Rigging Tutorial is up!
a year ago
...on patreon WAIT before you go. I fully intend on posting them publicly at some point in the future, so keep an eye out for that, though it may be a lil' while.
But, for a few reasons I want to keep the initial release of it at least a little more contained. The biggest one being that rigging is a very complicated topic, and all it would take is forgetting to mention one single small step for an entire chunk of the rigging to just not work, so I'd like to have some earlier eyes on it to see if it's even possible to follow it, or if some major part of the video is too confusing and needs adjusting. If people are actually able to use it, then I'll see about releasing it more widely.
...also I won't lie this took fukkin' days to make (video editing is awful I hate it) so allowing one little patreon shoutout is hopefully acceptable in exchange. x3
But I do want to be very clear about what this is first! This is not a highly structured, thoroughly planned out tutorial- this is some very low production value stuff. I took the rigging stream I did a while back, sped it up, cut out any useless bits and slapped some text on it explaining what I'm doing, and occasionally even why I'm doing it. If you try to follow this you'll have to put up with my terrible explanations and ADHD workflow where I often start doing something only to get distracted doing something else ten seconds in.
Also, absolute beginners to blender will find this very difficult to use. You'll want to have at least some degree of comfort navigating blender's various modes, and an understanding of how to make drivers beforehand wouldn't hurt either. I do briefly try to explain how to set them up but there are probably better guides, and you'll find it easier to follow if you know how to make a driver already.
This video starts at the point of having a model in need of rigging, and builds the entire rig from the ground up, ending with a rig that's mostly ready to go. The only thing missing is corrective shape keys (and a few shape keys for expressions) but if you can make it to the end of the video, you're more than ready to tackle corrective shape keys on your own and five minutes on youtube will be all you need to set them up yourself. But I will go over them in a future video as well, assuming anybody gives a crap about these.
BUT, I'm hoping that what I made can be used by a dedicated viewer (who doesn't mind a little problem solving if things go wrong...) to put together their own rig. If you want to find out and maybe help me improve the video if it's got any problems, you'll be able to find the link here: https://www.patreon.com/ruaidri
Available at all tiers, even just $1!
Okay I'm sorry I'm done bye thanks for listening.
But, for a few reasons I want to keep the initial release of it at least a little more contained. The biggest one being that rigging is a very complicated topic, and all it would take is forgetting to mention one single small step for an entire chunk of the rigging to just not work, so I'd like to have some earlier eyes on it to see if it's even possible to follow it, or if some major part of the video is too confusing and needs adjusting. If people are actually able to use it, then I'll see about releasing it more widely.
...also I won't lie this took fukkin' days to make (video editing is awful I hate it) so allowing one little patreon shoutout is hopefully acceptable in exchange. x3
But I do want to be very clear about what this is first! This is not a highly structured, thoroughly planned out tutorial- this is some very low production value stuff. I took the rigging stream I did a while back, sped it up, cut out any useless bits and slapped some text on it explaining what I'm doing, and occasionally even why I'm doing it. If you try to follow this you'll have to put up with my terrible explanations and ADHD workflow where I often start doing something only to get distracted doing something else ten seconds in.
Also, absolute beginners to blender will find this very difficult to use. You'll want to have at least some degree of comfort navigating blender's various modes, and an understanding of how to make drivers beforehand wouldn't hurt either. I do briefly try to explain how to set them up but there are probably better guides, and you'll find it easier to follow if you know how to make a driver already.
This video starts at the point of having a model in need of rigging, and builds the entire rig from the ground up, ending with a rig that's mostly ready to go. The only thing missing is corrective shape keys (and a few shape keys for expressions) but if you can make it to the end of the video, you're more than ready to tackle corrective shape keys on your own and five minutes on youtube will be all you need to set them up yourself. But I will go over them in a future video as well, assuming anybody gives a crap about these.
BUT, I'm hoping that what I made can be used by a dedicated viewer (who doesn't mind a little problem solving if things go wrong...) to put together their own rig. If you want to find out and maybe help me improve the video if it's got any problems, you'll be able to find the link here: https://www.patreon.com/ruaidri
Available at all tiers, even just $1!
Okay I'm sorry I'm done bye thanks for listening.
I can always wait for the free release of course. But I've been looking for a furry version
.
.
.
.
... bye.
Otherwise, look at https://www.blender.org/download/ and download (again, for free) the package appropriate for your system.
Good luck on your Blender journey!
But also have a good day! Your work is amazing and inspiring!