least 1 spell that will make you grow bigger (increase fatness) and/or 1 that will make your belly grow (either temporally or pernament)
if those two are going in, cabal should be the one to teach this to u... i mean, only the cabal is working with fatness and trains your belly bla bla bla.
this is just my suggestion.
hope u like it ;)
Worb,
You are a female Nidoqueen that weighs 824354 pounds and is 12 feet tall.
You have a body more befitting of a great sea leviathan than a lady - massive and bulging with convex, curving and folding surfaces that fill even the most cavernous of confined spaces, and need little encourgement to launch into a fluid dance of wobbling fatness; while one might consider such portliness incompatible with active lifestyles, the unflinching determination of your heaving movement is indicative of the hidden titanic fortitude of your bloated form. Since you've gone far beyond the boundaries of what even the most morbidly obese people should look like, it is understandably problematic for the townfolk to accept you as one of their own, but they are more then willing to applaud and praise you as an exceptional entity, especially since its quite clear that any friends of yours would be guaranteed both paramount degree of protection and - judging by your apparent appetite - an exclusive dining club membership. The monumental measurements of your body make your head appear insignificant in comparison, and your harassed, but uncompromisingly resolute face has its mouth nearly engulfed by the unbelievably filled out cheeks drooping onto the multiple loaf-thick rolls of fat padding the green scales of your burly neck; your broad shoulders are hardy and excellently developed despite the massive coat of lard padding them and the thick stuffing on your sides that prop your shoulders up a little. Your arms are unimaginably bloated with plentiful fat that camouflages the highly developed musculature within; they are as thick as an obese person's waist, and get stirred into a flurry of shuddering flesh whenever you flex or extend them. Your fantastically padded upper body is wide and thick with burly might as well as blubber, and is all but hidden behind your humongous rolling breasts that conceal the dome of the wildly expanded gut beneath their masses. Your expansive, sturdy back deals admirably with keeping your stomach and your hips from toppling you, and is bolstered by a nearly solid cover of fat. The flesh under your shoulder blades forms anvil-heavy baggy folds that crush the engorged mass of your hips from above, forming multiple ravines that girdle your entire body, the largest of which are deep enough to hide a small person inside them. In those astronomically rare cases when you find that at the moment you're experiencing genuine hunger born of the emptiness in your stomach rather than unbridled greed, your absurdly voluminous belly - holding decisive sway over the rest of your body in terms of mass and girth, and only kept in check by the bulk of your blubbery hindquarters and tenacity of your powerful frame - never betrays the might sleeping near its core, discounting the impressive feats of reining its intractable heaves, and it has the appearance suggesting that you have just finished quaffing a small lake dry; if someone offered to kiss your hand, that unhealthily chivalrous person would have to climb onto mounting slope of your gut first. Your belly segues subtly into your prodigiously lardaceous flanks and plummets so low that it nearly shuffles against the ground, and every ponderous step causes a prominent noisy disturbance in its supple texture that doesn't abate until a few seconds later; your waist swells into hips crammed to the point of bursting with slabs of fat a few feet that slosh around riotously when you waddle forth, curving below into the rump even more gratuitously over-furnished with jiggling blubber. Even though your bloated form imposes limitations that are impossible to mitigate via any means available to mortals, the sheer might of your limbs makes traveling through hazardous regions on foot not only conceivable, but comfortable, and your epically tenacious legs have firm-surfaced blubbery calves and outrageously bloated thighs; the latter are fatter than a hibernating bear and are rammed into each other so heavily that your knees cannot be brought anywhere near to each other. Your legs are heroically stalwart in preserving the appearance of motive confidence, unhindered by the unreal girth and mass of what they carry, but a heave too strong brings your entire grandiose bulk to the brink of dramatically collapsing, which never bodes well in a combat situation or where buildings and people might get in the way of your destructive momentum - even though you have long since learned to measure your movements to work around this risk.
Other stats.
Strength 15627
agility 585
endurance 1149
intelligence 570
HP 16446
fatness 778328+ as it will continue to go up.
You are a female Nidoqueen that weighs 824354 pounds and is 12 feet tall.
