10/16/25 Quick Fixes and Progress
3 weeks ago
Atlyss Size Mod Development
It's time to do some code cleanup.
Angela's tail has been growing incorrectly this whole time!
That was the only real bug that existed. The rest of what I needed to do was just some refactoring.
With some extra time I started to make some progress on the mod. The most recent build of the mod on Ko-fi was a rush job and I really don't like that. There were features I wanted to put in that build that I set aside to match Kiseff's build.
Visual effects and the player's shadow now scale properly with their size. Now your shield will actually cover the player's body at larger sizes. The shadow will match larger sizes as well. The same is true for being small. Other miscellaneous effects scale as well.
This is also true for Zuula's new particle effect that Kiseff added.
I tried to make DIva's attack give the shrink debuff properly, but so far I haven't figured out what object is the AoE splash effect that the slime balls create with each bounce. I'll figure it out with more time.
In the meantime, I gave a few more enemies the shrink debuff as well. I think I should make the debuff relevant to some degree throughout the whole game. I'll detail which ones will be receiving the debuff in their attacks later.
Angela's tail has been growing incorrectly this whole time!
That was the only real bug that existed. The rest of what I needed to do was just some refactoring.
With some extra time I started to make some progress on the mod. The most recent build of the mod on Ko-fi was a rush job and I really don't like that. There were features I wanted to put in that build that I set aside to match Kiseff's build.
Visual effects and the player's shadow now scale properly with their size. Now your shield will actually cover the player's body at larger sizes. The shadow will match larger sizes as well. The same is true for being small. Other miscellaneous effects scale as well.
This is also true for Zuula's new particle effect that Kiseff added.
I tried to make DIva's attack give the shrink debuff properly, but so far I haven't figured out what object is the AoE splash effect that the slime balls create with each bounce. I'll figure it out with more time.
In the meantime, I gave a few more enemies the shrink debuff as well. I think I should make the debuff relevant to some degree throughout the whole game. I'll detail which ones will be receiving the debuff in their attacks later.
FA+
