I hope you reconsider. 1850px is really low nowadays, especially since the site will host images much larger than that. This new design looks very good otherwise, I love it a lot.
Yeah I'd agree with that. I mean the overall logic is fine if infinitely stretchable designs are difficult to maintain but 1850px seems arbitrarily low.
I appreciate if testing also includes ultrawide monitors. The layout on a 21:9 monitor wastes 50% horizontal space and the optimal layout is portrait 9:16 which makes little sense.
My suggestion for this could be to have a semi fluid layout. Something just feels off with the banner and "menu" being locked like it is.
Something similar to: https://i.imgur.com/xy61hzk.jpeg [Contains nsfw thumbnails - click at own risk] could work a touch better (This is only personal preference of course.)
I feel like it would be better to cap the width in only some situations. For art pages it's probably better not to limit the width so you can see the full image, but something like a settings page doesn't nessicarially need to strech across the screen.
Honest feedback? The style is nice, but the UI commits some serious no-no's.
If my browser is wide enough (and it is) I get big trenches on the left and right of the page. Images now are shrunk down to fit between the trenches. This is especially bad on wide-aspect images. Exactly this drove me away from InkBunny.
The notification about the new style covers up the top of images in the gallery, and often covers up something important, like the first line of dialog in a comic.
Remember that you are an art gallery first and social whatever second, this is why I come here instead of Twitter or whatever. Things that impact the viewing experience are HUGE problems.
love it!!! really enjoying the changes, cant wait to work on a profile banner. ^^
really appreciate the news and updates as well, the todo has a lot of what people have been asking for
great work!
Some immediate feedback though: UI bars at the top are covering the the top strip of an artwork submission, on both the regular (due to site news) & fullscreened (due to translucent bar) views.
ANd I appreciate it so much! the banner is perfect, and also I'm so glad that it shrinks on mobile on a left align. It's much easier to draw for than if it were to center align. Thank you. Glad I set up my Banner just right for either or outcome. <3
Love it the only thing I miss is clicking on my pfp top right taking me right to my page instead of having to use the drop down menu and then clicking "my userpage".
Great improvement to the sites look in my opinion^^
Hey neer can you check the upload page because your resolution restrictions don't match up.
It says 6000 x 6000 px which is 36Mpix and not 3.7Mpix as the site says. Unless that's intentional in which case that kinda sucks. Imo the only value that should be tested against is filesize anyway.
It is confusing, and we're discussing that. Basically, it should be implied that with the megapixel limit (the true limit) and image can be up to 6000px wide or tall, but not both. There's definitely some confusion and we'll get it cleared up.
Basically, it's an average of 2K for regular users. We recently had to do a massive upgrade of our storage servers because the previous "edit submission" loophole caused a lot more files to be uploaded at a lot higher resolutions than we were prepared for.
It's incorrectly worded in that case, in that case the second value refers to maximum width/height and should be a single number.
However, I believe that there's no point in testing for anything other than file size. Why not just cap it at a filesize you are comfortable with (even if that value is lower than now) and allow people to upload larger files if they subscribe? If someone wants a giant but highly compressed image or a small but high quality one that should be the choice of the uploader.
Because bandwidth and file storage is a balancing act and we have to see how things balance out. The issue kind of complex.
The edit submission loophole was one recognized and allowed users to use, but with that the average file size jumped up around 4X. Then with PNGs, and people using higher resolution, the average file sizes more than doubled after that, and started to eat a vast amount of space, and the larger the files there more costs there are to a website, so we're trying to find the best mid-ground solution.
It's something we can always increase the cap later if we choose, we already had to invest near $20K in additional storage earlier than we had intended.
I understand that neer and that's not contested at all. All I'm saying is that you should cap the total file size but allow people to upload whatever they want within that size constraint.
Thank you for removing the confusing wording, though I still strongly recommend allowing higher resolution images that fit within the 10MB constraint. Current way is very unintuitive and just ends up unnecessarily compressing pretty much every image you upload and generating awkward image resolutions.
We first need to see how this impacts file storage, bandwidth, and site performance.
