My Personal Pokemon Fantasy world LORE
10 months ago
Recently I shared a peek into my brain by sharing a big lore post about my own Original Story Soaring. I have also been doing a lot of Pokemon stuff lately but you may notice that a lot of my personal work does not have to do with the pokemon world of the games or anime. This is my own story and lore that takes place in a fantasy world that's entirely inhabited by Pokemon. So since I had fun with the last big Lore dump, I figured why not give you another!
Unlike the Soaring lore I will not be giving a whole summary of story events because this is not exactly a traditional story right now, this is an open world world building concept that doesn't just follow one story but individual groups all involved in different interlinked stories at the same time.
Background World Information:
This world geographically is based on the Pokemon world as presented in the games with separate Regions operating almost like Countries or something approximating a country made up of separate independent City-States, except Kanto and Johto are somewhat closer to being a single unified region only being separated by the Mountain Range between them, and have close ties and very close cultural identity (Also while not appearing in the Games the Orange Islands are also considered an unofficial part of the Kanto-Johto area but operate a little different than the main land). Another notable area of interest that is a little different to the games, the Region of Sinnoh/Hisui is kinda isolated from the rest of the world by a massive Space-Time rift that makes it really weird inside (We'll get to that)
Each Gym Town or City are one of the major Kingdom/City-States of the Region with Gym Leaders instead being Kings, Queens or other sorts of rulers if king or queen doesn't suit them; Lt. Surge (The Lightning American) for example is not native to the Kanto Region, he is a Military Leader in charge of a colony for Unova maybe working under Queen Elesa. I should also note that Legendaries (and Mythicals) are straight up considered Gods in this world who are worshiped as Gods in temples with devotees, Professors are instead powerful Arch Wizards, and Elite 4 and Champions are basically like an Order of incredibly powerful heroes who are defenders of their Regions, hence part of why Kanto-Johto is so connected. They have the same Elite 4 a few different members per encounter.
Also Mystery Dungeon Style there are NO HUMANS, nobody knows what a human is, everybody here is a Pokemon. For Gym Leaders or other Canon Pokemon Characters I would usually make them a Pokemon version of their Team Ace or whatever pokemon I feel best represents them. I like to try to keep them Region Consistent, but on occasions it's ok to bend the rules especially if certain characters are related to one another I want to try to make them the same species, or species that are in the same Egg Group. For Example: Queen Sabrina is easily a Kadabra or even an Alakazam, however I thought it'd be more appropriate to make King Geovanni a Persian since in the anime he is always seen with one beside him, and I feel like it fits him. Then I would make Rocket Admin Ariana a Weavile despite never having used one herself because she and Giovanni have long been implied to be the Parents of Silver, and making Silver a Sneasel seemed perfect to me as well as Mars from team Galactic who is also theorized to be possibly Silver's sister because of the similar hair.
Most of the time the pokemon of each Kingdom fall into the type of the Rulers Present although there are frequently exceptions. Once again using Geovanni as an example, he is a Normal Type who's the King of a Ground type Kingdom in this world and his family are all Dark/Ice Types.
Aside from the typical powers of Pokemon, there is also Magic in this world. It's not in common use where just anybody can use Magic. The Majority of pokemon are still just normal pokemon, they can't use magic and many of them have not seen magic but some pokemon are more inclined to Magic than others:
Most Fighting Type pokemon, especially Riolu and Lucario are natural Monks able to harness Aura or Chi (Life Energy) through their body and channel it into attacks or techniques that can be seen as supernatural ability
Magic comes easier to Psychic types and some Dark Types though some Psychic pokemon think they should reject the Arcane seeing it as a rival to their Psychic abilities.
Dragon, Ghost, and Fairy Types are naturally Magical. Dragon types are natural Sorcerers; they themselves are like a whirlpool of Magic where they themselves are a source of magical power and magic in the environment just whirls around them like a vortex. Stronger dragons have a more powerful magical pull and influence over Magic allowing them to shape the way it works for them.
