FetishQuest Build 193
3 years ago
Not a big update. I've been unhappy with the repetitive combat for a while, so I'm considering overhauling it. That's why I'm pushing the current dev branch to live.
Changes that I remember:
- Borm: Head west from the city to find the town of Borm. Currently there's only one quest, which involves the local Tentacle Wrestling Arena. Note: You'll need to be at least 2 players to do the arena, as it's a tag team event.
- New BDSM device: Vertical rack. A rack that lets you spin a player vertically.
- New texts
- New tags
- Vastly improved the way RP encounters can be done, by storing and running math vars on individual players.
- There is now only one type of block.
- Mimics are no longer allowed to wear the armor in them.
- Mini map now has icons
- You can now long press players you own to control them
- Added additional things to mathvars, letting you do even crazier spells
- Fixed broken arousal taken effect
- Fixed some spell texts showing up as double escaped
- The fraction randomizer now works correctly for negative numbers, meaning heals should now more closely match their tooltips.
- If you own more than 1 player, you can now type /rp during an RP to have a random player that you own pick a random option
- Made chat more compact
- Ctrl is no longer blocked in the chat bar
- You can now create global wrappers if you want to make mods that should affect all players at all times, such as global max arousal changes
- New enemy: Succubus. Found among other demons.
- Added system to have followers in the game.
- Reworked encounter difficulty calculations
- Added AI generated art to some NPCs. You can turn this off in settings.
Note: You will probably need to create a new game due to the block changes.
Changes that I remember:
- Borm: Head west from the city to find the town of Borm. Currently there's only one quest, which involves the local Tentacle Wrestling Arena. Note: You'll need to be at least 2 players to do the arena, as it's a tag team event.
- New BDSM device: Vertical rack. A rack that lets you spin a player vertically.
- New texts
- New tags
- Vastly improved the way RP encounters can be done, by storing and running math vars on individual players.
- There is now only one type of block.
- Mimics are no longer allowed to wear the armor in them.
- Mini map now has icons
- You can now long press players you own to control them
- Added additional things to mathvars, letting you do even crazier spells
- Fixed broken arousal taken effect
- Fixed some spell texts showing up as double escaped
- The fraction randomizer now works correctly for negative numbers, meaning heals should now more closely match their tooltips.
- If you own more than 1 player, you can now type /rp during an RP to have a random player that you own pick a random option
- Made chat more compact
- Ctrl is no longer blocked in the chat bar
- You can now create global wrappers if you want to make mods that should affect all players at all times, such as global max arousal changes
- New enemy: Succubus. Found among other demons.
- Added system to have followers in the game.
- Reworked encounter difficulty calculations
- Added AI generated art to some NPCs. You can turn this off in settings.
Note: You will probably need to create a new game due to the block changes.
A few questions I had,
-Are there any ways to reset areas or repeat quests without starting a new character? Currently when I finish an area I find that I have little to no reason to re-visit that area which is a shame if an enemy that I like happens to only be in that place.
-Are there plans to have a sort of "Random area generator" where you can go to just level up or obtain more equipment? could be a cool way to include randomized enemies that the players have encountered already.
I'm sure I will think up more questions/suggestions to ask but I need to do another play through first. Keep up the good work! :3
There are 5 procedural dungeons in the game already. These have their encounter types generated when you enter them. They reset after 3 in game days I think. But you should be able to track which ones are on cool down in the quest journal. After fully exploring one you get cartographs that you can trade in the cartographer guild in yuug city.
The closest one is in north west portswood. There's one on the beach east of the city, one in the hidden basement of portswood cave, one in the sewers and one in portswood lake after you get water breathing.
An FAQ section or Wiki could be a good idea for idiots like me x3