Borderlands ... uhm ...
16 years ago
General
... It ... needs a lot of work. It's been out for, what, 28 hours? Yeah, but no, this needs to be patched, like, seriously.
So yeah, everyone's going on about how, for a co-op game, it's impossibly difficult to actually get a game going. Like, crashing your computer when trying to view online games, needing to forward like a dozen ports to host a game, and then STILL NOT BEING ABLE TO HOST A GAME ...
Plus, it's most definitely a console port. Awkward menu controls, restrictive field of view, almost no video options other than brightness and resolution.
But besides all that, there seems to be a lot of glitches involving skills. Like, one class mod will grant me a +2 to team ammo regeneration. That works fine. But another one granting +8 personal combat rifle ammo regeneration? Worthless. Doesn't work at all. Or hey, how about the overload skill? Makes my bullet magazines bigger. That 29-round rifle magazine is 34 rounds now! Until I check my map or inventory. Then it's 29 again. Where did the five extra bullets go?
I mean, don't get me wrong, it's STUPID fun, it just ... it needs a lot of work. Yeah. =I
So yeah, everyone's going on about how, for a co-op game, it's impossibly difficult to actually get a game going. Like, crashing your computer when trying to view online games, needing to forward like a dozen ports to host a game, and then STILL NOT BEING ABLE TO HOST A GAME ...
Plus, it's most definitely a console port. Awkward menu controls, restrictive field of view, almost no video options other than brightness and resolution.
But besides all that, there seems to be a lot of glitches involving skills. Like, one class mod will grant me a +2 to team ammo regeneration. That works fine. But another one granting +8 personal combat rifle ammo regeneration? Worthless. Doesn't work at all. Or hey, how about the overload skill? Makes my bullet magazines bigger. That 29-round rifle magazine is 34 rounds now! Until I check my map or inventory. Then it's 29 again. Where did the five extra bullets go?
I mean, don't get me wrong, it's STUPID fun, it just ... it needs a lot of work. Yeah. =I
FA+

Now to just get through a few other games in the mean-time, so I won't feel too guilty to buy it anyways...
not too bothered about people making uber weapons and stuff, since I only want this for Co-Op so the cheaters are gonna be on my side. plus I wouldn't be surprised if Gearbox wanted people making all kinds of wacky suped up super weapons to trade.
But the other stuff is annoying, horrible port over and Why Gamespy? is this 1995? you'd think so with the plaintext game saves and the port forwarding!
it we have gone back in time that would explain WHY I'M NOT PLAYING MY L4D2 DEMO YET!
</derail>
But yes, the game is still stupid fun.
And this thread has a number of tweaks you can do editing INI files (changing FOV, disabling start up movies, muting in-game voice, etc)
http://gbxforums.gearboxsoftware.co.....ad.php?t=79043
I ... I just now noticed that the video options page scrolls down. I've been playing without dynamic shadows ALL THIS TIME.
Yeah, sounds like just the game I don't want to play, regardless of how awesome it's supposed to be. Which, with all the other stuff wrong with it, I guess would be "not very".
prolly ported like you said
And it is p. fun, I'm a fan of both genres that went into making it.
Why, what did you do instead of pay for it? (like it isn't obvious)
Try before you buy piracy is one thing, it's understandable.
But pirating just because you don't give a fuck, or just because you can? Way to be greedy.
If pirates would actually buy the stuff they like it wouldn't be such a hot issue, imo.
I don't expect to convince you but
1. What if I buy a game and it's terribly buggy or isn't fun to play or doesn't run well etc. I would be out 50-60 dollars that I simply can't really afford to lose
2. No reason not to, not to itemize ZC here but his purchase would balance out my non-purchase. Did YOU buy it?
3. I'll probably stop the torrent halfway because reviews will roll in and say the game is terrible. I only get maybe 50 kb/s on download so it takes me about a week to even get it. As such things like steam are meaningless cause I might as well just down it elsewhere for free.
#1 - If they don't have a demo then I can understand 'try before you buy' piracy. But it's at that point where pirates like yourself say something like "I haven't bought a pc game in years so why start now." Are you serious? You think this is a valid reason? It's no wonder these companies and lawmakers waste so much time and money on this; they all think we are like you, a snooty pirate. And if you don't think you're snooty after you've made a statement like yours I'd really question your character entirely.
#2 - Wait; one purchase will "balance out" an act of piracy? I challenge you to expand that to me because I really doubt you'll have a logical & reasonable way of explaining it that actually makes any sense.
To answer your question; I purchased the game because I want to support the developer in hopes they'll make Borderlands 2. I was able to find a great deal through Steam by purchasing a 4 pack and ended up only paying $38 for my copy. That offer is still open to everyone, btw.