I know some people aren't a fan of this, but we're a small site, and we have to mindful of storage and bandwidth. We can adjust if needed, but first we have to see what the impact is.
That's perfectly understandable, of course, I'm aware of the costs of storage. However, whichever way you put it the primary variable in this argument is the actual file size. If you're worried everyone will just suddenly eat up their allotted 10MB then reduce the file size requirement to one that is comfortable and allow people the option to automatically compress the image if it exceeds it.
If the concern is nefarious actors deliberately uploading a truckload of 10MB files to eat up your bandwidth and storage, then they can still do that regardless of the resolution constraint.
Since the site appears to be downscaling large uploads now, I'd like to throw my hat in for just converting things to WebP (https://en.wikipedia.org/wiki/WebP) as a part of the upload process. My company uses WebP across our portfolio of client sites to reduce storage and bandwidth costs. The savings are significant and without loss of quality and more than pay for the modest compute costs involved in the conversion. It's supported by pretty much every browser now and in the rare case of non-supporting devices a standard polyfill is available.
WebP has a lossless mode to accommodate existing png content, so artists wouldn't have to worry about any sort of quality degradation. In order to prevent uploaders freaking out about the format conversion, you could consider offering them the ability to download the content in the original format (converted on-the-fly from webp, so you don't need to keep the originals around).
I think that your decision to charge for 4K is reasonable, regardless. And what I've suggested is by no means a quick or trivial change, especially if you undertake the process of converting the existing content library, which I would heartily recommend. Just an idea to help stretch every dollar that much more. We're a small company too and every little bit helps.
You should be capping hard on file size while totally ignoring the resolution as it's irrelevant from a storage/CDN cost point of view. Limiting on file size is understandable at a glance, memorable, and easily explained to others. People are already getting quite upset about new rules which might not actually be real because I don't think anyone knows what's going on. Give a strong signal, make it simple.
Also support webp/avif and tell people who say jpg is trash (because it is) to use one of those if they want to make the most of their file size allotment. If people get in the habit of exporting to these formats, even smaller images will store and deliver better on the platform.
I like the banners, but comments section looks so bad :( They should have a different color (not the same as a background) for the blocks and at least some spaces between them
I was thinking the color choice was a little off as well, specifically along the borders. I'm guessing that adding a bit more of a color difference would help offset that. Maybe more of a blue-black Hue instead of that near-black, just to help with reading on a screen. If we want to avoid being like social media I think the faintest purple tweak would work too; anything to not have it be nearly the same color at different saturation values.
You know when you said that we could post large images without needing to use the work around I was super happy... But this ticks me off that you limited it to 1920 X 1920 when I've been posting at 2560 x 2560 for years ... now if I want to post at that size I need to pay for it ... What the hell
Yeah, Friend of mine has been working on a Comic page that was going to be fairly big compared to his other pages and this update sorta screwed him over. So either he pays to post it as intended, has to shrink it a lot , or cut it up... both the latter options are going to ruin the effect of the page.
Usernames are at the top of our list. I can't give you a specific date because the story on renames has had more false endings than the Lord of the Rings, but it's one of our highest priorities.
Overall, this clearly took quite a bit of work and I think your time investment was well spent. Congratulations!
One thing that I'm sure you're getting lots of angry feedback about are the 1850px gutters affecting widescreen users. I'm not angry, since I've already removed those gutters with a TamperMonkey script.
I understand that stretching the spiffy new banners isn't something you want to do, but I think centering them on the page with a gaussian-blurred css background is a good alternative that may not have been considered.
I've sent it along to you in a note, but I'd encourage others to give Dragoneer some space to noodle on the feedback and come up with something that's more well-thought-out than what I can come up with in 5 minutes. I have immense respect for what he's done for this community and he deserves our understanding and patience.
I also can't take credit for the bulk of the actual css investigation, which was done by someone else, though the changes are quite straightforward. I'm choosing not to link that work here out of respect for the site management. I'm sure everyone's patience will be much appreciated.
There's no need to share that script because it's not hard to remove those gutters if you know what to do. I removed them by creating a custom style with Stylus.
