Sunny's Abilities
a week ago
General
Special Operations Next-gen Nanotech Yager (SONNY)
Codename: IronFang (nicknamed Sunny)
Alias: "Circuit Breaker"
Species: Cybernetic Fox-Mutt
Height: 7ft |2.1m|
Weight: 1400lbs |635kg|
Build: Bipedal, carbon-synthetic body, titanium-carbide composite armour
Core Systems & Intelligence
Advanced Combat AI – Real-time threat assessment, tactical decision-making, and learning from combat patterns.
HUD Integration – Internal heads-up display for target tracking, environmental data, critical life monitoring, etc.
Enemy Signal Hacking – Can intercept or disrupt enemy comms or drones in the field.
Multifunction Communication System – Understands and relays information/commands in various human languages, or project voice as a loud speaker.
Power System
Quantum Flux Core (QFC-7)
A compact, quantum battery paired with adaptive energy regulation systems.
---
Power Source Design Breakdown
Miniaturised Fusion Cell (MFC)
A stabilised low-yield fusion core, capable of generating high-density energy continuously. Roughly backpack-sized, mounted in the chest.
Provides a long-term power source for IronFang systems, similar to a scaled-down arc reactor.
Kinetic Energy Harvesting
Energy recovered from movement, impacts, and limb articulation.
Converts combat and patrol movement into backup power, aiding stealth and endurance missions.
Graphene-Based Supercapacitors
For rapid discharge and recharge during combat.
Stores and releases energy for short bursts of speed, powerful strikes, or defensive overdrive (shielding, jump, etc.).
Electro-Neural Loop (ENL)
An interface between IronFang's cognitive AI and his core systems.
Allows energy prioritization: shifting power between combat modules, enhanced senses, cloaking, etc., depending on battlefield needs.
Auxiliary Solar Mesh (ASM)
Secondary power source
Solar mesh panels embedded in plating.
Not a main source, but useful during downtime to keep systems on standby or recharge non-critical systems.
Field energy leech
Tertiary powersource (mainly utilised)
temporarily draws power from enemy machines or infrastructure via tendrils.
Physical Abilities
Enhanced Strength – Can rip through steel, crush vehicles, or carry heavy equipment (1–2 tons short-term).
High-Speed Movement – Burst sprint up to 40–60 mph; ideal for charging or hit-and-run tactics.
Extreme Jumping Power – Leap up to 30 feet vertically or 50 feet horizontally.
Hyper-Reflexes – Millisecond reaction times via neural processing.
Defensive Systems
Armoured Plating – 50mm Titanium plating reinforced with reactive smart graphene-alloys and nanovite plating to deflect all small arms projectiles and large explosive devices.
Self-Healing Nanites – Can repair non-critical damage over time during or after battle. Also used when deployed offensively to dismantle all metallic objects on the molecular level.
External Thermal Shielding – Carbon fibre/aerogel film encasing outer plating and just below armour (max 3800°C resistance)
Internal Thermal & EM Shielding – Reduces vulnerability to EMP, heat-seeking, or radar-guided tech.
Cloaking System – passive/active radar, camera, digital, and IR, signature camouflage for semi-stealth operations.
Overload Surge – 360° electrical storm, stuns enemies and clears space. Drains energy reserves, used as a last-resort defense or offensive push. (100,000 Volts @ 1200 amps)
Offensive Systems
Arc Discharge Core
Effect: EMP-like pulse from the chest that disables drones, weapons, and cybernetics within 10–15 feet. Causes nerve disruption in humans.
Extendable Titanium Claws – hypergrowth of normal claws; vibro-enhanced or plasma-edged for shredding adversaries and vehicles.
Integrated Ballistics – unknown: damaged.
Tail Whip – Tail becomes a weapon itself, delivering high-impact/electrified strikes.
Shock Fangs / Bite Pressure – Electrified bite with 3600 PSI strength capable of crushing armour or bone.
LYCAN-EDGE: Cyber Sword (broken)
Designation: HX-09 Lycan Edge Warblade
Status: Decommissioned – Damage sustained from blast of unknown enemy unit/blunt force to heavy vehicle plating
Sensory Enhancements
Spectrum Vision – Multi-spectrum vision, including infrared, UV, and low-light. To detect bloodtrails, active camouflage and non-visible devices.
Advanced Hearing – Parabolic receivers or satellite dish ears for distant or ultrasonic sound detection.
Nano-Fibre neural network — enables feeling and completes "6th sense" detection
Chemical Sensors – Can detect poisons, bombs, or even pheromone trails like a real wolf.
Electromagnetic Field Visualisation – Detects and outlines energy lines, power grids, active eletronics and anything that can emit an EM signature including stealth devices and machines.
"Predator Vision" – Hyper Sensory. Used in close combat operations (buildings, stealth, night operations) Detects motion at extreme distances, 180° FOV combined by extra sensors, Hunting vision—simplified vision that only targets movement and heat signatures.
