First Test Done(Dandy)
10 months ago
I ran the module with a group of four friends as one of the initial tests. It ended up being a two session long module with a group that large. The first session ended with all of them being jarred and imprisoned for their antics. And the campaign concluded with a majority of them being made into temporary contract servants for some kobolds. It was a friggin' blast.
I believe this module can be completed successfully in one long session with a group of 2 or 3, and have a few more tests to run with it.
Right now I've got a few more tweaks I've learned to make after the first test run, and I actually still need to gather proper music, and draw my own token art for my OCs in the module. As well as plug some stuff into Foundry by hand, still...
I'm still not certain on how I want to price this module. I'm considering making it a flat $100 total to run from start to completion for a group of 2 or 3 people. Not certain though. Maybe less, we shall see. Payment is something that the players can split between themselves however they want.
Regardless, I'm super excited after completing the first test run, and looking forward to the next few I have lined up.
If you're interested, I'll be able to start running this module in December and onward. I suppose I can craft a list of interested players, too. I highly recommend that anybody interested in this attempt to get a friend to join in, paying to play with strangers for several hours is a risky endeavor, but it is one that I'm willing to host.
Leave a comment or a note if you're interested.
Module Intro...
Mount Myre has sagged once more, the fourth time this moon; the Arcane Consortium can no longer obfuscate the issue and the peasants of Pearlescent Port have begun to notice the island's proud peaks have sunken into a concave crater of itself. They've taken to shamefully renaming the landmark: Mush Mountain and forming protest groups at the guild gates.
The wizards of the consortium have excused themselves of all fault and lay the blame on "mysterious emanations" within the mountain that the guild has ignored for...who knows how long? According to them they'd sent multiple scouts to go investigate, but none of them ever reported back.
It's now on your group to venture into Mush Mountain and get the peasants to shut up...err, stop the mountain from collapsing in on itself! The Arcane Consortium has outfitted you with gear and sent you into the mountains with a guide to lead you to Mush Mountain's mouth.
Alephgon &
Brakkwani duo
Shiroshark1 &
Aero_Osprey
Alephgon &
Flatbird
Sleeplessenterprise,
anothercreature , &
Velo423
I believe this module can be completed successfully in one long session with a group of 2 or 3, and have a few more tests to run with it.
Right now I've got a few more tweaks I've learned to make after the first test run, and I actually still need to gather proper music, and draw my own token art for my OCs in the module. As well as plug some stuff into Foundry by hand, still...
I'm still not certain on how I want to price this module. I'm considering making it a flat $100 total to run from start to completion for a group of 2 or 3 people. Not certain though. Maybe less, we shall see. Payment is something that the players can split between themselves however they want.
Regardless, I'm super excited after completing the first test run, and looking forward to the next few I have lined up.
If you're interested, I'll be able to start running this module in December and onward. I suppose I can craft a list of interested players, too. I highly recommend that anybody interested in this attempt to get a friend to join in, paying to play with strangers for several hours is a risky endeavor, but it is one that I'm willing to host.
Leave a comment or a note if you're interested.
Module Intro...
Mount Myre has sagged once more, the fourth time this moon; the Arcane Consortium can no longer obfuscate the issue and the peasants of Pearlescent Port have begun to notice the island's proud peaks have sunken into a concave crater of itself. They've taken to shamefully renaming the landmark: Mush Mountain and forming protest groups at the guild gates.
The wizards of the consortium have excused themselves of all fault and lay the blame on "mysterious emanations" within the mountain that the guild has ignored for...who knows how long? According to them they'd sent multiple scouts to go investigate, but none of them ever reported back.
It's now on your group to venture into Mush Mountain and get the peasants to shut up...err, stop the mountain from collapsing in on itself! The Arcane Consortium has outfitted you with gear and sent you into the mountains with a guide to lead you to Mush Mountain's mouth.










Alephmon
~alephgon
aaaaaaaaaaa <3 very interested x3

TantricToons
~tantrictoons
OP
I haven't forgotten!

Bubblegumshoe
~bubblegumshoe
Isn't playing with strangers the DND experience?


It is. Don't recommend it for this kind of Dandy experience. I'm confident in my ability to facilitate as a DM for players, but I don't think a Toony D&D experience would be best with strangers.

Aero_Osprey
~aeroosprey
For sure interested

shiroshark1
~shiroshark1
I'd be mega interested!

EccentricChimera
~eccentricchimera
Ooh, I'm curious about this. I'm a bit too busy at the moment, but I've always wanted to try out a DnD type of game.