Classic Doom Officially on Switch! But...
6 years ago
So Doom (1993) finally made it to Switch in an official capacity. Now you can blast pixelated demons on the go on your newfangled Nintendo handheld!
Unfortunately, this port is a bit naff. I'm honestly pretty disappointed.
-A Bethesda.net account is absolutely required to play this. Otherwise, you're gonna be trapped on that title demo forever. (It's unknown if always-online authentication is required, or if it's a one-time login.)
-Despite the required Bethesda login, there's no online play. (There is local multi though.)
-The audio is crap, with the music being incredibly slow and featuring a lot of off-key notes. It also uses the randomized sound effect pitching that's featured in some Doom versions, which always sounds lousy to me.
-Aside from a single basic sensitivity slider and an Always Run toggle, there are no control configuration options.
-The aspect ratio is not stretched properly to fit the screen, so there's always a border on the sides. There are no border customization options.
-The medikits and stimpacks show pill icons instead of red crosses like in the original games. (Presumably this means the Wolfenstein levels in the Doom 2 port for Switch are also censored, but this isn't confirmed.)
I'm usually in favor of supporting official Doom releases, but this is not great. Only recommended for absolute die-hards or folks too lazy and stupid (like me!) to figure out how to get fan-ports of Doom on your Switch.
~
Unfortunately, this port is a bit naff. I'm honestly pretty disappointed.
-A Bethesda.net account is absolutely required to play this. Otherwise, you're gonna be trapped on that title demo forever. (It's unknown if always-online authentication is required, or if it's a one-time login.)
-Despite the required Bethesda login, there's no online play. (There is local multi though.)
-The audio is crap, with the music being incredibly slow and featuring a lot of off-key notes. It also uses the randomized sound effect pitching that's featured in some Doom versions, which always sounds lousy to me.
-Aside from a single basic sensitivity slider and an Always Run toggle, there are no control configuration options.
-The aspect ratio is not stretched properly to fit the screen, so there's always a border on the sides. There are no border customization options.
-The medikits and stimpacks show pill icons instead of red crosses like in the original games. (Presumably this means the Wolfenstein levels in the Doom 2 port for Switch are also censored, but this isn't confirmed.)
I'm usually in favor of supporting official Doom releases, but this is not great. Only recommended for absolute die-hards or folks too lazy and stupid (like me!) to figure out how to get fan-ports of Doom on your Switch.
~

I'll reiterate that this isn't a terrible port by any means, but there's just no good reason why it's not better.
It doesnt have the much needed options to make it personalized to the player.
Crosshair textures, fonts, Health Crosshair too, and much more.
I feel the Doom port was more for younger audiences, as an introduction to the original games.
But no, seriously. Just get "Delta Touch" instead, guys.
https://play.google.com/store/apps/.....h&hl=en_US
Maybe relevant, but someone found a Pegi rating for Doom 64 to be released on PS4 and PC (likely X-Box-One-X-Box-One-Ex-fuckwheredoesthenameend?, as well), and potentially for Switch, as well, although the Pegi rating didn't list it on there (though that was the same as the other Doom games that were just released). It would be cool if they finally made an official re-release port of Doom 64...
last I heard the always-required login had a public statement of 'we're going to make that optional'.
...but for me the music is just an absolute no-buy D: I heard samples of it and good-lord what no nonoooo.
Its a shame as the price point was right at a nice 'this is the umpteenth time I'm buying doom BUT it'd be super nice to have while traveling with the switch' but good lord what did they do.