Steel Ebonics Application
10 years ago
Steel Ebonic Requirements [Send to Sabela upon completion.]
Name: [Must be a codename, or Roman numeral followed by five numbers to be used as their ID code]
Gender: [Males – Stronger and rely more on their instincts, Females – Smarter and have more endurance.]
Genes: [Base gene must be a canine, the breed is up to you. Secondary genes can come from any species you like with the exception of mythological beasts (those are being held onto for special roles). Keep in mind that the more genes you add will result in the character gaining more defects.]
Ranking: 1-3 have no tails, 4-6 are permitted to keep their tails
1-Test Subjects
2-Civilians [You essentially lead normal lives and have normal jobs be it in business, politics, the food industry, etc.]
3-Grunts [Low level work, body guard/ bounty hunters]
4-Development Personnel [Doctors / Scientists / Assistants with creating Ebonics / Weapons Department]
5- Flame Guard [Mercenaries whom command a small fleet of underlings. With this title comes privilege. This is a difficult role to acquire from the start. You will have to come up with a very interesting profile and a believable background story as to how they moved up through the ranks that will intrigue both the mod and Admin.]
6- Uranides [The first twelve Ebonics created. This will be extremely difficult to acquire. Chances of getting this position are very slim but not impossible. You will have to go above and beyond with your creativity for this title. Again this will have to be approved by the Mod and Admin. If you are not approved do not whine. So have a back-up plan for another ranking in the event that you do not get this.]
Abilities/Weaknesses: [For every ability that you have, there must be a defect to balance it out. Abilities and defects should have some sort of correlation with the genes that were used in their creation.]
Skills: [The things your Ebonic has been trained in or has learned. Fighting styles, knowledge, weapons training, etc... ]
Color Scheme: [You can choose whatever color you desire, however you must incorporate black somewhere. For the eyes, the pupils must be unique in design and the iris can be any shade of yellow-red that you desire and the sclera can be any color you can think of.]
Eye Ability: [Specifically an ability that incorporates using the eye. This is normally blocked or regulated by their "visor".]
Bio: [the character's life up until now]
Name: [Must be a codename, or Roman numeral followed by five numbers to be used as their ID code]
Gender: [Males – Stronger and rely more on their instincts, Females – Smarter and have more endurance.]
Genes: [Base gene must be a canine, the breed is up to you. Secondary genes can come from any species you like with the exception of mythological beasts (those are being held onto for special roles). Keep in mind that the more genes you add will result in the character gaining more defects.]
Ranking: 1-3 have no tails, 4-6 are permitted to keep their tails
1-Test Subjects
2-Civilians [You essentially lead normal lives and have normal jobs be it in business, politics, the food industry, etc.]
3-Grunts [Low level work, body guard/ bounty hunters]
4-Development Personnel [Doctors / Scientists / Assistants with creating Ebonics / Weapons Department]
5- Flame Guard [Mercenaries whom command a small fleet of underlings. With this title comes privilege. This is a difficult role to acquire from the start. You will have to come up with a very interesting profile and a believable background story as to how they moved up through the ranks that will intrigue both the mod and Admin.]
6- Uranides [The first twelve Ebonics created. This will be extremely difficult to acquire. Chances of getting this position are very slim but not impossible. You will have to go above and beyond with your creativity for this title. Again this will have to be approved by the Mod and Admin. If you are not approved do not whine. So have a back-up plan for another ranking in the event that you do not get this.]
Abilities/Weaknesses: [For every ability that you have, there must be a defect to balance it out. Abilities and defects should have some sort of correlation with the genes that were used in their creation.]
Skills: [The things your Ebonic has been trained in or has learned. Fighting styles, knowledge, weapons training, etc... ]
Color Scheme: [You can choose whatever color you desire, however you must incorporate black somewhere. For the eyes, the pupils must be unique in design and the iris can be any shade of yellow-red that you desire and the sclera can be any color you can think of.]
Eye Ability: [Specifically an ability that incorporates using the eye. This is normally blocked or regulated by their "visor".]
Bio: [the character's life up until now]
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