Utility Features
Deployable Drone Support – Carries 4 microdrones for scouting, jamming, or reconnaissance.
Carbon Tendrils – The tongue, plus 4 (2) from the mid back section can extend for various scenarios; hacking, brute force, data link
Magnetic Grip Pads – For scaling metallic walls, mounting to surfaces to include vehicles
---
Intimidation & Psychological Warfare
Audio Modulation – Can emit terrifying growls, synthetic war cries, or mimic enemy voices.
Glowing Eyes / Adaptive Markings – Eyes change color or pattern for intimidation or communication.
Fear Induction Pulse – Emits low-frequency vibrations to induce unease or confusion in organics.
Weaknesses
---
Localized EMP Overload (Precision Bursts)
Vulnerability: While IronFang has basic EMP shielding and neural insulation, localized or repeated precision EMP bursts (e.g., from drones or counter-soldier tech) can scramble its long-range sensor arrays or temporarily paralyze limb servos.
Cause: Shielding prioritises power flow to main systems, sacrificing peripheral redundancy.
Result: Delayed reactions, decreased agility, or temporary blindness in a quadrant.
---
Energy Drain via Protocol OMEGA HOWL-EX
Drains 95–99% of IronFang's Quantum Flux Core energy.
Temporarily overclocks systems: speed, strength, and sensory input surge to max.
Activates shockwave generators within the chest.
Emits a sonic-energy roar that destabilises enemies' systems (psychological and electronic disruption).
If successful: IronFang survives at 1% critical energy.
If overloaded: system shutdown or self-destruct
---
Cognitive Disruption via Neural Hacking
Vulnerability: IronFang's semi-autonomous AI can be targeted by signal-injection hacks or cognitive loop attacks, especially if target specifically
Result: Brief periods of confusion, looped actions, or behavioral override (though failsafes will force shutdown when intrusion is detected).
---
Thermal Overload in High-Intensity Combat
Vulnerability: Lighter armour and open-plated sections allow flexibility and extra passive cooling but cannot dissipate or remove heat quick enough in long term intense combat.
Result: IronFang overheats and becomes 35% slower In combat. Active cooling will sustain most heat as passive cooling is for light operations and extra loads during combat.
---
Magnetic Field Disturbances (Natural or Weaponized)
Vulnerability: The graphene supercapacitors and energy routing grid are sensitive to extreme magnetic fluctuations, like those from enhanced magnetic grenades or sudden solar field changes.
Result: Disrupts internal energy balancing, causes flickering or delayed system response.
---
"Every strike is a current. Every enemy, a conductor."
Codename: IronFang (nicknamed Sunny)
Alias: "Circuit Breaker"
Species: Cybernetic Fox-Mutt
Height: 7ft |2.1m|
Weight: 1400lbs |635kg|
Build: Bipedal, carbon-synthetic body, titanium-carbide composite armour
Core Systems & Intelligence
Advanced Combat AI – Real-time threat assessment, tactical decision-making, and learning from combat patterns.
HUD Integration – Internal heads-up display for target tracking, environmental data, critical life monitoring, etc.
Enemy Signal Hacking – Can intercept or disrupt enemy comms or drones in the field.
Multifunction Communication System – Understands and relays information/commands in various human languages, or project voice as a loud speaker.
Power System
Quantum Flux Core (QFC-7)
A compact, quantum battery paired with adaptive energy regulation systems.
---
Power Source Design Breakdown
Miniaturised Fusion Cell (MFC)
A stabilised low-yield fusion core, capable of generating high-density energy continuously. Roughly backpack-sized, mounted in the chest.
Provides a long-term power source for IronFang systems, similar to a scaled-down arc reactor.
Kinetic Energy Harvesting
Energy recovered from movement, impacts, and limb articulation.
Converts combat and patrol movement into backup power, aiding stealth and endurance missions.
Graphene-Based Supercapacitors
For rapid discharge and recharge during combat.
Stores and releases energy for short bursts of speed, powerful strikes, or defensive overdrive (shielding, jump, etc.).
Electro-Neural Loop (ENL)
An interface between IronFang's cognitive AI and his core systems.
Allows energy prioritization: shifting power between combat modules, enhanced senses, cloaking, etc., depending on battlefield needs.
Auxiliary Solar Mesh (ASM)
Secondary power source
Solar mesh panels embedded in plating.
Not a main source, but useful during downtime to keep systems on standby or recharge non-critical systems.
Field energy leech
Tertiary powersource (mainly utilised)
temporarily draws power from enemy machines or infrastructure via tendrils.
Physical Abilities
Enhanced Strength – Can rip through steel, crush vehicles, or carry heavy equipment (1–2 tons short-term).
High-Speed Movement – Burst sprint up to 40–60 mph; ideal for charging or hit-and-run tactics.
Extreme Jumping Power – Leap up to 30 feet vertically or 50 feet horizontally.
Hyper-Reflexes – Millisecond reaction times via neural processing.
