Guild Wars 2 on console too?
13 years ago
._.
I... guess it could work? The way skills work, you can only keep 8 skills available on your skill bar at all times, and targetting isn't limited to single-target like in most MMO's.
But for community interaction.. how did it go with FFXI - XIV on the consoles? Did most players use a keyboard for that anyway?
I'll still be playing the PC version anyway, the prospect of a Charr Engineer, Ranger or Thief still seems like a do want to me.
I... guess it could work? The way skills work, you can only keep 8 skills available on your skill bar at all times, and targetting isn't limited to single-target like in most MMO's.
But for community interaction.. how did it go with FFXI - XIV on the consoles? Did most players use a keyboard for that anyway?
I'll still be playing the PC version anyway, the prospect of a Charr Engineer, Ranger or Thief still seems like a do want to me.
PSOBB was amazing I still play on a private server for that.
The only other option is to preorder the game, but I don't really want to preorder it without knowing wether or not I like it. I bought Aion on a whim when my cousin kept going on about it, and it left a sour taste in my mouth when I realized I didn't like it after playing it for just a week. It already felt grindy to me in the early levels, it would only get worse.
Also a clear case of typical Korean MMO mob design: let's copy the same mobs over and over in the same zone, but give them increasingly longer names to indicate their power. At least in WoW, certain mobs tended to be visually different if they were in the same area. Here, not so much.