Update and progress of projects
3 years ago
Hey, it's only been 4 or 5 months since the last journal, so fuck it, it's time.
The Wilderness
There is another episode coming. Slowly. At the moment the second scene is rendering, but it's currently sitting around 10 minutes per frame. This scene is a pretty heavy one, so not all of them will be like this, but this bit is pretty rough. There's no ETA on the episode yet, but soon. Maybe another month?
Running of the Wolves
Since the fixed demo went up, I've been working on some more stuff. Everything has been broken into phases, and I'm working on a few more non-gamebreaking bugfixes and bringing the demo up to a certain pre-phase1 level. The current plan is to move from distribution via Google Drive and moving it completely over to itch.io, as well as trying to show it off in a few more places to try and get a bit more interest in it. The main advantage of Itch, is that it supports updates and patches to the game without the player having to download a new version every time, provided they use the Itch app.
The plan is also to open up the Village level, and redo the wolf/plant animations prior to going up on itch.
Otherwise, I've been researching and testing how to implement other features further down the line, like the roguelike element and level mapping tree. The important thing at this stage is to find out if the core gameplay is actually any fun, so it can be tweaked to fix that if it isn't, and too much time gets sunk into a version that won't work or is boring.
Events
Halloween is coming soon. I'm working on some ideas for an animation for that. Nothing is fixed yet though.
Life
So, the main reason things are going really slow is because I'm really seriously unemployed now. It turns out the whole thing about tech careers in my area begging for staff is actually incorrect, after 5 months of jobseeking and not a single interview. This means things are really getting desperate and I've been having to devote a lot of time into things that will earn something. This is the main reasoning behind the £15+ patreon tiers giving rewards and custom animations for certain tiers. But it's also the reason why the last month has been spent on a roof, removing the old one and rebuilding it so it doesn't leak.
This has pretty much tied me up, and being honest, by the time I get home after a day roofing, I'm usually just showering, eating and sleeping with not much energy to do much else. We're into the last stretch though, and it needs completed before the end of the month and the bad weather starts coming in. On the plus side, that means way more time to work on these projects. On the other hand, it means that the small income I'm getting from that is going to dry up completely, and I'm running out of things I can sell.
Summary
All projects are still underway, but slowly. If you'd like more frequent updates, and to see project previews and early versions, then please consider joining my Patreon at https://www.patreon.com/methodiaRascal I'd love to work on animations and games full time. Itch.io is a first step towards that, but currently every project I'm working on is due to the generosity of everyone on Patreon, and without them, I'd probably have gotten way more depressed than I currently am, and given up on everything!
The Patreon tiers are not a one-way thing either, or at least I've tried to make it worthwhile to join. Different tiers unlock things like character cameos in games/animations, 15 second animations, character pinup sets and way more.
Finally
Thanks to all the new watchers as well. I'm watching the watcher count go up, and every one is appreciated, even if I don't go to your pages and say it directly. I've long discovered that in life, people prefer it if I just get on and do stuff instead of trying to interact with them. It is all appreciated, I'm just really fucked up!
The Wilderness
There is another episode coming. Slowly. At the moment the second scene is rendering, but it's currently sitting around 10 minutes per frame. This scene is a pretty heavy one, so not all of them will be like this, but this bit is pretty rough. There's no ETA on the episode yet, but soon. Maybe another month?
Running of the Wolves
Since the fixed demo went up, I've been working on some more stuff. Everything has been broken into phases, and I'm working on a few more non-gamebreaking bugfixes and bringing the demo up to a certain pre-phase1 level. The current plan is to move from distribution via Google Drive and moving it completely over to itch.io, as well as trying to show it off in a few more places to try and get a bit more interest in it. The main advantage of Itch, is that it supports updates and patches to the game without the player having to download a new version every time, provided they use the Itch app.
The plan is also to open up the Village level, and redo the wolf/plant animations prior to going up on itch.
Otherwise, I've been researching and testing how to implement other features further down the line, like the roguelike element and level mapping tree. The important thing at this stage is to find out if the core gameplay is actually any fun, so it can be tweaked to fix that if it isn't, and too much time gets sunk into a version that won't work or is boring.
Events
Halloween is coming soon. I'm working on some ideas for an animation for that. Nothing is fixed yet though.
Life
So, the main reason things are going really slow is because I'm really seriously unemployed now. It turns out the whole thing about tech careers in my area begging for staff is actually incorrect, after 5 months of jobseeking and not a single interview. This means things are really getting desperate and I've been having to devote a lot of time into things that will earn something. This is the main reasoning behind the £15+ patreon tiers giving rewards and custom animations for certain tiers. But it's also the reason why the last month has been spent on a roof, removing the old one and rebuilding it so it doesn't leak.
This has pretty much tied me up, and being honest, by the time I get home after a day roofing, I'm usually just showering, eating and sleeping with not much energy to do much else. We're into the last stretch though, and it needs completed before the end of the month and the bad weather starts coming in. On the plus side, that means way more time to work on these projects. On the other hand, it means that the small income I'm getting from that is going to dry up completely, and I'm running out of things I can sell.
Summary
All projects are still underway, but slowly. If you'd like more frequent updates, and to see project previews and early versions, then please consider joining my Patreon at https://www.patreon.com/methodiaRascal I'd love to work on animations and games full time. Itch.io is a first step towards that, but currently every project I'm working on is due to the generosity of everyone on Patreon, and without them, I'd probably have gotten way more depressed than I currently am, and given up on everything!
The Patreon tiers are not a one-way thing either, or at least I've tried to make it worthwhile to join. Different tiers unlock things like character cameos in games/animations, 15 second animations, character pinup sets and way more.
Finally
Thanks to all the new watchers as well. I'm watching the watcher count go up, and every one is appreciated, even if I don't go to your pages and say it directly. I've long discovered that in life, people prefer it if I just get on and do stuff instead of trying to interact with them. It is all appreciated, I'm just really fucked up!
FA+
