Soaring Arc 1 Summary
10 months ago
It has been brought to my notice that many people are interested in the dragon characters that I come up with for my story Soaring, but the only bits of story available right now are scattered in texts about character's backgrounds, Lore Ideas, and in my own head. I don't want to give away too much right at this moment because eventually I intend to publish my stories to be available for everybody to buy, and if I spoiled the whole thing ahead of time then why even bother reading it? But I also want to build interest in my work, and make people want to know more so when I do eventually publish my personal Magnum Opus it's met with people who are already Fans of my work wanting to get the full story.
This is going to be a detailed summary of the First Arc of Soaring as I have planned it out, including:
-Background world information
-Major Characters involved
-and a Simplified telling of events that start off the novel
Background World Information:
Soaring is a Xenofiction Fantasy told from the perspective of Intelligent Sapient Dragons in a similar to the Wings of Fire series by Tui. T Sutherland of which I am a fan of but this is not meant to be a derivative of her work; I had started working on this series and planned on publishing it as my own original story before I came across Wings of Fire. The main difference between these series is that while Humans exist in Wings of Fire, there are no such thing as Humans in Soaring. The setting of Soaring is a Uchronia (No Time) that is Inspired off of parts of the Mesozoic Era, the periods of time often thought of as the Age of the Dinosaurs and in a world that is very similar to what Earth would have looked like during that time, but is in no way meant to be taken as Our World or a realistic depiction of any specific period of time, exact events that may have occurred in that time period, or species who were around in that particular location. This is my Sandbox World and I have set it up how I like.
All organisms from Animals to Plants and Fungi, and even Micro-Organisms have some supernatural uncanny ability, this is a world that is saturated with Magic in every aspect of nature. Usually this means that each species has evolved at least one uncanny ability that helps them survive. Some of these abilities can be very simple like giving a creature unnatural Strength or more durable hide, while others let plants survive in areas of extreme conditions, allow certain creatures to teleport, or whole Herds of creatures could change the weather around them! Possibilities are nearly limitless. I should also mention that while not inherently a source of Magic, gemstones can project certain magical effects when Magical Energy is channeled through them, so Gemstones are valued by what they can do rather than scarcity, so a Quartz could be valued over a Diamond.
Another trait that is different about creatures in Soaring is that all Terrestrial Vertebrate species are descended from Hexapod Ancestors, so creatures tend to have 6 limbs instead of 4. I always thought it was odd how in stories that feature Dragons why there are no other/rarely other creatures who are like dragons; Having two pairs of legs with a pair of wings on their back doesn't just come out of nowhere and neither do Reptilian Megafauna. Some stories have corrected this by making their Dragons Wyvern-esque with two wings/two legs. I have decided to take an opposite approach by making every other creature more like Dragons, hence why I decided to base my world off of Prehistoric Earth. Dragons are Large Reptilian Creature so Dinosaurs are probably biologically the closest real world equivalent to a close cousin of dragons. Then I went and messed with things a little by introducing 2 different Dragon Categories: Sauropsid Dragons (Dragons related to Archesaurs and Reptiles) and Synapsid Dragons (Dragons who are more based on Ancient Synapsid Proto-mammals, most famously: The Dimetrodon! They are NOT Dinosaurs, they predate Dinosaurs and are closer related to US than to Dinosaurs.
From a real paleontological standpoint I should not have Large Synapsids and Sauropsids inhabiting the world at the same time, but once again this is my world and I will do what I want. Typically these two kinds of Dragons would not be interacting much. I have decided to split them up over different continents so in certain places Sauropsids are more dominant and in other places Synapsids are more dominant, however where the main story takes place on the Island Continent of Laramidia there are both Sauropsid and Synapsid Dragons who have feuded for dominance.
History:
The Sauropsid Tannin Dragons were the native inhabitants of the Island Continent Laramidia. The Synapsid Valkirtanni Dragons arrived from across the western Ocean invading Laramidia and establishing a Colony Empire, taking Tannin as Slaves. Eventually the Tannin discovered the Lunar Ritual which gave them Elemental powers and used these new found abilities to turn the tables on their Valkirtanin oppressors, freeing themselves and toppling their empire. The Valkirtani who couldn't escape went into hiding, some of them forming new settlements in very remote locations, while others integrated into Tannin societies. Even though it has been over 1000 years since the fall of the Valkirtani Empire and no dragon alive today is old enough to have been subject to their past tyranny, Tannin still widely hold an ancestral grudge against the Valkirtani and persecute or kill them if they are found.
