Dwarf Fortress faggotry
16 years ago
General
So I've been playing Dwarf Fortress pretty much to the exclusion of everything else, including sleep, so it must be STORY TIME!
So I've got two squads, one full of axedwarves and another full of marksdwarves. The axedwarves are mostly champions, so I wasn't expecting much resistance when I'm notified of a goblin siege. And indeed, everything's going great until this Fist of the North Star marksgoblin comes out of nowhere and takes down three axelords and injures three others before he goes down.
Now, a little while later, I'm mopping up the mess, recruiting some new soldiers to replace the fallen, when I get notified that a bronze colossus is lumbering towards me. Oh, well, great. Grab what's left of my axedwarves, and ... what? I can't select them? Oh, their leader is sick in bed with a pierced shoulder, and all the recruits are just huddled around him. In fact, EVERY axedwarf who isn't a recruit is in bed recuperating. Where'd my marksdwarves go? Oh, they're still in the tower, forgot to tell them to stand down. Good, they can shoot it from there. Just a little closer, little closer ...
BUT NO! They decide, as a unified hivemind, to go on break and sleep ALL AT ONCE, evacuating the tower. So I ready the ballista I've got situated in a little building in front of the entrance to the courtyard, which of course misses spectacularly, and the siege engineer gets spooked and runs off before he can get another shot off.
So I briefly consider raising the bridge on the moat before the bronze colossus can get to it, but then he just goes and rips off the hatch cover I've got over the secret entrance I've been using for my axedwarves. Wow, ok, note to self: pave over that. So he's skulking around the underground tunnels, punting dwarves left and right, and oh no the tunnels come up right near the bedrooms, and THERE HE IS, spreading doom and destruction everywhere!
Now, an aside: I never put much thought into the fortress guard. I never bothered equipping them with weapons, and pretty much told them to just wrestle any miscreants they find into submission. I've always just thought of them as glorified rent-a-cops. Well, the colossus happens to run into one, and this "glorified rent-a-cop" LEAPS onto this giant metal abomination and WRESTLES IT TO THE GROUND AND SYSTEMATICALLY BREAKS ITS LIMBS ONE BY ONE. These guys apparently spend any time they're not eating or sleeping beating each other into submission as training.
Just then one of my marksdwarves wanders by and tries to help, having "conveniently" forgotten to stock up on bolts, but no, the credit for this one goes to Dastot Ishlumdakost, her first kill. Other people may have to WORK UP to something like that, maybe kill a few dozen goblins first at least, but Dastot? Fuck that! Her first kill was a bronze colossus, WITH HER BARE HANDS.
And then I notice that nearly every single one of the fortress guards are legendary wrestlers. I don't even NEED a military. Anything comes through the front door and these guys will be all over it like flies on stink.
Anyway, uhm. I love this game. =I
So I've got two squads, one full of axedwarves and another full of marksdwarves. The axedwarves are mostly champions, so I wasn't expecting much resistance when I'm notified of a goblin siege. And indeed, everything's going great until this Fist of the North Star marksgoblin comes out of nowhere and takes down three axelords and injures three others before he goes down.
Now, a little while later, I'm mopping up the mess, recruiting some new soldiers to replace the fallen, when I get notified that a bronze colossus is lumbering towards me. Oh, well, great. Grab what's left of my axedwarves, and ... what? I can't select them? Oh, their leader is sick in bed with a pierced shoulder, and all the recruits are just huddled around him. In fact, EVERY axedwarf who isn't a recruit is in bed recuperating. Where'd my marksdwarves go? Oh, they're still in the tower, forgot to tell them to stand down. Good, they can shoot it from there. Just a little closer, little closer ...
BUT NO! They decide, as a unified hivemind, to go on break and sleep ALL AT ONCE, evacuating the tower. So I ready the ballista I've got situated in a little building in front of the entrance to the courtyard, which of course misses spectacularly, and the siege engineer gets spooked and runs off before he can get another shot off.
So I briefly consider raising the bridge on the moat before the bronze colossus can get to it, but then he just goes and rips off the hatch cover I've got over the secret entrance I've been using for my axedwarves. Wow, ok, note to self: pave over that. So he's skulking around the underground tunnels, punting dwarves left and right, and oh no the tunnels come up right near the bedrooms, and THERE HE IS, spreading doom and destruction everywhere!
Now, an aside: I never put much thought into the fortress guard. I never bothered equipping them with weapons, and pretty much told them to just wrestle any miscreants they find into submission. I've always just thought of them as glorified rent-a-cops. Well, the colossus happens to run into one, and this "glorified rent-a-cop" LEAPS onto this giant metal abomination and WRESTLES IT TO THE GROUND AND SYSTEMATICALLY BREAKS ITS LIMBS ONE BY ONE. These guys apparently spend any time they're not eating or sleeping beating each other into submission as training.
