Week, I'm not dead, just zombie like!
12 years ago
Holy smokes its been a month since I posted something here.
I'm not dead, and neither is production on this honest! Work just slammed me with overtime lately and only having one day a week to do all yer running around leaves ya drained.
Things are progressing still, for the beginning part of the game. All the maps are done, monsters put in, treasure, cut scenes, little knick-nacks. All sorts of stuff. I had a minor set back with the skills and animations for all the monsters in this are. When programming them I looked back to older skills and was confused why I had skills broken up into two blocks of code. So I coded everything in a single block of code thinking I was becoming more efficient...until I realized I was using the wrong hit type for all their attacks. When I changed it to the proper type, it buggered up all my animations for them. Then I had a light bulb going off above my head and remembered why I coded them in two blocks of code. So that's all fixed and now continuing on coding for my first boss and minor tweaks.
I realized it's half way through November and coming up to the one year mark when I started this project. I have...45 days-ish to finish this project. Ya that's not happening at all. I don't know what I will do at the one year mark. It does worry me that Jan 1st will hit and I'll feel like a failure for not working hard enough on this. I'll have to deal with that when the day comes. So until then, I'm off to tinker with more code. <:3
I'm not dead, and neither is production on this honest! Work just slammed me with overtime lately and only having one day a week to do all yer running around leaves ya drained.
Things are progressing still, for the beginning part of the game. All the maps are done, monsters put in, treasure, cut scenes, little knick-nacks. All sorts of stuff. I had a minor set back with the skills and animations for all the monsters in this are. When programming them I looked back to older skills and was confused why I had skills broken up into two blocks of code. So I coded everything in a single block of code thinking I was becoming more efficient...until I realized I was using the wrong hit type for all their attacks. When I changed it to the proper type, it buggered up all my animations for them. Then I had a light bulb going off above my head and remembered why I coded them in two blocks of code. So that's all fixed and now continuing on coding for my first boss and minor tweaks.
I realized it's half way through November and coming up to the one year mark when I started this project. I have...45 days-ish to finish this project. Ya that's not happening at all. I don't know what I will do at the one year mark. It does worry me that Jan 1st will hit and I'll feel like a failure for not working hard enough on this. I'll have to deal with that when the day comes. So until then, I'm off to tinker with more code. <:3