A bit of info while we wait...
14 years ago
Even test renders take time, so I figured I'd provide a bit of background info:
So who is Alexander Leonhart?
Alex is, in essence, the embodiment of the qualities in me that I cherish most. Based on those qualities and my love for lions, the choice of appearance was rather obvious. The concept started out as JUST a lion. From there, it evolved into a lion with wings! Then I stripped the wings off of him, and turned him into an anthro lion. I was really pleased with the looks of that concept, and so I began developing it further.
And what about yourself?
Well...Not really big on this subject, but I will talk about my history with 3D modeling and video editing.
In my early years, I was a bit of a paper-and-tape wizard. I'd make little scenes out of paper and tape to the point where it almost seemed like an obsession. I'm fairly certain that's where it all began. Later in life, during my Counter-strike years (We've all had those), I discovered Milkshape! And I started modeling weapons. Never managed to implement them though, as that was an entirely different ballgame. Then I discovered the wonderful world of 3D studio MAX. And what an overwhelming world that was! I had absolutely no clue where to start, or where to find out where to start. So I poked around the UI a bit, and soon I had my first box! (YAY!). I wasn't really all too active with 3DSM for several years, and then I made a massive mistake: I volunteered to make a 3D model AND animation of a high-tech parking garage me and my group "developed" for a project in "College" (I say "College" because I have no clue what the actual translation is. In danish, it's called HTX :S)
So yeah, I shot myself in the foot there, but surprisingly enough, I managed to complete the model and animation. The quality was horrible, but the reception it received was rather overwhelming. And since then, for every project, I was tasked with making an animation. (FFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUU!)
So...yeah. Over those years, the quality didn't improve all too much, but I did learn some techniques, and how to use the various tools.
Then I started studying "Technical designs" A.K.A: drawing houses and machine parts in various CAD software. Again, there was a 3D element. (Sketch-up for houses, Inventor for machines!) And yeah...I always got the 3D assignments. Somehow it was just extremely easy to achieve decent results in those 2 programs.
Then came my internship for a life raft company. Basicly I just had to brush up old CAD drawings (ZzzzZZZZzzzZZZZzz). And then came mistake number 2: Another volunteer project.
Because I was bored senseless, I (Oh, test render done, better finish this up) decided to go up to my boss, and offer him an animation, demonstrating their chute evacuation system. Learning elements included: Creating realistic water, creating, rigging AND animating a character, CREATING HALF A FREAKING CRUISE SHIP. AND FIGURING OUT THE 3DSM CLOTH MECHANICS! AAAAARGH! STUPID MISTAKE!
Again, I managed. Don't think they ever used it on their training DVDs though, as the cloth just seemed....weird :P
So then I started training some more at home, making some characters, among those my first attempt at an anthro wolf. Didn't turn out too well, but that has since been remedied. Also started playing around with many other aspects of 3DSM.
And then just 2 months ago, I made the switch from 3DSM to Softimage. Yeah, there was a lot of new stuff, and I gotta say, I'm still struggling with some aspects of it, but I'll have it down soon. My arch enemy at the moment is the ICE engine.
Back to Alex, what does he look like, you damn slowpoke!?
Heh, well first off, I suck at describing ANYTHING that's slushing around in my head (Which is where I keep the concept art for...well...everything). Really wish I could draw. But wishing alone won't get me too far, so I'm practicing a bit every day on that account. Would be nice to be able to get that concept art out on paper at some point. As for the slowpoke part, yeah...I slack a lot. If I manage to fiddle around with that model for even 15 minutes a day, that's one for the history books. Truth be told, the Alex model could've been done and posted 2 weeks ago if I had shown just a bit of dedication there. But that's the nice thing about these projects, I go at my own pace...Although I gotta admit, if a snail were to race me to making a model, it would win hands down.
More will be added at a later point.
So who is Alexander Leonhart?
Alex is, in essence, the embodiment of the qualities in me that I cherish most. Based on those qualities and my love for lions, the choice of appearance was rather obvious. The concept started out as JUST a lion. From there, it evolved into a lion with wings! Then I stripped the wings off of him, and turned him into an anthro lion. I was really pleased with the looks of that concept, and so I began developing it further.
And what about yourself?
Well...Not really big on this subject, but I will talk about my history with 3D modeling and video editing.
In my early years, I was a bit of a paper-and-tape wizard. I'd make little scenes out of paper and tape to the point where it almost seemed like an obsession. I'm fairly certain that's where it all began. Later in life, during my Counter-strike years (We've all had those), I discovered Milkshape! And I started modeling weapons. Never managed to implement them though, as that was an entirely different ballgame. Then I discovered the wonderful world of 3D studio MAX. And what an overwhelming world that was! I had absolutely no clue where to start, or where to find out where to start. So I poked around the UI a bit, and soon I had my first box! (YAY!). I wasn't really all too active with 3DSM for several years, and then I made a massive mistake: I volunteered to make a 3D model AND animation of a high-tech parking garage me and my group "developed" for a project in "College" (I say "College" because I have no clue what the actual translation is. In danish, it's called HTX :S)
So yeah, I shot myself in the foot there, but surprisingly enough, I managed to complete the model and animation. The quality was horrible, but the reception it received was rather overwhelming. And since then, for every project, I was tasked with making an animation. (FFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUU!)
So...yeah. Over those years, the quality didn't improve all too much, but I did learn some techniques, and how to use the various tools.
Then I started studying "Technical designs" A.K.A: drawing houses and machine parts in various CAD software. Again, there was a 3D element. (Sketch-up for houses, Inventor for machines!) And yeah...I always got the 3D assignments. Somehow it was just extremely easy to achieve decent results in those 2 programs.
Then came my internship for a life raft company. Basicly I just had to brush up old CAD drawings (ZzzzZZZZzzzZZZZzz). And then came mistake number 2: Another volunteer project.
Because I was bored senseless, I (Oh, test render done, better finish this up) decided to go up to my boss, and offer him an animation, demonstrating their chute evacuation system. Learning elements included: Creating realistic water, creating, rigging AND animating a character, CREATING HALF A FREAKING CRUISE SHIP. AND FIGURING OUT THE 3DSM CLOTH MECHANICS! AAAAARGH! STUPID MISTAKE!
Again, I managed. Don't think they ever used it on their training DVDs though, as the cloth just seemed....weird :P
So then I started training some more at home, making some characters, among those my first attempt at an anthro wolf. Didn't turn out too well, but that has since been remedied. Also started playing around with many other aspects of 3DSM.
And then just 2 months ago, I made the switch from 3DSM to Softimage. Yeah, there was a lot of new stuff, and I gotta say, I'm still struggling with some aspects of it, but I'll have it down soon. My arch enemy at the moment is the ICE engine.
Back to Alex, what does he look like, you damn slowpoke!?
Heh, well first off, I suck at describing ANYTHING that's slushing around in my head (Which is where I keep the concept art for...well...everything). Really wish I could draw. But wishing alone won't get me too far, so I'm practicing a bit every day on that account. Would be nice to be able to get that concept art out on paper at some point. As for the slowpoke part, yeah...I slack a lot. If I manage to fiddle around with that model for even 15 minutes a day, that's one for the history books. Truth be told, the Alex model could've been done and posted 2 weeks ago if I had shown just a bit of dedication there. But that's the nice thing about these projects, I go at my own pace...Although I gotta admit, if a snail were to race me to making a model, it would win hands down.
More will be added at a later point.