Just then one of my marksdwarves wanders by and tries to help, having "conveniently" forgotten to stock up on bolts, but no, the credit for this one goes to Dastot Ishlumdakost, her first kill. Other people may have to WORK UP to something like that, maybe kill a few dozen goblins first at least, but Dastot? Fuck that! Her first kill was a bronze colossus, WITH HER BARE HANDS.
And then I notice that nearly every single one of the fortress guards are legendary wrestlers. I don't even NEED a military. Anything comes through the front door and these guys will be all over it like flies on stink.
Anyway, uhm. I love this game. =I
FA+

http://www.bay12games.com/forum/index.php?PHPSESSID=a94686d66ea23715683e41c850801e4d&topic=25967.0
The entire story of Headshoots is fucking HILARIOUS.
I'd noticed the flow had stopped. Down at the very bottom of the course, right before the water spilled back into the river and chasm, a tower-cap mushroom had popped up. I figured, well, no problem. There happened to be an access door nearby that I had used to dig the thing in the first place. I set the mushroom to be chopped down, set the door to passable, and hoped for the best. I figured the flow of water would be slow enough for a dwarf to run back out the door before it overtook him.
Well, a legendary fortress guard happened to take up the task. I guess he had been a woodcutter before, and still had his axe. He walked in, chopped down the mushroom, and was instantly submerged. I'd forgotten that there was about 10 Z-levels of water pressure behind the blockage, and the entire corridor was instantly filled with deep water.
Now any NORMAL dwarf would have floundered and drowned, or be swept away into the chasm. But not a member of the FORTRESS GUARD, by god! Despite having no swimming skill, this dwarf apparently swims against the incredible current and leisurely makes his way to the door, drowning the entire time, opens the door, steps through, and closes it behind him, leaving only a small puddle on the floor. He walks away, completely oblivious to the doom he just escaped.
DEATH CANNOT CONTAIN THE FORTRESS GUARD.
CARPS
Mine was even more boring, it was on terrifying territory, no vegetation, but PERFECT farming, and not even goblin raids!
I COULDN'T EVEN GET ECONOMY GOING BECAUSE I COULDN'T SMELT ORES!
On the other hand, mass deforestation leads to elf raids, which is always fun. I once saw an elf wrestler attack a dwarf peasant. The dwarf is on the ground, unconscious, and the elf is just wailing on him with his weak little noodly arms, until he eventually PASSES OUT from over-exertion. Buncha leaf-eating faggots. >=C
The fun part of Dwarf Fortress is to lead your fortress to awesome ruin!!
Undead carp of either flavour can throw themselves out of the water and crawl after your dwarves like some kind of Implacable Fish.
on an unrelated note all my military dwarves get happy thoughts from mud wrestling now thanks to a cave-in that happened directly above there sparring room while digging the moat!!!
Maybe if you activate an ordinary dwarf with no combat skills who's being chased by a goblin, he or she will throw anything they find in lieu of weapons or wrestling? I've never tried it.
yea... I'm a mac guy... 3:
back to sad face- 3:
Hit <esc>, select "Key Bindings", find the one labeled "Move secondary selector up"/"down" (I think) and change them to whatever keys you want to use (I use [ and ] myself).
not to mention even more customizibility!
And yeah, absolutely! A lot of people seem to be clamoring for the new underground stuff, but personally I can't WAIT for proper health care. At last, a use for soap, outside of building material!
look at how much green there is there... there are only TWO main things left to do.. a little bit of map features (underground features and rope ladders) and the final building
that is _THE_ thread to keep track of for updating.
He still hasn't gotten around to fixing the cat carrying bug? Ha, that would've been one of the first things I'dve done.
infact, here, this is all you do:
in /raw/ open body_default.txt
add to the end of the file:
[BODY:CATMOUTH]
[BP:MOUTH:mouth][CONTYPE:HEAD][MOUTH][SMALL][EMBEDDED][APERTURE][GRASP]
the open creature_domestic.txt and fix the entry for cat, find the line that starts with [BODY: and change the last word from MOUTH to CATMOUTH
and viola! no more catspam with your catsplosion
Though I love how you can edit any creature in the raws, and it just WORKS.
the error with the cats is that they try to bring their owners the vermin they kill, so they need something to grasp the remains with, which toady overlooked. thats why the grasp flag is needed on the mouth for the cat, hence the new catmouth entry
"Here, Noble! Have this highly-combustible bed with a picture of our first leader being crushed and the skins and bones of her pets embedded in it. Your complimentary alcohol supply and heat source is located next to it. sweet dreams."
Also, thanks to the current SA LP, Syrupleaf, I have discovered for myself the wonders of having an artifact door vs an army of creatures with the destroybuildings tag. :3
OOH, there's a new Let's Play going on? Aha, found it. Thanks for the heads-up!
I love when this game pulls stuff like that out of nowhere.