WAD Review - ConC.E.R.Ned
12 years ago
General
victoriaviper here, spamming up your FA inbox with yet another WAD review. On the bright side, this is actually a brand-new set of maps that came out this year instead of some old, dusty thing I dug up out of the mid-90's. XDConC.E.R.Ned (click to download)
Click here for screenshots
RATING: 5 out of 5
On the surface, the outline of this WAD doesn't bode well. Oh sure, the story makes mention of you infiltrating the facility where the Large Hadron Collider is kept, which is certainly unique, but in the end, it's a Doom 1 WAD with the typical three-episode techbase/tech-Hell/Hell theme progression. Sound familiar? I do wish more Doom 1 WADs would break free of this routine. Regardless, ConC.E.R.Ned has more than enough modern touches to its visual flair to keep it from feeling like a retread, and generally looks quite good overall. Some areas look more plain than others (especially certain parts of the Hell maps, since visual design in Doom levels seems to go down the toilet when you're wandering through the dirt and rocks of the netherworld), but overall, it's repeatedly fresh to look at and pleasing to the eye, and occasionally looks outright great, with impressive skylights, archways and other bits of complex architecture.
In terms of gameplay, it's great fun. The first half of the WAD, I wouldn't say is difficult, just action-packed. Enemy counts are plentiful, but you generally always have plenty of supplies, cover and maneuvering room to take them all on. It's not until the latter portion of E2 that the true insanity of the WAD starts to shine through, and the BFG starts seeming like less of a luxury and more like a necessary tool to deal with the overwhelming odds. (I feel sorry for those folks that start every level with just the pistol and base stats.) Even so, the difficulty is generally balanced wonderfully, and while things are definitely tough and the odds are stacked against you again and again, it rarely feels cheap or frustrating: there's always a number of ways to approach a problem, sometimes including just running for your life if things look too overwhelming. (Although the demons aren't going to let you get away that easily!)
It's not a perfect WAD, of course: the soundtrack has a "random MIDIs I stole from other games and TV shows I like" quality to it (complete with some tracks being way louder than others, and one even fading out before looping), I got stuck in one secret area (I entered it in a way the level designer hadn't planned) and had to cheat my way out, and there are a couple of annoying spots. (Barons teleporting directly behind you in cramped hallways? Argh!) But in general, I just had a great time the whole way through and recommend this WAD to any Doom fan. If nothing else, it shows how you can have an exciting, challenging good time without a single corpse-resurrecting jerkoff or homing missile-hurling bonehead in sight. XD
Special mention must be given to E2M5: a large four-quadrant complex that's sprawling and impressive on its own, but also with teleporters leading to Earth and Hell mini-levels within the same map. What a cool idea! Oh, and I really liked how this WAD "stacked" its health/armor bonuses, so picking up one bonus might actually add 5% or 10% to your totals instead of just 1%. It's a small thing, but a nice touch.
Also, yay! Finally, a status bar where it says "ARMOUR" with a U for my friends in Canada and the UK to enjoy. I always wanted one. XD
FA+

And I think that'd be fun. Are there any particular WADs you like to play co-op? I don't tend to play online multiplayer for any games, so I don't have any favorites myself. ^_^;
What do you usually connect with? Zandorum?
I need to get a modern doom engine setup on my computer more conveniently :d
However since it was a while ago I'd likely just setup soemthing fresh with whatever is bestest~
You can download it here.
As for pointing it to your Doom stuff, you can either just throw all your Doom IWADs (DOOM.WAD, DOOM2.WAD, TNT.WAD, etc.) into the same folder with GZDoom, or just run GZDoom one time and close it. This will generate a file called zdoom-[your username].ini. This file can be modified with a text editor, and you can direct it to your WAD files, by typing in the names of the folders under the [IWADSearch.Directories] header, like so:
[IWADSearch.Directories]
Path=.
Path=c:\doom\
Path=c:\doom2\
And so on. So it's "Path=" and then the name of each folder that contains a Doom IWAD file. One folder per line.
If you need more help, let me know.
And I was a good raptor and google'd how to run custom WADs with GZDoom :D
However I now need to figure out where I put my WAD of Doom1...
Thanks for all the help! I've got ConCERNed running~ (seriously? Power rangers?..)
And yes, Power Rangers. But thankfully, that's one of the lowest points of the soundtrack and the rest isn't quite so silly to listen to. Oh, and there's some Rise of the Triad music too, because every WAD has to have some RotT music. XD
Thanks again for all the assistance getting this setup! The WAD is proving to be a lot of fun :D
Anyway, really glad you're having a good time, and happy to be of Doom assistance. ^_^
Though loading up WADs to change enemy\environment textures is appealing~
Aha! Found the engine I had first used way back. Looks like its still around and supported; http://doomlegacy.sourceforge.net/
Mayb A. add 1 line telling what kind of wad it is, (mega wad? single map? map pack of x number of maps?)
And maybe your consideration of what kind of mapping it is. (Like puzzle, story driven. slaugther etc)
Other then this I think it is a very nice review thank you.
This looks really fantastic! The levels looks pretty awesome and I bet difficulty comes with it to boot!
At this rate Victoria, I'll have to many wads to try out XD
I am not sure I can make it through all of this one; getting to be a rather pissed dino in the later levels of E2 and 'oh joy another dump of boss-monsters and demons that don't drop more ammo' was wearing thin. I started switching tactics and would work to -not- fight the boss monsters which worked but then made the constant jumpscare fights seem silly...