Somehow despite not being closely related some Tannin and Valkirtani couples have managed to create a Hybrid species, often simply called "Hybrids" though the official name is Valtannin. Don't worry too hard about it.
There are two main regions of Laramidia: The Northern and Southern Region since this Island is long and narrow.
The Southern Region is dominated by a single powerful Empire which takes inspiration mainly from the Aztecs, Inca, and Imperial China. There is an Emperor who is the main figure of ruling power, however the Emperor does not have absolute authority. Authority is also given to the Bureaucratic council of royal advisors, Local Authority of individual cities, the Priestly Caste, and a Council of former Emperor Mummies who's spirits can be channeled to offer advice to their descendants.
The Northern Region is not dominated by any one kingdom or empire and is made up of multiple scattered Kingdoms, City-states, and towns who have webs of different affiliations and primarily operate independently, but have allied to keep the Southern Empire from further northern expansion. Each civilization have their own unique identity and rules that they operate by, some are friendlier than others.
One thing that is consistent between the North and South is that civilizations will typically have different districts or entire cities for each of the Tannin Lunar elements:
Light, Crystal, Wind, Sound, Wood, Poison, Water, Ice, Shadow, Phantom, Earth, Metal, Psionic, Fear, Fire, and Lightning
When a Tannin grows into old age, their element starts to outgrow their body and then release a powerful elemental discharge upon death which over time and multiple similar discharges of the same element in the same area can alter the local environment creating the ideal habitat of dragons of the same element, however certain elements are valued differently than others:
Crystal and Phantom are more rare than the other elements and are seen as incredibly valuable or even sacred. Crystal Dragons can utilize Crystal based Magic, and Phantom Dragons can communicate with or Channel Spirits.
Shadow and Poison are often looked down on or treated poorly. Shadow dragons are stealthy and can blend in with the shadows but are sensitive to light so they tend to be mistrusted and are not able to interact with other dragons in daylight. Poison Dragons are often thought to be dangerous and unclean/diseased or just harmful to be around because anything they touch could be poisonous. This is not entirely true but that's what some dragons believe.
So why don't dragons just avoid getting these elements? Well Shadow and Phantom are paired on the same lunar phase meaning that there is a random chance that a dragon could hatch with Shadow or Phantom but Phantom is a lot rarer. Thanks to the value of Phantom Dragons some dragons believe it is worth the gamble, so as a result there are a lot of unwanted Shadow Hatchlings being one of the most common elements.
Simple Summary:
The main story follows the adventures of a group of young dragon friends and their fight against an evil society of mad scientists (Actually more like Alchemists) called "The Legion of Zelophbog" who are trying to capture them!
Bys was an failed test subject of their experiments who ran away in a mass break out. Bys doesn't have much knowledge or experience with the outside world being young and hatched in captivity of the Legion's laboratories, so they don't know much, but end up following a group of other young dragons who are all misfits of some sort who found a place to belong with one another. Arc 1 mainly focuses on these dragons having miscellaneous adventures while they wander from place to place trying to avoid the Legion, introducing the world they live in, different locations, characters, factions, and building on each character's personal motivations, but eventually they need to confront the Legion and stop them from releasing the Mysterious Monster Zelophbog!
Important Characters
The Prodragonists
Bys:
Bys is a young dragon (They/Them) who was hatched and raised in the legion base. They don't remember much of what was done to them but they were deemed a failed experiment and failures get put down for studying. Bys can't control any elements, but unlike most dragons who only have 1 which they hatched with, Bys was artificially given 6 which have a will of their own and act if Bys is in danger leading to them being very chaotic and dangerous to everybody. Bys is trying to learn to work with their elements and believes there is a magic stone somewhere out there which they can use to wish back the other experiments who didn't make it out of the Legion's lab alive, then find a place they can all be free.
Bys is the youngest of the group; They are naive and are easily frightened but they care about their friends and willing to do crazy things if it means helping them.
