Late Memorial Day and Game Review
14 years ago
General
"Everything starts somewhere, although many physicists disagree."
-Terry Pratchett
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-Terry Pratchett
If you enjoy my writings, please consider donating. ^.|.^
Also, if you want to be a supporter on Patreon, here is the link.
I know I’m a day late, but I want to honor the dead soldiers of the United States who had given their lives for their cause and the living who are still fighting.
Now, I’m going to give you my review of the game Portal 2. Before I start, I want you to know that I’ll give out spoilers. If you don’t want to be spoiled, stop reading. Also, I won’t go into details of the co-op because I haven’t played that version.
First is the game play.
It’s basically the same with the first Portal game: Using a portal gun (I know that’s not the proper name, but I don’t want to say Aperture Science Handheld Portal Device throughout the review) to help solve puzzles by forming portals to walk through. So they raise the difficulty up with new obstacles like Aperture Science Aerial Faith Plate and the Thermal Discouragement Beam and new aids like Mobility Gels.
The thing with games is that there have to be twists in the sequel game because if there isn’t, it’s like playing the first game again. In fact, the common criticism I heard of the Call of Duty franchise is that, after the 4th one, it doesn’t add anything new to the game play (I can’t agree or disagree because I only played Black Ops). At the same time, you can’t put in too much twist because it’ll be like a completely different game in the franchise. An example is the second Zelda game ever made, which is so different from the first game that it threw most, if not everyone, off and making it the mixed bag of the series. So it have to be the right amount of twists in the next game and the prefer amount is different with each person, but to me it’s the right amount.
Next is the story and characters
The story I find is good, though after knowing the story from the first Portal game, it doesn’t offer too much. Much of the questions brought up by the first game were answered in the same game and so didn’t offer too much questions this time around. So instead they asked more questions and answer them.
Like the reason why GLaDOS wanted to do testing is because she got an itch to test. It may throw people off, but to me that seems rather logical and makes her not much different from us people. For example, I get an itch to write stories if I’m out of my house. Though she says that she can ignore it because of her love for science, it may subtlety affect her actions in the first and second game. Also it’s was reveal that GLaDOS was once a human named Caroline who’s mind was transferred into that machine due to Cave Johnson dying wish. That’s a little pushing it for me, but maybe not for other people. I guess the writers were hoping to add a little more mystery to her character, but there’s nothing in the first game (at least, I’m sure there was nothing) that suggest that she was once a human so it sort of came out of nowhere.
I enjoy Wheatley, at least at the first half of the game, even though he was a little annoying. I liked how he tried to act smarter than he really is (and, in GLaDOS words, he’s the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived), but fails again and again. At the second half, when he gained power from GLaDOS, that’s when he got really annoying. I mean, he’s literately destroying the place and he’s letting the nuclear reactor melt and, if it wasn’t for GLaDOS, there would be a big boom. Though I do like how, at the first half when he’s destroying things by accident, it was funny, but when he does it at the second half, it gets deadly serious.
By far the funniest person in the game to me is Cave Johnson. I mean, I have never heard such strange lines like:
“If you're allergic to peanuts, you may want to tell somebody now, because this next test may turn your blood into peanut water for a few minutes. On the bright side, if we can make this happen they're going to have to invent a new kind of Nobel Prize to give us, so hang in there.”
“If you've cut yourself at all in the course of these tests, you may have noticed that your blood is pure gasoline - that's normal. We've been shooting you with an invisible beam that's supposed to turn blood into gasoline, so all that means is its working.”
and still sounds like it’s just a normal day at work. Though he does say that he couldn’t keep a straight face at one line and sound bored at some others, it’s doesn’t matter because of his second to last line he spoke at the game redeems all of that.
Finally the puzzles.
As I said, there are new obstacles and aids in the game alongside the portal gun. The puzzles in this game have improved and are actually harder than the first game. I mean, I have to look up and see how to solve a room a few times. That doesn’t take away from the fun; in fact it increased it. I mean, I had a lot of fun solving a puzzle in this game and that’s good. That’s really good.
