[POLL] Need data on what people prefer in a game!
11 months ago
Doing a whole lotta thinking and it comes to the point where it would be easier to ask y'all
http://poal.me/k748sy
Had to do with the game we're tryna make still, so some data might help sway on how further planning will go, please and thank you!
http://poal.me/k748sy
Had to do with the game we're tryna make still, so some data might help sway on how further planning will go, please and thank you!
FA+

However. On the other hand, a well crafted story with a party of adventurers who you invest time into getting to know and such can be a very wholesome experience in the face of adversity. Know the people you are willing to put your lives on the line for, who do you trust to save you in your darkest hour
And then sometimes I end up doing a half-and-half. I recently replayed Skyrim, for instance, but I used a cocktail of mods that let me gather up a whole party of companions. Would that technically count as creating a whole party, or is it still just "solo adventurer", since the CPU is technically controlling the others? So on and so forth.
I can't answer that as just a stand alone concept since it really depends on what game we are talking about.
The main question for me (from a purely mechanics standpoint) is: will there be character classes (fighter/mage/thief/etc...)? If yes, there should probably be some sort of party system so the player doesn't accidently build themselves into a corner and be unable to progress because their squishy wizard doesn't have a way to beat the magic-immune golem or what-have-you.
A secondary consideration would be if it's Real-Time or Turn-Based, since the player needs to be able to keep track of all their characters and make decisions for each of them. In Real Time, the more characters you have to control, the more hands-off you need to be able to be with each of them, whereas Turn-Based games give you all the time you need to think, but you have to make every decision for each character yourself.
Gaming in general has always been a more solo experience for me so I guess it's reflected in my choice of one main character. Groups can be very hit or miss depending on the quality of the supporting cast members.
But is hard to answer without knowing what kind of RPG you're looking for, depending on that, one option or the other may be more fitting
grimdark solo adventures will fall when Ichiban Kasuga and the Power of Friendship walk into the room
A middle-ground for both of these categories would be examples you're probably familiar with - Rimworld and Kenshi. You can choose any one of them to be 'you' if you so choose, or just play it as an omniscient entity that controls the whole party from the shadows.
Where the focus exists lies entirely in the mechanics of the game. For your examples of "you as the MC;" Terraria, TES/Fallout, Dark Souls etc, there are other NPCs which can be controlled in ways similar to a party - Terraria has merchant NPCs, TES and Fallout have a regular follower system, Dark souls has a summon system, and so on. Despite the prevalence of these features in the game, I think the perception of these as single-protagonist games is to do with the mechanics specifically. Almost all of your time and the progression of the game goes into your ability to improve yourself, rather than your party members. On the opposite side of this (FF, Darkest Dungeon, etc), your time is primarily spent on improving the group's overall strength and abilities, to a much shallower level for accessibility's sake.
Why I call Kenshi and Rimworld a middle-ground is because there are 'depthy' mechanics you can use, but they are not limited to a single 'You' character, and there are more broad mechanics that would make more sense in a game like Darkest Dungeon. In FF and DD, you're expected to swap out or trade characters often, so they have simple sets of skills that don't really change much throughout the course of the game, and don't have very complex statistics as far as the player is able to influence. You don't get to pick each individual armor piece or train individual skills for each character in these games, and the story actions are largely expressed as whole-party actions, rather than the actions of a single person. Divinity: Original Sin and Baldur's Gate 3 are good examples of other games that break this rule, with a lot of inter-party interaction and depthy choices related to each character on their own - even some simpler mechanical things like gear and stats. Rimworld and Kenshi go all in on letting you pick just about every little thing about your characters, in addition to letting you have more of them.
You should consider what sort of mechanics you want the game to focus on, and allow the overall 'genre' to be derived from this, if it has to be specified at all! It may come down to the scope of what you have the time and resources to do that determines what the end product looks like, more than anything. The Kenshis and Rimworlds of the gaming industry take years and years to develop, because of how many mechanics need so much attention, and all have to work nicely together.
Also I'd love it if the game lets you pick any race OTHER than Human, like Anthros or even Kemonomimis (Elder Scrolls and FFXIV are great examples).
So if Humans aren't the only option, can you add an Anthro alternative, please?
Yes, that does sound like a nightmare to implement.
...in short: If the game is good, I am for both, so dev's choice!
Party based RPGs allow Solo Runs, but main character only will be cursed to solo plays...As said: To me, both is good.
It's semi-rare to see games do both, and have moments where you're alone, and moments where you're with a group. I play a lot of racing games (because car go fast gives me the adrenaline and dopamine), which are kinda off in a world of their own where, yes, you're typically a solo driver against a pack, often are one against all, which feels like it would lean more into the single player category. But then it gets deterministic if you've got allies on the track with as much capability as you have, where you coordinate other drivers and such. Either way, long-winded way of saying it's entirely up to the developer, and a mood-based scenario that's subjective.