Status of EverDelve
14 years ago
We interrupt your normal FA experience for a bit of unimportant jibber-jabber ... Not a lot of work has gone into EverDelve recently, for a number of reasons. Primarily, stress.
Aside from working on EverDelve, I've been looking for paying work, and while the search has shown promise thus far there hasn't been anything truly solid yet. I am currently living off of savings, and if I don't have a paying job by end of March then I and my housemates will start to suffer for it. It was my hope to achieve some supplemental income with EverDelve via crowdfunding, but I've started to realize just how much work needs to happen to make such an effort truly successful. I need to add more people to the development team, I need to delegate work to these new team members, and I need to advertise the heck out of EverDelve on every site I can think of. The first two are do-able, but the third ... well, EverDelve is in its alpha stages. A lot of its players have seen the potential, but if it gets posted to other Flash game sites it will sit side-by-side with games that are finished (and likely much more appealing). I'm not sure how much of a draw EverDelve will be in such a case.
This does not mean I won't be continuing work on EverDelve. It's just starting to look really daunting as of late. If/when I get some income, I'll be able to work on EverDelve and be more relaxed.
When I next work on EverDelve (which will hopefully be sometime today), I'll be focusing on improvements to the character class system: adding more classes, and creating some basic talent trees, one for each class. The class you choose at the start of a new game will determine your default attack method. During character creation and at each even numbered level, you will receive a talent point to be spent in your class's talent tree. At each odd numbered level, you will receive a talent point which can be spent in any talent tree of any class.
Aside from working on EverDelve, I've been looking for paying work, and while the search has shown promise thus far there hasn't been anything truly solid yet. I am currently living off of savings, and if I don't have a paying job by end of March then I and my housemates will start to suffer for it. It was my hope to achieve some supplemental income with EverDelve via crowdfunding, but I've started to realize just how much work needs to happen to make such an effort truly successful. I need to add more people to the development team, I need to delegate work to these new team members, and I need to advertise the heck out of EverDelve on every site I can think of. The first two are do-able, but the third ... well, EverDelve is in its alpha stages. A lot of its players have seen the potential, but if it gets posted to other Flash game sites it will sit side-by-side with games that are finished (and likely much more appealing). I'm not sure how much of a draw EverDelve will be in such a case.
This does not mean I won't be continuing work on EverDelve. It's just starting to look really daunting as of late. If/when I get some income, I'll be able to work on EverDelve and be more relaxed.
When I next work on EverDelve (which will hopefully be sometime today), I'll be focusing on improvements to the character class system: adding more classes, and creating some basic talent trees, one for each class. The class you choose at the start of a new game will determine your default attack method. During character creation and at each even numbered level, you will receive a talent point to be spent in your class's talent tree. At each odd numbered level, you will receive a talent point which can be spent in any talent tree of any class.
FA+

Also *cuddles* I love you so. We'll get Everdelve out of alpha, bit by bit. It's a good game. I wish I could fund the whole project myself. *nuzzles*