Conclusion: 10/10
Check it out.
Now, I’m going to give you my review of the game Portal 2. Before I start, I want you to know that I’ll give out spoilers. If you don’t want to be spoiled, stop reading. Also, I won’t go into details of the co-op because I haven’t played that version.
First is the game play.
It’s basically the same with the first Portal game: Using a portal gun (I know that’s not the proper name, but I don’t want to say Aperture Science Handheld Portal Device throughout the review) to help solve puzzles by forming portals to walk through. So they raise the difficulty up with new obstacles like Aperture Science Aerial Faith Plate and the Thermal Discouragement Beam and new aids like Mobility Gels.
The thing with games is that there have to be twists in the sequel game because if there isn’t, it’s like playing the first game again. In fact, the common criticism I heard of the Call of Duty franchise is that, after the 4th one, it doesn’t add anything new to the game play (I can’t agree or disagree because I only played Black Ops). At the same time, you can’t put in too much twist because it’ll be like a completely different game in the franchise. An example is the second Zelda game ever made, which is so different from the first game that it threw most, if not everyone, off and making it the mixed bag of the series. So it have to be the right amount of twists in the next game and the prefer amount is different with each person, but to me it’s the right amount.
Next is the story and characters
The story I find is good, though after knowing the story from the first Portal game, it doesn’t offer too much. Much of the questions brought up by the first game were answered in the same game and so didn’t offer too much questions this time around. So instead they asked more questions and answer them.
Like the reason why GLaDOS wanted to do testing is because she got an itch to test. It may throw people off, but to me that seems rather logical and makes her not much different from us people. For example, I get an itch to write stories if I’m out of my house. Though she says that she can ignore it because of her love for science, it may subtlety affect her actions in the first and second game. Also it’s was reveal that GLaDOS was once a human named Caroline who’s mind was transferred into that machine due to Cave Johnson dying wish. That’s a little pushing it for me, but maybe not for other people. I guess the writers were hoping to add a little more mystery to her character, but there’s nothing in the first game (at least, I’m sure there was nothing) that suggest that she was once a human so it sort of came out of nowhere.
I enjoy Wheatley, at least at the first half of the game, even though he was a little annoying. I liked how he tried to act smarter than he really is (and, in GLaDOS words, he’s the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived), but fails again and again. At the second half, when he gained power from GLaDOS, that’s when he got really annoying. I mean, he’s literately destroying the place and he’s letting the nuclear reactor melt and, if it wasn’t for GLaDOS, there would be a big boom. Though I do like how, at the first half when he’s destroying things by accident, it was funny, but when he does it at the second half, it gets deadly serious.
By far the funniest person in the game to me is Cave Johnson. I mean, I have never heard such strange lines like:
“If you're allergic to peanuts, you may want to tell somebody now, because this next test may turn your blood into peanut water for a few minutes. On the bright side, if we can make this happen they're going to have to invent a new kind of Nobel Prize to give us, so hang in there.”
“If you've cut yourself at all in the course of these tests, you may have noticed that your blood is pure gasoline - that's normal. We've been shooting you with an invisible beam that's supposed to turn blood into gasoline, so all that means is its working.”
and still sounds like it’s just a normal day at work. Though he does say that he couldn’t keep a straight face at one line and sound bored at some others, it’s doesn’t matter because of his second to last line he spoke at the game redeems all of that.
Finally the puzzles.
As I said, there are new obstacles and aids in the game alongside the portal gun. The puzzles in this game have improved and are actually harder than the first game. I mean, I have to look up and see how to solve a room a few times. That doesn’t take away from the fun; in fact it increased it. I mean, I had a lot of fun solving a puzzle in this game and that’s good. That’s really good.
Conclusion: 10/10
Check it out.
FA+

I have it for the PC.