Small break from Bigger is Better
3 years ago
Hey everyone!
Thanks for all the feedback so far on v0.8 of BiB! That combat update took a little more than I was expecting, and we do have a couple bugs that I'm sorting out. Thankfully they aren't too game breaking.
If you've noticed my development calendar on my profile it shows "Additional Training" and that v0.9 timeline has been pushed back by a week. I wanted to take some time this week to work on my 3D modeling skills (currently at 0) and learn sculpting. Would be nice to have a more artistic skill in my bag of tricks lol.
No worries though, I still plan on working on BiB! We've got plenty to work on there and have a ton of ideas rattling around my noggin!
On the topic of v0.9, the main line of work for that update will be a (hopefully) improved combat screen that portrays more information with less large text boxes. On top of that, the big backend piece will be getting attack/skill requirements back in and way more configurable for the future! Before I was having a hard time implementing new requirements, but the ideas I have to make them more adaptable should also make them easier to develop with. Other than minor tweaks, those two avenues will be eating all of the v0.9 development time.
Thanks again everyone and if you want to keep up with me daily, you can follow me on Twitter at @ArticusData!
Thanks for all the feedback so far on v0.8 of BiB! That combat update took a little more than I was expecting, and we do have a couple bugs that I'm sorting out. Thankfully they aren't too game breaking.
If you've noticed my development calendar on my profile it shows "Additional Training" and that v0.9 timeline has been pushed back by a week. I wanted to take some time this week to work on my 3D modeling skills (currently at 0) and learn sculpting. Would be nice to have a more artistic skill in my bag of tricks lol.
No worries though, I still plan on working on BiB! We've got plenty to work on there and have a ton of ideas rattling around my noggin!
On the topic of v0.9, the main line of work for that update will be a (hopefully) improved combat screen that portrays more information with less large text boxes. On top of that, the big backend piece will be getting attack/skill requirements back in and way more configurable for the future! Before I was having a hard time implementing new requirements, but the ideas I have to make them more adaptable should also make them easier to develop with. Other than minor tweaks, those two avenues will be eating all of the v0.9 development time.
Thanks again everyone and if you want to keep up with me daily, you can follow me on Twitter at @ArticusData!
Adytum
~jutah
Learning something new is always commendable! Enjoy your pseudo-break!
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