FetishQuest Hotfix (build 168)
3 years ago
General
This is a small update that mainly focuses on bug fixes and QOL features. This update has been applied to both the dev and live branches. Though on the live branch you may need a hard reload (ctrl+f5).
QOL Changes:
- Added a bunch more content to the help menu. This should hopefully help new players with things like multiplayer and what the different stats do.
- Modding: If you skip adding responses to a roleplay stage, a [Done] option will now be presented to the players.
- Editing a player will now let you preview what the player will look like in the different armor states.
- Items that can be re-equipped in combat will now glow in your inventory.
- Merged more of the blue wolf's texts into the main game.
- Modding: The check all button in libraries now only selects items from your mod.
- Added numbers on players in combat that show the current turn order.
Bug fixes:
- Fixed a major issue causing quest objectives completed by visiting a dungeon to not complete, bricking the quest. Such as the church Malthereus quest.
- Fixed an issue causing procedural dungeons to not respawn until a refresh.
- Made VibHub loading optional, in case the VibHub server goes down.
- Fixed an issue caused by legacy stats throwing errors in the item generator.
- Fixed shops getting stuck to clients in netgames if a player change room while another had the shop window open.
- Fixed the annoying Y alignment issues on the bottom bar.
- Fixed a bug causing your gender preferences to be ignored 25% of the time.
- Fixed an issue causing NPCs generated during combat to not equip items.
- Fixed a bug causing the wrong NPC art to show on players generated in combat.
- Fixed an issue causing some game effects to be ignored for non-hosts in multiplayer games.
QOL Changes:
- Added a bunch more content to the help menu. This should hopefully help new players with things like multiplayer and what the different stats do.
- Modding: If you skip adding responses to a roleplay stage, a [Done] option will now be presented to the players.
- Editing a player will now let you preview what the player will look like in the different armor states.
- Items that can be re-equipped in combat will now glow in your inventory.
- Merged more of the blue wolf's texts into the main game.
- Modding: The check all button in libraries now only selects items from your mod.
- Added numbers on players in combat that show the current turn order.
Bug fixes:
- Fixed a major issue causing quest objectives completed by visiting a dungeon to not complete, bricking the quest. Such as the church Malthereus quest.
- Fixed an issue causing procedural dungeons to not respawn until a refresh.
- Made VibHub loading optional, in case the VibHub server goes down.
- Fixed an issue caused by legacy stats throwing errors in the item generator.
- Fixed shops getting stuck to clients in netgames if a player change room while another had the shop window open.
- Fixed the annoying Y alignment issues on the bottom bar.
- Fixed a bug causing your gender preferences to be ignored 25% of the time.
- Fixed an issue causing NPCs generated during combat to not equip items.
- Fixed a bug causing the wrong NPC art to show on players generated in combat.
- Fixed an issue causing some game effects to be ignored for non-hosts in multiplayer games.
FA+
