Looking for a 3D model
15 years ago
Does anyone know where a dragon can find some good human models? I'm looking for something in the 1-3000 polygon range. I found a couple on Turbosquid, but they all use triangles and I find those a pain to work with.
Polygon as the name implies is the generic N-gon. Yes, they're often triangles, and most of the time by the time they get to the rendering stage they have been turned into triangles by the software. But it's a) possible to render actual quadrangles and N-gons (and some softwares do), and most importantly, b) working with model that is made with quadrangle mesh is much nicer with subpatch surfaces or nurbs and nurb-like surfaces. And again, some softwares even support N-gon subpatch surfaces. All, except the most trivial of modeling softwares, support N-gons in a plain polygon mesh.
Triangle is just the lowest common denominator which works everywhere. It's the basic unit in [b]real time 3D[b] (which is probably the source of your confusion, since there everything really is triangles), because they have several extremely desirable properties(*). But it's by far not the only thing that exists elsewhere, especially with offline 3D rendering. (And even in realtime, quads are often a serious contender, since they also have other desirable features, and the 3D API can trivially turn them into triangles once they get blasted on screen(**).)
(*) Such as trivial to render, impossible to break (3 points always define a plane, and 3 point polygons can never self-intersect) and so on.
(**) All common realtime 3D APIs support 3, 4 and N-gon polygons as inputs.
Basically you take the high poly model and use it as a template. You recreate the model with proper edge flow, topology, and fewer polys in places that have less detail. This way you won't be fighting the mesh when you're animating.
http://farm2.static.flickr.com/1219.....820b3f4c_o.jpg
1) they are all more than 3000 polys
2) they are in a format I designed for our game engine and can't be easily ported to max
3) they use special shaders that may not run on your machine (requires dx11)
if you have a dx11 card then let me know and I can try and write a xm8 -> max converter
-H.Husky-