Pinto:
Pinto is a Valtannin Hybrid Dragoness with the poison element. She grew up living in the forest with her father isolated from other dragons because he feared what other Tannin would do if they discovered her. She has great survival and hunting skills, she very studious and interested in learning, especially how to master her Valkirtani heritage abilities since she didn't have anyone around who could teach her, and she is compassionate going out of her way help other dragons but dislikes violence.
One day her father went missing so she left her home behind and started off on an adventure to find him, and rescued Bys who was being attacked by wild animals.
Requiem:
Requiem is a Poison Dragon. He did not hatch in Legion captivity like Bys, he was given to the Legion by his mother at a young age and had his element experimented on and altered. Now instead of Poison he has the power to control Viruses and Disease in order to emulate one of the 7 Calamities, mythical figures that represent 7 of the worst disasters that threaten Dragon-kind. However Requiem doesn't want to hurt anybody.
After escaping the Legion's labs he split off from the rest of the Calamity group in order to teach himself to control his powers and use them to be a Doctor rather than making Dragons sick. Requiem is brilliant but he struggles with recognizing his own self worth.
Asherah:
Asherah is a Water Dragoness and former Pirate. As a young dragoness used to be their prisoner and was told she had to fight for her keep, as a result she became strong, fierce, and very self reliant. After fighting her way up she earned the respect of the pirates and was made a member of the crew who was feared despite her young age but had issues with relying on other Dragons.
She is introduced as a minor antagonist to Bys and Pinto but after Requiem joins the team Asherah has a falling out with her captain and joins the team to be with Requiem. The two of them are a couple. Asherah is the most skilled fighter of the team but tends to be a little too headstrong and stubborn.
Kineta:
Kineta is a Fire Dragoness but she has a hard time breathing fire, instead she can only manage to produce a lot of sparks. She was a kidnappee of the Legion from the Southern Empire who because of her weak Fire abilities was not seen as very useful so she was not experimented on but she has witnessed the horrors of the Legion. In the break out she grouped up with the Calamities for safety in numbers but didn't agree with their agenda of vengeance against the world, she just wants to go home.
Kineta joins the team at first seeing them as a safer option of traveling companions but after being with them for a while comes to see them as true friends and decides she can't just let the Legion's atrocities go unheard.
Cobalt:
Cobalt is a Metal Dragon Tinkerer with a pet Kobold named Glauco. The team meets Cobalt as a worker in a shipyard who long for adventure and discovery, as well as an opportunity to put his inventions to use. He's quick to want to join the team, especially after learning about the Legion and what they are up to, but is initially very distrustful of Pinto because of her Magic.
His mother was not a Valkirtani or a Hybrid, but was a practitioner of Magic who would describe herself as a Witch. She did not see the potential she wanted in Cobalt as a successor, so she neglected Cobalt, amputated his tail in order to "create a better successor" and then once she had the child she wanted, abandoned Cobalt. Cobalt developed a strong dislike and distrust for any magic outside the common Tannin Elemental powers and is determined in spite of his mother to make all mysteries and magic able to be understood with Reason and Logic.
Auburn:
Auburn is a Wood Dragon and the oldest member of the team. As a child he would travel around with his parents on archeological adventures; His father was the expert on studies regarding the fallen Valkirtani Empire and magical artifacts which Auburn developed an interest in as well following his father's footsteps. One day his father was taken away by the Legion and Auburn would find Legion agents desecrating Valkirtani ruins and stealing artifacts.
Auburn made it his own duty to try to protect these artifacts from falling into Legion claws and try to find and rescue his father. The group meet him in the middle of trying to stop the Legion and quickly become allies having a mutual enemy, and he and Pinto share an interest in Valkirtani Magic.
The Rivals
Barak and the Calamities:
Barak is the Leader of the Group of rogue experiments of the Legion called The 7 Calamities of Disaster. They were designed to match the powers of a Dragon Legends about 7 mythical figures who represent disasters that would wipe out all Dragons: Tempests, Plagues, Droughts, Eruptions, Blizzards, Desolation, and Hysteria.
The Calamities decided they were not going to be used by the Legion and started the mass break out, escaping out into the world to put a stop to the Legion, but also have a grudge against the rest of the world for the Legion's existance, with the exception of Requiem who broke off from the group.