Defensive Systems
Armoured Plating – 50mm Titanium plating reinforced with reactive smart graphene-alloys and nanovite plating to deflect all small arms projectiles and large explosive devices.
Self-Healing Nanites – Can repair non-critical damage over time during or after battle. Also used when deployed offensively to dismantle all metallic objects on the molecular level.
External Thermal Shielding – Carbon fibre/aerogel film encasing outer plating and just below armour (max 3800°C resistance)
Internal Thermal & EM Shielding – Reduces vulnerability to EMP, heat-seeking, or radar-guided tech.
Cloaking System – passive/active radar, camera, digital, and IR, signature camouflage for semi-stealth operations.
Overload Surge – 360° electrical storm, stuns enemies and clears space. Drains energy reserves, used as a last-resort defense or offensive push. (100,000 Volts @ 1200 amps)
Offensive Systems
Arc Discharge Core
Effect: EMP-like pulse from the chest that disables drones, weapons, and cybernetics within 10–15 feet. Causes nerve disruption in humans.
Extendable Titanium Claws – hypergrowth of normal claws; vibro-enhanced or plasma-edged for shredding adversaries and vehicles.
Integrated Ballistics – unknown: damaged.
Tail Whip – Tail becomes a weapon itself, delivering high-impact/electrified strikes.
Shock Fangs / Bite Pressure – Electrified bite with 3600 PSI strength capable of crushing armour or bone.
LYCAN-EDGE: Cyber Sword (broken)
Designation: HX-09 Lycan Edge Warblade
Status: Decommissioned – Damage sustained from blast of unknown enemy unit/blunt force to heavy vehicle plating
Sensory Enhancements
Spectrum Vision – Multi-spectrum vision, including infrared, UV, and low-light. To detect bloodtrails, active camouflage and non-visible devices.
Advanced Hearing – Parabolic receivers or satellite dish ears for distant or ultrasonic sound detection.
Nano-Fibre neural network — enables feeling and completes "6th sense" detection
Chemical Sensors – Can detect poisons, bombs, or even pheromone trails like a real wolf.
Electromagnetic Field Visualisation – Detects and outlines energy lines, power grids, active eletronics and anything that can emit an EM signature including stealth devices and machines.
"Predator Vision" – Hyper Sensory. Used in close combat operations (buildings, stealth, night operations) Detects motion at extreme distances, 180° FOV combined by extra sensors, Hunting vision—simplified vision that only targets movement and heat signatures.
Utility Features
Deployable Drone Support – Carries 4 microdrones for scouting, jamming, or reconnaissance.
Carbon Tendrils – The tongue, plus 4 (2) from the mid back section can extend for various scenarios; hacking, brute force, data link
Magnetic Grip Pads – For scaling metallic walls, mounting to surfaces to include vehicles
---
Intimidation & Psychological Warfare
Audio Modulation – Can emit terrifying growls, synthetic war cries, or mimic enemy voices.
Glowing Eyes / Adaptive Markings – Eyes change color or pattern for intimidation or communication.
Fear Induction Pulse – Emits low-frequency vibrations to induce unease or confusion in organics.
Weaknesses
---
Localized EMP Overload (Precision Bursts)
Vulnerability: While IronFang has basic EMP shielding and neural insulation, localized or repeated precision EMP bursts (e.g., from drones or counter-soldier tech) can scramble its long-range sensor arrays or temporarily paralyze limb servos.
Cause: Shielding prioritises power flow to main systems, sacrificing peripheral redundancy.
Result: Delayed reactions, decreased agility, or temporary blindness in a quadrant.
---
Energy Drain via Protocol OMEGA HOWL-EX
Drains 95–99% of IronFang's Quantum Flux Core energy.
Temporarily overclocks systems: speed, strength, and sensory input surge to max.
Activates shockwave generators within the chest.
Emits a sonic-energy roar that destabilises enemies' systems (psychological and electronic disruption).
If successful: IronFang survives at 1% critical energy.
If overloaded: system shutdown or self-destruct
---
Cognitive Disruption via Neural Hacking
Vulnerability: IronFang's semi-autonomous AI can be targeted by signal-injection hacks or cognitive loop attacks, especially if target specifically
Result: Brief periods of confusion, looped actions, or behavioral override (though failsafes will force shutdown when intrusion is detected).
---
Thermal Overload in High-Intensity Combat
Vulnerability: Lighter armour and open-plated sections allow flexibility and extra passive cooling but cannot dissipate or remove heat quick enough in long term intense combat.
Result: IronFang overheats and becomes 35% slower In combat. Active cooling will sustain most heat as passive cooling is for light operations and extra loads during combat.
---
Magnetic Field Disturbances (Natural or Weaponized)
Vulnerability: The graphene supercapacitors and energy routing grid are sensitive to extreme magnetic fluctuations, like those from enhanced magnetic grenades or sudden solar field changes.
Result: Disrupts internal energy balancing, causes flickering or delayed system response.
---
"Every strike is a current. Every enemy, a conductor."
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