blog post #1 - Gnome Survivathon
7 months ago
yo waddup. i got sick with strep (most likely) the past couple of days, so i’ve been sleeping a lot. allow me to recount the dream i woke up from this morning. (i probably won’t be doing a lot of dream journaling with these blog posts, but every once in a while could be fun).
i’m not sure where it started, but the first thing i remember is this short robot in some kind of auditorium building in a city. i think the robot kind of looked like Gir from Invader Zim. the robot’s creator (some old man) had ordered it to do some fancy shit in the building’s stairwell… that caused the city’s entire electric grid to go out. the police were immediately after the robot, but it escaped and managed to climb into an apartment building. it found my apartment, who i shared with some nondescript dream person. let’s call them Non. despite the power being out, our apartment has some colorful lights on inside.
Non and I immediately start discussing what to do about this robot. i look outside to find the whole city, and even beyond, completely dark. it turns out we’re in my fictional city Shoalport, living on the border of Waves and Highglow (🔗 here’s a map if you’re curious). from my window, i can see that all of Waves, Highglow, Hollowmire, and 8 Reigns are totally dark. The darkness extends towards the mainland, but eventually the lights do come back on in the far distance. across what is normally the ocean are distant landmasses which also have lights on them. (which makes me wonder about putting some of these landmasses in the setting).
so i guess non and i decide to protect the robot or something. the next day, we’re walking through the city without the robot, trying to avoid drawing attention to ourselves. i don’t know why, but we head over to this undeveloped, overgrown plot of land that i figure is on the edge of Leafcrown. it dips down towards these half sunken statues in the middle, which i come to realize are graves. there’s three little ones and one big one, and i believe non is somehow connected to who is buried here. i don’t remember any conversation, but i know non wants to be buried here. weird part of the dream.
we walk past the graves, over to a sheer cliff at the end of the plot of land. but there’s a small brick shack sitting there, which we figure out is an elevator. we hop in and i select the lowest floor. the elevator like, splits in two, and leaves non and i in separate halves, but they press the same button on their end. we come out into this dark, dilapidated hallway, and find a hole in the ground at the end.
this is where things get weird.
we drop down the hole and find ourselves in a dark house. this first room is small and mostly empty, but has a whole row of really little doors along the bottom of one of the walls. inspecting them, i find there are little gnomes standing behind them. like, garden gnomes. shiny, glossy, porcelain garden gnomes with silly hats and silly mustaches. we go deeper into the dark house and non picks up a flashlight. we find a note in the kitchen that tells us about the danger of these gnomes, probably how to deal with them, and a piece of advice — that they start by appearing in the garage.
and then it starts. non and i start to panic, knowing we’re about to be overrun by gnomes, and struggling to figure out what to do. we quickly find a second, smaller flashlight for me, and split up. i look for the garage, which i only find after two bedrooms and a closet (and maybe a bathroom). these rooms are full of colorful decorations that easily distract and potentially hide colorful gnomes. note that it doesn’t seem that intense, but i really felt the pressure.
i find no gnomes in the garage and return to the first room. the gnomes behind the little doors are slowly opening them at different speeds, and i start kicking them closed. i realize that’s going to be a constant threat we have to pay attention to.
i start going about the house and looking into little crevices with my flashlight. that’s when i find my first gnome. it’s sitting on a bedside table or a dresser and just… doing a little jig. kinda like how mario and luigi dance during battle in the M&L series. i shine my light on it and, after a moment, it freezes.
yes, it appears i’m playing the plushbaby minigame from FNAF: Help Wanted, but in a bigger environment and with fucking gnomes.
things blur together from there as we frantically run about the house, closing tiny doors and shining our flashlights on the gnomes. the way to tell if a gnome is a danger is if it’s doing a little jig lmfao. some gnomes freeze when shined on, but others retreat into dark corners or otherwise disappear altogether. EVERY gnome is unique in some way, with all sorts of different outfits, body types, hats, beards, and color schemes and such. but they do ALL have mustaches and silly hats. and as expected, they’re quite small! most of them probably hovering about one foot tall, if even.
