9/29/25 Debuff Difficulties & Movement Thoughts
a week ago
Atlyss Size Mod Development
It's taking me a while to implement this shrinking debuff. I could have added it more quickly if I just had the mod handle everything separate from the game itself, but I insist on making this work in tandem with the game's functions. That's what making me take longer to make it happen. I forbid myself to write completely unclean code.
The benefit to doing this is that whenever the game updates, the mod will likely still work even if a lot of names of objects change. Something that mods should always keep in mind is that the developer can change the script at any time. The mod's code should be ready for that.
Soon, I'll be working on movement changes. The big one will be the ledge grab. I am worried about one specific thing. There's platforming in Atlyss. If I do things like change the player's speed based on size or give them a higher ledge grab height it might break the design of some areas. I don't think it'll be that much of a problem, especially if I add toggles, but you can never expect what can go wrong in development.
Imagine if a size change softlocks you haha.
The progress today is all related to the debuff, but I feel I'll be able to implement the movement changes more quickly.
The benefit to doing this is that whenever the game updates, the mod will likely still work even if a lot of names of objects change. Something that mods should always keep in mind is that the developer can change the script at any time. The mod's code should be ready for that.
Soon, I'll be working on movement changes. The big one will be the ledge grab. I am worried about one specific thing. There's platforming in Atlyss. If I do things like change the player's speed based on size or give them a higher ledge grab height it might break the design of some areas. I don't think it'll be that much of a problem, especially if I add toggles, but you can never expect what can go wrong in development.
Imagine if a size change softlocks you haha.
The progress today is all related to the debuff, but I feel I'll be able to implement the movement changes more quickly.