I'm honestly not a fan, personally. I think the large icons instead of the simple text make it look a bit dated. My biggest issue, however, is how cramped everything now feels. The larger icons mean the top row is now thicker, the site banner is a LOT taller, and it doesn't even fit the full width of the screen anymore. I had to take a screenshot comparison to show what I mean:
I know you should really report bugs using trouble tickets, but that feels a bit opaque and I see that you check here for things. Here are some issues/possible problems I've noticed:
- On submission pages, going into full view results in the navbar covering images.
- Get FA+ is displayed on the footer when logged out even though it has been delibrately avoided in other situations.
- Probably already noted, but action buttons on user pages are rounded, but they are the same everywhere else, which is a bit inconsistent.
Good feedback. And to answer your question, this is sort of a "part one" update. Part two with additional improvements and refinements based on the data we get here will help me make better changes. Some of these items will be cleaned up, no worries!
- You can view the banner of someone who has chosen to hide their userpage when logged out, which might be expected to be private.
- The news header now covers the page instead of being inline, in addition to being out of place. (Maybe make it transparent like the navbar?)
- Minor: The FA+ icon in the navbar means there are now two paws in the menu bar that look inconsistent. (And maybe a pair of binoculars would be better suited here?)
- Also minor but maybe not noted yet: Perhaps the non-svg icons (example: golden pawb) should be svgs too?
Oh, and as not to come off as hating this redesign which is far from the truth, I do think this is a step in the right direction for a more modern looking website. :3
I just want the watch list to go back to vertically sorted. If you have a list of alphabetical words, and are trying to find a specific word, it's far far easier to scan vertically, than horizontally. I know it sounds dumb, and it's a niche thing that feels kinda nitpicky. I just think it's a lot easier.
It's pretty niche, and not super important. Sofurry is my main site, because I write stories and don't make art, and their watch list is the absolute most abominable thing I've ever ever seen. It wishes it was good enough to be hot garbage.
It breaks things in Firefox. the general menu UI is in the way so I can't see the button to watch an artist, and the site news banner gets mixed up with the artist's menu.
Chrome looks okay, but I'd like to give Google the finger, kthx.
Drop me a DM with some screenshots. The UI was developed primarily in Firefox Developer and tested. If you're running into issues feel feel to message me with screenshots so we can diagnose, test, and come up with a fix.
I understand picture uploads being above 10mb would be an issue but im confused why a higher resolution image would be an issue if its still below 10mb?
Feels odd to limit resolution like this, especially when we still don't have a good way to upload comics in 1 go so people extended them downward to compensate.
I think my only problems are that the hover-over drop downs like settings is less opaque now than it was (going between the new layout and an old open tab to compare) and it hinders the readability of the menu, and I am unable to see the bottom of my settings dropdown menu, it goes beyond the bottom of my desktop screen now. Will there be a way to scroll down? As of now I have to press ctrl and - to see it.
We almost doubled the default resolution for all users, and are monitoring.
The edit submission loophole was one we allowed for a number of years, but it was being abused well beyond its intended usage, and en masse. Once that happened we started to lose storage space at a rate which we hadn't quite foreseen, which necessitated a near $20K investment into site storage.
We'll be monitoring performance and will make adjustments if/as needed. I don't want to paywall higher resolution art, but there also real costs behind hosting such as storage servers, drives, bandwidth, and offsite caching. If had the funding I'd love to give infinite upload resources.
I certainly used the edit submission loophole to make my images clear. A lot of them were large, but only rarely do my image sizes ever got past 500kb. Even some of my images that are as big as 3500 or even the ones up to 7000 pixels wide are as low as 400kb. I found like 2 recent ones over the last months that breached 1000kb.
If there isn't lifted image limitation for tiny file sizes coming up, that pretty much nukes my future uploads.
But that kind of defeats the whole purpose of an art gallery. I am not willing to look at a low resolution image on here and have to go to *vomits in mouth* Ugh, inkbunny to see a higher resolution image. An I have noticed a lot of really good artists doing this recently. Might as well just use telegram then if the artist wants to do that.