Barak the Calamity of Tempest is a decent leader and wants to save and protect all experiments of the Legion, but is too tunnel visioned by his wrath to really be as effective as he could be. He tries to get the Prodragonists to join with him but when they can't go along with his methods which would hurt innocent Dragons they become Rivals.
The rest of the Calamities are:
Scirocco the Calamity of Drought (He's a dumbass)
Melpomene the Calamity of Eruptions (She is very Angry)
Desolation the Calamity of Blizzards (He's a Loner)
Calamity the Calamity of Desolation (She is Broken)
and Echo the Calamity of Hysteria (He is a Trickster)
Rulers
Emperor Caldera:
Caldera is the current Emperor of the Southern region. He is very elderly Fire Dragon who looks like an erupting Volcano, but despite his intimidating looks he is a fair Ruler and values Peace in his land.
Queen Alzien:
Alzien is a Valtannin Hybrid who has established a secure sanctuary kingdom under the sea in order to protect other Hybrids from being persecuted. She is a Genius especially in Transformation Magic, but she has a tendency to absent-minded and likes to mess with dragons.
King Jokull:
Jokull is an Ice Dragon King in the Northern Region who sees Emperor Caldera as his ultimate Rival. He wants to Unite the Northern Kingdoms (By force if he has to) in order to raise an army to Conquer the South.
The Bone King:
The Bone King is the Leader of a Warrior Desert Tribe. His tribe are harsh and dangerous, but he believes strongly in a Warrior's honor and integrity. He can always be taken at his word and if he fights you he will fight fair.
The Villain
Dr.Bhaal:
Doctor Bhaal is one of the Alchemists of the Legion. He is a very old Valtannin Hybrid, nobody is entirely sure where he came from but he is terrifying and the Legion specifically requested he join them and they would help fund his personal projects. Among his many contributions to the Legion he figured out how to artificially put multiple elements in one dragon; it was also Bhaal's decision to use live children as test subjects, not all subjects survive the process.
At one point Bhaal thought that Bys was his most successful test subject having survived the longest with 6 elements and would be the one to help complete his own secret goal, but something went wrong which ruined years worth of of Bhaal's plans. Despite declaring Bys a failed experiment he still needs Bys, and was furious when he learned of Bys's escape. Now more so than any of the other escaped experiments, Bhaal is fixated on capturing Bys, and will raise hell in order to get them back.
This is going to be a detailed summary of the First Arc of Soaring as I have planned it out, including:
-Background world information
-Major Characters involved
-and a Simplified telling of events that start off the novel
Background World Information:
Soaring is a Xenofiction Fantasy told from the perspective of Intelligent Sapient Dragons in a similar to the Wings of Fire series by Tui. T Sutherland of which I am a fan of but this is not meant to be a derivative of her work; I had started working on this series and planned on publishing it as my own original story before I came across Wings of Fire. The main difference between these series is that while Humans exist in Wings of Fire, there are no such thing as Humans in Soaring. The setting of Soaring is a Uchronia (No Time) that is Inspired off of parts of the Mesozoic Era, the periods of time often thought of as the Age of the Dinosaurs and in a world that is very similar to what Earth would have looked like during that time, but is in no way meant to be taken as Our World or a realistic depiction of any specific period of time, exact events that may have occurred in that time period, or species who were around in that particular location. This is my Sandbox World and I have set it up how I like.
All organisms from Animals to Plants and Fungi, and even Micro-Organisms have some supernatural uncanny ability, this is a world that is saturated with Magic in every aspect of nature. Usually this means that each species has evolved at least one uncanny ability that helps them survive. Some of these abilities can be very simple like giving a creature unnatural Strength or more durable hide, while others let plants survive in areas of extreme conditions, allow certain creatures to teleport, or whole Herds of creatures could change the weather around them! Possibilities are nearly limitless. I should also mention that while not inherently a source of Magic, gemstones can project certain magical effects when Magical Energy is channeled through them, so Gemstones are valued by what they can do rather than scarcity, so a Quartz could be valued over a Diamond.
