Where I've Been
a year ago
So, it's halfway through March and I've just posted my first pic of the new year. Hooray!
I've been having a weird, less-than-preferable year. For family reasons, I have had less time available to do arts and things. As a result, I haven't been doing nearly as much. I am working to resolve that, but I don't know what the other side of that road looks like.
But, that is only half the story. The other half has to do with game development. If you've been following me for a while, you may or may not know that I have a love-hate relationship with gamedev. I love doing it, I always feel anxious when I am not doing it, yet there are a lot of barriers that make finishing projects... difficult. This year, I got a Playdate microconsole, in part so I could guilt-trip myself into sticking to a project. It actually kinda worked! I have been dedicating most of the remaining free time I have towards my game, and I have also been feeling less motivated to do fatfur art over my game. I have definitely swung back to the "love" side of my relationship.
I don't know what this means for the future of my art. My mood tends to change a lot. Some days I feel like I should throw in the towel on normal art and make fatfur games (that fatfur Pokeclone is still on my mind!). Other days I feel I should work up my animation skills. Other other days I feel I should instead continue to do art and just up the quality. Today was the rare day where the last mood lasted long enough to overpower my gamedev mood and carry through a pic, combined with the incredibly incredibly rare Guaranteed 2 Hours of Free Time that I don't really get any more.
If I had to guess at my future, once I get my household baggage in order and have less to worry about with going all fat all the time, I'll probably start working more on fat games. Maybe fatfur Pokeclone, maybe another idea, maybe even something that isn't specifically fatfur but has an obese animal in it anyways. I don't want to make promises, I am far too flaky for that right now, but I feel like that's a natural evolution of my artistic skillset. The biggest issue is the Patreon news, since even if I do get a solid pace with fatfur gamedev I would have next to no avenues for funding. Eh, I'll cross that bridge when I get there.
Tl;dr I am alive, just lacking in motivation and even more so in solid blocks of time.
(Also if you're wondering about the end of Snow Angels; I have all the pieces to put together, I've just been procrastinating on the proofreading. Writing kinda sucks like that! Hopefully it'll be out soon.)
I've been having a weird, less-than-preferable year. For family reasons, I have had less time available to do arts and things. As a result, I haven't been doing nearly as much. I am working to resolve that, but I don't know what the other side of that road looks like.
But, that is only half the story. The other half has to do with game development. If you've been following me for a while, you may or may not know that I have a love-hate relationship with gamedev. I love doing it, I always feel anxious when I am not doing it, yet there are a lot of barriers that make finishing projects... difficult. This year, I got a Playdate microconsole, in part so I could guilt-trip myself into sticking to a project. It actually kinda worked! I have been dedicating most of the remaining free time I have towards my game, and I have also been feeling less motivated to do fatfur art over my game. I have definitely swung back to the "love" side of my relationship.
I don't know what this means for the future of my art. My mood tends to change a lot. Some days I feel like I should throw in the towel on normal art and make fatfur games (that fatfur Pokeclone is still on my mind!). Other days I feel I should work up my animation skills. Other other days I feel I should instead continue to do art and just up the quality. Today was the rare day where the last mood lasted long enough to overpower my gamedev mood and carry through a pic, combined with the incredibly incredibly rare Guaranteed 2 Hours of Free Time that I don't really get any more.
If I had to guess at my future, once I get my household baggage in order and have less to worry about with going all fat all the time, I'll probably start working more on fat games. Maybe fatfur Pokeclone, maybe another idea, maybe even something that isn't specifically fatfur but has an obese animal in it anyways. I don't want to make promises, I am far too flaky for that right now, but I feel like that's a natural evolution of my artistic skillset. The biggest issue is the Patreon news, since even if I do get a solid pace with fatfur gamedev I would have next to no avenues for funding. Eh, I'll cross that bridge when I get there.
Tl;dr I am alive, just lacking in motivation and even more so in solid blocks of time.
(Also if you're wondering about the end of Snow Angels; I have all the pieces to put together, I've just been procrastinating on the proofreading. Writing kinda sucks like that! Hopefully it'll be out soon.)
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I've had some documents that have gone for more than a MONTH until they're touched again. XD