#3 - The reviews have been averaging about 8.5/10.0 (at worst, a "B" grade). So you'll "just down it elsewhere" if you can get it "for free". It's only "free" for you, but it's cost the developer plenty of time and the publisher plenty of money to get the game out. Go ahead and try it out, but don't dupe yourself into thinking it's not worth the money if you've sunk 20 hours into the game.
At the end of the day, all I'm searching for is people to be reasonable. Pirating a game because they can get it "for free" isn't reasonable. If the roles were flipped you would want a fair shake too; You would want the people who did/do enjoy your product to actually pay for their entertainment experience.
I have no intention to buy it
I don't particularly want it
So what does it matter if I download it?
Also, as you can see by the image, there's at least twenty-eight thousand other people downloading it. (Not counting the thousands that already got it)
What does my download matter?
You can compare it to voting if you live in the states.
On the first quote; How do you think that makes paying customers feel? On the second quote; If any company/lawmaker read that, how do you think they'll take it?
I don't think it needs to be spelled out, but acting like that isn't helping you, me, other pirates or anyone else for that matter.So I'm not replying to you specifically, I'm replying to the group you're unintentionally representing.
Lastly, you can't compare it to voting because no matter if you vote or not someone is going to benefit from it. When you don't pay for your games, no one benefits. Companies want you to play their games, but they were made so they could make a living. All of those potential customers (pirates) out there need to be honest with themselves and pay up when these companies did a good job.
...And that is what I think would be reasonable. Thanks for reading.
So it doesn't really matter what I say then, you're just assuming all pirates are the same and lumping me in with the rest.
So I see no reason to plead my case.
I would say you are the one that's the problem here.
As I said before; it's not all your fault, but you are a drop in the bucket, so here's my equal thanks to you and all the other 'drops' out there for giving the lawmakers a reason for something like Net Neutrality.
I hope it was worth it.
You want to hear my reason for piracy?
Because I'm a cheap bastard and get things as cheap as possible
Since you're so knowledgeable I'm sure you know that the used games trade is just as damaging as piracy
Do you see governments trying to pass laws banning the trade of used games?
The developers aren't getting any money out of it, so it must be just as bad as piracy
Why would you pay more if you can get the same item for less in the same condition?
Also, this:
I purchased the game because I want to support the developer in hopes they'll make Borderlands 2.
You bought a game, with no experience of the game other than hype, and you want them to make a sequel when you haven't played the first one?
I find that rather hard to believe.
No, not really. I still don't understand why you think it's okay to never pay for your games. You pirate them, play them, get some entertainment value out of them, but then you never give back? You never throw a dog a bone? Do you also not tip your waiters? If you went to a donation concert would you just not donate anything? I'm seriously interested in your thought process because I want to know if you think other people are here just to entertain you, or something less selfish. I think it's more than reasonable to buy the games (or other entertainment) you enjoy. It's passed the test, you got to seriously try before you buy.. are you that bad with money? Do you not budget your money out before you spend it all? I know this is a lot of questions but I really do want to know. I want to get into that mindset you're in and try to understand it.
"Since you're so knowledgeable I'm sure you know that the used games trade is just as damaging as piracy"
Completely false statement on so many levels. According to Gamestop nearly 70% of all trade currency is spent on new products. Taking in those trades to sell them at a profit keeps people employed because companies (like Gamestop) can better afford it. Also it saves people money because used games are cheaper than brand new. So while a new sale is not equal to a used sale (to the publisher) it's not even close to as damaging as piracy.
Piracy may save people money (because it's "free") but at what cost to others? (talked about below)
"The developers aren't getting any money out of it, so it must be just as bad as piracy"
The developers under most conditions are under contract of the Publisher. The developers have already been paid, they get paid hourly/salary over the course of the production, and perhaps there are some milestones that will get them bonuses if their game sells well, etc. The publishers are the money, they put most of it forth, so they get most of the money from the sales.
So the cost falls on the Publisher and/or the companies that stocked the product (costing them all plenty), under current metrics the publisher will consider the project a loss and not publish and/or employ the developer anymore. There needs to be a cycle or else the whole system breaks down (over time). And just think in the long run, the less money/sales that is coming in from games, the less companies are going to risk sinking any more money into the industry itself. The only reason we have the blockbuster games of today is because it's backed by a $17 Billion industry (maybe even more now). If it was only a $3 Billion industry, do you think we'd see the same quality and quantity of games put out? I doubt it.
"Why would you pay more if you can get the same item for less in the same condition?"