Fairy and Ghost types have a natural connection to the magical realms of Life and Death. It's said that in the past the world was a lot more magical the Realms of Life and Death used to be part of the Material world, but then a cataclysm took place (Well get to that) and reality fragmented so the Realms of Life and Death got split off into their own extra dimensional space, otherwise known as the Fae Realm and the Spirit Realm. They seem completely opposite but they are really two sides of the same coin and believed to be responsible for the eternal cycle of Life and Death; Souls on the Material Realm who pass away go to the Spirit Realm and exist there as a Spirit so long as their memory is preserved in the world. Then when they get tired and have no more continued memory in the living world, they leave their old consciousness to rest and their vital energy becomes something new in the Fae realm, which could become a Fae being and live out eternity there, or eventually reincarnate back into the Material World.
None of these worlds are considered bad but are dangerous to go to if you are not already a Ghost or Fairy. The Spirit world is meant for ghosts and the dead so the energy of the realm is dangerous to living things unless they have some kind of protection, but other than having spooky atmosphere it's really a pretty nice place, it has its own order and institutions mainly operated by the Gede Loa, Powerful Spirits who overseeing aspects of Death and Fertility;
Ancestor Worship/Allowing Channelers to Commune with the Dead,
Bringing spirits to the Living world for special festival days,
Maintaining and Guarding Cemeteries,
Guiding the dead to their place in the afterlife,
Sparing loved ones, especially children from dying,
Deciding when a person's time has come
and Meeting the spirits of the Dead on the other side to comfort them and give them peace.
The Realm of Life and Fae is a lot weirder than the Realm of Death and Spirits, it's been described as a Dream-like acid trip, where everything is alive and in a constant state of change. Sometimes without rhyme or reason, that energy and magic decides it wants to be something with thoughts and form, and so it becomes a living pokemon but with some sort of oddity that is not common among their species. Most Fae beings come into existance this way, though there are other ways they can be made as well; They can also be birthed from normal pokemon or a normal pokemon could be turned into a Fae pokemon through overexposure to the energy of Fae Realm such as eating Food of the Fae Realm, which famously binds mortals to to the realm and typically includes too way much sugar, the Fae do not understand restraint. The Fae Realm lacks a lot of organized structure and tends to be just a lot of Pokemon doing whatever they want constantly since nobody can die in the Fae realm but almost worse than death you can still be transformed into something unrecognizable or lose your identity.
There are other realms too; Mainly there is the Celestial realm where Arceus and some of the higher Gods reside, the Distortion Realm which is the home of Giratina and Demons, and the Outer Realm also known as "Ultra Space" which is a sort of shattered space of weird dimensions that were not created by Arceus or the Pantheon of Legendaries, but Necrozma's many twisted attempts at creating his own worlds.
Necrozma in their prime was equal to Arceus, they calls themself "Arceus's Brother" a god of creation who did not take part in creating Arceus's universe remaining distant like the stars. Necrozma thought that Arceus was weak for distributing their power but then when they wanted to ingratiate themself into Arceus's world by splitting parts of their power to create Solgaleo and Lunala in the image of the Sun and Moon, something Necrozma believed that mortals would be familiar with and accepting of. Then Necrozma in it's weakened state was attacked and broken for their power and then reduced to a diminished form (We'll get to that). Necrozma hungers for their power to be returned to them and has tried many of times to break into the Material realm to cannibalize their children and retake the power he used to create them!
Back on topic of magic there are many ways for pokemon to obtain power beyond their normal means.
Sorcerers are more common among Dragon Types but any Pokemon could be a sorcerer so long as they are born with powerful magic or have powerful magic thrust upon them.
Wizards, are essentially the Magic equivalent of Physicists who gain their power through rigorous study of how magic works and how to work magic. They tend to be quirky, reclusive, and have a tendency to do weird experiments. Becoming a Wizard is usually exclusive to those who have the money to afford it.
Witches are NOT the female version of Wizards. If Wizard Magic is Physics, then Witch Magic is Medicine and Biology hence the term "Witch Doctor". Witches focus on Spells, Potions, and Ritual that draw from nature or spirits and affects the body.
Artificers, Tinkerers, Engineers, Inventors, Smiths, Alchemists, and Potion Makers are skilled crafters who are able to craft Magic and Spells into their creations or obtain spell-like effects through technology and engineering. This is where most Magical Weapons and Objects come from, but tends to be exclusive to very specialized Craftsmon
Druids are rare in this world now. They are an old religion, maybe one of the first group of pokemon who learned to channel magic and incorporated it into their belief system. Druids drawing power from the land, sky and all living things in nature, giving them power over forces of nature. Many pokemon thought that their ways and secretive nature was strange and dangerous. Over time they became the targets of persecution and violence. Very few Druids remain, most of them are individual practitioners who keep their ways to themselves and practice in private.