finally, as things feel like they’re unraveling, and we’re about to get jumped by a gang of bloodthirsty gnomes, it unceremoniously ends with a big “congratulations” screen appearing in my vision and informing me that we survived 16 minutes. can you imagine 16 minutes in fnaf vr plushbaby hell??
things get blurry from there and like, a bunch of other random dream people appear and join the fun. it turns into a whole multiplayer thing and like we try to break the game and shit, idk. i woke up soon after.
i really felt the need to describe this dream because it’s so absurd. a fnaf-inspired gnome hide-and-seek survivathon?? what the hell?? and it’s worth noting that i have no clue what happens if the gnomes Get You. is it just a cheap jumpscare? do they attack you and you have a health bar? do they run off to conglomerate into one big gnome monster? or maybe they turn you into a gnome? IDFK!
but honestly… a game like that has a lot of potential LMAO. like, if it went full tilt on absurd, silly gnome nonsense, but attempted to take it seriously? thatd be hilarious. running around a house while you try to find gnomes would be awesome, especially as some multiplayer lethal company style game. like, where’s all the Gnome Horror at? or imagine something like garry’s mod prop hunt where everyone is assigned a random gnome and has to hide in a map among a bunch of other gnomes. and it’s dark and spooky and the seeker is some kind of monster.
such a premise would probably need a few tweaks to be fun though. cuz the plushbaby minigame is easily one of the worst in fnaf: help wanted lmao. but it’s just so absurd that i want it to be a thing!! maybe some kind of Gnome Radar to tell you which rooms have gnomes in them. i especially like the gnome doors that you have to constantly be aware of and care for, like fnaf 2’s music box.
anyway uhh yeah. that was my bizarre gnome dream LMAO. everhood 2 came out recently and i’ve been thinking a lot about it and the original, so i wonder if that’s where my brain got the gnome thing??
speaking of, i may also make a blog post about everhood 2 — some kind of review/rant maybe. but my brain might be over that already.
sooo have a good day and thank you for reading if you got this far <3
i’m not sure where it started, but the first thing i remember is this short robot in some kind of auditorium building in a city. i think the robot kind of looked like Gir from Invader Zim. the robot’s creator (some old man) had ordered it to do some fancy shit in the building’s stairwell… that caused the city’s entire electric grid to go out. the police were immediately after the robot, but it escaped and managed to climb into an apartment building. it found my apartment, who i shared with some nondescript dream person. let’s call them Non. despite the power being out, our apartment has some colorful lights on inside.
Non and I immediately start discussing what to do about this robot. i look outside to find the whole city, and even beyond, completely dark. it turns out we’re in my fictional city Shoalport, living on the border of Waves and Highglow (🔗 here’s a map if you’re curious). from my window, i can see that all of Waves, Highglow, Hollowmire, and 8 Reigns are totally dark. The darkness extends towards the mainland, but eventually the lights do come back on in the far distance. across what is normally the ocean are distant landmasses which also have lights on them. (which makes me wonder about putting some of these landmasses in the setting).
so i guess non and i decide to protect the robot or something. the next day, we’re walking through the city without the robot, trying to avoid drawing attention to ourselves. i don’t know why, but we head over to this undeveloped, overgrown plot of land that i figure is on the edge of Leafcrown. it dips down towards these half sunken statues in the middle, which i come to realize are graves. there’s three little ones and one big one, and i believe non is somehow connected to who is buried here. i don’t remember any conversation, but i know non wants to be buried here. weird part of the dream.
we walk past the graves, over to a sheer cliff at the end of the plot of land. but there’s a small brick shack sitting there, which we figure out is an elevator. we hop in and i select the lowest floor. the elevator like, splits in two, and leaves non and i in separate halves, but they press the same button on their end. we come out into this dark, dilapidated hallway, and find a hole in the ground at the end.
this is where things get weird.
