In short, the Shuriken Games proposed business model
14 years ago
We interrupt your normal FA experience for a bit of unimportant jibber-jabber ... I have this website. My plan for this website is to host games on it. Flash games, at present, but generally just games. My overall hope is to turn this website into a successful business. All games on the site will be freely available to everyone, ever, period. No need to pirate. Game development and website management will be funded using a crowdfunding model, probably by making use of one of the many new crowdfunding sites that are popping up. (Click for Wikipedia definition.) If the funding goal for a project is escrowed, I do the work, post the results to my website, and collect the funds. The public gets games, and I get paid. Everybody's happy. :)
All the tools to put this business model into practice already exist and are available to the common public with relative ease (excepting the Flash development tools, curse you Adobe and your $800 price tags!). So ... what's stopping me?
1) Lack of audience. Can't very well crowdfund without a crowd.
2) Working 40 hours in my primary job, sometimes more due to contractual obligations.
In short ... I have no time. Part of me wants to make time, but the larger part of me also wants to retain my sanity. AAAAAAAAAAARGH.
All the tools to put this business model into practice already exist and are available to the common public with relative ease (excepting the Flash development tools, curse you Adobe and your $800 price tags!). So ... what's stopping me?
1) Lack of audience. Can't very well crowdfund without a crowd.
2) Working 40 hours in my primary job, sometimes more due to contractual obligations.
In short ... I have no time. Part of me wants to make time, but the larger part of me also wants to retain my sanity. AAAAAAAAAAARGH.
FA+

I need a crowd too so to speak...and a site.
*crowds you a lil*