It's not clear if Barbarians power is a sort of magic, but they have a primal power that is not present in average Pokemon and it does not come solely from practice. It seems to draw on extremely powerful emotions, particularly rage to tap into a power that is channeled into their bodies, making them terrifying to fight; They are able to shrug off injuries which would otherwise debilitate an average warrior, and the more you hit them the stronger they become.
Paladins or Oath-Knights is one of the most accessible ways that a pokemon can obtain power so long as they have a very strong conviction to a certain goal, so anybody have the potential, but it's not common that just anybody has that kind of will. By swearing their oath they make a connection with true divine power that flows from them and allows them to empower others. Like Druids, there are not many Oath-Knights around anymore. Kingdoms tend to discourage average citizens from taking up and Oath, being reserved only for trusted Loyal Knights of the Crown. That kind of power in anybody's hand could be dangerous to the kingdom, and worse if for any reason they break their sworn Oath. When their Oath is broken their divine power twists and inverts into something dark and unholy corrupting the Oathbreaker and turning them to Madness and Violence. (We'll get to that soon)
Clerics are like Oath Knights but rather that swearing a general oath to a cause, they swear service directly to a Legendary and are granted power from that Legendary. Some Legendaries choose one particular Cleric to be their Champion, a representative of their will in the world of mortals who they share the largest fraction of their power, and on rare and drastic occasions a Legendary could live within their Champion and make them an Avatar.
Warlocks are similar to Clerics that they get their powers from a stronger entity that isn't a Legendary usually through a brokered deal where the entity will share a fraction of their power, but usually in exchange for something important which varies between Patron and Warlock. This could be a Fae, Powerful Spirits, Celestial Entities, Demons, Genies, Otherworldly beings, etc
Bards come from an ancient and heavily respected tradition that words, art, and performance itself can tap into magic. An early form of this is the humble Court Jester who despite appearing to be a fool was respected and feared for their wordcraft. Should a King seem ill fit for the throne the Jester might challenge them with Insults, Criticism, and Jokes at their expense. If the King were to become flustered or outraged at the Jester then the insults can actually deal physical and spiritual harm and prove that this ruler is indeed unworth of the crown, then be expected to surrender it to their next successor. This might be the most accessible form of magic, all it takes is practice.
History:
Remember how I kept saying "We'll get to that", Now we are getting to it.
A long time ago, in the ancient past of Sinnoh/Hisui, there was a Charizard named Yaldabaoth Azoth who messed things up on a catastrophic scale! He was once an Oath Knight and a Conquering Warrior King who swore his service to the Legendaries, he fought many battles, and came out the victor but his goal was never for the sake of the Legendaries, for Peace, or for helping any other fellow Pokemon but himself. He simple wanted to be the strongest Warrior and Conquer the World. His pride and hunger for power were too great and all consuming, as he grew stronger he began to see the Legendaries as his next enemy to overcome. He had forsaken his oaths and grew in dark power, but he knew that if her were to try to truly conquer the Legendaries then any power a mortal could gain would not be enough, so he singled out Legendaries, and stole from them: Necrozma, Eternatus, Zygarde, they were reduced in form and he absorbed the energy they bleed with a forbidden ritual making himself on par with some of the strongest of Legendaries and his power became an unholy blight!
Yaldabaoth waged a terrible war unlike anything seen before against the gods and spanned across the world. In this war he dealt a blow on Arceus themself and shattered reality! The other Legendaries managed to stabilize the world by creating separate realms: The Fae Realm, Spirit Realm, Celestial Realm etc...and brought Arceus to the Celestial realm to recover. Arceus survived the attack but Yaldabaoth's power infected their wound with an blight that they could not cured so long as Yaldabaoth exists, but he is a Legendary now, so they can not simply kill him. In pain, Arceus fell into a comatose state to keep their infection in remission but it still plagues them and should it continue to grow fully infect Arceus then they will die and reality will cease to exist. The rest of the Legendaries could not fully defeat Yaldabaoth but they did trap him and sealed him away under a Mountain so he could never menace the world again. During this dark age following the war, the legendaries annihilated the legacy of the Yaldabaoth and removed all knowledge and memory of him from history and in the minds of mortal survivors in order to try to keep his prison secret while they try to figure out how to undo the powers that made him, there has not been a lot of success.
