Favorite Vore Complements
3 months ago
*VORE GAME DEMO DOWNLOADS*
Voremon: https://www.dropbox.com/s/32kz8u9l1.....%20V5.exe?dl=0
Ravenous Dimension: https://www.dropbox.com/s/bib0wnoi2.....o%202.exe?dl=0
*VORE GAME DEMO DOWNLOADS*
Voremon: https://www.dropbox.com/s/32kz8u9l1.....%20V5.exe?dl=0
Ravenous Dimension: https://www.dropbox.com/s/bib0wnoi2.....o%202.exe?dl=0
*VORE GAME DEMO DOWNLOADS*
I may have made this exact journal (or similar) before. But the idea crossed my mind this morning, so I figured what the hell. Here are some of my favorite complements to vore scenarios.
Food Play/Cooking: This is pretty self-explanatory, but I do enjoy when prey is properly treated as food. Prepped and cooked into an actual meal. I love most forms of cooking, and can range from gentle to brutal. I'm even down for the prey surviving being cooked, still alive when they're served on a plate. However, probably my weirdest quirk when it comes to cooking, and one that some people would probably find to be quite unpalatable, is that I prefer the prey's fur to remain intact. For me, the most important aspect of an appealing prey is their appearance, and their fur is part of that appearance. So even if it doesn't make any realistic sense, I prefer the prey to be prepped and cooked without any shaving, or seeing their fur burn away in the oven. Although I can make exceptions to that, I rather the prey retain their general appearance while being eaten.
Bondage: A great way to not only make sure that the prey can't get away, but can also do wonders for the meal's presentation. You can pose them however you want to accentuate certain assets, humiliate the prey, or simply cement their helplessness as they squirm to no avail while the predator takes that first bite. And of course, you can't forget shoving an apple into the prey's mouth as part of the bondage experience.
Hypnosis: While it can be fun to watch prey squirm, it can also be enjoyable when they simply give themselves up to being food. Although I'm not a huge fan of willing prey without any sort of reason behind it, I do enjoy the idea of prey being hypnotized or mind-controlled into offering themselves to be eaten. It can even be done with reluctance or unwillingness behind it, such as the prey's body being controlled but not their mind. It can also be a fun way to totally dominate prey who would otherwise be too strong for the predator to subdue. Turning an insurmountable alpha into little more than another link on the food chain.
Transformation: This is specifically associated with human prey. Particularly because I'm not a fan of human characters when it comes to vore. However, I do think there's some fun to be had when you take a human, and transform them into a more delicious form before gobbling them up. Accentuating their place and that they're about to be eaten by first turning them into some helpless or lowly animal, instilling fear before the predator makes their intentions very clear. And if you want, you can even play with the idea of the prey realizing that even if they do manage to escape, they'll be stuck living this new life they've been given. Unable to change back into a human. Which could play into the predator demoralizing and capturing them.
Food Play/Cooking: This is pretty self-explanatory, but I do enjoy when prey is properly treated as food. Prepped and cooked into an actual meal. I love most forms of cooking, and can range from gentle to brutal. I'm even down for the prey surviving being cooked, still alive when they're served on a plate. However, probably my weirdest quirk when it comes to cooking, and one that some people would probably find to be quite unpalatable, is that I prefer the prey's fur to remain intact. For me, the most important aspect of an appealing prey is their appearance, and their fur is part of that appearance. So even if it doesn't make any realistic sense, I prefer the prey to be prepped and cooked without any shaving, or seeing their fur burn away in the oven. Although I can make exceptions to that, I rather the prey retain their general appearance while being eaten.
Bondage: A great way to not only make sure that the prey can't get away, but can also do wonders for the meal's presentation. You can pose them however you want to accentuate certain assets, humiliate the prey, or simply cement their helplessness as they squirm to no avail while the predator takes that first bite. And of course, you can't forget shoving an apple into the prey's mouth as part of the bondage experience.
