Why is undercharging a bad idea?
13 years ago
[Journal]
wolf-nymph wrote a great blog about why it's not a good idea to under charge for your work: http://eskiworks.tumblr.com/post/24.....ing-a-bad-idea
[Journal]
wolf-nymph wrote a great blog about why it's not a good idea to under charge for your work: http://eskiworks.tumblr.com/post/24.....ing-a-bad-idea
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I also really like her other blog post about people who think furry art isnt a real job: http://eskiworks.tumblr.com/post/23.....not-a-real-job that mentality just grinds my gears. Good read! http://eskiworks.tumblr.com/post/23.....not-a-real-job
"Not selling anything" also doesn't necessarily mean you are overcharging - that's one of the myths pushing artists to undercharge for their work. Selling anything depends on two sides, the seller and the buyer. If the buyer isn't paying normal compensation and going for the cheapest instead of being fair, then that is certainly not the artist's fault.
If everyone undercharges, then it becomes a hard market, but that should never stop you from charging a FAIR wage.
I face the same dilemma in my day job of translating. It's a very tough market but I refuse to accept peanuts for my hard work; I'd rather do other work in that case, or no work at all if it so happens. Does that mean I get no work at all? No. People still hire me - I get fewer clients than if I'd go with the tide, but in the end I make the same amount of money without working myself into a burnout.
The rest of the article is quite sound and appropriate, however.
It's pretty unlikely that someone can actually survive on that kind of wage though, so yes, they should charge more than that - but not because other artists urge them to in order to justify their own prices.
Also, some people can work faster and squeeze more money out of their free time. For example, a $10 sketch would be underselling for a lot of folks, but I have seen artists who can bang them out in 20 minutes. That's way under industry prices, fo sho, yet still decent (and quick) supplemental income, especially if you're working elsewhere in an iffy economy.
So, yeah, definitely not a cut-and-dry issue, sadly. Encouragement to be fair to yourself is great; assuming there's a lack of dignity or disregard for other artists, based simply on lower prices, not so much.
It's important to be able to differentiate between whining and valid criticism. To date I've yet to see a notable case of an artist being talked down more than a slight percentage on a major piece, which is a testament to the validity of balancing price to stem off or bring in demand as appropriate.
The absolute minimum I would feel comfortable in offering to pay for a commission is $100. For a more experienced artist, I offer $400.
I am not a rich guy. I'm not well off. As a matter of fact, I have never made more than $15,000 myself in a single year ... and while I am as much of an addict of video games as most furries, I am frugal with my pennies and managed to save up and buy $1,000 in commissions (two $400ers and two $100ers) over the past decade or so.
I would caution, though, that simply raising your prices to a decent level doesn't solve all problems, and will cause strife, but -- as a non-artist just thinking on it -- I imagine its less bad than the problems that come with undercharging.
While i do agree many do undercharge (i also feel some overcharge mind you) it is a tough market right now with a bad economy for everyone not just artists. Also factor in the sheer amount of quality artists on this site alone and the reality is those decisions are quite difficult for many. For artists with a huge following and that have a strong history its easy to charge those prices and get what is fair. for many they feel just as pressured to try breaking their way in.
I know personally likely a dozen artists who deserve in many cases 50% or more for the work they do but just dont feel they can get it due to the competition in the market and the fact there are just so many highly established artists out there. One thing many need to remember in this community who you know and popularity can be more a part of selling commissions than actual talent and that is proven again and again.
I know personally many artists make less than 5-7 an hour which is not even minimum wage but i also cannot deny in a harder economy the art budget shrinks too and not to mention I think a larger % of artists do it as a hobby and side thing around their jobs or college often which also creates a complication. It is far different when your after extra spending cash compared to trying to put food on the table with the income from art.