Several thousands of years have now passed, stories of the War of the Gods had become misremembered tales of disasters, yet despite being trapped and forgotten, Yaldabaoth has worn away at his prison long enough that his influence can reach beyond it's containing walls and enter the minds of pokemon who might be influenced to serve him. Being forgotten has done Yaldabaoth some favor convincing followers that the Legendaries may not be trustworthy, trying to keep mortal pokemon like himself from becoming Gods, and then gaslighting all other pokemon so they don't get any ideas. He promised his followers that if they release him he will raise them all into his new pantheon of Legendaries in the new world he creates, but like always he does not care about anyone but himself, and he does not share power. As a measure to stop Yaldabaoth's followers from reaching their master Dialga and Palkia have created a Space-Time rift around the entire region of Sinnoh/Hisui so nobody can get in or out and any attempts to pass through the rift will cause pokemon to end up somewhere else they do not expect in Space and Time.
Important Groups:
The Major Arcana
Thousands of Years ago during the original War with Yaldabaoth, a secret organization was founded by members within his own ranks, risking their own lives in order to try to put a stop to him and end this war. The original Major Arcana failed and their leader was executed but individual members managed to survive and pass down their duty across generations to monitor the world, fight followers of Yaldabaoth, and prevent his return.
The Celestial Stars
The Celestial Stars formed as a branch organization of the Major Arcana using the Brightest Stars in each Constellation of the Zodiac as their code names. While the Major Arcana are more prevalent in the East, the Celestial Stars are prevalent in the West. While the Major Arcana's main goal is to stop Yaldabaoth, the Celestial Stars take a more general approach to monitoring and preventing any major threats to the world
The Knights without Banners
The Knights without Banners, or "The Guardian Knights" was founded by Auren Starfall a Demigod son of Yaldabaoth who defected from his father and one of the Original Major Arcana. They have become a wandering group of errant knights who answer to no Crown or Kingdom. They work alongside the Arcana and Stars to Help and Protect the average Pokemon.
The Seven Deadly Sins
The Seven Deadly Sins are a very recent group founded by the Infamous Pirate Captain Kaida LaCroix as a group of Outlaw Antiheroes. They don't have a particular goal they serve, they mostly exist to do what they want and make a name for themselves, and when they come across somebody causing trouble or in need of help, more often than not they will get themselves involved.
Unlike the Soaring lore I will not be giving a whole summary of story events because this is not exactly a traditional story right now, this is an open world world building concept that doesn't just follow one story but individual groups all involved in different interlinked stories at the same time.
Background World Information:
This world geographically is based on the Pokemon world as presented in the games with separate Regions operating almost like Countries or something approximating a country made up of separate independent City-States, except Kanto and Johto are somewhat closer to being a single unified region only being separated by the Mountain Range between them, and have close ties and very close cultural identity (Also while not appearing in the Games the Orange Islands are also considered an unofficial part of the Kanto-Johto area but operate a little different than the main land). Another notable area of interest that is a little different to the games, the Region of Sinnoh/Hisui is kinda isolated from the rest of the world by a massive Space-Time rift that makes it really weird inside (We'll get to that)
Each Gym Town or City are one of the major Kingdom/City-States of the Region with Gym Leaders instead being Kings, Queens or other sorts of rulers if king or queen doesn't suit them; Lt. Surge (The Lightning American) for example is not native to the Kanto Region, he is a Military Leader in charge of a colony for Unova maybe working under Queen Elesa. I should also note that Legendaries (and Mythicals) are straight up considered Gods in this world who are worshiped as Gods in temples with devotees, Professors are instead powerful Arch Wizards, and Elite 4 and Champions are basically like an Order of incredibly powerful heroes who are defenders of their Regions, hence part of why Kanto-Johto is so connected. They have the same Elite 4 a few different members per encounter.
Also Mystery Dungeon Style there are NO HUMANS, nobody knows what a human is, everybody here is a Pokemon. For Gym Leaders or other Canon Pokemon Characters I would usually make them a Pokemon version of their Team Ace or whatever pokemon I feel best represents them. I like to try to keep them Region Consistent, but on occasions it's ok to bend the rules especially if certain characters are related to one another I want to try to make them the same species, or species that are in the same Egg Group. For Example: Queen Sabrina is easily a Kadabra or even an Alakazam, however I thought it'd be more appropriate to make King Geovanni a Persian since in the anime he is always seen with one beside him, and I feel like it fits him. Then I would make Rocket Admin Ariana a Weavile despite never having used one herself because she and Giovanni have long been implied to be the Parents of Silver, and making Silver a Sneasel seemed perfect to me as well as Mars from team Galactic who is also theorized to be possibly Silver's sister because of the similar hair.
