Mild sauce rant time: My love-hate relationship with RPin...
3 years ago
Oh boy another person complaining about roleplaying: cry me a river. Meanwhile water is wet. Gonna try to keep it (kinda) brief, but as I've tried to get back into roleplaying to a limited extent in the past year, I feel like I'm getting reminded of the exact reasons why I stopped doing it. Although I've found a few good friends over the past years that were genuinely entertaining to do RPs with, the overwhelming amount of mundane, repetitive, & predictable hasn't gone anywhere. Although life gets busy with work, art, and such, my motivation to set time aside for it hasn't been high because I've gotten so bored of it. I think RP inherently can be a wonderful tool for friends to communicate in ways that aren't typically possible with just regular sentences, but recently it's been as much of a thrill ride as walking up a flight of stairs, and in worse case a crutch that turns a simple chat into an awkward ordeal. Maybe I need to look around more or get my priorities straight or something ¯\_(ツ)_/¯
That's all, art fishers go away, and have some 100% pure dad rock
https://youtu.be/0t0Qp9K_y6M
That's all, art fishers go away, and have some 100% pure dad rock
https://youtu.be/0t0Qp9K_y6M
FA+

But again here's when I think "role play partners" plays in. When it's strangers, there's no inherent reward to doing something one sided, and you may never see each other again; when it's a long term partner, you may do it all for them now, and then months later they'll do it for you. I've had RPs I've remembered for years and I barely participated after the story gained momentum, it was all them, and me being incredibly grateful and really only commenting in parenthesis how overwhelmed I was. Of course I've also been the one doing the ride.
It's great.
But it won't work if there's no connection long term, and a kind of agreement to scratch each other's back.
Subs/Victims >>>> Switches >>>>>>>>> Doms >>>>>>> Good Doms >>> Good Subs/Victims.
But yeah I've noticed a very similar trend from my experience too. Not a fan of most seemingly falling into the same types of "personalities" but it is what it is I guess.
You're looking for someone with skill, imagination, motivation to engage, and enough in common with you so that you can get deeper into each other's tastes to keep going on for years.
Also, at least personally, the friends I've found who RP with me are among my closest. It's really like being fantasy lovers. Not because the fantasies are very sweet (but they can be) but because they're a labor of love, even if they are about crushing your bones, and you withstanding the pain, so that you don't interrupt their enjoyment.
Anyway those are my two cents. Depth over breadth!
NAILED IT!
You can tell when someone is passionate about it; and what's a school essay but someone trying to fill as many pages as possible talking about a topic they don't care just so they can get the chore done? If it feels like a school essay, they're not into it; I'd actually try to politely interrupt the RP or switch into meta conversation to explain why it's not going the way I expect it.
I tend to talk a lot about interests before I try to RP, because I need to know the person, and know what gets them going. It can't be a chore! And if I'm going to type out a whole story for them, I want something back; if they're not going to scratch my back, at least I want to see their excitement, whether in meta-comments (in parenthesis or marked with OOC like in the before times), or by seeing them put the passion back into their writing, however short it is.
That said, making expectations clear from the get go also makes roleplaying less likely (but better if it happens). Mmm...
...yeah, what can I say, finding a roleplaying partner is like dating. Some time ago I went out looking for RP partners, and BOY is it hard, you really have to be friends first. As we just discussed here, casual RP is generally just like...
you: *You type a book*
them: "murr, so hot"
Xd right?
Or...
you: *passionate introduction*
them: *school essay*
Last but not least, skill can be improved, provided there's motivation ~v~