New details emerging regarding MWO
14 years ago
Reactor, online.
Sensors, online.
Weapons, online.
Sensors, online.
Weapons, online.
Developer commentary and Q&A sessions indicate that they're not expecting a traditional MMO model; the game will run on multitudes of servers, with only a persistent meta-verse to speak of. Mercenary Units will be not unlike callsigns: reserve early when available, first come and first serve.
The devs indicate that they're focused on PvP first, but are looking to integrate PvE at the earliest opportunity once the game goes live.
There's talk of more destroyable items and a technology category called 'InfoTech,' apparently related to battlefield intelligence. They want the game to favor teams who can cooperate, not just Mechwarriors who twink out and go off doing their own thing. This may indicate that InfoTech involves the accuracy of the information one receives from satellites, sensors, and so on; a team that is coordinated can better confirm such information than four disparate Mechwarriors loosely operating in a single unit.
They also aim to limit straight circle-strafe battles (citing them as being repetitive), as well as leveling up a variety of skills for pilots. This means that they may make the opportunity to specialize in certain roles available, such as a scouting role, or a sniping role, or a commander's role.
Fortunately, they are not touching the lore, so all things working out, there should be faction-specific designs: Davions featuring fast but fragile cavalry designs, Steiner showing off the Wall of Steel, the Draconis Combine possessing high damage but high heat 'Mechs, Marik mixing their tech and their focus, and Liao units being light and sneaky, for instance.
Finally, and most drastically: new information as of the 16th of November reveals that the operational year of the game will be 3049, just years before the coming of the Clans. This means that Level 2 Technology as well as the Clans may well come into play later in the course of the game. Balancing the initially overwhelming nature of the Clans is going to be quite the challenge for the devs, it seems.
The devs indicate that they're focused on PvP first, but are looking to integrate PvE at the earliest opportunity once the game goes live.
There's talk of more destroyable items and a technology category called 'InfoTech,' apparently related to battlefield intelligence. They want the game to favor teams who can cooperate, not just Mechwarriors who twink out and go off doing their own thing. This may indicate that InfoTech involves the accuracy of the information one receives from satellites, sensors, and so on; a team that is coordinated can better confirm such information than four disparate Mechwarriors loosely operating in a single unit.
They also aim to limit straight circle-strafe battles (citing them as being repetitive), as well as leveling up a variety of skills for pilots. This means that they may make the opportunity to specialize in certain roles available, such as a scouting role, or a sniping role, or a commander's role.
Fortunately, they are not touching the lore, so all things working out, there should be faction-specific designs: Davions featuring fast but fragile cavalry designs, Steiner showing off the Wall of Steel, the Draconis Combine possessing high damage but high heat 'Mechs, Marik mixing their tech and their focus, and Liao units being light and sneaky, for instance.
Finally, and most drastically: new information as of the 16th of November reveals that the operational year of the game will be 3049, just years before the coming of the Clans. This means that Level 2 Technology as well as the Clans may well come into play later in the course of the game. Balancing the initially overwhelming nature of the Clans is going to be quite the challenge for the devs, it seems.
Didgeridude
~didgeridude
...Thank you God.
BattleTechFurs
~battletechfurs
OP
On what grounds? Return of the Clans?
reikonova
~reikonova
This looks amazing. Looks like an MMO I'd actually be interested in playing.
BattleTechFurs
~battletechfurs
OP
Agreed, it's apparently due to operate across a rather broad metagame; players can be House, mercenary, or 'lone wolf' types of players.
Laestir
~laestir
Looking to integrate PvE later on, with the Clan Invasion just on the horizon, eh? That'd be quite an interesting event, to be sure.
BattleTechFurs
~battletechfurs
OP
Hopefully they'll see the balancing issues a mile away and not allow Clan characters to start.
Laestir
~laestir
Preferably not allow Clan characters at all. Although we've had this conversation. ;P
MayhemCat
~mayhemcat
Bring it! We beat them on Wolcott and again on Luthien!
BattleTechFurs
~battletechfurs
OP
The Hounds, Dragoons, and Combine have held their own so far, heh.
FA+