Most of the time the pokemon of each Kingdom fall into the type of the Rulers Present although there are frequently exceptions. Once again using Geovanni as an example, he is a Normal Type who's the King of a Ground type Kingdom in this world and his family are all Dark/Ice Types.
Aside from the typical powers of Pokemon, there is also Magic in this world. It's not in common use where just anybody can use Magic. The Majority of pokemon are still just normal pokemon, they can't use magic and many of them have not seen magic but some pokemon are more inclined to Magic than others:
Most Fighting Type pokemon, especially Riolu and Lucario are natural Monks able to harness Aura or Chi (Life Energy) through their body and channel it into attacks or techniques that can be seen as supernatural ability
Magic comes easier to Psychic types and some Dark Types though some Psychic pokemon think they should reject the Arcane seeing it as a rival to their Psychic abilities.
Dragon, Ghost, and Fairy Types are naturally Magical. Dragon types are natural Sorcerers; they themselves are like a whirlpool of Magic where they themselves are a source of magical power and magic in the environment just whirls around them like a vortex. Stronger dragons have a more powerful magical pull and influence over Magic allowing them to shape the way it works for them.
Fairy and Ghost types have a natural connection to the magical realms of Life and Death. It's said that in the past the world was a lot more magical the Realms of Life and Death used to be part of the Material world, but then a cataclysm took place (Well get to that) and reality fragmented so the Realms of Life and Death got split off into their own extra dimensional space, otherwise known as the Fae Realm and the Spirit Realm. They seem completely opposite but they are really two sides of the same coin and believed to be responsible for the eternal cycle of Life and Death; Souls on the Material Realm who pass away go to the Spirit Realm and exist there as a Spirit so long as their memory is preserved in the world. Then when they get tired and have no more continued memory in the living world, they leave their old consciousness to rest and their vital energy becomes something new in the Fae realm, which could become a Fae being and live out eternity there, or eventually reincarnate back into the Material World.
None of these worlds are considered bad but are dangerous to go to if you are not already a Ghost or Fairy. The Spirit world is meant for ghosts and the dead so the energy of the realm is dangerous to living things unless they have some kind of protection, but other than having spooky atmosphere it's really a pretty nice place, it has its own order and institutions mainly operated by the Gede Loa, Powerful Spirits who overseeing aspects of Death and Fertility;
Ancestor Worship/Allowing Channelers to Commune with the Dead,
Bringing spirits to the Living world for special festival days,
Maintaining and Guarding Cemeteries,
Guiding the dead to their place in the afterlife,
Sparing loved ones, especially children from dying,
Deciding when a person's time has come
and Meeting the spirits of the Dead on the other side to comfort them and give them peace.
The Realm of Life and Fae is a lot weirder than the Realm of Death and Spirits, it's been described as a Dream-like acid trip, where everything is alive and in a constant state of change. Sometimes without rhyme or reason, that energy and magic decides it wants to be something with thoughts and form, and so it becomes a living pokemon but with some sort of oddity that is not common among their species. Most Fae beings come into existance this way, though there are other ways they can be made as well; They can also be birthed from normal pokemon or a normal pokemon could be turned into a Fae pokemon through overexposure to the energy of Fae Realm such as eating Food of the Fae Realm, which famously binds mortals to to the realm and typically includes too way much sugar, the Fae do not understand restraint. The Fae Realm lacks a lot of organized structure and tends to be just a lot of Pokemon doing whatever they want constantly since nobody can die in the Fae realm but almost worse than death you can still be transformed into something unrecognizable or lose your identity.
There are other realms too; Mainly there is the Celestial realm where Arceus and some of the higher Gods reside, the Distortion Realm which is the home of Giratina and Demons, and the Outer Realm also known as "Ultra Space" which is a sort of shattered space of weird dimensions that were not created by Arceus or the Pantheon of Legendaries, but Necrozma's many twisted attempts at creating his own worlds.
