Crimson Albinos Application
10 years ago
Crimson Albinos [Send to Komo_Dragoon upon completion]
Name: [May be normal name or it can be exotic so long as it holds meaning.]
Genes: [You have the option of any canine you like but they must be albino. They do not have added genes.]
Ranking: 1-3 have non-clipped ears, 4-6 have clipped ears
1=Commoners [Vendors, workers, normal people living a normal existence.]
2=Mystics [Practice the mystic arts to enhance agriculture, fortune telling, small time parlor tricks.]
3=Drones [Construction Workers/ Hazard Control/ Body Guards/ Bounty Hunters]
4=Shaman [Healing/Resurrection/ Light and Dark magic users/ Teachers and Up keepers of the old traditions of the Old Gods/ Have familiars.]
5=Enforcers [These are the paladins or rather the law enforcers. They command a small fleet and hold privileges that others do not. This is a difficult role to acquire from the start. You will have to come up with a very interesting profile and a believable background story as to how they moved up through the ranks that will intrigue both the mod and Admin.]
6= Sentinel [They are not only the judge and jury of this brood but they are the warriors. They protect the Crimson Albinos from outside threats. They are masters of the mystic arts and have an array of magic at their disposal however even they are limited on what can use. Not only do their fears limit them, but use of their abilities slowly eats away at their sanity thus making them into a ticking time bomb. Their shadow abilities are legendary even bordering god-like. Those who have ever had the misfortune of incurring their wrath have not lived to tell about it. Sentinels on the rare occasion have been used as avatars for the Gods to get involved when they deem fit. Chances of getting this position are very slim but not impossible. You will have to go above and beyond with your creativity for this title. Again this will have to be approved by the Mod and Admin. If you are not approved do not whine. So have a back-up plan for another ranking in the event that you do not get this.]
Abilities: [Based around their natural shadow abilities but the only limitation would be their fears. Over use of their abilities can fuel their fears and may cause cardiac arrest.]
Weapons: [You may choose something like swords, axes and bows with the exception of mage staffs and wands. Technological weaponry is forbidden.]
Color Scheme: [Fur can only be white and black. If you prefer for your character to be mostly white that is fine but Crimson Albinos do have markings, what kind of markings is up to you but the markings will have to be black. Their eyes can be any shade of red you like and they have no pupil.]
Genders: [Male – More endurance, heightened reflexes and perception, more attune to nature. Female- Faster, Heightened Agility, Spiritually attune.]
Temperament:
Aggressive= [Act on instinct and jump into battle without hesitation. Great at hand to hand and close combat.]
Passive= [Strategist, plan ahead of every contingency plan. Great archery/marksmanship skills with any long range weapon and magic.]
Passive-aggressive= [Fast on their feet, quick thinker, will make plans but there is a 50/50 percent chance that they will improvise instead of follow through. Have a good amount of experience on either choice of weapons.]
Name: [May be normal name or it can be exotic so long as it holds meaning.]
Genes: [You have the option of any canine you like but they must be albino. They do not have added genes.]
Ranking: 1-3 have non-clipped ears, 4-6 have clipped ears
1=Commoners [Vendors, workers, normal people living a normal existence.]
2=Mystics [Practice the mystic arts to enhance agriculture, fortune telling, small time parlor tricks.]
3=Drones [Construction Workers/ Hazard Control/ Body Guards/ Bounty Hunters]
4=Shaman [Healing/Resurrection/ Light and Dark magic users/ Teachers and Up keepers of the old traditions of the Old Gods/ Have familiars.]
5=Enforcers [These are the paladins or rather the law enforcers. They command a small fleet and hold privileges that others do not. This is a difficult role to acquire from the start. You will have to come up with a very interesting profile and a believable background story as to how they moved up through the ranks that will intrigue both the mod and Admin.]
6= Sentinel [They are not only the judge and jury of this brood but they are the warriors. They protect the Crimson Albinos from outside threats. They are masters of the mystic arts and have an array of magic at their disposal however even they are limited on what can use. Not only do their fears limit them, but use of their abilities slowly eats away at their sanity thus making them into a ticking time bomb. Their shadow abilities are legendary even bordering god-like. Those who have ever had the misfortune of incurring their wrath have not lived to tell about it. Sentinels on the rare occasion have been used as avatars for the Gods to get involved when they deem fit. Chances of getting this position are very slim but not impossible. You will have to go above and beyond with your creativity for this title. Again this will have to be approved by the Mod and Admin. If you are not approved do not whine. So have a back-up plan for another ranking in the event that you do not get this.]
Abilities: [Based around their natural shadow abilities but the only limitation would be their fears. Over use of their abilities can fuel their fears and may cause cardiac arrest.]
Weapons: [You may choose something like swords, axes and bows with the exception of mage staffs and wands. Technological weaponry is forbidden.]
Color Scheme: [Fur can only be white and black. If you prefer for your character to be mostly white that is fine but Crimson Albinos do have markings, what kind of markings is up to you but the markings will have to be black. Their eyes can be any shade of red you like and they have no pupil.]
Genders: [Male – More endurance, heightened reflexes and perception, more attune to nature. Female- Faster, Heightened Agility, Spiritually attune.]
Temperament:
Aggressive= [Act on instinct and jump into battle without hesitation. Great at hand to hand and close combat.]
Passive= [Strategist, plan ahead of every contingency plan. Great archery/marksmanship skills with any long range weapon and magic.]
Passive-aggressive= [Fast on their feet, quick thinker, will make plans but there is a 50/50 percent chance that they will improvise instead of follow through. Have a good amount of experience on either choice of weapons.]