I generally agree with what she wrote. But I think the problem with the line of thinking generated by further discussion is assuming that art is worth whatever $ an hour. The artist's time might be, generally speaking, but the list of artists I'd want art from at 20$+ an hour is not that long. I'm still getting a product and I still need to think it was worth my money, no matter how long it took them. I know Wofl-Nymph's suggestion for that is for lesser skilled artists to not take commissions, but unfortunately that's not how the fandom works. It's really subjective, but there are a few artists out there getting many commissions at prices I find outrageous for their skill level, in a too expensive sort of way, but that goes both ways, haha! And good for them, I don't like hating on people being successful with what they do whether I think it's worth it or not! Their success isn't stopping anyone's success, anyone who's convinced otherwise might be doing something wrong. But that is not the norm, and let's face it, not everyone can do that, a lot of it is luck (popularity, really) as Nym said - but then the question is, if at their skill level they're making good money, why should the other less popular artists wait to make theirs and not try?
My point is that yeah, in a perfect world the price skew between the fandom and "real world" industry prices might be narrower if only people would stick to more reasonable prices, but frankly everyone is allowed to make a little bit of money on the side if they want to, and not everyone's skill level is worth industry pricing. I started off doing what I now think is horrible ugly art, but people still gave me money for it 10 years ago and I always had some pocket change that way. I also never got into trouble with commission volume, I know what my limits are, so that's not an argument against taking cheaper commissions early on for everyone. I'm embarrassed that I deemed that shit worth ANY amount of money back then, but hey, people bought it and I don't think it's my place now to try to dissuade artists in that same position from making a bit of cash too. What I DO think my job is though, is to continue doing what I do and charge the prices I think are fair for me and allow me to make a good living, and I don't think that they charge has any influence on what I make now. A great example of why I think their prices don't matter is Casey, no matter how much whiners QQ at her pricing and compare her to others, she has absolutely no trouble getting work because her art is obviously worth it!
One thing I do see is artists who are obviously VERY highly skilled undervaluing themselves, and yeah, that leads to burnouts because their demands gets way too high way too fast (and they're usually inexperienced on the art as business side, get dazzled by the money and take -all the commissions-) and that does perpetuate the "oh but THAT artist was cheaper" rhetoric because the quality is comparable. Although it can be said that for an artist who is comfortable charging a good living wage that's not as much of an issue; people commission them because they want specifically their art, not because they want just art. And I absolutely agree with Nym that until they're in a comfortable enough position to do art as a living, yeah, they shouldn't quit their day job! But some risk is good too, it's hard to get out there and known unless one just posts more work, which takes that extra time.
Another related thing not mentioned I'd like to add is that instead of focusing so much on what one is making an hour on a commission, one should also remember stuff like merchandise, and to choose their jobs carefully. I may not always make what I want to make on a commission because of reasons such as lack of judgement on my part, but if it's colored work, I make sure that I choose ideas that I think would do well in print sales and that more than makes up for the time/money discrepancy in the long run. A good quality professionally printed and presented limited edition print can sometimes go for higher than the commission itself cost. I will sometimes put extra work into something and go above and beyond at no extra charge if I think it's one of those pieces that'll be popular. This is not to say that I sometimes don't take on commissions that I just personally find enjoyable, I do, but those with strictly that criterion are not the bulk of my work, and the two criteria also don't have to be mutually exclusive. Work smart!
I'm not quite there yet myself, but I am definitely in a comfortable zone with my prices where I don't feel like I need to drop everything, panic and immediately run out and get a wage slave job. And I do encourage artists to charge according to their skill or not go into this full time if that wouldn't make enough without burning out. That's the kind of shit that creates awful a_b posts about artists running off with money or taking years to do their work. That's just not cool for anyone.
I might or might not have had a cuba libre halfway through typing this. Sorry if anything doesn't make sense. XD
When asked if I would consider allowing prints of my character to be sold, I was more than happy to let her - both out of friendship and respect and out of the hope that others might appreciate the collaborative work (more hers than mine, of course) that produced the piece in question.
