Week, Bah I totally lost track of the number
12 years ago
Update time woooo!
annnnnd I have no screenshot this time. I don't have anything I feel that's polished enough to put on here actually. I'm starting to think I should throw work-in-progress things in scraps every week and have finished and polished areas and things in my actual gallery. At least it would look like I'm doing something :P
These past 2 weeks I have been working on how I wanted the beginning of the game to start and the area Roman adventures in and last night I finished up the final cut scene for the area which shows how Roman stumbles into the neighbouring province. Still have to do the intro cut scene into the game, but the ground work is in place for that. All that's left is populating the area with nasty monsters and treasure.
On the monster note, sat down to tweak the combat system, mostly how damage formulas work since RPG Maker's default one is terrible and scales into giant numbers quickly. I wanted nice small values to work with. I learned that I'm terrible with algebra and fancy formulas don't make a game. Stay in school kids, math is important. :P
That's all I have this week folks. See you all next week :3
annnnnd I have no screenshot this time. I don't have anything I feel that's polished enough to put on here actually. I'm starting to think I should throw work-in-progress things in scraps every week and have finished and polished areas and things in my actual gallery. At least it would look like I'm doing something :P
These past 2 weeks I have been working on how I wanted the beginning of the game to start and the area Roman adventures in and last night I finished up the final cut scene for the area which shows how Roman stumbles into the neighbouring province. Still have to do the intro cut scene into the game, but the ground work is in place for that. All that's left is populating the area with nasty monsters and treasure.
On the monster note, sat down to tweak the combat system, mostly how damage formulas work since RPG Maker's default one is terrible and scales into giant numbers quickly. I wanted nice small values to work with. I learned that I'm terrible with algebra and fancy formulas don't make a game. Stay in school kids, math is important. :P
That's all I have this week folks. See you all next week :3