we drop down the hole and find ourselves in a dark house. this first room is small and mostly empty, but has a whole row of really little doors along the bottom of one of the walls. inspecting them, i find there are little gnomes standing behind them. like, garden gnomes. shiny, glossy, porcelain garden gnomes with silly hats and silly mustaches. we go deeper into the dark house and non picks up a flashlight. we find a note in the kitchen that tells us about the danger of these gnomes, probably how to deal with them, and a piece of advice — that they start by appearing in the garage.
and then it starts. non and i start to panic, knowing we’re about to be overrun by gnomes, and struggling to figure out what to do. we quickly find a second, smaller flashlight for me, and split up. i look for the garage, which i only find after two bedrooms and a closet (and maybe a bathroom). these rooms are full of colorful decorations that easily distract and potentially hide colorful gnomes. note that it doesn’t seem that intense, but i really felt the pressure.
i find no gnomes in the garage and return to the first room. the gnomes behind the little doors are slowly opening them at different speeds, and i start kicking them closed. i realize that’s going to be a constant threat we have to pay attention to.
i start going about the house and looking into little crevices with my flashlight. that’s when i find my first gnome. it’s sitting on a bedside table or a dresser and just… doing a little jig. kinda like how mario and luigi dance during battle in the M&L series. i shine my light on it and, after a moment, it freezes.
yes, it appears i’m playing the plushbaby minigame from FNAF: Help Wanted, but in a bigger environment and with fucking gnomes.
things blur together from there as we frantically run about the house, closing tiny doors and shining our flashlights on the gnomes. the way to tell if a gnome is a danger is if it’s doing a little jig lmfao. some gnomes freeze when shined on, but others retreat into dark corners or otherwise disappear altogether. EVERY gnome is unique in some way, with all sorts of different outfits, body types, hats, beards, and color schemes and such. but they do ALL have mustaches and silly hats. and as expected, they’re quite small! most of them probably hovering about one foot tall, if even.
finally, as things feel like they’re unraveling, and we’re about to get jumped by a gang of bloodthirsty gnomes, it unceremoniously ends with a big “congratulations” screen appearing in my vision and informing me that we survived 16 minutes. can you imagine 16 minutes in fnaf vr plushbaby hell??
things get blurry from there and like, a bunch of other random dream people appear and join the fun. it turns into a whole multiplayer thing and like we try to break the game and shit, idk. i woke up soon after.
i really felt the need to describe this dream because it’s so absurd. a fnaf-inspired gnome hide-and-seek survivathon?? what the hell?? and it’s worth noting that i have no clue what happens if the gnomes Get You. is it just a cheap jumpscare? do they attack you and you have a health bar? do they run off to conglomerate into one big gnome monster? or maybe they turn you into a gnome? IDFK!
but honestly… a game like that has a lot of potential LMAO. like, if it went full tilt on absurd, silly gnome nonsense, but attempted to take it seriously? thatd be hilarious. running around a house while you try to find gnomes would be awesome, especially as some multiplayer lethal company style game. like, where’s all the Gnome Horror at? or imagine something like garry’s mod prop hunt where everyone is assigned a random gnome and has to hide in a map among a bunch of other gnomes. and it’s dark and spooky and the seeker is some kind of monster.
such a premise would probably need a few tweaks to be fun though. cuz the plushbaby minigame is easily one of the worst in fnaf: help wanted lmao. but it’s just so absurd that i want it to be a thing!! maybe some kind of Gnome Radar to tell you which rooms have gnomes in them. i especially like the gnome doors that you have to constantly be aware of and care for, like fnaf 2’s music box.
anyway uhh yeah. that was my bizarre gnome dream LMAO. everhood 2 came out recently and i’ve been thinking a lot about it and the original, so i wonder if that’s where my brain got the gnome thing??
speaking of, i may also make a blog post about everhood 2 — some kind of review/rant maybe. but my brain might be over that already.
sooo have a good day and thank you for reading if you got this far <3
Friars Lantern
~bobcatthataintbubsy
so in short: you were gnomed?
axiloci
~axiloci
OP
i got SO gnomed. but i came out on top 😤
FA+