Bought Super Street Fighter IV: AE on Steam, any tips?
14 years ago
General
As the title says.
Bought it because it was 50% off, plus I had a craving for a good fighting game to expand the diversity of the games I currently own. Buuuuut I'm a bit struggling on the controls (or maybe that's natural after my last fighter being Guilty Gear X2 years ago, and never playing one for years afterwards)
Currently using a Logitech F310 controller, but I'm having some issues with the input not registering properly. Like... trying to land a Hadouken mostly ends up in turning into a jump because it thought the v > motion went further and turns it into a diagonal jump. Nowwwww, what can I do? Would you say:
a) you're newb, practice practice practice on that controller until your thumbs bleed! (makes sense, Bruce Lee said "I do not fear the man who has practiced 10.000 kicks once. Rather, I fear the man who has practiced 1 kick 10.000 times.".... yeah I stole that from another SF tip site, big whoop vanna fight about it?)
b) get a xbox 360 controller for your PC (the logitech I have right now works perfectly fine since Windows Update automaticly downloaded the xbox controller driver for it, but D-pad and left joystick have switched places. It'd also be interesting to use for many other games I currently own.)
c) use the keyboard (I did get better responses from the keyboard, but I get disoriented by the layout (( and need to set up controls for a Player 2 if I change anything on Player 1 keyboard, fuuuuu!)) and I generally hate having to mash keyboards :/ )
d) get one of those MadKatz arcade controller things! (I don't really like doing that for just one game :/ also not serious enough of a player to warrant such a purchase)
e) "stop playing right now, I don't want a noob to ruin my awesome game!" (hey fuck you buddy!)
Bought it because it was 50% off, plus I had a craving for a good fighting game to expand the diversity of the games I currently own. Buuuuut I'm a bit struggling on the controls (or maybe that's natural after my last fighter being Guilty Gear X2 years ago, and never playing one for years afterwards)
Currently using a Logitech F310 controller, but I'm having some issues with the input not registering properly. Like... trying to land a Hadouken mostly ends up in turning into a jump because it thought the v > motion went further and turns it into a diagonal jump. Nowwwww, what can I do? Would you say:
a) you're newb, practice practice practice on that controller until your thumbs bleed! (makes sense, Bruce Lee said "I do not fear the man who has practiced 10.000 kicks once. Rather, I fear the man who has practiced 1 kick 10.000 times.".... yeah I stole that from another SF tip site, big whoop vanna fight about it?)
b) get a xbox 360 controller for your PC (the logitech I have right now works perfectly fine since Windows Update automaticly downloaded the xbox controller driver for it, but D-pad and left joystick have switched places. It'd also be interesting to use for many other games I currently own.)
c) use the keyboard (I did get better responses from the keyboard, but I get disoriented by the layout (( and need to set up controls for a Player 2 if I change anything on Player 1 keyboard, fuuuuu!)) and I generally hate having to mash keyboards :/ )
d) get one of those MadKatz arcade controller things! (I don't really like doing that for just one game :/ also not serious enough of a player to warrant such a purchase)
e) "stop playing right now, I don't want a noob to ruin my awesome game!" (hey fuck you buddy!)
FA+

http://www.fragtheplanet.com/808/em.....60-controller/
Sadly in this day and age of the thumbstick being king, people seem to have forgotten how to make a good D-Pad. Shame, really!
But if I understand your explanation properly, you say that the diagonal pressing of the bottom and right arrow isn't a combined press, but rather a "hidden" direction button (8 directions instead of 4), rather than the program thinking "if both down and right are pressed, this will be diagonal"?
... well that sucks. I want to fire fireballs from my hands damnit! Maybe the logitech controller is just too fidgetty then.
Just imagine all the training the characters go through to become so buff. You must do the same with your thumbs!
In all seriousness, if you've never played Street Fighter IV and you're a fan of (and good at) old fighting games, you're likely to find SF4 to be a serious disappointment. 2008-era newbs love it, but they never knew any better - anyone who was good at a pre-SF4 fighter pretty much hates that game. It's simplistic, defensive, highly execution based and rewards failure.
If you're intent on learning it, though, hit up Shoryuken.com and look at your favorite character's wiki pages and forum threads, and watch youtube match vids. If you need help finding talented people who play your character, let me know who you're using and I can probably recommend some people to watch. Learn some combos, learn plinking and learn all of your character's major option selects (and if necessary, learn the meaning of the gibberish I just typed in your direction).
