Krita Inbetweening is...
2 days ago
General
Great for linear motion start-point to end-point frame fills or In-betweens!
Sucks at curved or arced non linear object motions, like a game character jumping up and back to avoid a monster... Krita animation curves or Tweening just won't do that!
That said, at least I understand much more clearly how and when to take advantage of Krita's in-betweens. For all else, it's layer specific manual positioning, frame per frame animation, which Krita was made for.
Also as far as updating my layer stack with additional layers, that's no trouble. I just need to remember to reorder my layer hive with each change.
Hot tip for other budding Krita animators. If you want to fine tune your layer and therefore object placement in Krita's time-line, make full use of the Onion Skin feature, which for old traditional media animators is like the Light Box that shows your previous cells under your new top paper layer so you can better see how much to shift your lines or objects for the next sequence of frames!
With all of this knowledge in my grasp, I now understand how to fully animate my little chibi archer and gunners in my Maple Fanart scenes! :D
Now, back to drawing and animating I go!
Sucks at curved or arced non linear object motions, like a game character jumping up and back to avoid a monster... Krita animation curves or Tweening just won't do that!
That said, at least I understand much more clearly how and when to take advantage of Krita's in-betweens. For all else, it's layer specific manual positioning, frame per frame animation, which Krita was made for.
Also as far as updating my layer stack with additional layers, that's no trouble. I just need to remember to reorder my layer hive with each change.
Hot tip for other budding Krita animators. If you want to fine tune your layer and therefore object placement in Krita's time-line, make full use of the Onion Skin feature, which for old traditional media animators is like the Light Box that shows your previous cells under your new top paper layer so you can better see how much to shift your lines or objects for the next sequence of frames!
With all of this knowledge in my grasp, I now understand how to fully animate my little chibi archer and gunners in my Maple Fanart scenes! :D
Now, back to drawing and animating I go!
FA+

Its a lot of work to do frame by frame drawings.
I'm too much of a beginner with Krita to even consider animation. It makes my brain hurt.