Still alive... RPG part 2
13 years ago
My dear friends,
again, I've been away from FA for quite a long time. I will have to catch up on how everyone is doing; I hope you are well? In the meantime I have returned from vacations. I'm glad to be home, yet I'm feeling rather apathetic... Nothing seems to interest me, and I sleep often during the day. Nonetheless, I tried to do at least something, and have worked a bit on the RPG code. Also, I have created some nice player graphics in Paint, pixel art, which I will upload in a moment. I earnestly plead for your help to create artwork for the game. There's still about a month before I return to my studies. At the moment I'm looking for where I could write my final thesis.
Here are some more of my ideas for the game:
There will be (at least) the following classes:
1. arctos (bear)
- heavy fighter, strong offence and defence
- relies on melee attacks
- low speed, vulnerable to magic / psychic attacks
2. rodens (mouse, rat or another critter ^^)
- weapon of choice: Razor teeth
- low defence, medium offence
- can increase offensive strength by repeated attacks
3. glaux (owl)
- uses magic, but esp. psychic attacks
- special invisibility spell
4. meles (badger)
- defender and healer
- supports fellows
5. lynx
- weapon of choice: staff
- quick attacker, bemuses enemy
- wields trick attacks
6. cervus (deer)
- ranged magic attacker
- moves fast
- can cast summoning spells
- weapon of choice: bow
7. aguila (eagle)
- highest movement speed
- attacks from the distance
However, another idea came to my mind, too: Maybe I should reduce the species' detail and just say feline instead of lynx, and let the user customise his/her player graphics? Also I noticed that not everybody would be pleased with this selection, since there are no representatives for canidae and scaled species, for example. It is difficult...
I have thought about the attack types, too:
1. Furry touch
- Melee physical attack; The player attacks with paws/claws/teeth
2. Flame of ira
- Magic fire attack; Attacks of this kind are exceptionally strong
3. Mind force
- Psychic attack; Can alter the target's essence
4. Pervading sharpness
- Melee weapon attack; For swords/spears/arrows etc.
5. Water of life
- Magic water attack; Mostly used for healing
6. Summoning seed
- Magic flora attack; Mostly used for summoning
What do you think?
Tight hugs,
skarute :o]
again, I've been away from FA for quite a long time. I will have to catch up on how everyone is doing; I hope you are well? In the meantime I have returned from vacations. I'm glad to be home, yet I'm feeling rather apathetic... Nothing seems to interest me, and I sleep often during the day. Nonetheless, I tried to do at least something, and have worked a bit on the RPG code. Also, I have created some nice player graphics in Paint, pixel art, which I will upload in a moment. I earnestly plead for your help to create artwork for the game. There's still about a month before I return to my studies. At the moment I'm looking for where I could write my final thesis.
Here are some more of my ideas for the game:
There will be (at least) the following classes:
1. arctos (bear)
- heavy fighter, strong offence and defence
- relies on melee attacks
- low speed, vulnerable to magic / psychic attacks
2. rodens (mouse, rat or another critter ^^)
- weapon of choice: Razor teeth
- low defence, medium offence
- can increase offensive strength by repeated attacks
3. glaux (owl)
- uses magic, but esp. psychic attacks
- special invisibility spell
4. meles (badger)
- defender and healer
- supports fellows
5. lynx
- weapon of choice: staff
- quick attacker, bemuses enemy
- wields trick attacks
6. cervus (deer)
- ranged magic attacker
- moves fast
- can cast summoning spells
- weapon of choice: bow
7. aguila (eagle)
- highest movement speed
- attacks from the distance
However, another idea came to my mind, too: Maybe I should reduce the species' detail and just say feline instead of lynx, and let the user customise his/her player graphics? Also I noticed that not everybody would be pleased with this selection, since there are no representatives for canidae and scaled species, for example. It is difficult...
I have thought about the attack types, too:
1. Furry touch
- Melee physical attack; The player attacks with paws/claws/teeth
2. Flame of ira
- Magic fire attack; Attacks of this kind are exceptionally strong
3. Mind force
- Psychic attack; Can alter the target's essence
4. Pervading sharpness
- Melee weapon attack; For swords/spears/arrows etc.
5. Water of life
- Magic water attack; Mostly used for healing
6. Summoning seed
- Magic flora attack; Mostly used for summoning
What do you think?
Tight hugs,
skarute :o]
FA+

'Hugs you tightly.' I've been up and down, I guess. I'm back at school now, and the pressure has returned with it, but I'll survive.
Stay happy, my bear, and stay strong.
I hope that I can keep out of depression as long as possible.
Keep going, my dear tiger!
hopefully you feel better soon, skarute!
you got some nice ideas written down here, I would diffidently would pick cervus :D and I think most of characters are well balanced too.
you know what they say that most of the work are planning and the rest is implementation. its goes as much as 90% planning O_O
Just don't sleep too much skratue unless your hibernating but seriously try out new things just to refresh yourself
Hope you have great day skratue
you should`t hug me and now you laugh! >:D
And nice ideas there especially the owl since it's not like the usual job class archetype =3