Necrozma in their prime was equal to Arceus, they calls themself "Arceus's Brother" a god of creation who did not take part in creating Arceus's universe remaining distant like the stars. Necrozma thought that Arceus was weak for distributing their power but then when they wanted to ingratiate themself into Arceus's world by splitting parts of their power to create Solgaleo and Lunala in the image of the Sun and Moon, something Necrozma believed that mortals would be familiar with and accepting of. Then Necrozma in it's weakened state was attacked and broken for their power and then reduced to a diminished form (We'll get to that). Necrozma hungers for their power to be returned to them and has tried many of times to break into the Material realm to cannibalize their children and retake the power he used to create them!
Back on topic of magic there are many ways for pokemon to obtain power beyond their normal means.
Sorcerers are more common among Dragon Types but any Pokemon could be a sorcerer so long as they are born with powerful magic or have powerful magic thrust upon them.
Wizards, are essentially the Magic equivalent of Physicists who gain their power through rigorous study of how magic works and how to work magic. They tend to be quirky, reclusive, and have a tendency to do weird experiments. Becoming a Wizard is usually exclusive to those who have the money to afford it.
Witches are NOT the female version of Wizards. If Wizard Magic is Physics, then Witch Magic is Medicine and Biology hence the term "Witch Doctor". Witches focus on Spells, Potions, and Ritual that draw from nature or spirits and affects the body.
Artificers, Tinkerers, Engineers, Inventors, Smiths, Alchemists, and Potion Makers are skilled crafters who are able to craft Magic and Spells into their creations or obtain spell-like effects through technology and engineering. This is where most Magical Weapons and Objects come from, but tends to be exclusive to very specialized Craftsmon
Druids are rare in this world now. They are an old religion, maybe one of the first group of pokemon who learned to channel magic and incorporated it into their belief system. Druids drawing power from the land, sky and all living things in nature, giving them power over forces of nature. Many pokemon thought that their ways and secretive nature was strange and dangerous. Over time they became the targets of persecution and violence. Very few Druids remain, most of them are individual practitioners who keep their ways to themselves and practice in private.
It's not clear if Barbarians power is a sort of magic, but they have a primal power that is not present in average Pokemon and it does not come solely from practice. It seems to draw on extremely powerful emotions, particularly rage to tap into a power that is channeled into their bodies, making them terrifying to fight; They are able to shrug off injuries which would otherwise debilitate an average warrior, and the more you hit them the stronger they become.
Paladins or Oath-Knights is one of the most accessible ways that a pokemon can obtain power so long as they have a very strong conviction to a certain goal, so anybody have the potential, but it's not common that just anybody has that kind of will. By swearing their oath they make a connection with true divine power that flows from them and allows them to empower others. Like Druids, there are not many Oath-Knights around anymore. Kingdoms tend to discourage average citizens from taking up and Oath, being reserved only for trusted Loyal Knights of the Crown. That kind of power in anybody's hand could be dangerous to the kingdom, and worse if for any reason they break their sworn Oath. When their Oath is broken their divine power twists and inverts into something dark and unholy corrupting the Oathbreaker and turning them to Madness and Violence. (We'll get to that soon)
Clerics are like Oath Knights but rather that swearing a general oath to a cause, they swear service directly to a Legendary and are granted power from that Legendary. Some Legendaries choose one particular Cleric to be their Champion, a representative of their will in the world of mortals who they share the largest fraction of their power, and on rare and drastic occasions a Legendary could live within their Champion and make them an Avatar.
Warlocks are similar to Clerics that they get their powers from a stronger entity that isn't a Legendary usually through a brokered deal where the entity will share a fraction of their power, but usually in exchange for something important which varies between Patron and Warlock. This could be a Fae, Powerful Spirits, Celestial Entities, Demons, Genies, Otherworldly beings, etc
Bards come from an ancient and heavily respected tradition that words, art, and performance itself can tap into magic. An early form of this is the humble Court Jester who despite appearing to be a fool was respected and feared for their wordcraft. Should a King seem ill fit for the throne the Jester might challenge them with Insults, Criticism, and Jokes at their expense. If the King were to become flustered or outraged at the Jester then the insults can actually deal physical and spiritual harm and prove that this ruler is indeed unworth of the crown, then be expected to surrender it to their next successor. This might be the most accessible form of magic, all it takes is practice.