Hypnosis: While it can be fun to watch prey squirm, it can also be enjoyable when they simply give themselves up to being food. Although I'm not a huge fan of willing prey without any sort of reason behind it, I do enjoy the idea of prey being hypnotized or mind-controlled into offering themselves to be eaten. It can even be done with reluctance or unwillingness behind it, such as the prey's body being controlled but not their mind. It can also be a fun way to totally dominate prey who would otherwise be too strong for the predator to subdue. Turning an insurmountable alpha into little more than another link on the food chain.
Transformation: This is specifically associated with human prey. Particularly because I'm not a fan of human characters when it comes to vore. However, I do think there's some fun to be had when you take a human, and transform them into a more delicious form before gobbling them up. Accentuating their place and that they're about to be eaten by first turning them into some helpless or lowly animal, instilling fear before the predator makes their intentions very clear. And if you want, you can even play with the idea of the prey realizing that even if they do manage to escape, they'll be stuck living this new life they've been given. Unable to change back into a human. Which could play into the predator demoralizing and capturing them.
FA+

I designed my clone human character to be "Bio-compatible", and as such is very susceptible to being transformed. Even just being around other species for too long could cause mutations. The more "activity" with the same species, the more they'll slowly transform. This usually isn't a problem as, ideally, clone don't live very long.
Keep them over a fireplace, or even better, next a dinner table where you ate them.
A head mount above each table, each one the chef consider among his best work or maybe just unique in it's serving, like a harder to get meat.
And entering, a short corridor for any waiting lines that may be there, with more unique meals served before, like the Legendary Beasts pokemon.
I also once did an RP of a restaurant run by demons who happened to capture and cook Amaterasu from Okami for some important individuals who were coming by for a business meal. She absolutely made a fantastic trophy not only in her own right, but also because it allowed the restaurant to gain fame for ridding the world of that goddess who had been such a big thorn in the demons' side.
Reshiram and Zekrom should be served together as their flavor compliment the other.
Legendaries that are part of a "set" are always exposed together, leaving an empty plaques for any missing legendary that might join in the future.
Oh, it reminds of me your Ravenous Dimension game. I really loved it. =3
Love seeing vore of her as prey
Although since we're talking about it, another RP I once did comes to mind that's sort of a blend of above ideas. Basically involving a Latias with a taste for her legendary Pokemon, and is always on the hunt to eat new ones. To savor their forbidden flavors, and add their heads to her ever-growing collection. And one day, she encounters Amaterasu, who she assumes to be a legendary Pokemon, and so attacks, snatches, and takes the wolf home to cook for dinner.
I loved that idea of a predator Latias.
Many legendary would make perfect predators for her, particularly the more destructive or "demon like" ones, like Yveltal, Eternatus or Galarian Moltres.
With a Pokemon like Yveltal or Eternatus, I could see Amaterasu being the one to make the first move. Attacking them under the assumption that they're demons, only to wind up as dinner when she's unable to defeat them. My excuse for that sort of thing usually being that perhaps her celestial powers aren't as effective against mortal beings, putting her at a distinct disadvantage.
She totally would, specially as how they look and act. It would make sense that she has a huge disadvantage against them, both as that they're mortals and not deities. Though seeing how powerful and big they are, I doubt that even without her disadvantage, she hardly would have a chance against them.
Unfortunately, it can be very hard to measure strength between mediums. Sure, the feats we see from Pokemon are far more spectacular than anything that happens in Okami. But when comparing their raw power, it's hard to say how Ammy's powers compare. For all we know, her cherry bombs, for example, could pack the same punch as a dozen hyper beams concentrated into a more condensed blast. And since she's a literal deity, I prefer to just go with the idea that her powers simply aren't effective against mortals. Especially when you look at the game, and note how whenever you use your Celestial Brush techniques on humans, they're only slightly bothered or inconvenienced by the very same ability that you just used to obliterate a horde of demons.
You got a point. On a fan game or story, we could always come with rules and adapt the power level between them. But I like the idea of her being easily overpowered.
Send me a note if you'd like to continue this conversation elsewhere. Perhaps we could even arrange such an RP for ourselves, if you're interested. Although it's worth noting that I prefer to play the prey most of the time.
By the way what is the game about?
As for the game, I assume you're referring to the two mentioned in my journal header. Both of which are cancelled, but if you're still curious then I suppose I can elaborate. But notes would be a better place to discuss that sort of thing.