GMod crap
18 years ago
Ok, I guess a few people have (justifiably) wanted to know what I waste my time in GMod/Wiremod on, so here's a little travelogue of the IMAGINATION.
http://i39.photobucket.com/albums/e.....struct0066.jpg This was my first major project, a laser-guided teleporter. This is actually its fourth iteration, but I forgot to take snapshots earlier, so whatever. Anyway, it works by taking the GPS coordinates from the laser pointer and feeding into the hoverdrive controller, which then teleports to the locations specified, taking with it anything that's welded to it, and anyone sitting in an attached vehicle. That's the basics, but this also adds a delay timer, so that you can use it yourself by hopping into the invisible pod embedded in the chair after aiming the laser. It also has warning lights, a startup sound and a warning klaxon that all activate while it's warming up.
http://i39.photobucket.com/albums/e.....tgrass0004.jpg This was my first prototype of the DOOMSDAY DEVICE. Kleiner paid the ultimate price to test its effectiveness. Basically it just checks if the button is on and if the target finder has a target. If it does, it takes the coordinates of said target from the beacon sensor and teleports above it, firing a turret. Fairly simple, but the turret pod gets stranded over its last target, limiting its effectiveness as a weapon of infinite destruction.
http://i39.photobucket.com/albums/e....._beta10002.jpg This is my second prototype. The idea was to use three if-then-else gates to control whether the pod got its data from the beacon sensor, or if it got its data from the GPS located next to the base. My implementation was flawed, though, since it used the power button as the variable.
ailure, shown in this picture, tooled with it a bit and managed to eventually work out a much better automated system by using the target finder itself as the variable.
http://i39.photobucket.com/albums/e....._beta10011.jpg Here's the wiring of the final version, using
ailure's design. The power button, not shown here, is wired to a pulser, which sends out a signal every 0.75 seconds. That goes to an And gate, which combines with the acquisition signal from the target finder to continually teleport to (and fire at) the target. This is controlled by the if-then-else gates. If there ISN'T a target, the if-then-else gates reroute the radio's inputs to the GPS on the front of the unit, and a Not gate takes the 0 from the target finder and turns it into a 1, sending a final jump signal to the turret pod, sending it back home.
http://i39.photobucket.com/albums/e....._beta10010.jpg ... And finally, here's the front of the finished device. I call it a doomsday device, because if the target finder is set to target players, and the base unit is hidden well enough, it could decimate a server within seconds. It's possible to outrun the turret pod's teleportation jumps, but you would need to be moving constantly. Anything that got close to the base unit would be killed instantly. The only way to stop it would be to have an admin clean up everything in the level.
http://i39.photobucket.com/albums/e.....struct0066.jpg This was my first major project, a laser-guided teleporter. This is actually its fourth iteration, but I forgot to take snapshots earlier, so whatever. Anyway, it works by taking the GPS coordinates from the laser pointer and feeding into the hoverdrive controller, which then teleports to the locations specified, taking with it anything that's welded to it, and anyone sitting in an attached vehicle. That's the basics, but this also adds a delay timer, so that you can use it yourself by hopping into the invisible pod embedded in the chair after aiming the laser. It also has warning lights, a startup sound and a warning klaxon that all activate while it's warming up.
http://i39.photobucket.com/albums/e.....tgrass0004.jpg This was my first prototype of the DOOMSDAY DEVICE. Kleiner paid the ultimate price to test its effectiveness. Basically it just checks if the button is on and if the target finder has a target. If it does, it takes the coordinates of said target from the beacon sensor and teleports above it, firing a turret. Fairly simple, but the turret pod gets stranded over its last target, limiting its effectiveness as a weapon of infinite destruction.
http://i39.photobucket.com/albums/e....._beta10002.jpg This is my second prototype. The idea was to use three if-then-else gates to control whether the pod got its data from the beacon sensor, or if it got its data from the GPS located next to the base. My implementation was flawed, though, since it used the power button as the variable.

http://i39.photobucket.com/albums/e....._beta10011.jpg Here's the wiring of the final version, using

http://i39.photobucket.com/albums/e....._beta10010.jpg ... And finally, here's the front of the finished device. I call it a doomsday device, because if the target finder is set to target players, and the base unit is hidden well enough, it could decimate a server within seconds. It's possible to outrun the turret pod's teleportation jumps, but you would need to be moving constantly. Anything that got close to the base unit would be killed instantly. The only way to stop it would be to have an admin clean up everything in the level.
The only way to be sure!
It's the same principle that dictated the development of the nuclear torpedo, depth charges and conventional warheads no longer explode past a certain depth, they simply bubble and implode when detonated.
The cracks that are between the plates are less than five miles deep
Between those cracks and the core there are THOUSANDS UPON THOUSANDS OF MILES OR THICK, VISCOUS, HIGHLY PRESSURIZED LIQUID ROCK AND MOLTEN METALS
I mean, you don't have to look it up, as bad as The Core was when it came to science, it at least got THAT much right.
At first, you click it a few times more, then you hope it's just batteries..then the enemy starts banging on the door and you gotta haul ass.
Protip, don't try to kill your lawyer until AFTER you're sure the deoomsday device is working properly.
Also ... hydraulics and sliders ... dang, that's a good idea too.
Mine is just Ailure.
Just added you anyway.
Wait, what?
I also made a teleport system, inspired by the turret. One teleport pod, and several nods. It was built in a such way that I could theoretically have infinite amount of nods on the map. In practice, too many nodes probably would start some nasty slowdowns. :)
Also, I'd make like, omg vehicles to the masses. YAY TANKS!
Oh yeah, what's your Steam name? I got a couple invites at once, and I don't know who's who. Unless it's Aven! I forget.
Uh, its like, Pyro301 cause its NOT ANYTHING close to my name, and aim is like, AvenKuroe....I SAW YOU ON SETTI'S AIM ONCE ZOMG.
... Wait, who's Setti?
Very cool ideas - I believe Valve are updating the Source SDK with Portal & TeamFortress info - Combine portal tech with your doomsday device....
Like the welded object starting to dance around wildly... wiremod stuff have a tendency to do this.