Learn by stealing
14 years ago
General
Take inspiration from everything. Make a folder on your computer and fill it with images that catch your eye or are aesthetically pleasing in some way. From time to time, open that folder, browse through it, and attempt to copy the things in it by eye. Copy the work of other artists. Learn how their style is different from everyone else's. Boil all that down into the elements that make up that style. Take the elements you like the best and implement them in your own work. If you're a young, inexperienced artist, do this to establish your own style and to learn how things are done. If you're an older, experienced artist, do it anyway. You'll stagnate otherwise.
If you're worried about looking like a leech, then credit your inspiration, or just don't upload anything that you think borrows too heavily from other sources. But remember, nothing is original. Even the most inspired piece of work borrows from everything that came before it in some small way. By doing this, we are advancing the state of the art and becoming better artists.
If you're worried about looking like a leech, then credit your inspiration, or just don't upload anything that you think borrows too heavily from other sources. But remember, nothing is original. Even the most inspired piece of work borrows from everything that came before it in some small way. By doing this, we are advancing the state of the art and becoming better artists.
FA+

line art styles are almost natural, but color... forget it XD
(consequently, I don't believe I have my own style now >.>)
... it's hard to think of how to word things in that manner.. :)
Thank you.
I'm learning! :D
In furry if you do that, you're derided, persecuted and possibly banned.
Trust me, all my neat tricks and mechanical flourishes were inspired from something someone else did, or adapted from another technique. The idea is that you don't just imitate, you improve. 'That's a great idea, but if I use stainless steel and Viton Orings, it'll last longer. Plus, I'll want to polish That, That, That, and That with a dremel, and nickel plate That for durability.'
But I do have a 5 gigabyte folder containing "inspiration pictures"; pictures of things that I happen to find aesthetically pleasing, or that have ideas I really, really like.
It's a solid concept. :)
Goes well for any creative art, though that doesn't absolve one of intellectual dishonesty.
Basically everything is based from/on or ideas were taken and moulded into something else. It's all around us, be that video games, artwork, stories or even movies...although movies are more blatant as in remake after remake or the fact that Silent Hill uses and goes beyond the Evil Dead "vine rape" scene or House of Wax's knife through foot from Evil Dead's "Pencil in the heel" scene.
Point being, sometimes it can be done in a good way. Personally I think if someone gives credit for their inspiration or states where they got the idea from, then everyone should be happy...but then again, we live in the real world and not the ideal world ;)
But this journal, specifically? Well, I've been meaning to rant about this for years now. You only ever see one side of copying here, the side where someone will post nothing but blatantly traced art in their gallery and pass it off as their original work. Tracing itself is a valuable skill, it helps train the hand to remain steady while working, but doing NOTHING but that is a dead end, and passing off traced work as your own is just dishonest. But my point is, any kind of copying gets shoved into the same category as tracing, and suddenly copying by eye to learn and improve is demonized.
And then today I stumbled across a couple of things that finally motivated me into saying something about it: http://i.imgur.com/8RIb6.jpg and http://ccmixter.org/files/Citizen_X0/30318 .
http://www.getpaint.net/
http://wistinga.online.fr/opencanvas/
GIMP's the most full-featured free art program out there, but the interface can be a little strange. You'll probably need to mess with the default brushes a bit to get something that's good for sketching, but aside from that it's excellent for any type of image manipulation.
I don't have much experience with Paint.net. Doesn't seem very well suited for drawing, but it has a decent set of image manipulation tools and is fairly simple to use.
OpenCanvas is very basic. Most people use it for the networking feature, but it's a great sketching tool without any real configuration needed, aside from setting the default language to English.
The way you draw has inspired me to a degree aswell.. Recently quite a lot of my hobby drawings have been kept private though. A couple years ago I got a job as an illustrator + animator and my desire to create things in my free time for people to see dropped a bit. :/
I actually recently saved some various images which inspire me for a character. It seems like a good idea for multiple things.
Not sure if it's relevant, topic just made me think of that for some reason lol.
I'd spent almost 10 years developing characters from other people styles, and not only did they look like blatent copies of said characters, even the ones who didn't notice a resemblance just noticed a hollowness and lack of uniqueness in them.
A former friend of mine also did this and still does it to this day, and his characters are yet to catch on and become popular.
It wasn't until I STOPPED deriving from others' work, developed my own style, and used that, that Draggyn and friends were created. Draggyn and Co are definitely my most popular creation to date, almost anyone who has watched me on FA or frequented my website back in the day knows who they are and how unique they are.
My advice is to use PURE imagination and don't derive anything! If you can't do that, then don't expect people not to call out your creations for being alike something else.
I ran a short D&D campaign heavily inspired by Dwarf Fortress and by Drawn to Life. I've had a story idea never written but bouncing around in my head for years mixing Ghost in the Shell, furries,
I started by "copying" too, not tracing through images but looking at ones from my favorites back then and trying to recreate them, and I soon noticed how my own drawing style slowly crystallized out. Nowadays the resemblance between my art and the source material is barely there anymore but that is because I went through about 12 years of learning and refining by now.
And still I do take source material to learn from, certain ways of doing things like shapes for inflation or how certain "body parts" can be drawn better.
My advice back then was when you draw from a source and want to upload it for critique the best thing to do is CLEARLY state it is drawn from source material, best give a link back to from who it was (and by extend it would likely be best to ask the person who drew it if you're allowed to) and say it is mainly for learning purposes.