Nice to see progress, and all the prompt feedback. Looking forward to the continued refinements. Banner took a few experiments to make one that worked alright, and I wouldn't be surprised to find that future refinements will necessitate minor adjustments. I can adjust if I have to whenever that happens. My browsing hardware is on the lower end of the resolution scale and things fit fine.
I have images that are above 3.7 MP, but they come well below the 10 MB file limit, some not even over 3 MB. So why such an arbitrary resolution limit?
We're trying to find the right ratio and balance for submission while also being able to support multiple file formats and allow flexibility.
The resolution was picked to give the average person about a 2K image, and we'll be monitoring file storage, bandwidth, site load in the future. If we're able to give it a bump up we'll consider doing just that, but we're also a smaller site with limited resources, so nearly doubling basic resolution is something we have to monitor.
I understand that much, but like I said, a well-compressed image would be well below the file size limit while going well above the image size limit; all it takes if for the image to have simple details, cel shading, no background, etc.
Conversely, an image could be below 2K resolution, yet come out above 10 MB if it featured more complex details, like a painted or a CG work, and was either less compressed or in a lossless format like PNG which has trouble compressing a highly detailed image because of far fewer patters to compress effectively if at all.
With the concern here being bandwidth and storage, I think it'd make more sense to only check the file size itself rather than including the image dimensions.
We've talked about a number of things in that regard, notably doing "cover photos" for writing and music. It's on the list, but the core writing improvements are the first order of business.
is there a reason comments are no longer highlighted when you click them in your notifications? you used to be able to click a comment and see, "oh! that particular comment!" because it would appear in light grey
now it just takes you to all of the comments, and none are highlighted! it's not the end of the world but it's a weird change and makes it a little harder to reply to lots of people
I know a lot of work has gone into this, but I wish you'd keep these changes on the Beta site.
Leave the Classic site alone.
The banners display weird from one version to the other and adding the User Titles right next to the Usernames in comments is distracting. It bleeds into the username while reading it. If it were displayed below it, it wouldn't be too bad. I'd prefer not at all, if I'm honest.
Just my two cents
Serious question: Why did you nerf the "change submission" trick and force the higher resolutions behind a paywall? I draw at 4000x4000, which I know is a little much. But I always post a more reasonable size at half, so anywhere from 1500-2200 at most. This is especially important for comic pages because I want the frames to take up the entirety of the screen and the text to be small. Most people's computer monitors these days are massive. So having crisp and smooth uploads with no terrible compression noise is very important to me and FA use to be the ONE and only site that I didn't need to worry about that. Facebook, Twitter, Instagram, etc. They ALL compress uploads to their terrible size limits because they don't care about artists, they only care about making money. It deeply saddens me that my favorite site has now just fallen into the same trap that all other sites fall into. I can't even send commissioners the correct file size on Discord because Discord also forces a paid subscription service for large file sizes. My comics are now ruined and I think I may just stop posting them all together.
Is there any other benefit to FA+ besides supporting the site and paying for a service that you have now locked behind a paywall? No disrespect, but it seems very misleading to say you increased the size limit when in reality you just fixed a trick that not many people even knew about. About 90% of the artists I follow just upload and let it compress at 1280. I've even asked a few why they do this and they've told me it's because they didn't even know about it.
While we're on the subject of changes, why can we still not delete comments? We can only cover them up with a newspaper like hiding a stain on the carpet. There's nothing more frustrating to me than scrolling through the comments section and seeing "comment hidden by it's owner/Page Owner" because then the only thing I can think is, "What was the comment? Was it mean? Was it nasty? Was it sad? Was it an accident?" Which completely distracts me from the submission itself which is why I clicked on it in the first place. I don't know much about websites, but isn't that also adding to the bandwidth problems? I'm assuming that it's more complicated then that, but it still drives me crazy.
While trying to end on a positive, thanks for adding the banners. Especially to the old FA template which is the one that I use. That was a nice touch.
Resolution costs memory, especially if an exceeding number or people do it. The regular size limit is a 2k resolution and this is an initial patch from gaining funding. So, there is certainly potential for improvement as time goes on for a site that has had its first upgrade in half a decade.