Another trait that is different about creatures in Soaring is that all Terrestrial Vertebrate species are descended from Hexapod Ancestors, so creatures tend to have 6 limbs instead of 4. I always thought it was odd how in stories that feature Dragons why there are no other/rarely other creatures who are like dragons; Having two pairs of legs with a pair of wings on their back doesn't just come out of nowhere and neither do Reptilian Megafauna. Some stories have corrected this by making their Dragons Wyvern-esque with two wings/two legs. I have decided to take an opposite approach by making every other creature more like Dragons, hence why I decided to base my world off of Prehistoric Earth. Dragons are Large Reptilian Creature so Dinosaurs are probably biologically the closest real world equivalent to a close cousin of dragons. Then I went and messed with things a little by introducing 2 different Dragon Categories: Sauropsid Dragons (Dragons related to Archesaurs and Reptiles) and Synapsid Dragons (Dragons who are more based on Ancient Synapsid Proto-mammals, most famously: The Dimetrodon! They are NOT Dinosaurs, they predate Dinosaurs and are closer related to US than to Dinosaurs.
From a real paleontological standpoint I should not have Large Synapsids and Sauropsids inhabiting the world at the same time, but once again this is my world and I will do what I want. Typically these two kinds of Dragons would not be interacting much. I have decided to split them up over different continents so in certain places Sauropsids are more dominant and in other places Synapsids are more dominant, however where the main story takes place on the Island Continent of Laramidia there are both Sauropsid and Synapsid Dragons who have feuded for dominance.
History:
The Sauropsid Tannin Dragons were the native inhabitants of the Island Continent Laramidia. The Synapsid Valkirtanni Dragons arrived from across the western Ocean invading Laramidia and establishing a Colony Empire, taking Tannin as Slaves. Eventually the Tannin discovered the Lunar Ritual which gave them Elemental powers and used these new found abilities to turn the tables on their Valkirtanin oppressors, freeing themselves and toppling their empire. The Valkirtani who couldn't escape went into hiding, some of them forming new settlements in very remote locations, while others integrated into Tannin societies. Even though it has been over 1000 years since the fall of the Valkirtani Empire and no dragon alive today is old enough to have been subject to their past tyranny, Tannin still widely hold an ancestral grudge against the Valkirtani and persecute or kill them if they are found.
Somehow despite not being closely related some Tannin and Valkirtani couples have managed to create a Hybrid species, often simply called "Hybrids" though the official name is Valtannin. Don't worry too hard about it.
There are two main regions of Laramidia: The Northern and Southern Region since this Island is long and narrow.
The Southern Region is dominated by a single powerful Empire which takes inspiration mainly from the Aztecs, Inca, and Imperial China. There is an Emperor who is the main figure of ruling power, however the Emperor does not have absolute authority. Authority is also given to the Bureaucratic council of royal advisors, Local Authority of individual cities, the Priestly Caste, and a Council of former Emperor Mummies who's spirits can be channeled to offer advice to their descendants.
The Northern Region is not dominated by any one kingdom or empire and is made up of multiple scattered Kingdoms, City-states, and towns who have webs of different affiliations and primarily operate independently, but have allied to keep the Southern Empire from further northern expansion. Each civilization have their own unique identity and rules that they operate by, some are friendlier than others.
One thing that is consistent between the North and South is that civilizations will typically have different districts or entire cities for each of the Tannin Lunar elements:
Light, Crystal, Wind, Sound, Wood, Poison, Water, Ice, Shadow, Phantom, Earth, Metal, Psionic, Fear, Fire, and Lightning
When a Tannin grows into old age, their element starts to outgrow their body and then release a powerful elemental discharge upon death which over time and multiple similar discharges of the same element in the same area can alter the local environment creating the ideal habitat of dragons of the same element, however certain elements are valued differently than others:
Crystal and Phantom are more rare than the other elements and are seen as incredibly valuable or even sacred. Crystal Dragons can utilize Crystal based Magic, and Phantom Dragons can communicate with or Channel Spirits.
Shadow and Poison are often looked down on or treated poorly. Shadow dragons are stealthy and can blend in with the shadows but are sensitive to light so they tend to be mistrusted and are not able to interact with other dragons in daylight. Poison Dragons are often thought to be dangerous and unclean/diseased or just harmful to be around because anything they touch could be poisonous. This is not entirely true but that's what some dragons believe.