You have a body more befitting of a great sea leviathan than a lady - massive and bulging with convex, curving and folding surfaces that fill even the most cavernous of confined spaces, and need little encourgement to launch into a fluid dance of wobbling fatness; while one might consider such portliness incompatible with active lifestyles, the unflinching determination of your heaving movement is indicative of the hidden titanic fortitude of your bloated form. Since you've gone far beyond the boundaries of what even the most morbidly obese people should look like, it is understandably problematic for the townfolk to accept you as one of their own, but they are more then willing to applaud and praise you as an exceptional entity, especially since its quite clear that any friends of yours would be guaranteed both paramount degree of protection and - judging by your apparent appetite - an exclusive dining club membership. The monumental measurements of your body make your head appear insignificant in comparison, and your harassed, but uncompromisingly resolute face has its mouth nearly engulfed by the unbelievably filled out cheeks drooping onto the multiple loaf-thick rolls of fat padding the green scales of your burly neck; your broad shoulders are hardy and excellently developed despite the massive coat of lard padding them and the thick stuffing on your sides that prop your shoulders up a little. Your arms are unimaginably bloated with plentiful fat that camouflages the highly developed musculature within; they are as thick as an obese person's waist, and get stirred into a flurry of shuddering flesh whenever you flex or extend them. Your fantastically padded upper body is wide and thick with burly might as well as blubber, and is all but hidden behind your humongous rolling breasts that conceal the dome of the wildly expanded gut beneath their masses. Your expansive, sturdy back deals admirably with keeping your stomach and your hips from toppling you, and is bolstered by a nearly solid cover of fat. The flesh under your shoulder blades forms anvil-heavy baggy folds that crush the engorged mass of your hips from above, forming multiple ravines that girdle your entire body, the largest of which are deep enough to hide a small person inside them. In those astronomically rare cases when you find that at the moment you're experiencing genuine hunger born of the emptiness in your stomach rather than unbridled greed, your absurdly voluminous belly - holding decisive sway over the rest of your body in terms of mass and girth, and only kept in check by the bulk of your blubbery hindquarters and tenacity of your powerful frame - never betrays the might sleeping near its core, discounting the impressive feats of reining its intractable heaves, and it has the appearance suggesting that you have just finished quaffing a small lake dry; if someone offered to kiss your hand, that unhealthily chivalrous person would have to climb onto mounting slope of your gut first. Your belly segues subtly into your prodigiously lardaceous flanks and plummets so low that it nearly shuffles against the ground, and every ponderous step causes a prominent noisy disturbance in its supple texture that doesn't abate until a few seconds later; your waist swells into hips crammed to the point of bursting with slabs of fat a few feet that slosh around riotously when you waddle forth, curving below into the rump even more gratuitously over-furnished with jiggling blubber. Even though your bloated form imposes limitations that are impossible to mitigate via any means available to mortals, the sheer might of your limbs makes traveling through hazardous regions on foot not only conceivable, but comfortable, and your epically tenacious legs have firm-surfaced blubbery calves and outrageously bloated thighs; the latter are fatter than a hibernating bear and are rammed into each other so heavily that your knees cannot be brought anywhere near to each other. Your legs are heroically stalwart in preserving the appearance of motive confidence, unhindered by the unreal girth and mass of what they carry, but a heave too strong brings your entire grandiose bulk to the brink of dramatically collapsing, which never bodes well in a combat situation or where buildings and people might get in the way of your destructive momentum - even though you have long since learned to measure your movements to work around this risk.
Other stats.
Strength 15627
agility 585
endurance 1149
intelligence 570
HP 16446
fatness 778328+ as it will continue to go up.
Came across a bug in the questline with the equine adventurer: on the stage of the quest where he asks you for a spectrum gem, after getting it, he won't talk to me unless I give him an apple, which I didn't happen to have one of. However, it will not let me leave the farm house to go get one (I get the message "With no sign of his stopping soon, you quietly tiptoe back out, leaving the enormous equine to his apparently endless meal.", but it won't actually let me leave, no matter how many times I click on the leave button). It didn't occur to me to save at this point so I'm stuck doing the whole quest over, unfortunately. In the meantime until this is fixed, make sure you always have at least one apple on you before you go back to him for a quest turn-in!
You probably have this in mind already, but I was amazed that immobility isn't a part of this game. I get that you can't really do much else afterwards but it would probably work something like this: if your weight goes above a certain number in proportion to your strength, along with it taking more and more stamina to move, it would eventually be impossible to move until your weight decreases or you use a special item? You probably have the final update all planned out, but if this isn't too much effort , maybe you could add this in as either a feature or an ending?
When I equipped the Wizard staff and check stats,this shows up:
Wizard staff
This staff isn't impressive as a weapon, but its ability to channel magical spells is quite potent.
Deals 1d4 +110.00000000000001% INT arcane damage
Increases spell damage/healing by 110.00000000000001% INT
Is this intentional,or is it just a glitch I have?
Wizard staff
This staff isn't impressive as a weapon, but its ability to channel magical spells is quite potent.
Deals 1d4 +110.00000000000001% INT arcane damage
Increases spell damage/healing by 110.00000000000001% INT
Is this intentional,or is it just a glitch I have?