It does cost Memory ... but FA has always had a file size limit.
That limit is 10mb ... I work and was posting at 2560x2560 and most pics were around 3.5mb
So there really is NO REASON to cap the resolution at less than a 3rd of the FA+ limit. They could have give free users half (3000x3000) and it would have been fine
Because so many people used the exploit, FA is finally taking the moment to catch up and as Neer as stated in other comments, this limit will be adjusted. It's like going through a long backlog.
The Free upload limit is 1920x1920, so that is at least close to the half way mark that you post at...
Still really sucks , but it's not Discord where you can't post anything bigger than 1000x1000 without it screaming it's too big.
I just wish they didn't hype us up with the update only to give us 700x700 more and lock the rest behind 60$ a year... not too heavy of a cost but I just don't like we weren't told beforehand there was going to be a cost on the higher Limit.
Image uploads posted to FA must be under all three of the limitations:
* below 10MB in file size
* below the number of pixels in a 1440p (2k, 2560x1440) image or 2160p (4k, 3840 x 2160) for FA+ subscribers. The width and height can be anything as long as the total number of pixels stays below the limit
* below the maximum width and height of 6000 pixels, as a sanity check sort of thing, to prevent extremely tall and narrow, or wide and short images
2560x1440 is 3,686,400 pixels or 1920x1920 if you were to upload a square image, and 3840x2160 is 8,294,400 pixels or a 2880x2880 square. This is a step up from the previously allowed 1280x1280 max width and height.
There is a description / rank / title now next to the name?! o_o
I admittedly never noticed there being an [*IMG] command being usable on FA. Is that also new? Is it exclusive to certain users? If not, what are the restrictions for those and where outside of journals can you implement images, please (if you might be able to answer me that, Dragoneer)? ^_^
I am kind of liking the new design quite a bit. I am a bit dismayed we still dont have tag blocking, despite all of these refreshes constantly happening. I dont even use the "browse" feature because I dont want to run into content I dont want to see anymore. Such images are really such mood kill at times. I have been trying to use scripts and plugins to block said tags, but none of them work well. Lately I only pop on to my watches, journals an then just bounce. An thats not good for the lesser known artists who need such coverage.
It seems like animated GIF uploading is broken. I did a test submission of the animated version of my icon and only the first frame seems to have been uploaded. I'm hopeful that this is a bug as another artist I'm following seems convinced that animated GIF support has been dropped.
Oh hey, you're here too! Yaa, I think I'm that artist - can confirm that resizing it to being very tiny, like about 600x400, and doing a new upload with it also does not work! (my animation is far below the max file size even full-size) Hope this is just a bug and it gets fixed!
Disappointed by the upload workaround fix to upload the actual image sizes, and now adding resolution limits with a new paywall.
Would've just been easier to up the dimension limits and file size limit for free and FA+ members. Now we have to account for pixels.
As for the look of the site, I can take it or leave it. I don't care for the new rounded corners on PFPs and certain buttons. Comments look bland now.
I do like the slow push to improvement FA has done, but I feel megapixel limitations are a misstep, I've made a journal about this. I apologize if it comes off as overly negative as I do like a lot of the other changes FA has been making, but I feel like a lot of the popular pictures I post (and a lot of other tf artists) won't be viable under the new megapixel rules.
I feel like file-size limits should be the real target for limits if they are needed.
It's something we will monitor, as we have to measure how much storage and bandwidth current content takes up. Once we have a good measure with our new baselines we can adjust.
Part of the problem is we filled up years worth of storage well before the intended time due to the previous loophole, and the cost to upgrade was significant. If we had bigger budgets or funds we'd not have to worry about caps, but the hardware and cost requires to upgrade again will be significant ($50K).
I'd we had that kind of additional funding we could build our a super robust storage system for years, but as we're a small indie site without a million dollar IT budget we have to try to find balance.
As it stands presently, I do not think the current pixel caps (even with FA+) are viable for artists like me and many others who like to post sequential tf art with varied dimensions.
