Project Timeline for Bigger is Better
4 years ago
Hey everyone!
First off I want to thank everyone, once again, for all feedback and support on the initial releases of Bigger is Better! Without it some issues may not have been resolved in a timely manner.
Kinda wanted to discuss what I'm thinking the initial v1.0.0 version will be and potential release schedules.
Along with the additional features, there will be a lot of cleanup with the way screens look. Right now the tables for the inventory and the store are non-existent, the combat screen jumps around a lot, and general readability is pretty poor. Same goes for the written content..
Looking ahead the goal for this week is to get a combat rework out that will allow me to add more attacks dynamically and make some stats actually useful. On top of that I'm hoping to add more enemies, items, and ways to get experience to level up the base stats.
All in all, I'm super happy with where BiB (Bigger is Better) is at the moment (v0.2.2) and look forward to sanding down the rough edges! If there is anything you think the game could benefit from, please let me know through DM or a comment on the most recent releases of BiB.
Thanks again everyone!
First off I want to thank everyone, once again, for all feedback and support on the initial releases of Bigger is Better! Without it some issues may not have been resolved in a timely manner.
Kinda wanted to discuss what I'm thinking the initial v1.0.0 version will be and potential release schedules.
v1.0.0
So for the v1.0.0 release the plan is to have the base sandbox mode with difficulty setup. This would include a larger set of enemies, more items, more attacks, skills, and potentially random encounters. The random encounters could happen anywhere depending on if a certain stat is above a dynamic threshold. Still vetting that idea out on the whiteboard.Along with the additional features, there will be a lot of cleanup with the way screens look. Right now the tables for the inventory and the store are non-existent, the combat screen jumps around a lot, and general readability is pretty poor. Same goes for the written content..
Release Schedules
The past three days have been insanely quick turnaround and hopefully I didn't set expectations too high for new release/bug fixes. In the future I'm looking to maybe do a 1-to-2-week release cycle so I can polish features. Right now, though, I will most likely be releasing quickly before the New Year because of the time I have while being on vacation.Looking ahead the goal for this week is to get a combat rework out that will allow me to add more attacks dynamically and make some stats actually useful. On top of that I'm hoping to add more enemies, items, and ways to get experience to level up the base stats.
All in all, I'm super happy with where BiB (Bigger is Better) is at the moment (v0.2.2) and look forward to sanding down the rough edges! If there is anything you think the game could benefit from, please let me know through DM or a comment on the most recent releases of BiB.
Thanks again everyone!
Zebra84
~zebra84
you deserve thanks too))
Articus
~gunpoint
OP
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