Week 12, Damn you video gaaaaaaames D:
12 years ago
Wooooo update time!
Week 12 and I'm getting better at not fussing over how little I get done during the week. As most of you have seen I posted another video of my game, and I'm just super happy I got that one thing done. I was worried on the programming aspect. I now feel much more confidant in getting the rest done and other things that need to be programmed in. I'm still on the fence if I want you to actually equip the item to use it, which means lots of default menu switching, or do I want to hunker down and design my own menu for using the Tools.
I was actually having FUN getting that to work and designing that little dungeon. Putting the pieces in, getting a puzzle or two in, crafting Roman's dialogue, this is the excitement I get when making a game. Now I'm stuck on what to work on next. Mapping areas is boring, actually drawing/editing characters and monsters pixel by pixel is boring. Programming events and drawing concepts is fun to me, designing animations and seeing them in combat is fun. I want to complete this game, so I'm forcing myself to get through the stuff I find boring so I have all the exciting fun stuff at the end to do.
I also want to get a demo out for people so everyone can see my little world...and criticize the hell out of it, because I know not everything will be perfect :3
In other news, Steam unleashed a new sale this coming week, all those fun looking indie games....and I still have to play Starcraft 2....and a new patch for Guild Wars 2 is hitting Tuesday...hhhrnnnggggghh Why is all the fun distracting stuff coming out now?! Before I started this project some days I was bored to all hell, now all EVERYTHING seems to call to me...play us Fuzzy, We're so fun! >_> Damnit! *dives headfirst into his RPG*
Week 12 and I'm getting better at not fussing over how little I get done during the week. As most of you have seen I posted another video of my game, and I'm just super happy I got that one thing done. I was worried on the programming aspect. I now feel much more confidant in getting the rest done and other things that need to be programmed in. I'm still on the fence if I want you to actually equip the item to use it, which means lots of default menu switching, or do I want to hunker down and design my own menu for using the Tools.
I was actually having FUN getting that to work and designing that little dungeon. Putting the pieces in, getting a puzzle or two in, crafting Roman's dialogue, this is the excitement I get when making a game. Now I'm stuck on what to work on next. Mapping areas is boring, actually drawing/editing characters and monsters pixel by pixel is boring. Programming events and drawing concepts is fun to me, designing animations and seeing them in combat is fun. I want to complete this game, so I'm forcing myself to get through the stuff I find boring so I have all the exciting fun stuff at the end to do.
I also want to get a demo out for people so everyone can see my little world...and criticize the hell out of it, because I know not everything will be perfect :3
In other news, Steam unleashed a new sale this coming week, all those fun looking indie games....and I still have to play Starcraft 2....and a new patch for Guild Wars 2 is hitting Tuesday...hhhrnnnggggghh Why is all the fun distracting stuff coming out now?! Before I started this project some days I was bored to all hell, now all EVERYTHING seems to call to me...play us Fuzzy, We're so fun! >_> Damnit! *dives headfirst into his RPG*