So why don't dragons just avoid getting these elements? Well Shadow and Phantom are paired on the same lunar phase meaning that there is a random chance that a dragon could hatch with Shadow or Phantom but Phantom is a lot rarer. Thanks to the value of Phantom Dragons some dragons believe it is worth the gamble, so as a result there are a lot of unwanted Shadow Hatchlings being one of the most common elements.
Simple Summary:
The main story follows the adventures of a group of young dragon friends and their fight against an evil society of mad scientists (Actually more like Alchemists) called "The Legion of Zelophbog" who are trying to capture them!
Bys was an failed test subject of their experiments who ran away in a mass break out. Bys doesn't have much knowledge or experience with the outside world being young and hatched in captivity of the Legion's laboratories, so they don't know much, but end up following a group of other young dragons who are all misfits of some sort who found a place to belong with one another. Arc 1 mainly focuses on these dragons having miscellaneous adventures while they wander from place to place trying to avoid the Legion, introducing the world they live in, different locations, characters, factions, and building on each character's personal motivations, but eventually they need to confront the Legion and stop them from releasing the Mysterious Monster Zelophbog!
Important Characters
The Prodragonists
Bys:
Bys is a young dragon (They/Them) who was hatched and raised in the legion base. They don't remember much of what was done to them but they were deemed a failed experiment and failures get put down for studying. Bys can't control any elements, but unlike most dragons who only have 1 which they hatched with, Bys was artificially given 6 which have a will of their own and act if Bys is in danger leading to them being very chaotic and dangerous to everybody. Bys is trying to learn to work with their elements and believes there is a magic stone somewhere out there which they can use to wish back the other experiments who didn't make it out of the Legion's lab alive, then find a place they can all be free.
Bys is the youngest of the group; They are naive and are easily frightened but they care about their friends and willing to do crazy things if it means helping them.
Pinto:
Pinto is a Valtannin Hybrid Dragoness with the poison element. She grew up living in the forest with her father isolated from other dragons because he feared what other Tannin would do if they discovered her. She has great survival and hunting skills, she very studious and interested in learning, especially how to master her Valkirtani heritage abilities since she didn't have anyone around who could teach her, and she is compassionate going out of her way help other dragons but dislikes violence.
One day her father went missing so she left her home behind and started off on an adventure to find him, and rescued Bys who was being attacked by wild animals.
Requiem:
Requiem is a Poison Dragon. He did not hatch in Legion captivity like Bys, he was given to the Legion by his mother at a young age and had his element experimented on and altered. Now instead of Poison he has the power to control Viruses and Disease in order to emulate one of the 7 Calamities, mythical figures that represent 7 of the worst disasters that threaten Dragon-kind. However Requiem doesn't want to hurt anybody.
After escaping the Legion's labs he split off from the rest of the Calamity group in order to teach himself to control his powers and use them to be a Doctor rather than making Dragons sick. Requiem is brilliant but he struggles with recognizing his own self worth.
Asherah:
Asherah is a Water Dragoness and former Pirate. As a young dragoness used to be their prisoner and was told she had to fight for her keep, as a result she became strong, fierce, and very self reliant. After fighting her way up she earned the respect of the pirates and was made a member of the crew who was feared despite her young age but had issues with relying on other Dragons.
She is introduced as a minor antagonist to Bys and Pinto but after Requiem joins the team Asherah has a falling out with her captain and joins the team to be with Requiem. The two of them are a couple. Asherah is the most skilled fighter of the team but tends to be a little too headstrong and stubborn.
Kineta:
Kineta is a Fire Dragoness but she has a hard time breathing fire, instead she can only manage to produce a lot of sparks. She was a kidnappee of the Legion from the Southern Empire who because of her weak Fire abilities was not seen as very useful so she was not experimented on but she has witnessed the horrors of the Legion. In the break out she grouped up with the Calamities for safety in numbers but didn't agree with their agenda of vengeance against the world, she just wants to go home.
Kineta joins the team at first seeing them as a safer option of traveling companions but after being with them for a while comes to see them as true friends and decides she can't just let the Legion's atrocities go unheard.
Cobalt:
Cobalt is a Metal Dragon Tinkerer with a pet Kobold named Glauco. The team meets Cobalt as a worker in a shipyard who long for adventure and discovery, as well as an opportunity to put his inventions to use. He's quick to want to join the team, especially after learning about the Legion and what they are up to, but is initially very distrustful of Pinto because of her Magic.