A lot of my work as it stands could not work under these circumstances, and I hope more flexibility is implemented down the line.
what're the chances of multiple images per post being allowed in the future? i think that would go a long way in allowing artists from tumblr/twitter to help settle here, and it's implemented in a few other prominent art sites
The new design looks rather sleek I like it! Any chance for the same love in the "Notes" system? Mobile notes loses out on the "Mark as unread" button and buttons are also misaligned.
With the mention of mobile has the issue with the random scrolling jumping to the bottom of the page been found/fixed? (Was inconsistent at appearing for me and not sure what triggered it)
Also, we are aware of the jumping issue but have not been able to identify and recreate it 100%. I am doing additional testing on things, as I can kind of trigger it, but we've seen multiple staff with the same devices get to make it happen and one gets it, others do not.
We know it happens, we just haven't identified why. We continue to hunt.
I noticed on PC browser, Edge (Chromium), when hitting to go to previous pages, the full template of the webpage will switch to aligning left, rather than the default of center.
Something similar to: https://i.imgur.com/xy61hzk.jpeg [Contains nsfw thumbnails - click at own risk] could work a touch better (This is only personal preference of course.)
Give me about four days, I'll get back to you.
If my browser is wide enough (and it is) I get big trenches on the left and right of the page. Images now are shrunk down to fit between the trenches. This is especially bad on wide-aspect images. Exactly this drove me away from InkBunny.
The notification about the new style covers up the top of images in the gallery, and often covers up something important, like the first line of dialog in a comic.
Remember that you are an art gallery first and social whatever second, this is why I come here instead of Twitter or whatever. Things that impact the viewing experience are HUGE problems.
2) The notification will be moved to a different position in the next update, and is more or less temporary.
really appreciate the news and updates as well, the todo has a lot of what people have been asking for
great work!
Some immediate feedback though: UI bars at the top are covering the the top strip of an artwork submission, on both the regular (due to site news) & fullscreened (due to translucent bar) views.
Great improvement to the sites look in my opinion^^
It says 6000 x 6000 px which is 36Mpix and not 3.7Mpix as the site says. Unless that's intentional in which case that kinda sucks. Imo the only value that should be tested against is filesize anyway.
Basically, it's an average of 2K for regular users. We recently had to do a massive upgrade of our storage servers because the previous "edit submission" loophole caused a lot more files to be uploaded at a lot higher resolutions than we were prepared for.
However, I believe that there's no point in testing for anything other than file size. Why not just cap it at a filesize you are comfortable with (even if that value is lower than now) and allow people to upload larger files if they subscribe? If someone wants a giant but highly compressed image or a small but high quality one that should be the choice of the uploader.
The edit submission loophole was one recognized and allowed users to use, but with that the average file size jumped up around 4X. Then with PNGs, and people using higher resolution, the average file sizes more than doubled after that, and started to eat a vast amount of space, and the larger the files there more costs there are to a website, so we're trying to find the best mid-ground solution.
It's something we can always increase the cap later if we choose, we already had to invest near $20K in additional storage earlier than we had intended.
I know some people aren't a fan of this, but we're a small site, and we have to mindful of storage and bandwidth. We can adjust if needed, but first we have to see what the impact is.
If the concern is nefarious actors deliberately uploading a truckload of 10MB files to eat up your bandwidth and storage, then they can still do that regardless of the resolution constraint.
WebP has a lossless mode to accommodate existing png content, so artists wouldn't have to worry about any sort of quality degradation. In order to prevent uploaders freaking out about the format conversion, you could consider offering them the ability to download the content in the original format (converted on-the-fly from webp, so you don't need to keep the originals around).
I think that your decision to charge for 4K is reasonable, regardless. And what I've suggested is by no means a quick or trivial change, especially if you undertake the process of converting the existing content library, which I would heartily recommend. Just an idea to help stretch every dollar that much more. We're a small company too and every little bit helps.
File storage, bandwidth and performance are dependent on the file size, not the number of individual pixels in an image.
If you have to limit file size, limit file size and let people decide how much compression they are willing to put up with to fit their images to it.
Also support webp/avif and tell people who say jpg is trash (because it is) to use one of those if they want to make the most of their file size allotment. If people get in the habit of exporting to these formats, even smaller images will store and deliver better on the platform.