While I mostly agree with the blog, the truth of the matter is that the problem will fix itself (the project management triangle...good/quick/cheap, pick two) If a good artist undercuts, they will either be forced to raise their prices to slow the stream of customers down, forced to lower the quality of their art TO the price of it, or they will overwhelm themselves and get weeded out of the fandom. We see it all the time...people appearing on A_B because they took 50 commissions and had a breakdown and disappear because they were overwhelmed. The first group, who is able to stay professional about it, will eventually find their equilibrium. The second group finds an equilibrium too...just probably not the best one for their artistic career. The underpriced artist is not a sustainable role, it eventually fixes itself or crashes. As far as hobbyists go (speaking as one myself), they are working with a much more limited time than career artists, so the above scenario only happens swifter for them.
Another important angle is quantity: Is it fair for other artists to sneer and call it undercutting when a artist takes 5 $20 commissions that others thought should have been $40? If the purpose and danger of undercutting is stealing business from others, isn't this threat nullified by a low number of commissions taken, as long as that number is lower than what they would have easily gotten at the higher rate? This is important to consider, or else everyone who's ever done gift art for a friend would be guilty!
Anyway, its nice for people to be warned anyway, though I do not see this as some crisis for the other artists. While it may steal some business, it steals the unsavory business, from those who don't want to spend for quality art, don't do their research, and don't care about track records.
I suspect that one of the first warning signs to look for is holding a number of payments for longer than would normally be due to complete the commissioned work. If you find yourself hanging on to a dozen down or full payments and it's been 6 months since each of them was made, it's time to raise your prices, motivate yourself into producing more output, or consider whether or not you are able to meet the demands of being an artist - each as applicable.
This isn't directed at you specifically (I think very highly of your business ethic) but at others who may be struggling in this way. I'm sure there are more ways to sugar-coat this message, but perhaps some good will come of just putting it out there.
http://eskiworks.tumblr.com/post/24.....ging-follow-up
Please don't misunderstand. I'm not telling anyone what to do or what their time is worth. Nor do I sneer at artists who charge less than I do, or think negatively of them. I have NEVER put down another artists for their prices, whether higher or lower than mine. I just wanted to share my thoughts and my experiences so that maybe someone might learn from them. I encourage artists to make their own decisions on what they want to charge, and to try to charge a decent livable wage for themselves. Really nothing more...
Overall it's a well-written and convincing piece. <3
"Not all art is created equal, not everyone thinks all art is worth the same price."
I acknowledge that for sure, and I don't think all art is created equal on any level. I don't mean to imply it anywhere in my post, I hope I didn't!
"I hope you don't think we were all horrified or something"
Not at all! I wanted this to generate thoughtful discussion, and it has done so here. Sekhmet's journal is by far the most civil group of people discussing this. Believe me, some of the other places my post got around generated some nasty responses. Which brings me to....
"I'm not sure how you took what I said if you felt the need to create a new post on the topic, which I think refers to what was said here specifically as you coming under fire? I meant no offense, if that stemmed from anything I wrote (you don't mention me in the above comment and I'm not sure if it's because it was a non issue or you're offended?)."
I am not offended by anything you said, my follow-up post is not about you. Sometimes I create follow up posts after Tumblr entries like this one because they usually generates questions and sometimes untrue assumptions. Since Tumblr's system for answering comments is either nonexistent or broken depending on your blog theme, it's easier for me to make a great big all-in-one post. I find it useful to clarify some of the things I said in my original post, especially when one of my biggest pet peeves is being misunderstood, or having people make assumptions about what I think or what I'm trying to say. And indeed, some people DID make some assumptions, such as me hating on folks for charging less than I do. Thus the follow-up!
The reason I don't mention you in my reply to taigitsune is simply that it didn't come to mind. It really means nothing at all. A LOT of people responded to this post of mine, and I didn't think it was necessary to list what I thought about every single person's opinion to make my point to him. Just a couple short examples is all!