His mother was not a Valkirtani or a Hybrid, but was a practitioner of Magic who would describe herself as a Witch. She did not see the potential she wanted in Cobalt as a successor, so she neglected Cobalt, amputated his tail in order to "create a better successor" and then once she had the child she wanted, abandoned Cobalt. Cobalt developed a strong dislike and distrust for any magic outside the common Tannin Elemental powers and is determined in spite of his mother to make all mysteries and magic able to be understood with Reason and Logic.
Auburn:
Auburn is a Wood Dragon and the oldest member of the team. As a child he would travel around with his parents on archeological adventures; His father was the expert on studies regarding the fallen Valkirtani Empire and magical artifacts which Auburn developed an interest in as well following his father's footsteps. One day his father was taken away by the Legion and Auburn would find Legion agents desecrating Valkirtani ruins and stealing artifacts.
Auburn made it his own duty to try to protect these artifacts from falling into Legion claws and try to find and rescue his father. The group meet him in the middle of trying to stop the Legion and quickly become allies having a mutual enemy, and he and Pinto share an interest in Valkirtani Magic.
The Rivals
Barak and the Calamities:
Barak is the Leader of the Group of rogue experiments of the Legion called The 7 Calamities of Disaster. They were designed to match the powers of a Dragon Legends about 7 mythical figures who represent disasters that would wipe out all Dragons: Tempests, Plagues, Droughts, Eruptions, Blizzards, Desolation, and Hysteria.
The Calamities decided they were not going to be used by the Legion and started the mass break out, escaping out into the world to put a stop to the Legion, but also have a grudge against the rest of the world for the Legion's existance, with the exception of Requiem who broke off from the group.
Barak the Calamity of Tempest is a decent leader and wants to save and protect all experiments of the Legion, but is too tunnel visioned by his wrath to really be as effective as he could be. He tries to get the Prodragonists to join with him but when they can't go along with his methods which would hurt innocent Dragons they become Rivals.
The rest of the Calamities are:
Scirocco the Calamity of Drought (He's a dumbass)
Melpomene the Calamity of Eruptions (She is very Angry)
Desolation the Calamity of Blizzards (He's a Loner)
Calamity the Calamity of Desolation (She is Broken)
and Echo the Calamity of Hysteria (He is a Trickster)
Rulers
Emperor Caldera:
Caldera is the current Emperor of the Southern region. He is very elderly Fire Dragon who looks like an erupting Volcano, but despite his intimidating looks he is a fair Ruler and values Peace in his land.
Queen Alzien:
Alzien is a Valtannin Hybrid who has established a secure sanctuary kingdom under the sea in order to protect other Hybrids from being persecuted. She is a Genius especially in Transformation Magic, but she has a tendency to absent-minded and likes to mess with dragons.
King Jokull:
Jokull is an Ice Dragon King in the Northern Region who sees Emperor Caldera as his ultimate Rival. He wants to Unite the Northern Kingdoms (By force if he has to) in order to raise an army to Conquer the South.
The Bone King:
The Bone King is the Leader of a Warrior Desert Tribe. His tribe are harsh and dangerous, but he believes strongly in a Warrior's honor and integrity. He can always be taken at his word and if he fights you he will fight fair.
The Villain
Dr.Bhaal:
Doctor Bhaal is one of the Alchemists of the Legion. He is a very old Valtannin Hybrid, nobody is entirely sure where he came from but he is terrifying and the Legion specifically requested he join them and they would help fund his personal projects. Among his many contributions to the Legion he figured out how to artificially put multiple elements in one dragon; it was also Bhaal's decision to use live children as test subjects, not all subjects survive the process.
At one point Bhaal thought that Bys was his most successful test subject having survived the longest with 6 elements and would be the one to help complete his own secret goal, but something went wrong which ruined years worth of of Bhaal's plans. Despite declaring Bys a failed experiment he still needs Bys, and was furious when he learned of Bys's escape. Now more so than any of the other escaped experiments, Bhaal is fixated on capturing Bys, and will raise hell in order to get them back.

Al~Dragonia
~al~dragonia
Hi, I'm the weirdo Alzien is based on, and I can't wait to collab with Bys on writing her character.