If the size of the file is the issue, limit the size of the file. Other arbitrary limits are just confusing.
What if I want to upload a 10,000 x 10,000 bitmap of pixel art with only one color that compresses to 56k? Why not? :)
It's been 3,000 years.
It looks so much cleaner! :D
And FA+ with a non-paypal purchase so now you can get my money! :D
One thing that I'm sure you're getting lots of angry feedback about are the 1850px gutters affecting widescreen users. I'm not angry, since I've already removed those gutters with a TamperMonkey script.
I understand that stretching the spiffy new banners isn't something you want to do, but I think centering them on the page with a gaussian-blurred css background is a good alternative that may not have been considered.
Thank you for your continued stewardship of FA!
I also can't take credit for the bulk of the actual css investigation, which was done by someone else, though the changes are quite straightforward. I'm choosing not to link that work here out of respect for the site management. I'm sure everyone's patience will be much appreciated.
https://www.dropbox.com/s/wtn7semjo...../FAUI.png?dl=0
- On submission pages, going into full view results in the navbar covering images.
- Get FA+ is displayed on the footer when logged out even though it has been delibrately avoided in other situations.
- Probably already noted, but action buttons on user pages are rounded, but they are the same everywhere else, which is a bit inconsistent.
I will edit if I find more.
- You can view the banner of someone who has chosen to hide their userpage when logged out, which might be expected to be private.
- The news header now covers the page instead of being inline, in addition to being out of place. (Maybe make it transparent like the navbar?)
- Minor: The FA+ icon in the navbar means there are now two paws in the menu bar that look inconsistent. (And maybe a pair of binoculars would be better suited here?)
- Also minor but maybe not noted yet: Perhaps the non-svg icons (example: golden pawb) should be svgs too?
Oh, and as not to come off as hating this redesign which is far from the truth, I do think this is a step in the right direction for a more modern looking website. :3
Chrome looks okay, but I'd like to give Google the finger, kthx.
I'll send you an e-mail with the screenshots.
It'd be nice if we could still click on our icon to reach our page, though.
Charging for larger sizes could be problematic, though. Particularly with vertically oriented comics.
I blame this update
Feels odd to limit resolution like this, especially when we still don't have a good way to upload comics in 1 go so people extended them downward to compensate.
The edit submission loophole was one we allowed for a number of years, but it was being abused well beyond its intended usage, and en masse. Once that happened we started to lose storage space at a rate which we hadn't quite foreseen, which necessitated a near $20K investment into site storage.
We'll be monitoring performance and will make adjustments if/as needed. I don't want to paywall higher resolution art, but there also real costs behind hosting such as storage servers, drives, bandwidth, and offsite caching. If had the funding I'd love to give infinite upload resources.
If there isn't lifted image limitation for tiny file sizes coming up, that pretty much nukes my future uploads.
I do hope and pray there would be an increase of the file size limit soon.
Nice to see progress, and all the prompt feedback. Looking forward to the continued refinements. Banner took a few experiments to make one that worked alright, and I wouldn't be surprised to find that future refinements will necessitate minor adjustments. I can adjust if I have to whenever that happens. My browsing hardware is on the lower end of the resolution scale and things fit fine.
The resolution was picked to give the average person about a 2K image, and we'll be monitoring file storage, bandwidth, site load in the future. If we're able to give it a bump up we'll consider doing just that, but we're also a smaller site with limited resources, so nearly doubling basic resolution is something we have to monitor.
Conversely, an image could be below 2K resolution, yet come out above 10 MB if it featured more complex details, like a painted or a CG work, and was either less compressed or in a lossless format like PNG which has trouble compressing a highly detailed image because of far fewer patters to compress effectively if at all.
With the concern here being bandwidth and storage, I think it'd make more sense to only check the file size itself rather than including the image dimensions.
I would like it if there were a link to my user page's shouts area from the msg/others page.
Banners look nice, I have no complaints there. I do use a smaller resolution than the average person (1366x762) so that may factor in.