I think there needs to be a quicker less boring training, something like, going to the cabal and transferring fat into endurance, or strength, or speed, instead of just clicking hundreds of times, or, maybe even, a faster though less effective using training device to change x number or percent of fat into the stat, like, automate the work out to that point
I guess I just suck at the game, but I haven't gone above 275(I think 275, not sure).
Are you just suppose to stay in the city? Everytime I exit the starting area I get my ass handed to me by enemies. By the way, I just found something that I thought was HILARIOUS. Alot of the enemies feed you to death, and they take SO MUCH DAMAGE without dying.
Seriously, I'll be overfed before I can get their health past 90%.
But the funny part of this is that I had an idea. "Hey, I have a watermelon!", I think, while my character is stuffed silly and nearly dead, "Maybe I can feed them back and take them out?" I selected the watermelon, and I "died"(went into a food coma), only to go to the hospital and start back at 115 pounds or something.
It's a great idea, a text based RPG where you get fat. However, if I want to play it realistically, the way I wanted to play the game, I get my ass handed to me. Someone gives me a quest, I try and do it, I die. I decide to follow the game's rules and stuff myself to try and just gain weight? I die.
I am not saying I hate this game, it's just a few things that bothered me. Like I said, the idea was interesting, and so was making a character. As you might be able to tell, I haven't gotten too far, but I hope for my character to get bigger and not end up in the hospital or church again.
Are you just suppose to stay in the city? Everytime I exit the starting area I get my ass handed to me by enemies. By the way, I just found something that I thought was HILARIOUS. Alot of the enemies feed you to death, and they take SO MUCH DAMAGE without dying.
Seriously, I'll be overfed before I can get their health past 90%.
But the funny part of this is that I had an idea. "Hey, I have a watermelon!", I think, while my character is stuffed silly and nearly dead, "Maybe I can feed them back and take them out?" I selected the watermelon, and I "died"(went into a food coma), only to go to the hospital and start back at 115 pounds or something.
It's a great idea, a text based RPG where you get fat. However, if I want to play it realistically, the way I wanted to play the game, I get my ass handed to me. Someone gives me a quest, I try and do it, I die. I decide to follow the game's rules and stuff myself to try and just gain weight? I die.
I am not saying I hate this game, it's just a few things that bothered me. Like I said, the idea was interesting, and so was making a character. As you might be able to tell, I haven't gotten too far, but I hope for my character to get bigger and not end up in the hospital or church again.
Great game, but it needs more objectives, a way to stuff yourself without gaining weight that doesn't involve dying, a force-feeding mechanic, and more environments. Oh, and cities with different types of restaurants would be nice. This is just an idea, btw, but when this game is full with enough content, you need to do a version of this set in modern day, that would be awesome! Though keep some of the fantasy elements just to be safe
First, try taking them to the tailor in the Market Square in the main city. He says you should get a wizard robe... this is sold in the shop in the Mage Guild in the western town. Buy it, go back to the tailor, then head back to Sampson (be sure to have at least one apple with you).
It involves the magic well trick.
I just run around there until i get the effect that causes you to shrink 30 Centimeters (Which doesn't cause any reduction in strenght or fullness), then i go to the cabal to get that height back.
Instant mass increase to strenght and fullness, at the cost of losing a bunch of Agility, which can be easily trained back up again.
Also, a lot of time eating T-rexes in the jungle.
She can have over a dozen rexes in her stomach at once and still have plenty of room left over.
And countless hours training to increase my Agility and Endurance.
Also, i'm over level 1000.
I just run around there until i get the effect that causes you to shrink 30 Centimeters (Which doesn't cause any reduction in strenght or fullness), then i go to the cabal to get that height back.
Instant mass increase to strenght and fullness, at the cost of losing a bunch of Agility, which can be easily trained back up again.
Also, a lot of time eating T-rexes in the jungle.
She can have over a dozen rexes in her stomach at once and still have plenty of room left over.
And countless hours training to increase my Agility and Endurance.
Also, i'm over level 1000.
If that's the way you want to go, sure... you'd be very capable in any combat. I'd think it'd be a shame to have that powerful of a frame with nothing to carry around with it though lol... but to each their own.
I like keeping my characters very sizeable but also don't want to have to rest after every step, so I try to give them a decent amount of strength and/or agility before I let them get too big. (I would love to see some magic spell that helps with mobility so that characters that want to be more or less pure casters can still get around without having to work out physically too much.)
I like keeping my characters very sizeable but also don't want to have to rest after every step, so I try to give them a decent amount of strength and/or agility before I let them get too big. (I would love to see some magic spell that helps with mobility so that characters that want to be more or less pure casters can still get around without having to work out physically too much.)
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