And I didn't think you were hating on other artists at all, I think you worded yourself carefully and with respect, I'm sorry you got nasty responses elsewhere. I don't think everyone will ever agree on this topic, and it's like there's a big divide between people who do this for a living, those who do this on the side for extra money and often clients too used to the latter. And I think unfortunately artists in general are kind of bad at taking advice or criticism about the way they're running their business. I guess just because it's a scary thing to take gambles on one's salary and to never really know how much or how little one could make each month for one side, and just a "I have a "real jorb", I don't care what you think" attitude on the other. But I don't think the state of the fandom where it comes to pricing will ever change, and it's not like it hasn't always been that way. The people who undercharge themselves eventually either get weeded out and move on or wizen up and change their prices, and then new cheap artists replace them and the cycle continues. It's a big fandom. While I wish that more artists started charging what they're worth, I still don't really feel it affects me that much aside from the comments from nasty clients used to getting everything cheap (don't want to work for them anyway, they tend to be the most entitled pickiest customers anyway! We owe them our entire work week in endless edits because they paid for one drawing! XD).
As for the not all art is created equal thing, I know you didn't imply otherwise, I just disagreed with your suggestion that lesser skilled artists should refrain from taking commissions, because I think it works fine for some people and they eventually straighten out their prices when they start gaining skill and taking it (and start being taken) more seriously. But it seems others reacting to your entry are disregarding that part of what you wrote and are just going yeah, great wages for everyone!!! That's nice and all, but some skill levels are just.. really not worth even the 5$ an hour unfortunately. Harsh, but it's true. Sometimes and artist raising their prices and not getting much business is telling of something other than the buyer just wanting to go to a cheaper artist..
Your last paragraph makes me feel like we actually agree on that point for the most part. I can see how starting off with lower pricing when your skills are low CAN work, but I stand by my opinion that it's a gamble. You run the risk of attracting cruddy customers, you end up becoming known as a cheap artist, and you are at risk for the dreaded "oversized commission list" problem that I fell victim to. In the end, whatever works for ya! To me the better business plan is to build up your skills, audience, and contacts simultaneously and make a better entrance into the commission world than you could have if you started early with lesser skills and cheaper prices. But that's just not an option for everyone, I can agree on that for sure!
I just hope that my experiences can help warn people of those potential risks so that can either avoid them entirely, or know how to deal with them when they crop up.
Anyway, good discussion and good points as well. Thank you for the input as well!
I acknowledge that for sure, and I don't think all art is created equal on any level. I don't mean to imply it anywhere in my post, I hope I didn't!
"I hope you don't think we were all horrified or something"
Not at all! I wanted this to generate thoughtful discussion, and it has done so here. Sekhmet's journal is by far the most civil group of people discussing this. Believe me, some of the other places my post got around generated some nasty responses. Which brings me to....
"I'm not sure how you took what I said if you felt the need to create a new post on the topic, which I think refers to what was said here specifically as you coming under fire? I meant no offense, if that stemmed from anything I wrote (you don't mention me in the above comment and I'm not sure if it's because it was a non issue or you're offended?)."
I am not offended by anything you said, my follow-up post is not about you. Sometimes I create follow up posts after Tumblr entries like this one because they usually generates questions and sometimes untrue assumptions. Since Tumblr's system for answering comments is either nonexistent or broken depending on your blog theme, it's easier for me to make a great big all-in-one post. I find it useful to clarify some of the things I said in my original post, especially when one of my biggest pet peeves is being misunderstood, or having people make assumptions about what I think or what I'm trying to say. And indeed, some people DID make some assumptions, such as me hating on folks for charging less than I do. Thus the follow-up!
The reason I don't mention you in my reply to taigitsune is simply that it didn't come to mind. It really means nothing at all. A LOT of people responded to this post of mine, and I didn't think it was necessary to list what I thought about every single person's opinion to make my point to him. Just a couple short examples is all!