As for a controller, do not buy an Xbox 360 pad. The directional pad on all models of the 360 controller is incredibly poor; it's squishy, wobbly, has erratic detection and is absolutely terrible at diagonals. You pretty much can't do worse than a 360 d-pad for a fighting game. PDP produces a $20 microswitch-based pad for 360 and PS3 which is quite good, albeit a little strange to learn to use, and either version should work on a Windows PC (although it may take a bit of finagling). Another good option is using a PS2 pad on a converter (my personal preference), however, both are becoming harder to come by. If you're used to gamepads in general, I would recommend following a route along those lines, and not even considering purchasing an arcade stick.
Actually the last one I played was DBZ Tenkaichi 3, but fuck that. If there's ever been a game where one character could be severely overpowered over another, it's that game. Plus online gameplay is the worst of its kind.
I'll give the site a look, though naturally I shouldn't even expect to be great from the start. :p I understand the combos and executions though, but often the controller would not respond the way I wanted it to.
I've been looking on the PDP site but can't quite find a $20 controller, only within the 40-50 range. Is it that Versus pad (the arcade-looking one, or something else?
Regarding the pad, go to a local store and look for one off the shelf. I got mine from Gamestop for that price.
Actually, what I DO reccomend (especially if you have one) is a PS3 controller. There are some programs online that can let you program a PS3 controller to work on PC... though you have to keep it plugged in (which is no problem, since the PS3 controller uses USB plug-ins).
Simply put, if you're using a controller, it's one of the best built for fighting games.
As for tips on how to improve your fightin' in SF4:AE, I'd say to go into the training and challenge modes to learn how to do basic, special, super and ultra moves as well as combos. Also try playing around with the Focus system - used properly, it can be devestating.
Once you've practiced a bit, move onto Arcade mode... and good luck with Seth - he's cake in the 1st round, but he amps it up in the 2nd and beyond...
Seth... well... Seth is ALWAYS a dick... he's a boss character, after all. Pretty much all bosses have the "button reading" ability turned up to eleven. Seth has a lot of priority and will try to capitalize on moves at the right moment. He's also a twisted amalgamation of all the other characters (IE: That slam is Zangeif's). Simply put, you'll have to try and outpace him. It's not easy, but it is possible.
Also, if you thought Seth was bad... you should have met Street Fighter 3: 3rd Strike's boss Gil. That guy was a MASSIVE dick. Not only was he fast and had crazy priority like Seth, but all of his super moves were custom made to piss you off. The first one rained meteors from the sky (which you could block, but chipping was a pain), the second was a full-screen area crush that could pretty much kill you if you didn't block low and in the corner (you'd still take 1/4 of your bar in chip damage). The last super move is probably the biggest dick move Capcom has ever pulled. If he is KOed with his super gauge filled, he'll resurrect himself and push things away from him when he does as he begins refilling his HP bar. If you're fast and jump in deep enough, you can interrupt his health regen to where he only has 1/4 or, he'll refill it fully if you can't stop him. Fortunately, his super bar cannot be used for the rest of that round, but it basicly means that, if he was kicking your ass earlier, he has plenty of time to turn the fight completely around and win... even if he lost. It's a fantasticly dickish delay tactic too, since he'll win if you time out and he has more health than you (which Resurrection gives him up a whole new health bar while you only have one).
And you wanna know what's a REAL bitch? Capcom's not the company you should be worried about for insanely cheap bosses. Ever heard the term "SNK boss" before? The term basicly refers to an absolutely broken final boss that puts you at a complete disadvantage that it's pretty much soul-crushing. This comes from SNK, who make bosses for their games that are so hard, it's insane. Take King of Fighters XIII that just came out (that has not 1, but 2 SNK bosses at the end). Despite fighting 3 on 1 (you being the 3), these bosses can pull of Seth's timing with moves that completely immobilize you just so they can punish you with insane attacks, not to mention super moves that cover the entire screen. The final of these two bosses has a super move that not only hurts you... but it disables all of your special and super moves!
Imagine Seth doing that...
I can tell enough about GGX2's I-No though, her boss special abilities involved shooting out a stream of musical notes across one of 3 preset patterns. I think one or two of these were possible to dodge, but if even one of the notes managed to hit you, all the others would immediately home in on you, even the ones that already left the screen. This was easily dodged when it was the squiggly pattern... but if it was the pattern that just shot out everything into a screen-filled cone in front of her, you were fucked :(
I know a bit of the Guilty Gear series... one of my friends is a fighting game guru.
Speaking of, if you like the GG series, you should consider looking into Arc Systemworks' newer fighting game series, Blazblue. The games have a similar feel to GG, but I personally enjoy playing BB more.