10/1/25 Shrink Debuff is Real!
5 days ago
Atlyss Size Mod Development
I finally figured out how to get a custom debuff working. All it took was a little procrastinating!
I made a post showcasing it in action and I used getting hit by Angela as an example, but I have other enemies in mind that could also do it. I planned to have Zuuldera have the ability to shrink you as well as some other enemies.
This may be a growth mod, but that doesn't mean you can grow with no resistance from the enemy!
The debuff won't be as severe as it is in the showcase I posted today. Angela will shrink you way more than any enemy ever will. Also, the debuff does nothing to your stats. I know that seems weird, but I feel that reducing your stats would be annoying more than anything else. That, and I like to think that even a tiny character can still deal good damage.
Besides, there are other negative affects that will be relevant to this mod. I mentioned before that I planned to make the size affect movement.
If you're small, then movement speed will be reduced. Movement is actually a big deal in Atlyss. Many attacks cover a lot of space and projectiles move fairly quickly. Not being able to move as fast is a big enough punishment. Zuuldera's arena has two mounds on either side of the room. What if you couldn't even jump to high ground because you're too small?
Right now, movement isn't affected by size. I have yet to implement that. This is what I'll be working on alongside finishing up the implementation of the shrinking debuff. The debuff is still missing some things. I'd like to make a custom icon for it. Maybe a particle effect too, but I don't consider that necessary. I also want to make sure the debuff can be stacked. Getting hit multiple times will shrink you further and further.
Unfortunately, now that it is October I will slowing down with developing the Growth Mod. Spooky month is an important month to me, so there are projects I'll be working on that will take some focus away from this mod. Expect slower updates, but not a hiatus. To be honest I've been sacrificing a lot of time to this mod. As a result I made a lot more progress than I reasonably should. This is a faster pace than I usually work on most projects. That focus is now going to be a bit reduced, but just for this month!
...And probably December as well when that rolls around. I don't expect to be fully done with the mod by then since I'm trying to cram in so many features. We'll see!
I made a post showcasing it in action and I used getting hit by Angela as an example, but I have other enemies in mind that could also do it. I planned to have Zuuldera have the ability to shrink you as well as some other enemies.
This may be a growth mod, but that doesn't mean you can grow with no resistance from the enemy!
The debuff won't be as severe as it is in the showcase I posted today. Angela will shrink you way more than any enemy ever will. Also, the debuff does nothing to your stats. I know that seems weird, but I feel that reducing your stats would be annoying more than anything else. That, and I like to think that even a tiny character can still deal good damage.
Besides, there are other negative affects that will be relevant to this mod. I mentioned before that I planned to make the size affect movement.
If you're small, then movement speed will be reduced. Movement is actually a big deal in Atlyss. Many attacks cover a lot of space and projectiles move fairly quickly. Not being able to move as fast is a big enough punishment. Zuuldera's arena has two mounds on either side of the room. What if you couldn't even jump to high ground because you're too small?
Right now, movement isn't affected by size. I have yet to implement that. This is what I'll be working on alongside finishing up the implementation of the shrinking debuff. The debuff is still missing some things. I'd like to make a custom icon for it. Maybe a particle effect too, but I don't consider that necessary. I also want to make sure the debuff can be stacked. Getting hit multiple times will shrink you further and further.
Unfortunately, now that it is October I will slowing down with developing the Growth Mod. Spooky month is an important month to me, so there are projects I'll be working on that will take some focus away from this mod. Expect slower updates, but not a hiatus. To be honest I've been sacrificing a lot of time to this mod. As a result I made a lot more progress than I reasonably should. This is a faster pace than I usually work on most projects. That focus is now going to be a bit reduced, but just for this month!
...And probably December as well when that rolls around. I don't expect to be fully done with the mod by then since I'm trying to cram in so many features. We'll see!