Progress Report
a year ago
Hey, it's been a bit. Progress was very slow at the start of the year, but I've picked up the pace again. I'm now done editing almost half of the Kanto Pokémon sprite sheets. After that, there's still all of the post-game sprite sheets to do, as well as a lot of the Trainer sprites, so not nearly done yet, but we're getting somewhere.
In terms of the design of the romhack itself, I was initially planning to cut several Pokémon (like the Nidoking line and the Wigglytuff line) from the Kanto Pokédex to make room for the Johto evolutions (like Crobat and Kingdra), but due to a programming quirk that I can't seem to figure out, the game simply prevents those evolutions from happening regardless (until the post-game), even if you edit the Pokédex order. That, or the game just outright crashes. The only workaround I've found for this is to give the player the National Dex at the start of the game, at which point cutting Pokémon from the Kanto Pokédex would be pointless. Still figuring stuff out as I go, but it's likely that over 160 species of Pokémon will be available before the post-game.
Someone on deviantArt informed me about PixiEditor, which makes it very easy to resize my older work for the purpose of uploading (that was always quite a hassle before). So enjoy some older work from the Emerald project (which is still on hold, just a reminder), as well as another compilation of more recent work!
Finally, I'd recommend anyone watching me here to also watch me on deviantArt, as I tend to be more active there. Also, I currently have a poll running over there to decide which Pidgeot sprite edit I will be including in the romhack. Link here: https://www.deviantart.com/librechu.....prefer-8420980
In terms of the design of the romhack itself, I was initially planning to cut several Pokémon (like the Nidoking line and the Wigglytuff line) from the Kanto Pokédex to make room for the Johto evolutions (like Crobat and Kingdra), but due to a programming quirk that I can't seem to figure out, the game simply prevents those evolutions from happening regardless (until the post-game), even if you edit the Pokédex order. That, or the game just outright crashes. The only workaround I've found for this is to give the player the National Dex at the start of the game, at which point cutting Pokémon from the Kanto Pokédex would be pointless. Still figuring stuff out as I go, but it's likely that over 160 species of Pokémon will be available before the post-game.
Someone on deviantArt informed me about PixiEditor, which makes it very easy to resize my older work for the purpose of uploading (that was always quite a hassle before). So enjoy some older work from the Emerald project (which is still on hold, just a reminder), as well as another compilation of more recent work!
Finally, I'd recommend anyone watching me here to also watch me on deviantArt, as I tend to be more active there. Also, I currently have a poll running over there to decide which Pidgeot sprite edit I will be including in the romhack. Link here: https://www.deviantart.com/librechu.....prefer-8420980