Text Based Adventure Assistance
3 years ago
General
Hello everyone! Recently I came upon a program titled "Quest", it appears to be a UK based text based adventure game creator. As far as writing and basic game structure, objects, I think I could learn well enough on my own, but... I would like to impliment some functions and systems that are beyond my programming knowledge XD Would anyone know how to even begin with something like that? My ideas include: bowel/bladder fullness mechanics, diaper fullness/usage mechanics, eating mechanics, hypnosis mechanics, etc. I'd love to be able to create a game(s) but without these I don't think it would be what I would want, if that makes any sense. Any help is greatly appreciated!
Psilvan
~psilvan
Sunny Paws Daycare had good systems for the first three, at least; you should be able to pick apart the .aslx file if you can get it on FTT. It seems like most such systems essentially run on meters and an end turn script that will increase thirst, etc. End turn scripts are also useful for printing messages such as statements of one's health, and can be easily adapted to match some of the things you described, like hunger. It seems intimidating at first, but there's a lot you can do with just hidden object attributes and the previously mentioned kind of script setup.
FA+
