A much needed update
11 years ago
Hello folks. Sorry for that long absence.
I hit a snag, motivation and time wise this past month. Posting this journal to say the project isn't dead, and I didn't run off into the wide blue yonder.
The days I did get to work on C.A.T.U.P. was mostly writing notes and ideas. Working on getting all the skills Roman will aquire throughout the game. I was having difficulty deciding on the number of skills and how they'd work with each other. It was frustrating until I came up with the idea of having 'themes.' I would think up of a profession or person in my world, say your classic heavy armoured knight. Big, bulky, classic sword and shield, slow, hits hard. Then I'd design skills that would fit this knight. Big ol shield? Well a Cover type skill where he takes damage for other party members fits. Thick heavy armour? Him body slamming into you would hurt and stun/knock you down. He'd be part of a military so he would have Rations or something, which would put an health regen buff on you.
Doing this also helped in designing equipment. What would these professions wear? The knight example would have gear that is tough, so it would add HP and Defense. Strength too since a lot of the skills are physical. It's heavy so it wouldn't boost Agility at all, or may lower it. No magical skills so the gear wouldn't raise Intelligence or MP.
So that's where it stands on my project. See you guys next update. :3
I hit a snag, motivation and time wise this past month. Posting this journal to say the project isn't dead, and I didn't run off into the wide blue yonder.
The days I did get to work on C.A.T.U.P. was mostly writing notes and ideas. Working on getting all the skills Roman will aquire throughout the game. I was having difficulty deciding on the number of skills and how they'd work with each other. It was frustrating until I came up with the idea of having 'themes.' I would think up of a profession or person in my world, say your classic heavy armoured knight. Big, bulky, classic sword and shield, slow, hits hard. Then I'd design skills that would fit this knight. Big ol shield? Well a Cover type skill where he takes damage for other party members fits. Thick heavy armour? Him body slamming into you would hurt and stun/knock you down. He'd be part of a military so he would have Rations or something, which would put an health regen buff on you.
Doing this also helped in designing equipment. What would these professions wear? The knight example would have gear that is tough, so it would add HP and Defense. Strength too since a lot of the skills are physical. It's heavy so it wouldn't boost Agility at all, or may lower it. No magical skills so the gear wouldn't raise Intelligence or MP.
So that's where it stands on my project. See you guys next update. :3

HolySong
~holysong
Can't wait to hear more about it.