Why are you pretending that these games are made out of thin air? People make them, companies publish them, etc. It's not a perfect system but it certainly employs a ton of people in the process. And you're falling into a trap; when it comes to digital things the quality isn't an issue. In fact supply & demand aren't even an issue (most times). Quality, supply, demand.. all of those things were used in conjunction with what you're actually selling to figure out a 'market value'. But now, with digital things, none of those things factor in. You're not buying anything physical, so you (technically) can't resell it. What does it all mean? You're paying for the experience, because that's all they have left to sell.
So here's the problem: You're experiencing the digital product and not paying for them when the experience itself is all they have to sell!
Now I'm not completely defending the current digital market, I think it's absurd to pay full price for something you get no physical items with & cannot resell (or even give away) like traditional media. It is flawed and it needs to change drastically before it's fair for consumers. But lets not throw the baby out with the bathwater.
"You bought a game, with no experience of the game other than hype, and you want them to make a sequel when you haven't played the first one?"
Gearbox actually has made games before this one and they have done a pretty good job on Half-Life and the Brothers in Arms series. So not only did they have a track record, I also had plenty of time to see gameplay footage, read previews, reviews, FAQs, etc. So I didn't purchase blindly, but I did bargain hunt finding a good deal on Steam. And yeah, the game sounded great, I loved the artistic direction and all of that.
I respect that people want to 'try before they buy', but then again we just have to return to your original statements that sparked all of this in the first place: "You didn't actually pay for it did you?" followed by "I haven't bought a pc game in years so why start now."
But as I said below, I'm tired of arguing, and there's really nothing you can say that will stop me.
And to answer your question, the job market in my area is terrible and I've been unemployed for about 5 months now.
So no, I can't spend 60+ a month on whatever new game is out for 10 hours of gameplay.
Plus there been shown that sometimes, some pirates wouldn't buy the full game anyway even if they was unable to pirate it.
What's so bad about it, exactly? I don't want my internet provider telling me what I can and cannot look at. Kinda defeats the purpose of "free access to information", don't it?
As in real programming or working at the company that makes it doing more than reporting.
Do you see money when a game sells well?
Because from what I know, IGN and gamespy are magazines and reporting sites that don't really have any impact on how a game performs or is made.
You act all high and mighty when in actuality pirates have no effect on your income or work.
Yeah, I could go on, but I'm just going to call you a retard right here and leave it at that.
Once developers start making good games I'll start paying for them
But until then I pirate and save my money for more important things, like bills and food.
I'm kinda tired of trying to argue my point, so I'll just say there's really nothing you can do to stop piracy short of completely stopping the industry.
You might go on and on about how it's 'wrong' and 'killing the industry' but it's pretty commonly known that isn't the case.
It might be wrong, but who's going to stop them? Unless the police start busting down doors and confiscating people's computers it's not going to stop, and that's just completely implausible. Even then people would still do it. Why do you think people break laws? Granted with more severe things they get arrested or caught, but petty theft is rarely punished, and for something to the tune of about 50bux a month or so I hardly see anyone going to jail.
You are a dying breed, as piracy becomes more and more simple to perform there's going to be more and more people doing it. Because again, why pay for something if you can get it for free?
Also I don't appreciate the 'retard' tag, I would prefer 'troll' or 'jerkbait'
Sounds like you're just duping yourself. To suggest there's not been any worthwhile games in the last few years is impossible. You're just saying they're bad so you don't have to spend money. Quit lying to yourself. =/
I admit I do both, although I never really pirate new games. Only old ones that isn't sold new. Happens I pirate TV series too, but I usually wind up buying DVD's of older shows at the same time so... it's more a matter of fact that they aren't broadcasting the same episodes everywhere at once.
"If they don't have a demo then I can understand 'try before you buy' piracy."
Why would you buy something you already have?
That's like somebody coming up to you, giving you a television, asking if you want to pay for it, and no matter what you choose you get to watch the same TV.
Perhaps if gamer developers didn't up the price of games on a weekly basis and produced reliably good games (Not saying anything about Borderlands, I just mean there've been some stinkers with high marks) then piracy might go down. Many people simply can't afford to pay fifty bucks for a hunk of plastic in a pretty box right now.
An honest person will occasionally indulge in try before you buy piracy for games that do not offer demos. I myself have done this plenty of times. It's quite simple you download a game that does not offer a demo to see if you like it. If you like it you go out and buy it, if you don't you delete it and the developer does not lose a sale either way. Just because you didn't get caught doesn't mean it's ok to keep ill gotten gains, that and people generally like to support good developers. Mind you piracy in general is wrong, but when you buy the damn game anyway it's pretty much a wash. In the end it just comes down to honesty.
