Projects Update Jan 2023
2 years ago
Hey there everyone!
Been a bit since I've provided any updates on what projects are being worked on. There have been some changes and expectations for myself have changed a fair bit.
Old Projects
Bigger is Better - Shelved
This may shock literally no one, but this has been completely put away. I couldn't concentrate on fixing what was there and I was having paralysis on starting over with it. One day I will revisit this concept when I can filter down the mechanics into something more streamlined.
OC Sona - Shelved
This is disappointing, but it was going to happen when you try to freehand make a character in 3D with no references. Currently this is on hold, I've made some progress, but I need some help with figuring out the details of this design. This is a call for help with designing a Protogen that is more angular and industrial. If you or someone you'd think could help design this character, please let me know! I will say a requirement is to have a portfolio of past design work.
New Projects
A Date with Fang
So, this is something new! If you've not seen it yet, I've been working with
dragonien for a bit now and we have a prototype out over on their Patreon! The idea is to be more than just an interactive fiction. As you play, you're generating a story of getting into a date with Rain's character Fang. It's a bit more than interactive, as the game runs, random passages will also be generated of things going on top of what the player is doing. Currently it has the cleanest UI I've made for any game and is also mobile ready! This will be on and off development. I hope we can get an official non-prototype release out this year.
Kaiju Game
Taking lessons learned from BiB, reducing complexity of systems, and being on a kick from reading stories I decided to take a stab at a kaiju game. It's still in the earliest of phases, but I wanted to share a little bit of the early concept ideas. It will still have combat like BiB, but it will focus on rock, paper, scissors style to reduce the amount/complexity of attacks. Stats will be reduced, items will be removed, but the plan is to include multi-character battles. The main focus will be to get DNA to evolve your kaiju from a small fry to big beast that will destroy the planet.
I want to have something ready to play by July this year.
Eva Sculpt
While I don't have my OC ready, I do have plenty of sonas now that I do have refs for! For starters I've commissioned a Freya 3D model, but I want to take a crack at sculpting another one of my sonas. I choose Eva because I really want to sculpt her muscles and work on how to make big amounts of fluff. That and I plan on using that model for other things that are not yet ready to discuss.
Commissions
Pretty obvious I've commissioned plenty of art over the past 2 months. Still exploring what I want to have done with my sonas and characters. These will keep a steady stream for a bit.
So yeah, that's where I'm sitting with all my current projects. Reducing scope on games and resetting expectations on 3D modeling.
Been a bit since I've provided any updates on what projects are being worked on. There have been some changes and expectations for myself have changed a fair bit.
Old Projects
Bigger is Better - Shelved
This may shock literally no one, but this has been completely put away. I couldn't concentrate on fixing what was there and I was having paralysis on starting over with it. One day I will revisit this concept when I can filter down the mechanics into something more streamlined.
OC Sona - Shelved
This is disappointing, but it was going to happen when you try to freehand make a character in 3D with no references. Currently this is on hold, I've made some progress, but I need some help with figuring out the details of this design. This is a call for help with designing a Protogen that is more angular and industrial. If you or someone you'd think could help design this character, please let me know! I will say a requirement is to have a portfolio of past design work.
New Projects
A Date with Fang
So, this is something new! If you've not seen it yet, I've been working with

Kaiju Game
Taking lessons learned from BiB, reducing complexity of systems, and being on a kick from reading stories I decided to take a stab at a kaiju game. It's still in the earliest of phases, but I wanted to share a little bit of the early concept ideas. It will still have combat like BiB, but it will focus on rock, paper, scissors style to reduce the amount/complexity of attacks. Stats will be reduced, items will be removed, but the plan is to include multi-character battles. The main focus will be to get DNA to evolve your kaiju from a small fry to big beast that will destroy the planet.
I want to have something ready to play by July this year.
Eva Sculpt
While I don't have my OC ready, I do have plenty of sonas now that I do have refs for! For starters I've commissioned a Freya 3D model, but I want to take a crack at sculpting another one of my sonas. I choose Eva because I really want to sculpt her muscles and work on how to make big amounts of fluff. That and I plan on using that model for other things that are not yet ready to discuss.
Commissions
Pretty obvious I've commissioned plenty of art over the past 2 months. Still exploring what I want to have done with my sonas and characters. These will keep a steady stream for a bit.
So yeah, that's where I'm sitting with all my current projects. Reducing scope on games and resetting expectations on 3D modeling.
Looking forward to whatever stuff you've got planned!