History:
Remember how I kept saying "We'll get to that", Now we are getting to it.
A long time ago, in the ancient past of Sinnoh/Hisui, there was a Charizard named Yaldabaoth Azoth who messed things up on a catastrophic scale! He was once an Oath Knight and a Conquering Warrior King who swore his service to the Legendaries, he fought many battles, and came out the victor but his goal was never for the sake of the Legendaries, for Peace, or for helping any other fellow Pokemon but himself. He simple wanted to be the strongest Warrior and Conquer the World. His pride and hunger for power were too great and all consuming, as he grew stronger he began to see the Legendaries as his next enemy to overcome. He had forsaken his oaths and grew in dark power, but he knew that if her were to try to truly conquer the Legendaries then any power a mortal could gain would not be enough, so he singled out Legendaries, and stole from them: Necrozma, Eternatus, Zygarde, they were reduced in form and he absorbed the energy they bleed with a forbidden ritual making himself on par with some of the strongest of Legendaries and his power became an unholy blight!
Yaldabaoth waged a terrible war unlike anything seen before against the gods and spanned across the world. In this war he dealt a blow on Arceus themself and shattered reality! The other Legendaries managed to stabilize the world by creating separate realms: The Fae Realm, Spirit Realm, Celestial Realm etc...and brought Arceus to the Celestial realm to recover. Arceus survived the attack but Yaldabaoth's power infected their wound with an blight that they could not cured so long as Yaldabaoth exists, but he is a Legendary now, so they can not simply kill him. In pain, Arceus fell into a comatose state to keep their infection in remission but it still plagues them and should it continue to grow fully infect Arceus then they will die and reality will cease to exist. The rest of the Legendaries could not fully defeat Yaldabaoth but they did trap him and sealed him away under a Mountain so he could never menace the world again. During this dark age following the war, the legendaries annihilated the legacy of the Yaldabaoth and removed all knowledge and memory of him from history and in the minds of mortal survivors in order to try to keep his prison secret while they try to figure out how to undo the powers that made him, there has not been a lot of success.
Several thousands of years have now passed, stories of the War of the Gods had become misremembered tales of disasters, yet despite being trapped and forgotten, Yaldabaoth has worn away at his prison long enough that his influence can reach beyond it's containing walls and enter the minds of pokemon who might be influenced to serve him. Being forgotten has done Yaldabaoth some favor convincing followers that the Legendaries may not be trustworthy, trying to keep mortal pokemon like himself from becoming Gods, and then gaslighting all other pokemon so they don't get any ideas. He promised his followers that if they release him he will raise them all into his new pantheon of Legendaries in the new world he creates, but like always he does not care about anyone but himself, and he does not share power. As a measure to stop Yaldabaoth's followers from reaching their master Dialga and Palkia have created a Space-Time rift around the entire region of Sinnoh/Hisui so nobody can get in or out and any attempts to pass through the rift will cause pokemon to end up somewhere else they do not expect in Space and Time.
Important Groups:
The Major Arcana
Thousands of Years ago during the original War with Yaldabaoth, a secret organization was founded by members within his own ranks, risking their own lives in order to try to put a stop to him and end this war. The original Major Arcana failed and their leader was executed but individual members managed to survive and pass down their duty across generations to monitor the world, fight followers of Yaldabaoth, and prevent his return.
The Celestial Stars
The Celestial Stars formed as a branch organization of the Major Arcana using the Brightest Stars in each Constellation of the Zodiac as their code names. While the Major Arcana are more prevalent in the East, the Celestial Stars are prevalent in the West. While the Major Arcana's main goal is to stop Yaldabaoth, the Celestial Stars take a more general approach to monitoring and preventing any major threats to the world
The Knights without Banners
The Knights without Banners, or "The Guardian Knights" was founded by Auren Starfall a Demigod son of Yaldabaoth who defected from his father and one of the Original Major Arcana. They have become a wandering group of errant knights who answer to no Crown or Kingdom. They work alongside the Arcana and Stars to Help and Protect the average Pokemon.
The Seven Deadly Sins
The Seven Deadly Sins are a very recent group founded by the Infamous Pirate Captain Kaida LaCroix as a group of Outlaw Antiheroes. They don't have a particular goal they serve, they mostly exist to do what they want and make a name for themselves, and when they come across somebody causing trouble or in need of help, more often than not they will get themselves involved.