Good heavens, you brewed up quite the shit storm! =D
I don't have any problems with people paying for PC games, I just think if you can get it for free there's no real reason not to, and since the pirated version works online just like the retail one this is a special case.
http://www.vgchartz.com/games/game.php?id=13826
About 300k sales
And there were about 28k pirates on that torrent
So I wouldn't say pirates are in overwhelming numbers
And there are still a lot of people that haven't bought it yet so
They say COD:MW2 is not going so good for PC for that same reason.
I was sad when I found out. And I haven't even played that many games lately.
Been playing almost nonstop with my 4-man group since it came out, can host perfectly since I don't use a router at all.
I don't understand what you mean by "awkward menu controls", I've been playing for a good 20 hours now (already >_<) and haven't had an issue with it. o.o;
The "restrictive" field of view is a little low, but it's not that bad (you can still see everything you need to see). Plus you get used to it pretty quickly.
As far as video options, you must have missed the little down arrow to all of the other options, like: Anisotropic Filtering, Dynamic Shadows, Bullet Decals, Foliage Quality, Game Detail, Ambient Occlusion, Bloom, Depth of Field, and Flare Outs.
You could also try a few tweaks people figured out: http://forums.gametrailers.com/thre.....ble-vsy/951434
And... Snipers for the win! :p
I'm a wet towel to the Borderlands party.
I can't see FPS ever actually being fun in an MMO-RPG setting because.. It just doesn't appeal to FPS players from the CS-days and further back.
It's like Doom fans vs HL fans, vs... blah blah blah..
I dunno. My gun should be a gun should be a gun and I can feel it when the game designer is intentionally hampering the damage I can deal for the sake of a RPG.
Buuuut. That's not a tremendous difference. The firepower comes from rate of fire alone, not from caliber. Soooooo I DUNNO.
It's not satisfaction! Huxley pulled the same B.S., but at least the PvP was fairly fun.
Though I do prefer airsoft.
Realistic weapons are happy making. C:
The game is really stupid fun. Having just played the free Killing Floor trial, I know how powerful a gun can feel in a game, where even the pistol makes this colossal BANG and will take off limbs. Borderlands isn't like that at the start, but as you get more powerful, it becomes pretty fucking awesome. Then you realize the game is less about the challenge of traditional FPS gameplay, and more about just feeling like some sort of Weapon God.
For a quick frame of reference, a starting pistol might have a damage of 10-12.
At level 18 I currently carry:
* A sniper rifle that does 135 damage, fires 2.1 shots per second and has a chance to do x3 incendiary damage (which, if it's lethal causes the enemy to try and pat the fire off while they disintegrate into embers... if not, causes them to burst into flames and take fire damage for a while)
* A revolver that does 66 damage per bullet and somehow fires 7 bullets at once in a very tight cluster, with a 3.7x scope, effectively making it a shotgun at assault rifle ranges
* An SMG which does 20 damage and has a high chance of doing x3 electric damage
In practice, the sniper rifle causes lower-level enemies to explode into meat sprays with chunks flying 50 feet or more. The revolver can one-shot anything below level 14 and usually blows people off at the torso. The SMG I just keep for when I need to unload a lot of bullets at weaker enemies, but it's still pretty damn good too.
So yeah, even though the game has lots of stats and such, with weapons you get later on, your weapons become pretty unreasonably bad-ass. FPS skills still help of course, it's not like KOTOR where the game will take over all your aiming tasks, but this ain't no tactical shooter. It's quite simply about collecting crazy guns (would you rather have a shotgun which regenerates ammo faster than you can fire it, or one that does x2 explosive damage on top of the 200+ damage it does already?) and doing crazy shit with your friends.
I just returned the 360 version cause it is a pretty boring game. It's not a bad game, but unless you have a bunch of friends, actual friends and not just random folks, it's really not that fun. They toss dozens of weapons at ya and that is it really. Very little singleplayer entertainment and pretty much built entirely around the co-op idea. And hearing that the ending was awful, even worse than Fallout 3, I was certainly not gonna keep it. Traded it in to pay off my Modern Warfare 2 pre-order, since at least with that I know I'll have friends that want to play it and a reasonable singleplayer experience.
At least the game release on the 360 was solid, though I only got to level 16.
There ain't no rest for the wicked.
Also, the whole menu controls crap has been around for years, god knows why anyone thought it was a good idea. I suppose it's a desperate stab at trying to give an arcade-ish feel or some shit.
But yeah, I'm only level 18 in the game right now, but it's been enjoyable thus far.