I've always included my writings under pics instead, at least partially for that reason.
now it just takes you to all of the comments, and none are highlighted! it's not the end of the world but it's a weird change and makes it a little harder to reply to lots of people
Leave the Classic site alone.
The banners display weird from one version to the other and adding the User Titles right next to the Usernames in comments is distracting. It bleeds into the username while reading it. If it were displayed below it, it wouldn't be too bad. I'd prefer not at all, if I'm honest.
Just my two cents
Is there any other benefit to FA+ besides supporting the site and paying for a service that you have now locked behind a paywall? No disrespect, but it seems very misleading to say you increased the size limit when in reality you just fixed a trick that not many people even knew about. About 90% of the artists I follow just upload and let it compress at 1280. I've even asked a few why they do this and they've told me it's because they didn't even know about it.
While we're on the subject of changes, why can we still not delete comments? We can only cover them up with a newspaper like hiding a stain on the carpet. There's nothing more frustrating to me than scrolling through the comments section and seeing "comment hidden by it's owner/Page Owner" because then the only thing I can think is, "What was the comment? Was it mean? Was it nasty? Was it sad? Was it an accident?" Which completely distracts me from the submission itself which is why I clicked on it in the first place. I don't know much about websites, but isn't that also adding to the bandwidth problems? I'm assuming that it's more complicated then that, but it still drives me crazy.
While trying to end on a positive, thanks for adding the banners. Especially to the old FA template which is the one that I use. That was a nice touch.
That limit is 10mb ... I work and was posting at 2560x2560 and most pics were around 3.5mb
So there really is NO REASON to cap the resolution at less than a 3rd of the FA+ limit. They could have give free users half (3000x3000) and it would have been fine
Filesize though? Go for it. 8MB for free users and 200MB for FA+ maybe.
Still really sucks , but it's not Discord where you can't post anything bigger than 1000x1000 without it screaming it's too big.
I just wish they didn't hype us up with the update only to give us 700x700 more and lock the rest behind 60$ a year... not too heavy of a cost but I just don't like we weren't told beforehand there was going to be a cost on the higher Limit.
* below 10MB in file size
* below the number of pixels in a 1440p (2k, 2560x1440) image or 2160p (4k, 3840 x 2160) for FA+ subscribers. The width and height can be anything as long as the total number of pixels stays below the limit
* below the maximum width and height of 6000 pixels, as a sanity check sort of thing, to prevent extremely tall and narrow, or wide and short images
2560x1440 is 3,686,400 pixels or 1920x1920 if you were to upload a square image, and 3840x2160 is 8,294,400 pixels or a 2880x2880 square. This is a step up from the previously allowed 1280x1280 max width and height.
I admittedly never noticed there being an [*IMG] command being usable on FA. Is that also new? Is it exclusive to certain users? If not, what are the restrictions for those and where outside of journals can you implement images, please (if you might be able to answer me that, Dragoneer)? ^_^
Would've just been easier to up the dimension limits and file size limit for free and FA+ members. Now we have to account for pixels.
As for the look of the site, I can take it or leave it. I don't care for the new rounded corners on PFPs and certain buttons. Comments look bland now.
I feel like file-size limits should be the real target for limits if they are needed.
Part of the problem is we filled up years worth of storage well before the intended time due to the previous loophole, and the cost to upgrade was significant. If we had bigger budgets or funds we'd not have to worry about caps, but the hardware and cost requires to upgrade again will be significant ($50K).
I'd we had that kind of additional funding we could build our a super robust storage system for years, but as we're a small indie site without a million dollar IT budget we have to try to find balance.
A lot of my work as it stands could not work under these circumstances, and I hope more flexibility is implemented down the line.
With the mention of mobile has the issue with the random scrolling jumping to the bottom of the page been found/fixed? (Was inconsistent at appearing for me and not sure what triggered it)
Keep up the wonderful work!
Also, we are aware of the jumping issue but have not been able to identify and recreate it 100%. I am doing additional testing on things, as I can kind of trigger it, but we've seen multiple staff with the same devices get to make it happen and one gets it, others do not.
We know it happens, we just haven't identified why. We continue to hunt.